Developer diaries

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Stellaris Dev Diary #356 - Building a Grand Archive and Displaying Your Collection

Hello, everyone!

The Grand Archive opens its doors on October 29th.

Today we take a look at the Grand Archive structure itself, specimen collection and display mechanics, and then examine the new Archivism tradition tree.

What is a Grand Archive?​

The Grand Archive is the...

Victoria 3 - Dev Diary #130 - Political Movement Radicalism and Civil Wars

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Happy Thursday and welcome back to yet another Victoria 3 development diary. A few weeks ago I went over the changes we’re making to Political Movements in update 1.8, and promised a followup going more into how this impacts Civil Wars and particularly Secessions. As you...

Tinto Talks #31 - 2nd of October 2024

Welcome to another Tinto Talks, the Happy Wednesday where we spill the secrets of our upcoming game, with the codename Project Caesar.

Last week we talked about wars and wargoals, and today we are going to talk about how wars will end, as we discuss the peace system. If you have played other...

Millennia | Multiplayer Update is Live!

Hello all – the Multiplayer Update for Millennia will be released today. This is an update focused on primarily adding a beta version of Simultaneous Multiplayer to the game, this was originally slated for Update 6 but we wanted to bring a version of it earlier for players to access sooner...

Tinto Maps #20 - 27th of September 2024 - The Steppes

Hello, and welcome one more week to the weekly encounter for map lovers! This week it’s also directed at horse lovers because we will be looking at the Eurasian Steppes, plus the Urals! So let’s start with the maps without further ado.

Countries:
Countries.jpg

Colored Wastelands.jpg

A glorious...

Stellaris Dev Diary #355 - It Belongs in a Vivarium: Announcing Grand Archive

Stellaris Grand Archive Logo

I’m pleased to announce that the third Episode of Stellaris: Season 08, the Grand Archive Story Pack, will be released alongside the Stellaris 3.14 ‘Circinus’ update on Tuesday, October 29th, 2024. This release completes the Stellaris: Season 08 Expansion...

Developer Diary #18: Building Our Seattle

Welcome Kindred to another Bloodlines 2 Dev Diary from the team at The Chinese Room. In this diary, we want to give you some further insight into the choices we’ve made when building our version of Seattle (see Dev Diary 8 for my previous statements on building Seattle for The World of...

Victoria 3 - Dev Diary #129 - Discrimination Rework

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Happy Thursday Victorians!
It’s me, Lino and in today’s Dev Diary I’m going to walk you through the upcoming changes to one of the game’s central society features, namely the discrimination system.

Until now, discrimination was always binary in Victoria 3. A Pop either was...

Tinto Talks #30 - 25th September 2024

Welcome to another Tinto Talks, the time of the week when we give you new information about our entirely super secret upcoming game with the codename Project Caesar.

Today we will talk about how conquest works and how integrating the new locations you have conquered will work. With conquest, we...

Now Available: Roads to Power & Free 1.13.0 "Basileus" Update

Hello everybody! Today we're releasing our Major Expansion for the year and the centerpiece of Chapter 3: Roads to Power. We're also releasing Update 1.13.0 "Basileus" alongside this expansion. Roads to Power is available now on Steam and Microsoft.

Check out the...

DevBlog #62 | Foundry Fridays: Belts n' Lasers

Greeting Founders,

I heard every good factory game needs a laser update, so I’m excited to share some early laser related developments within the world of Foundry.

Now Witness the Firepower of This Fully Armed and Operational Space Station


Orbital Laser
The orbital...

Tinto Maps #19 - 20th of September 2024 - India

Hello everyone, and welcome once again to another Tinto Maps! Today we will be taking a look at India! Yup, a whole subcontinent… Exciting!

Let me say a foreword before I start sharing with you some beautiful maps. Some of you may wonder why we decided to make the entire Indian subcontinent in...

Stellaris Dev Diary #354 - Stellaris 3.13.1 'Vela' Preliminary Release Notes

Hi everyone!

Today’s dev diary is going to be a relatively short one. The 3.13.1 ‘Vela’ patch is planned for next Tuesday, September 24th, and we have a set of preliminary release notes for you to look over.

The biggest change is probably the removal of Nexus storms from the early game pool...

Victoria 3 - Dev Diary #128 - Political Movement Rework

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Happy Thursday and welcome back to another Victoria 3 development diary. This week I’ll be talking about the Political Movement Rework I mentioned back in Dev Diary #126 and which will be coming to you with update 1.8, slated to release later in the year. Before I...

Tinto Talks #29 - 18th of September 2024

Welcome everyone to another Tinto Talks, the Happy Wednesday where we inform you about how things will work in our super secret game with the codename Project Caesar.

In today's Tinto Talks we will delve into a few different and not entirely related topics, but they are important for what we...

Dev Diary #157 - Schemes & Stories

Welcome comrades! I’m Wokeg, and today we’ll be going over some of the upcoming changes to the scheme system, as well as some of the story content we’re adding for a few lucky landless adventurers this DLC.

My word count is going to be restricted in this Dev Diary because Community says that if...

Tinto Maps #18 - 13th of September 2024 - Persia & Caucasus

Hello everyone, and welcome to one more Tinto Maps! Today we will be taking a look at Persia and the Caucasus! These are regions that encompass several modern-day countries and regions (Iraq, Iran, Balochistan, Afghanistan, Transoxiana, etc.), but for the sake of simplicity, we...

Stellaris: Console Edition Development Diary #68 - Alpha Milestone

Hello everyone!

We’re proud to announce that the newest version of Stellaris: Console Edition finished alpha testing around the end of August! The Tantalus devs will now work until the end of September to address these bugs, as well as fix some outstanding issues from previous versions. Then we...

Stellaris Dev Diary #353 - Cosmic Storms Post-Release

Hi everyone,

Gruntsatwork here, putting on my writing hat for today only, while Eladrin is on sick leave. While Dev Diaries are the domain of the Game Directors, we wanted to keep in close contact shortly after a release.

The Cosmic Storms Mechanical Expansion released 2 days ago and we have...

Developer Diary #17: The Anarchs and Unbound

In today’s dev diary we’ll introduce you to a few non-Camarilla Kindred you’ll meet in the game. As you might already know Seattle is primarily a Camarilla controlled city, but that doesn’t mean that there aren’t non-Camarilla Kindred vying for power — or fighting to be left alone. Once again...

Dev Diary #156 - Modding & Achievements

Hello there! We’ve got some new stuff available for you to tinker with and I’m happy to have the honor of presenting it for you! I’m Jens, the programmer behind the Barbershop upgrade and Message Settings. But first I want to talk about Domiciles, the system behind Estates & Camps.


...

DevBlog #61 | Foundry Fridays: Art Timelapse

Hello everyone!

Today we have something new for you: A timelapse video of our Art Director Jason creating one of the modular buildings, the Long Range Scanner. You can see him modeling the whole building from start to finish in a heavily sped up format of just nine minutes.

...

Tinto Maps #17 - 6th of September 2024 - Arabia

Hello everyone, and welcome to one more developer diary for map lovers! This is the second this week, after the review of Poland, Ruthenia, and the Baltic. Hurray!

Today we will be taking a look at the lands of Arabia! So let’s start, without further ado:

Countries:
Countries.png
...

Stellaris Dev Diary #352 - Stellaris 3.13 'Vela' Improvements and Preliminary Release Notes

Hello everyone!

The Cosmic Storms Mechanical Expansion is nearly here, so today we’ve got preliminary release notes and some of the Custodian changes.

Cosmic Storms is going to be released next Tuesday, on September 10th.

Changes to Planetary Resource Deposits​

As part of the...

Victoria 3 - Dev Diary #127 - Bulk Nationalization and Companies Building Ownership

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Hello Victorians,
wake up, grab a brush and put on a little make-up - we’re talking about Bulk Nationalization today! Also, I will be bringing you more details on the next step in the evolution of the Companies feature: Ownership of building levels. Let’s get started, shall...