Developer diaries

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Console DD #3: UI/UX and Controls

Howdy y'all!

We are glad to announce that we have a fantastic Dev Diary from our friends at Lab42 where we will cover the long anticipated and much sought after UI and UX for the Console version releasing soon! Lab42 have been hard at work and there is not much time left until release, so we...

CK3 Dev Diary #91: Update 1.5.1.1

Howdy all!

Surprise! Update 1.5.1.1 is ready ahead of time and ready for you all to download and start enjoying immediately. This came ahead of schedule and we just couldn't wait for everyone to see it.

The biggest thing we would like to add at this time is a huge and hearty thank you for...

Surviving the Aftermath - Dev Diary - Free Update #3

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Greetings once again, survivors!

With the Lunar New Year celebrations passed, we’re back with a new and quite a...

Stellaris Dev Diary #246 - Announcing Overlord

Hi everyone!

A few weeks ago in Dev Diary 243, I told you that the Expansion Team would have something to share "Soon™".

Soon™ is now.


Overlord, the next major expansion to Stellaris, will be arriving alongside the Stellaris 3.4 “Cepheus”...

Dev Diary #38 – Trade Routes & Tariffs

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If money is the sinews of war, then trade is the lifeblood of nations and in no period is this truer than the Victorian Era. Victoria 3 takes place in a period of time where the nations of the world pushed this concept further than before, through a period of...

CK Console DD #2: Discovery in the Crusader Kings Experience

Howdy all! Another week, another Developer Diary

One of the most engaging features of the Crusader Kings franchise is the path of discovery that the user is taken on as they immerse themselves in the unique CK3 gameplay. This is a grand strategy game with an RPG twist as the underlying sandbox...

CK3 Dev Diary #90: The 1.5.1 Update

Greetings!

Royal Court has been out for a while now, and it’s been great to see everything you’ve done with it - fascinating Coat of Arms designs, impressive courts, intriguing cultural hybrids… keep it coming! Seeing how creative you are with the new tools gives us a lot of energy!

The CoA...

Stellaris Dev Diary #245 - We have a Situation

Welcome to this week’s dev diary! Eladrin is busy with something exciting this week, so I’ve been roped into writing about the almost as exciting new Situations system we will be adding in the next patch.

The idea for implementing this system comes from the realisation that Stellaris provides...

Dev Diary #37 – Market Expansion

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Hi I’m Paul “PDJR_Alastorn” Depre - member of the QA team on Victoria 3. I’ve been asked to write about market expansion in Victoria 3 and how that can be done through the mechanics of a customs union. Apparently my credentials speak for themselves:

Have you ever had...

Stellaris Dev Diary #244 - A Time for Change

Hello everyone!

Today I’m here to deliver some big news, namely that my tenure as Game Director for Stellaris is ending, and Stephen Muray (aka @Eladrin ) will be taking over. I will still be staying with Paradox Development Studios, but I will be stepping down so that I can focus on an...

Alliances Balancing

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Alliances Balancing

(French version below)

Hello everyone,
It's been a few months since the first version of our new Alliances is available for Tycoon players, and we want to take the opportunity to make a progress report.
You are more than 55 000...

Dev Diary #36 – Construction

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Hello and welcome to another Victoria 3 development diary! Today we’ll be returning to more mechanics-oriented dev diaries, starting out with a very important mechanic for the economic development of your 19th century nation - the construction of new Buildings.

Construction...

CK Console DD #1: Vision and Goals!

Howdy all!

Community Manager Sonic Pariah here to inform you of some really cool news from the Crusader Kings team.

While the entire Stockholm team is hard at work with Royal Court and making sure all the feedback, suggestions, and details are ironed out (specifically Patch 1.5.1 coming...

Stellaris Dev Diary #243 - 3.3 'Libra' is out, now what?

Hi everyone!

The Stellaris 3.3.1 “Libra” Custodian Update has been released, and once again it’s time to look back on the past and forward to the future.


The 3.3 update went through an Open Beta which we feel was a stunning success. With the aid of the community...

Barbarossa Patch 1.11.8 - Checksum: 334c | LIVE | Patch Notes

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- Added an option in the settings menu to disable cloud storage backup of your career profile statistics.
- Players that...

Hoi4 Dev Diary - Telemetry and data

Hello there, the time has come to do a fun dive into what you've been playing the game as a community. So over this diary we are going to look into some of the trends and statistics we seen from our telemetry and see how we use it to gain insights in current player trends when working on HOI4...

Victoria 3 - Dev Diary #35 - Decisions & Expeditions

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Good evening and welcome back to another Victoria 3 development diary! This time written by our Content Designer Veronica. Today we will talk about two topics that are intrinsically connected: Expeditions and Decisions.

The Victorian age was also the age of exploration...

The Prototypes

The Prototypes

(French version below)

Rules for adding new Aircrafts​

First things first: we would like to remind everyone of the principles we’ve been following when it comes to releasing new aircraft: a modern aircraft that is currently being flown commercially by a...

Stellaris Dev Diary #242 - 3.3 'Libra' Patch Notes and Release Date Announcement

Hello everyone!

First of all I’d like to thank all of you that participated in the beta and provided feedback on the unity rework that we’ve been working on for quite some time now! Your feedback has been invaluable in making sure that we release this update to Stellaris in the best state it...

Victoria 3 - Dev Diary #34 - Canals & Monuments

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Good evening and welcome to this week’s Victoria 3 development diary! Today’s topic is Canals & Monuments, unique buildings with special inputs, outputs, and effects.

The Vatican City is the seat of the Catholic Church and a great asset to the Papal States in Victoria...

Barbarossa Patch 1.11.6 - Checksum: 630e | LIVE | Patch Notes

Greetings Generals!

Another day another update! Today we're bringing you a minor patch aimed at a few balance changes as well as resolving some more stability and performance issues! For the full patchnotes, check the spoiler tag below!


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Stellaris Dev Diary #241 - Unity Open Beta and the Dev Clash

Доступно на русском в ВК/Read in Russian on VK

Hi everyone!

We’re two weeks into the Stellaris Dev Clash, which is being played on the Stellaris 3.3 “Libra” Unity Open Beta branch.

Since we initially put it up, there have been over 216,000 games played in the Open Beta, and we’ve...

Victoria 3 - Dev Diary #33 - Decentralized Nations

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Hello folks, I'm Ofaloaf, one of the content designers on Victoria 3, and I'm here today to talk about decentralized nations. What are they? Why are they there?

To start with, let's talk about what came before - let's take a quick look at what Victoria (well...

Stellaris Dev Diary #240 - Scripting Improvements in 3.3

Доступно на русском в ВК/Read in Russian on VK

Hello and welcome to another modding-based dev diary - as has become tradition in the weeks before releases in recent times. I fear that we may soon run out of ways to revolutionise the script system, but for now, there’s some pretty cool...

Victoria 3 - Dev Diary #32 - Colonization

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Good evening and welcome to this week’s dev diary! Today’s topic is colonization, which in Victoria 3 terms means the process of establishing and expanding colonial states in regions owned by Decentralized nations.

The pith helmet became popular among British forces following...