Developer diaries

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EU4 - Development Diary - 15th of December 2020

Good morning, everyone! This week we’re going back to Southeast Asia to talk about some extra content that we’re making for some of the tags.

Philippines.jpg


Starting with the Philippines, we have decided to focus on two specific tags instead of giving them all some generic missions. First, we...

Imperator Dev Diary 2020-14-12: The Longest Diary

Greetings all!

Today, you’ll be taken through a deep dive into the Antigonid mission trees coming in the Heirs of Alexander Content Pack.

Before we get started on that, however, I have a few housekeeping points to mention. Firstly, this will be the last dev diary of the year, as we are now...

Console Dev Diary #15 - Caravaneers and the Galactic Market

Hello again, Console Fans!

We’re here to start talking about some of the content that’s included in the MegaCorp Expansion, included in Expansion Pass Three for Stellaris: Console Edition. Today we will be talking about several of the features included in the upcoming MegaCorp Expansion!
...

Imperator Dev Diary 07/12/20

Greetings all,

Today, we’ll be covering some additional mechanics coming in the Marius update, before we take a look at further mission trees coming as part of the Heirs of Alexander DLC.

Ports

As the astute amongst you have noticed, we’ve made several references to ‘upgrading’ port...

CK3 Dev Diary #46 - 1.2.2 Patch Notes

Greetings!

Patch 1.2 ‘Argent’ has been out for a while now, and we hope you’re enjoying it! It’s so much fun to see what fascinating creations you all create in the Ruler Designer!

To round off the year, we’re planning to release a small patch early next week. Originally we wanted to release...

Dev Diary #12- Nuclear Winter


Greetings, survivors!

The end of the year 2020 is looming and we’re going seasonal! The Big Thing this update is the coming of Winter in its stormy and unrelenting form, challenging the colony to survive through its long duration. Build firewood or energy-consuming Heaters to...

Stellaris Dev Diary #194: Intel

Hello everyone!

Last week we started talking about some of the changes we’re making to establishing first contact, and as promised, today we will continue talking about how you can learn more about alien empires.

All of the things we are talking about today is work in progress and may not...

EU4 - "Development Diary" - 1st of December 2020

Hey everyone,

Pontus here, marketing lead on EU4. Sorry to inform you all that today’s "DD" has been delayed due to sick leave on the EUIV team, and we should be back to more normal next week.

Today we are here to talk a little bit about Grandest LAN. This year posed some additional challenges...

Stellaris Dev Diary #193: Signal Discovered

Hello everyone!

This week we are going to talk about something new that we’ve been working on - namely improving first contact and extending the exploration aspects of the game. All of this is work in progress and may not accurately represent what the game will look like once all of this work...

EU4 - Development Diary - 24th of November 2020

Welcome back to a new Dev Diary! I am Aldaron and I am the other new Content Designer in Paradox Tinto. Happy to be here with all of you, adding a bit more information to that which my colleague @skingrado shared last Tuesday.

During the last Dev Diary there were two questions that were...

CK3 Dev Diary #45 - 1.2 Patch Notes

Greetings!

The 1.2 ‘Argent’ patch is soon released, but until you get home from work/school we thought that you might enjoy a peek at the Patch Notes! We hope that you’ll have lots of fun with the Ruler Designer and all the other new features. We’ve also fixed a whole heap of bugs, of course...

Imperator Dev Diary - Heirs of Alexander

Greetings all,

While there is yet more to come regarding Marian military matters, today I’m here to announce that the content pack, ‘Heirs of Alexander’, will be released in conjunction with the Marius update.

As befits our 2.0 statement, the Heirs of Alexander content pack will be the largest...

Stellaris Dev Diary #192 : Perfectly Balanced, As All Things Should Be...

Hello!

This week we’re going to look at some more changes we're planning, as well as a review of how some of the experiments mentioned in the last few dev diaries have evolved.

Thank you for the massive amount of feedback in those threads.

Reduction in Pops

Due to the effects on...

CK3 Dev Diary 44 - 1.2 Bits & Bobs

Greetings!

In this Dev Diary we’ll show off some of the other things we’ve been working on for the 1.2 patch! While the Ruler Designer is extremely cool, it’s not the only thing you’ll be getting - there’s plenty of exciting new things coming up! What follows below is a showcase of some of the...

EU4 - Development Diary - 17th of November 2020

Good morning! I’m skingrado, one of the new content designers for EU4 at Paradox Tinto, nice to meet you all! To begin with, I think it’s very important that you know that my favorite castle is Loarre, that’s my main personality trait, so I hope that gives you an idea of who I am (and, as you...

Stellaris Dev Diary #191 : And Yet It Moves

Hi all!

As mentioned last week, our plan for today is to go over some changes to automated colony management and pop resettlement. As a reminder, these are still under development, and as such may undergo significant changes and won't be going live for quite some time.

Major goals here...

CK3 Dev Diary 43 - A Ruler of Your Own

Hello everyone and welcome to the 43rd CK3 Dev Diary!

I’m Matthew, one of the Programmers on the CK3 team, and today I am going to talk to you about my little baby from over the past while: the much anticipated Ruler Designer!

As promised during our lead up to release, the Ruler Designer will...

EU4 - Development Diary - 10th of November

Hey everyone! So when we introduced the new natives mechanics several of you were asking why we weren’t changing Totemism as well while at it. So since then and while I was working on the Sikh Gurus and Zoroastrianism I figured I should give it a shot and try to give them something as many of...

Stellaris Dev Diary #190 : Leading Economic Indicators

Hi everyone!

Way back in Dev Diary 152, we discussed some planetary changes that we experimented with during summer 2019. At the time, we decided that while we learned a lot from the experiment, they required significant additional refinement before being something we wanted to...

Empire of Sin Dev Diary: Your starting crew

RenegadeScreenshot201022-1205393.png

You arrive in Chicago, a whole city for the taking - but you’re outnumbered. Fortunately your previous efforts left you with enough to hire a couple gangsters and keep some pocket change.

At first there are only a handful of gangsters who are willing to work with you. Your...

EU4 - Development Diary - 3rd of November 2020

Hello and Welcome to yet another Europa Universalis development diary. Today we’ll first delve into the results of the survey we sent out earlier this autumn, and also do some comparisons with the analytics we have. We’ll also talk about some minor balance changes and an interesting new feature...

EU4 - Development Diary - 27th of October 2020

Hello everyone! Today we are going to talk about some improvements in some interfaces for how you deal with governing capacity and one new feature that uses a lot of governing capacity but also let you “keep growing” on the land you already own.

First to make it easier to manage your governing...

Imperator Dev Diary: Traditions and more inventions

Hi all!

Today we’ll be covering changes to Military Traditions, as well as showing you some iteration points on the new invention system.

Military traditions will be receiving a similar treatment to inventions, in that they will now exist in a tree-structure, with a modicum of choice, and...

Dev Diary #11 - Quests

Greetings, Survivors!

We’re approaching a major milestone in more than one way. A full year of Early Access development is now approaching and the game has gone through a lot since the time we first presented it at PDXCon in 2019. While the monthly update schedule has kept us very busy (without...

Stellaris Dev Diary #189 - Necroids 2.8 Patch Notes & Update

Hello everyone!

We are rapidly approaching the release of Necroids, the next species pack coming for Stellaris. Yesterday we announced that Necroids will be released next week on Thursday the 29th of October.

Necroids will be released together with the 2.8 ‘Butler’ Update. As we promised...