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The best thing you can do to improve the combat screen is add color to the tactics selection like that one mod does. So you know when your army and flank has chosen a good tactic and is benefitting from it. And also integrate that military info mod.
Any chance you could point me to those mods?
 
Any chance in changing tributary state to being earlier level of majesty? i always felt it was awkward not being able to be able to use it earlier, especially since in the charlemagne start a few kingdoms have it.
 
Given that this is likely to break saves (again), is there any chance the bugfixing portion of the next patch can be split out into a separate patch? Playing CK2 from 769 means that games can literally take over a year IRL to complete. It's kind of frustrating to see bugfixes that sort out issues in a current game (e.g. fixing the retinue bonus to the Royal Palace wonder, or fixing the Introduce Heir to the Realm decision) be unavailable to a current game.
 
What is the argument - if not solely for unit balance - for giving Light Infantry a more superior terrain defense over the other infantry types?

In other words, If I'm a guy with merely a shield and an axe and no armor, how would fighting from the higher ground grant me a greater advantage than would if I were doing so while clad in full plate armor?

Asking respectfully just out of curiosity
 
I was hoping for a rework of the combat mechanics , or at least some kind of changes , like being able to have more control over the army compositions or the battle tactics...Tbh , If we could get some changes regarding the combat aspect of the game , it would make the game pretty much perfect , IMO
 
MR capital needs culture buildings.
Horse Archer and Archer needs tactics.
And we need to rebalance the retinue caps of light infantry, 0.7 per Light Infantry is creepy sick.
And we need new mechanic to limit NK mode, such as very many and unlimited revolting just like minor clan revolting of nomads.
 
They should really make Retinues part of the base game already, like how EU4 recently made development mechanics free.
They should just really make Retinues go back to the size and costs they were paid for as content in the Legacy of Rome DLC, not the complete gutting of them we have now from the Old Gods DLC they super nerfed them in.
 
Any possibility we could also get a simplified terrain map mode with the next patch? Something that just colors each county based on what terrain type it counts as. I know of a mod that does this, but with the next patch increasing the impact of terrain on combat, I feel like it really needs to be in the base game.
 
I am a bit confused. If light infantry are neither melee nor skirmishes...what kind of unit are they? Is not a melee unit a unit that attacks the enemy with, I don't know, melee weapons, like axes, spears and so?
Skirmish troops aka "light_troops" are troops that trigger offensive skirmish tactics:
Horse Archers fire Swarm
Archers fire Volley
Light Cavalry fire Harass

Melee troops aka "heavy_troops" are troops that trigger offensive melee tactics:
Heavy Infantry fire Advance
Pikemen fire Stand Fast
Heavy Cavalry fire Powerful Charge

Camel Cavalry are a skirmish troop because they're a type of Light Cavalry. Despite their being lumped in with Light Infantry in this Dev Diary, War Elephants are supposed to be a type of Heavy Cavalry (though in my opinion this has been improperly implemented given what I believe to be an error in the special troops file): they fire offensive melee tactics. Light Infantry are neutral. They benefit from defensive tactics in both skirmish and melee. They can be mixed with other troops in order to dilute the numbers of other troops without also firing tactics that might disadvantage those other troops. But there are some unfortunate exceptions to my characterization: mysteriously, the Volley Harass tactic depends on Light Infantry (though it hasn't always), and sometimes in the combat tactics file the Light Infantry percentage is checked against light_troops, toward which Light Infantry does not count.
 
I’m happy that you guys finally do something about the quite basic tech part. But to be honest, I’m a little underwhelmed by your approach.

When I read the announcement, I figured you would build on the work of some excellent modders like @flogi
whose building and tech mod is essential in my mind.

If you’re taking suggestions, please look at that mod and ask flogi if you can copy it.
 
Any chance the combat tactics Eligibility will get a second look? I'm still utterly baffled by stuff like Shieldwall requiring 1% archers. Like, is it out of some kind of balance concern or just a trap for new players who think a 100% HI retinue sounds cool?
 
I don't mind these changes either way. I like CK2's tech system. I like that it's slow and passive and that tech is more advanced in the capital and doesn't spread was well into the more rural parts of the kingdom.
I don't think these changes affect anything too much. A bit of fresh flavour that we'll adapt to.