Developer diaries

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Crusader Kings 3 Dev Diary #95 - Flavor of Iberia

Hello and welcome to Dev Diary #95, about the flavor that makes the flavor pack! I am Hugo (@Hugo Cortell), and today my fellow content designer Ola (@Vaniljkaka) will walk you through some of our design for culture, faith, and everything else before I introduce you to our events &...

Console Edition Development Diary #40 - Nemesis Features

Hello Console Edition Community!

Happy Dev Diary #40! It’s hard to believe that we’ve hit 40 Console Edition Dev Diaries already. Seems like only yesterday we started these things. And it couldn’t’ve happened at a better time, because:

Nemesis and Expansion Pass Five will be available for...

Stellaris Dev Diary #252 - Artificial and Automated Intelligence


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Hello everyone, it is me Offe, one of the Humans working on Stellaris. Today I will bring you an update from the Custodian AI initiative. Before we dive into today’s dev diary let’s do a quick recap of the AI work that went into the 3.3 patch.


If you have been following...

Dev Diary #44 - Battles

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Ave and welcome to another Dev Diary! Today I will be talking about how Battles work and what their consequences are. If you haven't already, I suggest you first read through the dev diary on Fronts and get acquainted with the concepts explained there.

Let's start off...

Crusader Kings 3 Dev Diary #94 - Anatomy of a Struggle

Crusader Kings 3 Dev Diary #94 - Anatomy of a Struggle

Welcome comrades, to a dev diary I’ve been champing at the bit to write for months! Today, we’re going to be talking about the new struggle feature - what it is, how we’ve used it, and how it all works.

The Basic...​

Europa Universalis IV - Development Diary 26th of April 2022

Hello and welcome to another Europa Universalis IV Development Diary! This week I will be presenting the Roadmap we have been preparing in the last weeks, giving a guide to some of the content that we are working on and will be showing you all in the coming months.

But first, you have...

Console Edition Development Diary #39 - Introduction to Intel

Hello Console Community!

Today we’re here to give you all a brief introduction to Intel. Rather than mince words here, I’d rather quote grekulf directly on the inspiration and background of the Intel rework:

“It always felt like there was so much missing potential when it came to learning...

Stellaris Dev Diary #251 - All Roads Lead to Deneb IIb

Hello again!

Last week’s dev diary examined the Orbital Ring, Quantum Catapult, and Scholarium. Today we’re going to look at another construction that has a massive impact on the game, the Hyper Relay. After that we’ll look at some other changes coming in Cepheus and Overlord, and finish...

Dev Diary #43 - The American Civil War

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Hello folks, welcome to another dev diary for Victoria 3! This week we're going to talk about the American Civil War, a dark period in the history of the United States.

Turmoil had been building under the surface of the United States for decades prior to the outbreak of the...

CK3 Dev Diary #93 - Turmoil in the Peninsula

Greetings!

Winter is slowly fading behind us (at least in the northern hemisphere), and spring is starting to take over. A new season calls for an announcement. I’m happy to present you with our next Flavor Pack: Fate of Iberia, due to be released on the 31st of May! We are...

Console Edition Development Diary #38 - QoL & Console-Unique Improvements

Hello Console Edition Community!

As some of you may know, when we were first porting Stellaris onto Consoles, we had to completely redesign the user interface for Stellaris: Console Edition. Porting Console Edition isn’t an automatic process, there’s an extremely talented team at Tantalus that...

Stellaris Dev Diary #250 - Elevating Civilization

Greetings!

Last week’s dev diary went through the new Enclaves in Overlord, the Bulwark, some more Holdings, and the Imperial Fiefdom Origin. This week we’re going to look at two constructions, the Scholarium, Specialist Holdings and a summary of the origin revealed by Nivarias...

Dev Diary #42 - Cultural Secessions

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Welcome back to another chapter in this rundown of features that might tear your lovely nation apart! Last week we discussed Revolutions, which is where politically engaged members of your society rise up to change your country in favor of a certain Law. Today we will...

Europa Universalis IV - Development Diary 12th of April 2022

Hello everyone, and welcome back to EUIV Dev Diaries! It’s been a while since the last one, but now we think it is due time to address a 1.33 Update Retrospective, and talk a bit with you about what we’ve been doing, and the topics concerning the community.

In the past month, since the 1.33...

Stellaris: Console Edition Development Diary #37 - Pop Growth and First Contact

Hello Console Edition Community!

I’m back again to talk about more of the changes coming in the free update that will launch alongside [redacted]! Today we’ll be going through some of the changes to Pop Growth as well as touching on Organic Pop assembly, and then talk about the new First Contact...

Stellaris Dev Diary #249 - New Friends

Hi again!

Last week’s dev diary introduced the Specialist Empires with a detailed examination of the Prospectorium and showed off a few new holdings.

This week we’ll meet the three Enclaves coming in Overlord (examining one of them closely), take a deep dive into the Bulwark, and...

Dev Diary #41 - Revolutions

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A glorious Thursday to you! Today we will finally get into details of what fate befalls the state that fails to deliver what its people demand - revolution!

Revolutions in Victoria 3 can be seen as a result of failure in the game’s economic and political core loops. When...

CK3 Dev Diary #92: Anatomy of a Game: From Report to Resolution

Hello, everyone, and welcome back the Dev Diary. Let's have a little talk about the Anatomy of a Game (Development)! I'll be your host for today, @jakeowaty, current QA Lead on Crusader Kings 3, and I'm joined by Elisabeth, known as @PDXOxycoon in these here parts - a wonderful...

Stellaris: Console Edition Development Diary #36 - Planetary Management Changes

Hello, Stellaris: Console Edition Community!

It’s been a while, and it’s great to be back with another Console Edition Development Diary! Yes, it’s April Fool’s day. No, this is not an April Fool’s Dev Diary. OR IS IT? :p (It’s.. really not.)

Today we’ll be talking about some of the upcoming...

HoI4 Dev Diary: A.E.I.O.U

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Greetings commanders!

As you’ll be aware, it has been a while since our last dev diary, and I’m super thrilled to finally release what we’ve been working on since No Step Back.

We take great pride in our attention to gameplay telemetry that we receive from keen HOI4 players from...

Stellaris Dev Diary #248 - Special Prospects

Hello again!

In last week’s dev diary, we discussed the basics of negotiating subjugation contracts and showed you some holdings. This week we’ll present Specialist Vassals and do a deep dive into the Prospectorium, reveal more holdings, and share the names of the five Origins that are...

Dev Diary #40 - Opium Wars

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Good evening, and welcome to this week’s instalment of the Victoria 3 Dev Diaries! To cap off this month’s theme of trade, I’ll be talking about the Opium Wars and introducing the concepts of Cultural Obsessions and Religious Taboos.

In the 1830’s China was ravaged by opium...

CK Console DD #4: Tech Optimization & PS Exclusive Features

Howdy all!

Today is the day for our Crusader Kings III release on Next-Gen Consoles! We are very excited and hope you are as well. Once again, our friends over at Lab42 have brought us some wisdom and insight into the process of how the game was created to reflect the performance standards for...

Stellaris Dev Diary #247 - New Ways to Rule

Hello everyone!

In the Overlord Announcement last week we mentioned that vassalization mechanics will be undergoing some significant changes in the 3.4 “Cepheus” update. (Click here to wishlist!)

Previously in Stellaris, subjugation was rarely a more compelling option than simple...

Victoria 3 - Dev Diary #39 - Shipping Lanes

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Ave and welcome to another Dev Diary! I am Johan (No, the other Johan) a tech lead on Victoria 3 and today I will be talking about Shipping Lanes. It is an interesting addition to maritime empires in that there is now a cost to overseas possessions and sending a...