Developer diaries

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Developer Diary | German Systems

Willkommen zurück to another German Dev Diary!


Last time we talked about the Common Branches and the Historical Branch of Germany. Now, I, Paradox_Danne, ManoDeZombi, D3vil, and Nattmaran (please insert joke about how many content...

Victoria 3 - Dev Diary #132 - Pivot of Empire

Hello Victorians, happy Tuesday! It feels odd having a happy Tuesday instead of Thursday, but we have a good reason to release two Dev Diaries this week!

This week is our Anniversary and yesterday we talked about what came in free updates since launch. As a follow up, today we have a...

Developer Diary | Small Features

Hey everyone! I'm Plankie, one of the game programmers on hoi4, and one of my favourite parts of developing a game is to work on the game AI. So when I was asked, almost a year ago, whether I wanted to take charge of a small AI feature, I was delighted! The goal of this feature was...

DevBlog #64 | Foundry Fridays: Survey Time

Hello everyone!

In today's FOUNDRY Friday I continue to talk about potential future features and afterwards conclude with a community survey. The survey can be completed in less than two minutes and all textbox questions are optional. We are actively working on a bunch of exciting features and...

Tinto Maps #23 - 18th of October 2024 - China

Hello, and welcome to another week of Tinto’s fun Maps. This week it will be a huge one, as we will take a look at the entirety of China. It is a really big area, but it didn’t make sense to split it into multiple parts to present it separately, so we are showing it all at once. So...

Dev Diary #159 - Active Living

Hello there!

Last week, we got a glimpse of what we are adding to the Wandering Nobles DLC. Today, we are back to discuss the new Wandering lifestyle and the new activities it unlocks in more depth.

New Lifestyle​

As mentioned last week, it is set up like all the other lifestyles in the...

Dev Diary #158 - Wandering Nobles

Hello there!

It’s been a while since I wrote one of these, so I figured I could give a short presentation of myself. I’m @Snow Crystal , one of the two Design Leads on CK3, and I have been around at Paradox on different projects since CK2’s Holy Fury (my first DLC). It’s my pleasure to...

Dev Diary #36: Intrigue Happenings

Hi everyone and welcome to today’s dev diary on Intrigue Happenings! My name is Michelle (@MichelleTriumph), narrative designer at Triumph, and I’m here to talk about the new Intrigue Happenings you will encounter during your time playing Age of Wonders 4: Ways of War! Lest you forget...

Stellaris Dev Diary #358 - New Life in the Galaxy

Hi everyone!

The Grand Archive Story Pack is lurking in an asteroid field nearby, and will ambush nearby Science Vessels on October 29th.

Today’s dev diary will look at the two new space fauna being added to Stellaris, as well as a peek at the Origins.

Cutholoids​

...

Tinto Talks #33 - 16th of October 2024

Hello everyone and welcome to another Tinto Talks. This is the Happy Wednesday where we discuss the details of our rather secret game Project Caesar!

Today we will go deep into how the diplomatic system works in Project Caesar. The core of the system is similar to our other grand strategy...

Developer Diary | Historical Germany

Guten Tag oder guten Abend depending on when you’re reading this!

Me, Paradox_Danne, and ManoDeZombi will guide you through the big boi; the myth, the legend, the one and only - the German Focus Tree. Yes, you read that right (and probably expected as much)...

Developer Diary | Hungary

Jó napot kívánok!


Jonathan here to bring you another Dev Diary for the upcoming DLC Götterdämmerung! I will be (re)introducing you all to Hungary. Originally we had planned to do a minor update to accommodate the Austria rework, but quite...

Stellaris: Console Edition Development Diary #69 - Beta Milestone

Hello everyone!

At the end of last month, we received the first beta build of the next version of Stellaris: Console Edition from Tantalus. We’re here to update you on their progress so far, and what the next steps are from here.

The rounds of testing last month went as expected, with a number...

Tinto Maps #22 - 11th of October 2024 - Mongolia, Manchuria and Eastern Siberia

Hello and welcome another week to the amazing world of Tinto Maps. This week we are covering a very wide area, as we will take a look at Mongolia, Manchuria and all Eastern Siberia. So, without much further ado, let’s get started.

Countries
Countries.png

Colored Wastelands.png

...

Dev Diary #35 - Ways of War: Tomes and Wildlife

Hello again! I am Luis Ferreira, a senior designer at Triumph Studios. This time we are going over the Tomes and Wildlife that will be available to you on the first pack of our second expansion pass, Ways of War.

Tomes​

Tome of Discipline​


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The Tome of Discipline is a...

Stellaris Dev Diary #357 -The Care and Feeding of Tiyanki

Saddle up, everyone! It’s time to go a-ranchin’!

The Vivarium of the Grand Archive will be accepting genetic material donations as of October 29th.

Today we’re looking at the capture and domestication of spaceborne fauna, Domestication traditions, and the Beastmaster civics. Let’s...

Victoria 3 - Dev Diary #131 - Famines, Starvation, Harvest Conditions

16_9.png


Hello and welcome to another dev diary! I’m Alex and today I bring you famine, starvation, ruin and disast– I mean, happy Thursday!

Back in dev diary #126 we mentioned how for 1.8 we’re looking at how the availability of food affects the people in your country. Up until...

Developer Diary #19: Hunting and Feeding

Welcome, Kindred, to this Bloodlines 2 Dev Diary from the team at The Chinese Room. Tonight’s diary is about hunting and feeding, both in combat scenarios and the more social setting of Seattle. Feeding is at the heart of the game loop and fantasy of being a vampire so if you faint at the sight...

Tinto Talks #32 - 9th of October 2024

Welcome to another Tinto Talks , the Happy Wednesday, where we talk about our upcoming, unannounced, supercalifragilisticexpialidocious game with the codename Project Caesar.

Today we will talk about what happens when some of the pops in your country are not entirely convinced of its greatness...

Developer Diary | Special Projects

Hi,


I am Thomas, the Design Manager and Design Lead on the Hearts of Iron Expansion Team. Today I am here together with Manuel, also known as Mano de Zombi. to introduce one of the new features of the upcoming Götterdämmerung expansion...

Developer Diary | Austria

Guten Tag!




Nattmaran here to kick off the Dev Diaries for Götterdämmerung! This will be the first Dev Diary I write, and you can bet that I am excited to finally show you what I have been working on!
We are going to start out with a country that...

DevBlog #63 | Foundry Fridays: More Optimization!

Hello everyone!

This FOUNDRY Friday is going to be a little shorter than usual because our fully remote team is traveling to meet up in person. For some it is the first time they will meet the team in person!

Amongst many other things we’ve been working on, we’ve also been continuing to work...

Tinto Maps #21 - 4th of October 2024 - Chagatai and Tibet

Hello, and welcome to our weekly showcase of the map of Project Caesar. As you can see, I am not @Pavía, as he is enjoying some well-deserved vacations, so I will be covering for him in the meantime. Therefore, let me first introduce myself, as this is my first ever official post in the...

Götterdämmerung | Expansion Pass


Aaand there we have it, with the release of this video there can be no more subterfuge: our expansion Götterdämmerung drops November 14th.

Of course, we’ve kept this one under wraps for a...

Dev Diary #34 - Ways of War - Oathsworn

Hello everyone, my name is Luis Ferreira and I’m a senior designer at Triumph Studios. It is with great joy that I get to talk to you about the first content pack of our new expansion pass, Ways of War!

Watch the Ways of War First Look Dev stream VOD

Today I will be showing you a new...