Developer diaries

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Affiliate Update & Balancing

Affiliate Update for Pro & Balancing for Tycoon

Hello everyone,

(Version française ci-dessous)

We've always wanted to bring our features to our two game modes to harmonize the gaming experience between Pro and Tycoon.
To this end, we're bringing the Affiliate...

Stellaris Dev Diary #303 - Stellaris with a Twist Community Event!

Hello everyone!

Now that the 3.8.3 patch has been released, and it seems so far that multiplayer and co-op stability is in a pretty good state. We’re continuing work on a 3.8.4 release planned for a few weeks from now, to get some more fixes in before summer hits.

A few highlights include...

Victoria 3 - Dev Diary #88 - Voice of the People narrative content improvements

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Hello Victorians! We have deferred discussing our post-release plans until next week, as we felt there was another, more pressing topic to cover.

You were not satisfied with the narrative content included in Voice of the People, and neither are we. In particular, we see the...

Dev Diary #17: Post-Launch

Welcome to the first Age of Wonders 4 development diary since release. My name is Lennart Sas, game director / studio manager at Triumph. Today we’ll be reflecting on the launch, the reception and we are going to be looking forward to the big Dragon Dawn DLC and specifically the free...

Developer Corner | Support Companies

Greetings all!

Today we’ll be taking a dive into one of the fundamental building blocks of HOI4: division design, and some changes we’re making to it. This dev corner might be a little less grand than previous dev corners, but division design remains extremely important to the HOI experience...

Stellaris Dev Diary #302 - Leaders and 3.8.3 Balance Changes

Hello again!

We’ve been working on a balance and bugfixing update, which should hopefully be coming to you early next week. Today I’ll be going over some of the things that will be in it, as well as go into why we’ve prioritized certain fixes over others.

...

Victoria 3 - Dev Diary #87 - Voice of the People post-release update

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Hello! It's going to be a short and sweet development diary today as we're all very busy working on… well, the stuff I'm going to be talking about today!

As you all know, Update 1.3 and Voice of the People launched a few days ago. It's a big update, particularly to the...

Europa Universalis IV - Development Diary 23rd of May 2023 - 1.35.3 known issues and the road to 1.35.4

Hello everyone! I’m Kuba, Release Engineer & Interim QA Coordinator here at Paradox Tinto and today I’d like to talk about some known issues and our plan for upcoming weeks.

After making 1.35.2 and following the hotfix, we addressed most of the pressing issues that could negatively impact your...

Dev Diary #129 – Post Release Update Extra Content

This Dev Diary will talk about some of the extra content coming with our next post-release update, 1.9.1! The update will of course also include a ton of fixes and tweaks, as we’ve been monitoring all the ways you’ve been playing with the big 1.9.0 update and the Tours and Tournaments DLC...

Victoria 3 - Dev Diary #86 - Changelog Update 1.3/VOTP

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Hello and welcome to our final development diary before the release of Voice of the People and Update 1.3 on May 22! Today I have the pleasure of announcing the full list of changes made for both the Immersion Pack and the free update.

But first, let's talk about new...

Console Dev Diary #8 - The Art of Court Creation

Today we have another Dev Diary from the fine folks over at Lab42 Games, the studio porting Crusader Kings III to Consoles. We hope this helps tide you over until tomorrow when Royal Court comes to Consoles!



Hello there, Console Crusaders! I’m Michelle, the UI artist on the team...

Developer Corner | International Market

Hello there, it's me C0rax back for another dev corner, and some of you may have noticed in our last dev corner I mentioned in the MIO goals we wanted to have MIO’s “Provide a framework for national specialisms that can be used on the world stage” well I'm here to show you that stage and...

Stellaris Dev Diary #301 - Galactic Paragons is out, what's next?

Hi all!

Galactic Paragons and the first hotfix have been released on all PC platforms, and we're working on a balance and bugfixing patch that we're currently targeting for the end of the month. Please keep on providing your thoughts and feedback.

Based on the feedback you've all provided thus...

Hotels & Retreats Dev Diary #2: Free Update

Hello again everyone! As is tradition by now we have a free patch to compliment the release of Hotels & Retreats coming on the 23rd of May and that’s what this dev diary is all about. We have some new goodies for the base game, we have some updates to existing content, and we have...

Dev Diary #128 – CK3 1.9.0 ‘Lance’ Update

Greetings!

Today is the day when Tours and Tournaments and the accompanying 1.9.0 Lance Update will be released! To tide you over until then we’d like to share the full update log:

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# Expansion Features
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  • Grand Activities: Rulers can...

Console Dev Diary #7 - Building a Royal Court

Building the greatest court may please your vassals and attract interesting people, but it also gives your complaining courtiers a place to find you. Make decisions that will smooth the troubled waters in your kingdom, while impressing visitors with your collection of masterpieces and relics...

Victoria 3 - Dev Diary #85 - Voice of the People Art Content

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Overview
Hello! With the 1.3 update and the Voice of the People pack we’re adding a bunch of new visual features and components. While adding new agitator characters across the world, a lot of care and attention has been put into making France its very own visual...

Hotels & Retreats Dev Diary #1: New Features

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Hello everyone and welcome to today’s dev diary where we explore the features coming to Cities: Skylines in the mini-expansion Hotels & Retreats! It brings a new customizable hotel chain to the game letting your city capitalize on tourism and organize events at your premium...

Dev Diary #8: The Race for the Tower

On a small hidden island in the Mediterranean, a man stands before a map of the world, and wonders how long any of it will last.

This man is Pelham Locke, the last surviving member of the Lamplighters League, and he knows something few others know: that a long-lost ancient ruin, the bridge...

Dev Diary #127 – Joust Art & Achievements

Welcome to this Dev Diary, just ahead of the release of Tours and Tournaments! Today, we will take a dive into the senses: the music and the visual art you’ll spot throughout your travels and activities. And, at the end, we’ll reveal the achievements yearning for the completionist to try them...

Stellaris Dev Diary #300 - Happy Anniversary! 3.8 "Gemini" and Galactic Paragons Release Notes

It's been seven years since Stellaris released, and with this anniversary and three hundredth dev diary, I'm happy to bring you the Stellaris 3.8 "Gemini" update and the Galactic Paragons expansion.

Here are the release notes for the update, which will be going live later today ...

Stellaris Dev Diary #299 - Civics, Origins, and Traditions

Hello and welcome back to my little corner in the Arctic! It’s Marek again, and today I will showcase some of the new empire creation stuff we made for you. I bet you already suspected from the title that it will be about Civics, Origins (or, Origin to be precise) and traditions!

Watch the...

Victoria 3 - Dev Diary #84 - French Content

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Hello Victorians! Last week we covered Agitators and Exiles, the central mechanical feature of the 1.3 Update. Today, we’ll be covering the new paid content that will be included in the Voice of the People Immersion Pack, along with some updated free content coming in the 1.3 Update...

Dev Diary #16: Release Day

Hi there, Lennart (director) and Ronald (operations manager and AoW fanboy) here. Welcome to the release day dev diary! This will surely not be our last dev diary as this is just the beginning of our new Age of Wonders. We’ll be working on updates and expansions to make the game even better...

Long Haul & Roadmap

Hello everyone

There has been a lot of confusion since our last article about the livery vote. It seems that you know that the aircraft models chosen for Singapura Airlines are supposed to be Long Haul planes and that you were a bit confused by them.

So it's time to officially confirm...