Developer diaries

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Europa Universalis IV - Development Diary 1st of February 2022

Hello everyone, and welcome to another EUIV Dev Diary! Today we’ll be talking about more changes we’ve been doing for the 1.33 ‘France’ patch, one new concept that we’ve implemented called ‘Script Debt’, and the workflow behind bugfixing. So let's get started with my colleague @Ogele...

CK3 Dev Diary #88: Achievements

Hello and welcome to another development diary for the Royal Court!

With release drawing nearer the time has come to show the 20 new achievements that come with the update. As with previous achievements we have aimed to have a good mix of easier to harder achievements with some focusing on new...

Stellaris Dev Diary #239 - AI++

Доступно на русском в ВК/Read in Russian on VK

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Hello and welcome back to another update on the Stellaris AI. This is Guido again. Today I’m here with my fellow human Offe who also enjoys doing organic things. Like generating energy through processing photosynthesised light...

Barbarossa Patch 1.11.5 - Checksum: 7e1e | LIVE | Patch Notes

Hello everyone! Our 1.11.5 open beta is now the live build of the game. Checksum: 7e1e. Here are the patch notes:

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######## Patch 1.11.5 "Barbarossa" #########...

Victoria 3 - Dev Diary #31 - Journal Entries

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Hello and welcome to this week’s Victoria 3 development diary! My name is Daniel and I’m the Content Design Lead for the project. Today we’ll be taking a first look at Journal Entries.

Upon the death of King William IV, the personal union between Great Britain and...

CK3 Dev Diary #87: Royal Modding

Hello everyone and welcome to the 87th CK3 Dev Diary!

I’m Matthew, one of the Programmers on the CK3 team, and today I am going to talk to you about a variety of improvements and changes we’ve done to modding for the 1.5 patch which will be accompanying the Royal Court Expansion.

We’ve added a...

Europa Universalis IV - Development Diary 25th of January 2022

Hello folks, Gnivom here.

Today I’ll talk about some of the many AI updates coming in the next patch, 1.33. At the end I’ll also mention some minor but impactful changes to the rules of land combat.

Our last major update, we shipped some AI improvements, but a few new issues slipped...

Surviving the Aftermath - Dev Diary - Free Update #2

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Happy Year of the Tiger, survivors!

We’re continuing our free 2022 updates with a celebration of the Lunar New...

Airports Dev Diary #5: Free Update & Patch Notes

Hello to all my fellow city-builders! True to tradition every new expansion comes with a free patch full of goodies for everyone, and this one is no exception. Following the theme of creative freedom and customization, we have a few new features for you, as well as an update to how planes...

Airports Dev Diary #4: Cargo Airport & New Maps

Greetings city-builders! Are you ready for another Dev Diary? This one is loaded with goodies and stocked full of information about Cargo Airport Services!

When your airport reaches level 3 you unlock the Cargo Airport buildings and roads, which include the Cargo Airport Terminal, Cargo...

Stellaris Dev Diary #238 - Ascensions, Betas, and More

Доступно на русском в ВК/Read in Russian on VK

Hi all!

Last week we talked about the basics of the Unity Rework. This week we have multiple features and announcements to discuss.

Ready?

Planetary Ascension Tiers​


Tied to unlocking Ascension Perks, Planetary Ascension...

Victoria 3 - Dev Diary #30 - User Interface Overview

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Hello all! My name is Kenneth and I am the 2D Art Lead on Victoria 3. Working on the game’s user interface (UI in short) with my team is a big part of what I do on the game. From here on, whenever the word UI is mentioned, it refers to an overview of these 3 categories...

Europa Universalis IV - Development Diary 18th of January 2022

Greetings, and Happy New Year to everyone! Today we’re coming back to EUIV DD’s, after taking a couple of months’ break from them (unfortunately not due to long Spanish holidays, as some on the forums have suggested :p). What we’ve been doing in that time was already mentioned by Johan in the...

CK3 Dev Diary #86 - Under the Banner

Well met!

There is a possibility you have noticed the colourful banners decorating the halls of the upcoming Royal Court expansion and wondered just how they work. If so, you are in luck!

As I’m sure you’ve heard if you follow these diaries, equippable Artifacts are returning to the franchise...

Airports Dev Diary #3: City Airline

Good afternoon passengers, and welcome aboard this Dev Diary headed for the creation of your very own City Airline. The team has prepared a handful of refreshing screenshots for you today, which can be found throughout this post.

At level 3 your airport has become significant enough to be the...

Airports Dev Diary #2: Airport Progression & Public Transport Links

Welcome back to the second Airport Dev Diary! Today we invite those of you looking to create large airports to the front of the line as we begin this Dev Diary concerning Airport Progression and Public Transport Links.

Next level airports​

A level 1 airport is comparable to the base...

Stellaris Dev Diary #237 - Reworking Unity, Part One

Доступно на русском в ВК/Read in Russian on VK

Welcome back! We hope you’ve all had a wonderful few weeks.

Today we’ll start with some more information about the goals of the Unity Rework mentioned in Dev Diary 215 (and briefly in 234), some updates on how things have been...

Airports Dev Diary #1: Modular Airport Buildings

Greetings city-builders! I hope you’re ready for another round of Dev Diaries as we prepare for the release of Cities: Skylines - Airports, the expansion that was announced on the 10th of December 2021! If you haven’t already, check out the trailer here or watch it below...

Victoria 3 - Dev Diary #29 - User Experience

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Hello, my name is Henrik and I am a UX Designer on PDS. I have been a part of the Victoria 3 team for almost the entirety of the project, and since I am about to take a few months of parental leave I wanted to leave you with a brief summary and overview of the thoughts and...

CK3 Dev Diary #85 - An Artifact's Life

Hello and welcome to Dev Diary 85 for Crusader Kings III!
This is Areysak, Content Designer (some of you might remember me from Imperator).

As the release date draws nearer and nearer, I’m here to talk to you about Artifacts. Again?! - you are probably thinking. YES, because artifacts still...

Winter Teaser #5 - Mendicant Mystics Making a Mess

Welcome comrades! We’ve not got anything major on the docket for the day’s dev diary, so we’ll be taking a little peak at a cultural tradition that’s dear to my heart instead. Just to whet the appetite for more content a little.

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Mendicant Mystics is a moderately uncommon...

Dev Diary - Free Update #1

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Happy wintery greetings, survivors!

We’re back at work in snowy Finland and ramping up development for a fresh new year! The first of the free updates in 2022 includes a dedicated repair and demolish button to make those tasks faster without a need to select each...

Winter Teaser #4 - Artifact Weapons

Winter Teaser #4 - Artifact Weapons​

On the First day of Christmas
My good lord brought to me
A sword with a gilded filigree.

Hello and happy holidays! Hope you’ve had a grand time celebrating, or maybe you’re already preparing for the new year?

With the Royal Court a...​

Winter Teaser #3 - Cultural Traditions

Hello and welcome to another winter teaser :)

In this short teaser today I bring you more cultural traditions as well as previews of some cultures we haven’t shown you before.


Chanson De Geste
Image of the Chanson de Geste Cultural Tradition
In some cases cultural traditions are regional variants on more...

Victoria 3 - Dev Diary #28 - Flags

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Hi folks, welcome to another dev diary, and get hyped for what I know you're longing for: flags. I'm Ofaloaf, one of the designers on the game, and somehow they let me write a dev diary. Let's go!

Let's start at the beginning. What is a flag?

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A flag...