Developer diaries

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Victoria 3 - Dev Diary #28 - Flags

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Hi folks, welcome to another dev diary, and get hyped for what I know you're longing for: flags. I'm Ofaloaf, one of the designers on the game, and somehow they let me write a dev diary. Let's go!

Let's start at the beginning. What is a flag?

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A flag...

CK3 Winter Teaser #2 - Dynasty Legacy

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Howdy all,

Pariah here, posting on behalf of @rageair who is on a well deserved vacation!

Without further ado:


Greetings!

By this point most of the team is on vacation (including me, this is a scheduled post!). However, we still want to tease something that we think you’ll...

Stellaris Dev Diary #236 - Happy Holidays and thanks for all the fish!

Read in Russian on VK/Доступно на русском в ВК

Hello everyone!

We aren’t quite ready to show the things we are working on currently, but from the beginning of January we’ll be back with more dev diaries to talk about things like the Unity rework or the new Situations system. For now...

Victoria 3 - Dev Diary #27 - Technology

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Welcome back to another Victoria 3 development diary! Today we will talk about something we’ve already had to touch on in numerous previous dev diaries, as it is a topic crucial to every part of the game: Technology.

The Victorian era saw revolutionary progress in three...

CK3 Winter Teaser - Photo mode

CK3 Winter Teaser #1 - Photo mode​

Salutations, I am Carlberg, the 3D environment art lead on CK3 and today we have a small teaser for that button you may have spotted down in the right corner on a lot of dev diaries. It is the button that will bring up the Photomode of the court, to...​

Stellaris Dev Diary #235 - AI feedback and future plans

Read in Russian/Доступно на русском в ВК
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Hello and welcome to a new Dev Diary,

This is Guido again with a follow-up on the AI side of things.

AI Feedback

First of all I wanted to thank you all for all the good and supportive feedback we got for...

Victoria 3 - Dev Diary #26 - Peace Deals


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Hello and welcome back to another Victoria 3 development diary! Last week we wrapped up our dev diaries on War, and now we’ll be bringing both Diplomacy and War to a close (for the being, that is) by talking about (appropriately enough) how to negotiate an end to one of...

CK3 Dev Diary #84 - Building a Court - A Tale of Code and Art

CK3 Dev Diary #84 - Building a Court - A Tale of Code and Art.​

Hello and welcome to Dev Diary #84, I’m @Carlberg , the 3D environment lead artist and today we will be having a closer look at the development of the Royal Court rooms. This is a feature that we’ve been working hard...​

Stellaris Dev Diary #234 - Aquatics and 3.2 are out, now what?

Come all you young spacefarers, listen to me! I’ll sing you the song of this dev diary!

Space shanty? Sing-along version? Amazing.

Today we’re back with another dev diary, and today we’ll be talking a little bit about our next steps. But first and foremost I’d...

Victoria 3 - Dev Diary #25 - The Cost of War

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Today marks the final entry in our 4-part overview of the warfare mechanics of Victoria 3. If you’re just tuning in now, we have previously covered The Concept of War, Fronts and Generals, and Navies and Admirals which introduces many of the core concepts...

CK3 Dev Diary #83 - Adventurer Inspirations and Other Royal Court News

Hello and welcome to another development diary for Crusader Kings 3: Royal Court!
Today I am here to talk a bit more about one of the more special inspiration types, the Adventurer.

As mentioned in an earlier development diary inspiration will strike characters at various times and will...

Stellaris Dev Diary #233 - Aquatics & 3.2 'Herbert' Patch Notes

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Hello everyone!

Yesterday we announced that Aquatics will be released this coming Monday, November 22nd, for USD...

HOI4 Dev Diary - Patch Notes!

With less than a week to go before the release of No Step Back, and with no further ado, here are the patch notes for the release on 23rd!

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Keep in mind that these are not final, and if we find anything has been missed, I'll try to add it to a spoiler tag below the main notes.

I...

Victoria 3 - Dev Diary #24 - Navies and Admirals


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Happy Thursday and welcome back to our series of development diaries on warfare in Victoria 3! Today we talk about navies, and how we intend to make them as strategically important to winning wars as they were in history. This diary builds on the warfare vision presented in...

CK3 Dev Diary #82 - Court Type Content

Howdy, y'all!

Once again shadow posting for our wonderful Dev, CC! Who could this mysterious figure be who I am ghostwriting for? We may never know the answer to that. However, we do know that the info from today will be quite interesting for those of you following along with Royal Court...

Europa Universalis IV - Development Diary 16th of November 2021

Hello and welcome everyone to another Europa Universalis IV development diary. It is a few days since we released the Origins immersion pack and the accompanying 1.32 update. This was the first fully Tinto designed and developed release, and we feel proud of the result.

We can write a lot...

Bonus Diary: No Step Back Formable & New Tags

Hello Generals!

I’ve managed to escape the frontlines of Social Media to bring you this dispatch from our Comrades on the Dev Team. I bring tidings of great hope, with reinvigorated pride and national sentiment - Thats right, a full list of the new Tags and Formables!

Lets start with the tags...

Stellaris Dev Diary #232 - 3.2 Balance Changes and Performance Improvements

Hello everyone, today we would like to tease you with some of the upcoming changes coming with the 3.2 "Herbert" patch, named after Sci-Fi author Frank Herbert, which we will release along with the Aquatic Species Pack.

For Balance Changes, we have the following changes in store for you...

HoI4 DevDiary: No Step Back Achievements

Hello, and welcome back to another Dev Diary for Hearts of Iron 4. As we close in on wrapping up this major operation, code-named Barbarossa, before winter falls (the first snow fell in Stockholm this weekend, I am sure it’ll be fine), today we will talk about the new achievements that will be...

Victoria 3 - Dev Diary #23 - Fronts and Generals

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Hello and welcome! Today we will dig into the core mechanics of land warfare, including Fronts, Generals, Battalions, Mobilization, and more. But let’s take a moment first to recall the pillars of warfare in Victoria 3 from last week’s diary, which should be considered...

EU4 - Development Diary - 9th of November 2021

Hello, and welcome to the last dev diary before we release Origins and the 1.32 update! We’re very excited about the upcoming release, and we hope that it meets your expectations, both the Immersion Pack and the free update.

Today different members of our team will be showing you a lot of...

CK3 Dev Diary #81 - A tour of your Royal Court (Interface)

Hello there, and welcome to the eighty-first CK3 Dev Diary!

Today we are going to look at the experience of admiring your Royal Court, one of the paid features of the Expansion with the same name.

Most of the actual mechanics of the expansion should already be familiar to you if you have read...

Stellaris: Console Edition Development Diary #35 - Necrophage Origin and New Civics

Hello Console Edition Community!

Welcome to another Stellaris: Console Edition Dev Diary. Today we’ll be talking about the Necroids Species Pack in more detail. We’ll be talking about the Necrophage origin, as well as the new civics (Death Cults, Reanimated Armies, and Memorialist) are coming...

Europa Universalis IV - 4 November 2021 - 1.32 Songhai Changelog

Ey folks!:D

Happy to be back! As most of you know… WE ARE A WEEK AWAY FROM THE RELEASE OF ORIGINS.

It’s crazy how fast time goes by, but I’m really proud of the work that the Dev Team has put into the Immersion Pack over the past couple of months.

You have been reading a lot of interesting...

Stellaris Dev Diary #231 - Aquatics Portraits and Art

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written by Fenni Johansson, Hanna Johansson, and Nicolas Lennman

Hi! My name is Fenni and I’m an Art Producer for Stellaris.

Today, I will talk a bit about our art processes and give you a little behind-the-scenes look at how our amazing team of artists worked when...