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Dev Diary #113 - Community Choice Event Pack

Greetings!

We’re all back, gathered from the holidays, and ready to set sail for 2023! Actually, most of us have been back for a few weeks by this point, working away on this year's big release, but we're not going to be talking about that just yet. That's not to say we're not going to in the future, but until we are ready to, we want to give you something to dig your teeth into as a community. This is the first of a small series of Dev Diaries about some more minor things, teasers, and today, about a brand-new community initiative!
But first, here’s a small teaser of something coming in the expansion:
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[Image - Teaser]

Later this year, after we’ve released the next big expansion and before we start working on the next large project, we’ll have a period where we have the time and opportunity to work on an event pack. For the last event pack we chose ‘friends and foes’ as the core theme, as it was something practically everyone in the team felt strongly about, and something that needed more content in the game. Since then, we’ve had so many ideas for future event packs, both from within the team and outside, and this time it’s harder to choose…

Therefore we’d like to invite all of you to help us decide which theme to pick! We have three themes that we’ve curated, which means a few things; each theme has designers on the team that are passionate about them, and we know roughly what free feature we’d like to add to the update that will accompany the event pack: generally we'll be aiming for something with a similar size and impact as Friends & Foes' Memories system, which heavily ties into the events we're making but is relevant across the game as a whole.

We don’t have final names for the event packs yet, but as we enjoy alliteration here’s what we’re calling them and a very brief description of each:

Wards & Wardens - Anything childhood-related, with themes such as: playing as a child, being a guardian, handling children in court, and so on. A deep dive into what being a child in the Middle Ages was actually like, and what guardianship meant in practical terms.

Love & Lust - An exploration of more intimate relationships, with themes such as: expanded seduction, romance, married life, and so on. This would be a great time to allow lovers and spouses to take on a larger role in the game.

Villains & Vagabonds - Events and content around Dread and Tyranny, exploring what it means to be dreaded, leveraging your fearsome reputation, making dread more visible, and the consequences and opportunities of being a tyrant. It’d also be interesting to explore the other side of the coin from Dread - fairness, and honor.

Even though this event pack is something we’ll work on later this year, it’s good to get your input now - this way we can start working on it without delay as soon as the next big expansion is out! As we have a lot of talented event-crafters on the design team, we feel quite confident that we can adapt to whatever theme you, as a community, choose.

If this turns out to be a popular activity, it is possible that we will do it again in the future! The themes that do not get chosen this time will likely make a comeback, alongside some new challengers.

The poll to vote is located in a separate forum thread here. Voting will begin today and you will have until January 27, 8am CET to discuss the different themes and cast your vote. We’re looking forward to seeing which theme you like the most!


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They also mentioned that it will also have Location mechanics.

Have the location mechanics been confirmed? The only thing I've seen is that it will focus "in large parts on reinforcing the connection between map and character" - which could well be location mechanics, but could also be something else.
 
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Have the location mechanics been confirmed? The only thing I've seen is that it will focus "in large parts on reinforcing the connection between map and character" - which could well be location mechanics, but could also be something else.
That we will see. Probably it will be in some specific cases. I am intrigued how it will tackle Roleplaying specifically.
 
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I'm really hoping the centrepiece of the free patch that comes with the next expansion pack is some good mechanical stuff like that.

I'm pretty disappointed that we're getting another roleplay expansion pack, so I'm keeping my fingers crossed that the free patch will make up for it.
We probably will. They said that they prefer to include mechanical changes in patches as opposed to DLC because they're trying to avoid the weird siloing of mechanics that caused problems in some of their older games.
 
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About regencies, as far as I know they didn't really exist before at least 11th century. Before that succession would go in priority to a brother or an other male adult.
I always find it very weird to see children ruling during 9th or 10th century.
 
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They've said it's definitely not trade. It's an expansion that leans towards roleplaying - rather than mechanics - apparently.
While this DLC has been confirmed to not be about trade, if they implement some sort of travel mechanic it could be a precursor to a trade/silk road DLC in the not so distant future
 
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Wards and Wanders might have been fun if there was some option to play as a kid outside of "just have your current character die, lol".

So it's all about Villains and Vagabonds to me.
 
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I voted villains and vagabonds. The existing events related to seduction and lust are in such bad shape that it's not worth expanding that system until they're reworked. Things like the "meet your peers" activity make me think there's not a lot of meat on the bone from a childhood/guardian perspective.
 
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About regencies, as far as I know they didn't really exist before at least 11th century. Before that succession would go in priority to a brother or an other male adult.
I always find it very weird to see children ruling during 9th or 10th century.
Depends on the region and situation. While sometimes the brother or so on is preferred in some situations it wasn't just feasible. An Example would be Eirene and her son, which ended horribly.
 
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About regencies, as far as I know they didn't really exist before at least 11th century. Before that succession would go in priority to a brother or an other male adult.
I always find it very weird to see children ruling during 9th or 10th century.
Maybe have regency as an Innovation?
 
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I respect the vision of the directors, I just wish we would get more content that focuses on the mechanics of the game. More Roleplaying content won't make me come back to the game. I would really like to know which way the community leans on this tho.
 
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The opinion modifiers from a character knowing someone killed two of their children, being a known murderer and having opposite traits are pretty hefty. What modifiers are balancing those out to give a positive opinion in this situation?

The main modifiers are:

1)Guardian of your relative: +105, 2)Received Gift: +57, 3)Beautiful: +30, 4)Grateful: +31, 5)Hosted Great Feast: +30, 6)Spouse: +25, 7)Personal Diplomacy: +24

Loads of others ones as well but not as substantial. Apologies about the formatting, the filter was not letting post a list.
 
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I respect the vision of the directors, I just wish we would get more content that focuses on the mechanics of the game. More Roleplaying content won't make me come back to the game. I would really like to know which way the community leans on this tho.
Well the devs said that they want to add more mechanical stuff too. Just through updates and not through DLC.
As for the community's feelings on the matter, you'll probably find people on both sides of the issue. There isn't really a universal consensus on this.
 
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Personally, I'm torn between W&W and V&V...


What I am not torn between is that I am sure I am speaking for a sizeable portion of us here when I say:
Please, for the love of all that is holy, no more cringe joke events, we have enough
 
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I think it should at least be enabled by an innovation yes (either an already existing one or a new one). But this would mean reworking the way successions currently work...
Honestly. If it is it should be tackled in the succesion types. With the adult inheritance only and childhood rulership when feasible already available (that means if your don't have a Brother and only have an underage son it could go to the son) and the full regency unlocked later with the 2nd-stage tech.
 
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I voted for Wards and Wardens, but I really hope they sort out the "just saving another character every time in a romance soulmate scheme" thing whichever ends up winning. Even just adding two or three different possible event endpoints for that would make such a difference.
[cocks wolfgun] If LL doesn't win, I'm deleting the seduction scheme. The only way to sleep with another character outside of marriage will be via wolf-slaying.
 
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[cocks wolfgun] If LL doesn't win, I'm deleting the seduction scheme. The only way to sleep with another character outside of marriage will be via wolf-slaying.
Yes. That is exactly what the fanbase wants. Wolfs are the Spice of Life for the Seduction schemes.
 
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[cocks wolfgun] If LL doesn't win, I'm deleting the seduction scheme. The only way to sleep with another character outside of marriage will be via wolf-slaying.

Don't stop until the game resembles a crap Space Wolves novel.

I want Wolfy McFurFang and his gang of Wolfblade warriors to attack the Fang Fortress of Wolfenhold to establish the Kingdom of Bitenwullf.
 
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