Developer diaries

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Europa Universalis IV - 11th of April 2023 - 1.35 'Ottomans' Changelog

Hello everyone!

This is Jesús Escribano, Associate Producer at Paradox Tinto. We're finally one week away from Europa Universalis IV: Domination release!

Today we're sharing with you the changelog of the new version, 1.35, nicknamed 'Ottomans'.

The team has done a very big effort to...​

Dev Diary #12: Music

Creating the Age of Wonders 4 OST

This dev diary was contributed by Michiel van den Bos (@Michieldvbos), the composer of the Age of Wonders 4 soundtrack. He also composed for previous instalments in the Age of Wonders series as well as the Overlord series...

Victoria 3 - Dev Diary #80 - Law Enactment and Revolution Clock in 1.3

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Happy Thursday and welcome to the first of several diaries about improvements and changes in Update 1.3! Today we will cover changes made to the process of enacting laws, political machinations by your ruling Interest Groups, and the build-up to revolution.

First off, why...

Stellaris Dev Diary #293 - Introducing Coop

Hello everyone!

One of the major Custodian features planned for the 3.8 ‘Gemini’ update is the addition of two cooperative gameplay modes. Up to five players will be able to control the same empire and work together to play the game as a team.

Two Modes of Play​

Surveys suggested that...

War Effort - Operation Cockpit [1.12.12 OPEN BETA]

Hello there Generals!

We have begun the final preparations for Operation Cockpit! Below you will find a set of patch notes that are now live on an open beta branch. Feel free to give us feedback on these planned changes in this thread, or in our Discord...

Dev Diary #122: Regencies and Elegance of the Empire

Welcome, comrades! First up today we’ll be talking about a subject _very_ dear to my heart, and that’s regencies — what happens when you can’t effectively rule your realm, either because you’re out travelling or because you are a small baby with lacking social skills.

Design Ethos​

First...

Dev Diary 4#: Infiltration into Turn-Based Combat

Hi everyone, I’m Evan Pongress, Lead Tactical Designer for The Lamplighters League. Let’s talk about what has become one of my favorite parts of the game: Real-Time Infiltration!

Infiltration​

In the game, you’ll control a small and desperate handful of Agents who must contend...

Europa Universalis IV - Development Diary 4th of April 2023 - Achievements

Hello everybody! Welcome to today’s Developer Diary!

My name is Arnau, I am an Internal QA Tester working at Tinto. And I'm here with @Pintu to bring you this week's Dev Diary where we will focus on one of our favorite topics, the new Achievements that will accompany 1.35.

The idea we...​

Special Dev Diary: One Month Till Launch!

Greetings rulers, my name is FG, and I'm the Community Ambassador for Age of Wonders 4. Today we're going to talk about the special things we have planned leading up to AoW4's launch on May 2nd!

We have been floored by your feedback so far and have been deep in discussion on how we can make the...

April Fools! | The Future of Hearts of Iron

Hello there everyone, I’m sure you can guess who it is, it's me, C0RAX.

So let me clue you in, I know it's been a while since our last update but this one will be worth it, I promise!! We have been working tirelessly to bring you the greatest leap in the history of the hearts of iron...

Realistic or Fantasy airline, by Art Director Paul Gautier

Hello everyone,
This is Paul Gautier, Art Director for Airport Simulator: First Class. I'm here to talk about the creation process of the new airline.

Airlines are at the heart of the gameplay of Airport Simulator: First Class. They drive the development of your airport with their service...

Dev Diary #11: The Art of Age of Wonders 4

Greetings travellers, Art Director Rich here, join me by the campfire as I share a brief glimpse into what the artisans of Triumph have been crafting as I touch upon 3 main topics;

  • Your Creations (Creativity & Evolution)
  • Your Realms (The setting, World &...

Stellaris Dev Diary #292 - 3.7.4 Released, and Concepts

Happy Thursday!

Thanks to everyone who answered our User Research survey as well as to everyone posting in our Custodian Diplomatic AI Feedback thread.

Originally I was planning on just talking about what was going into 3.7.4, with a potential release date next week, but things went a...

Victoria 3 - Dev Diary #79 - What’s next after 1.2?

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Hello and welcome to the first Victoria 3 dev diary after the release of update 1.2! With this update now out, we feel that it’s a good time to return to the Post-Release Plans we outlined in Dev Diary #64, check what’s already been done and go over what further changes...

Dev Diary #3: Your Agents: Stories

Well hey there, all you scoundrels, rogues and misfits. I'm Jill Scharr, Lead Narrative Designer for The Lamplighters League, and today I want to introduce you to just a few of the Agents you'll encounter, recruit and lead to victory. You'll meet a cheerful sniper with a no-nonsense...

EU4 Dev Diary - Domination Art and Unit Models

EU4 Dev Diary - 28 March 2023 - Domination Art and Unit Models

The last few months have been incredibly busy for the art team, and our artists have created a staggering amount of work, with around 600 brand new 2D assets including event pictures, government reforms, and missions to...

Dev Diary #121 – An Active Life

Hello everyone and welcome to the 121st CK3 Dev Diary!

I’m Matthew (@blackninja9939), one of the Programmers on the team, and today we’re going to be talking about the overhaul we’ve done to the activity system as well as the improvements to two existing activities; Hunts and...

Inactive alliances

Inactive Alliances and what to do about them

Hello everyone,

(Version française ci-dessous)

The new alliances are now out for several months, and we have started a phase of the improvement of the alliances, based on your feedback. We thank you for your responses to...

Stellaris: Console Edition Development Diary #54 - "When News?"

Hello Console Edition Community!

We hope you’re all enjoying Overlord! Yesterday, we released a hotfix to address some of the bugs that have been reported since the Overlord/3.4 release. Thank you for your bug reports!

If you continue to experience bugs or other issues after starting a new...

Dev Diary #10 — Heroes: Warriors, Governors, Story Characters

Hello there, my name is Simon, gameplay programmer at Triumph. Today I’ll tell you about one of the areas I worked on: the heroes!

Throughout the AoW series Heroes have been your trusted lieutenants, the commanders of your armies. They are super-units with detailed upgrade trees and inventory...

Stellaris Dev Diary #291 - First Contact is Out, What’s Next?

Hi everyone!

It’s now been a bit over a week since the First Contact Story Pack released, and it’s been great hearing your stories and experiences.

While some things slipped through into the initial release, like the Great Filter becoming nigh impenetrable if nobody’s watching, overall Canis...

Dev Diary #2: Your Agents: Combat

Hi all!

Time for the second Developer’s Diary for The Lamplighters League! You’ve got two of us today: I’m Patrick Lipo, Lead Designer and with me is Campbell Tran, Senior Designer responsible for a whole bunch of the combat and upgrades in the game.

If you read the...

New Zealand Hubs Update

New Zealand Hubs Update

(Version française ci-dessous)

Hello everyone,

Many of you have pointed out that some of our airport data may seem outdated.
In addition to continuing to add airports on a regular basis, we have decided to update our reference data for each...

Hubs & Transport Dev Diary #2: Decorations & Improvements

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Ready for more content? Today we have a look at the 2nd half of the free update Hubs & Transports, which will be available tomorrow. Yesterday we covered the new transport options being added to the base game as well as After Dark, Snowfall, Natural Disasters, and Mass...

Europa Universalis IV - Development Diary 21st of March 2023 - Balance Changes and Usermodding Additions

Greetings! Today we will take a final look at some of the balance changes and the additions for usermodding coming with 1.35. So without further ado let’s get started!

First thing to present are the changes to the Age Abilities. As some Great Powers have received changes to their power level...