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Developer Diary | Historical Norway

The year is 1936. After 30 years since gaining their independence from Sweden, things in Norway finally seem to be looking up: Its enormous merchant marine continues to be a steady source of wealth, the meager industrial base is starting to recover from the ravages of the Hard Thirties, and there’s finally a majority government, led by Johan Nygaardsvold, who is in the process of enacting sweeping progressive reforms and will bring political stability to this young nation.

The wind may seem to be on Norway’s back, but it is merely the harbinger of the storm to come.
00. In-game Norway.jpg


Hey everyone! I’m Carlo, Content Designer for Hearts of Iron 4, and in charge of the Norwegian content. I’m really excited to present to you how we’re depicting Norway in this period; It’s a fascinating country that played a huge and exciting role during World War II, and I’m sure you’ll all have a lot of fun trying to defend it. Let’s get to it. Disclaimer: All of this is Work In Progress and subject to change.

As I was saying in the prologue, the political situation of Norway is getting better, but they have let their armed forces languish, and not only for budgetary reasons: You see, Norway had declared themselves neutral, and while Switzerland hoped to stay out of the war by making itself be as annoying to conquer as possible, Norway hoped to achieve the same result with the opposite method, trying to appear so harmless and accommodating that nobody would think of invading.

I don’t think I need to tell you, dear reader, this plan failed miserably.

They made themselves so damn harmless, that when the war started, BOTH sides were making plans to invade preemptively before the other one had a chance to do so, and when it finally happened, they were caught completely off guard.

And why did both sides want to keep Norway out of the hands of the other? Well, the main reason I presume you read in Sweden’s Dev Diary, Narvik was where iron from Sweden was shipped to Germany when the Baltic ports were frozen. The second one is simply that Norway is very well positioned to launch aerial and naval operations against Britain.

This is why, if you want to change the course of history and defend democratic Norway against the German threat, it will be a challenge. Here are the starting National Spirits:
01. National Spirits.jpg


Complacent Cabinet is meant to represent the unduly confidence the Nygaardsvold government had in a future smooth sailing, and how unprepared it was for a swift reaction to war. It basically makes it harder for you to switch laws and to change the terrible Theorist you start with. Why is he so bad? Well, to represent the infamous miscommunication that occurred when the cabinet found out about the invasion. TL;DR: The government asked for a Partial Mobilization, but unbeknownst to everyone except Birger Ljunberg, this meant sending the conscription orders by post, a terrible idea when you know the enemy is at the gates. Instead of, you know, telling this to the rest of the cabinet and asking if they were sure, he just went ahead and instructed to send the orders by post .
02. Complacent Cabinet Tooltip.jpg

03. Birger Ljunberg Tooltip.jpg


Obsolete Armed Forces to represent the sorry state of the Norwegian army at the time, ESPECIALLY the forts. That’s why we added two new modifiers so we can make a country’s forts worse than usual. Don’t worry, you can remove this National Spirit later.
04. Obsolete Armed Forces.jpg


The Hard Thirties: AKA country coming out of the great depression starter pack, it makes it slower for you to build and increases your consumer goods usage.
05. The Hard Thirties Tooltip.jpg


Anti-communist Sentiment increases fascism because there wasn’t a massive communist or fascist presence in the country, but the fear towards communism was one avenue fascists used to recruit.
06. Anti-Communist Sentiment Tooltip.jpg


These are just the starting National Spirits, through the Focus Tree you will be able to remove some of them, and add some new ones. Here’s the political branch for Historical Norway:
07. Political Branch.jpg


As you can see, most of the starting focuses will be geared towards building up civilian industry and improving the political situation, ignoring military buildup.
08. Closeup of the start of the political branch.jpg


In fact, if you want to develop Norway properly, you’ll have to complete the focus Broken Gun Policies, which will lock you out of most of the military focuses, but gives you access to the central decision system for Historical Norway:
09. Development System.jpg


The idea is that you can develop each state individually so you can get civilian benefits out of them, at the cost of military readiness for that state. You can Develop a state up to 3 times, with increasing civilian benefits and harsher military penalties. As I said, Norway’s focus before the war was civilian development rather than military preparedness, if you started building up the military right away it wouldn’t be historical would it?
10. Develop State Tooltip.jpg


Don’t fret though, once the war starts, you’ll be able to leverage this development into military benefits to properly defend against the incoming Fascist bully. It won’t only cost you development and political power, you will also spend convoys; after all, Norway had one of the largest merchant marines in the world, so shedding it represents the economic cost of shifting towards military power.
11. Deploy Development Picture.jpg


When you convert the development of a state into military military effects, the state will go one level down in development and you will get a different benefit based on the development level:
  • At level 1 you will get a dynamic modifier in that state to defend it better.
  • At level 2 you will get a free military factory in that state
  • And in level 3 you get two militia divisions, plus a dynamic modifier for the resistance on that state when it is conquered.
12. Deploying Level 1 Development.jpg

13. DeployingLevel 2 Development.jpg

14. Deploying Level 3 Development.jpg


This means that which states you develop, and up to what level, matter a lot if you hope to have a chance against Germany.

Now back to the Focus Tree!
15. Political Focus Branch zoomed in towards the Fascist Invasion of Norway focus.jpg


Now you might be asking yourself “What’s the deal with this “Fascist Invasion of Norway focus to the side?”, and I say, don’t worry about it… Nothing to see here.
16. Picture of Political Focus Branch zoomed in towards the Fascist Invasion of Norway focus e...jpg


17. Fascist Invasion of Norway icon.jpg


I told you already, nothing important is happening over there. Here, have this focus with a doggo.
18. Preparing the return to Norway tooltip.jpg


This is the focus Preparing the Return to Norway, and it features Bamse, the San Bernard mascot of the Norwegian Free Forces. He was a crew member of the NoHMS Thorodd, he broke up fights, saved people from drowning and even a stabbing. A true, certified good boy. The focus is meant to…

Alright, alright. You win….
19. Fascist Invasion of Norway Tooltip.jpg


When the… inevitable happens, and Germany decides to invade Norway, two things will happen(Besides getting invaded). First, that focus completes and then you get an event about Quisling’s historical coup, which gives you three choices:
  • Try your luck. If you trust your preparations then you shouldn’t have much trouble fighting against Germany and Norway’s evil twin.
  • Delay the coup, at a cost that you can reduce depending on Oslo’s Development level. You’ll get the coup without the possibility of delaying it further once you hit more than 50% Surrender Progress, but if you do well enough you won’t see it ever again. Or…
  • You can take the coward’s way out, and betray everything you’ve been doing so far to fight on the side of the fascists. Congrats! You’re a Quisling!

20. Quisling Coup Event.jpg


Look… Listen, jokes aside, it happens to the best of us; you’re on your ironman campaign, distracted building toaster factories and reorganizing your navy and suddenly you realize you’re totally not ready for what’s about to come. If it happened to the Norwegian Government in 1940, it can happen to you. With this, you have the option of salvaging your campaign without having to go into exile, and if you prefer to go into exile there’s a small sub branch for that too; Norway has both a Historical Democratic and a Historical Fascist focus branches.
21. Zoomed out view of both political branches. Fascist Historical and Democratic Historical.jpg


Now that the Oslo shuffle is done, let’s take a look at the Historical Fascist Branch:
22. Just the Fascist Historical Branch.jpg


I’m saving it for the alt-history dev diary but there are fascist focuses before this one, and they allow you to lay the groundwork for a fascist civil war, where you’ll be better prepared and potentially have control of more states than just Oslofjord.

If you’re going fascist from the getgo, or delayed the coup, you can complete this 7 day focus at any time and start playing as fascist (It autocompletes if you switch sides). It also adds the National Spirit Contested Leadership, to represent that Quisling, despite being liked by Hitler and some other inner circle Nazis, was not meant to be the ruler of Norway, it was just a temporary stopgap, and an overeager fascist.
23. Tooltip of Quisling’s Coup.jpg


That’s no problem though, because soon enough you get to make this choice between going alt-history by keeping Quisling in power, or continuing the historical path by getting rid of him, replacing him with Josef Terboven, the German administrator of the Reichskommisariat.
24. Tooltip of Get Rid of Quisling.jpg

25. Tooltip of Quisling’s Regime.jpg


The difference between the two, is that Quisling’s path leans more independent, but lacks the industrial and military cooperation of the Terboven path. You’ll have another chance to bring him back later though, which is what happened historically. But you can choose to put Quisling’s rival, Jonas Lie in power, who will bring Norway closer to Germany, since Quisling wanted to emulate the German Reich but didn’t want to be a puppet of the Germans, while Jonas Lie was called at the time ‘Germany’s man’ and might’ve been content with being a puppet of the Reich.
26. Bring Back Quisling Tooltip.jpg

27. Jonas Lie Coup Tooltip.jpg


You might be wondering, though, why would anyone not take the independent Fascist Norway path, and the answer is that Quisling has terrible modifiers:
28. Quisling 1 Tooltip.jpg


And he gets worse:
29. Quisling 2 Tooltip.jpg


AND EVEN MORE WORSE:
30. Quisling 3 Tooltip.jpg


But hey, at least you get some troops and viking claims!
31. Zoomed in view of claims section of the branch.jpg


Besides those two branches, every ideology will have access to the common branches to build up industry and improve the armed forces. They have some light overlap, but in general they are divided between: Rearmament Branch, with general army and industrial focuses; the Independent Norway Branch, with civilian industry and tech; the Airforce branch, with bonuses to all things flying; and finally, the Navy branch, which will help your efforts trying to defend your comically long coastline.
32. Common Branches.jpg


It is important to note, that if you’re playing Historical Democratic, you will have the Broken Gun national spirit at some point, which will block you from all of those focuses except for the ones in the Independent Norway branch, so you might be a bit delayed in getting to them if that’s the case.
33. Drobak Coastal Fort Tooltip.jpg


Now, let me go on a tangent for a bit. This is the story of Norway’s first, and for our period, only tank.
34. Rikstanken focus tooltip.jpg


In 1937 the Norwegian government realized that they needed to start thinking about armored warfare, to prepare to fight with tanks, and against tanks, so after some thought, they approached the Swedish company Landsverk to buy a tank. The thing is, they realized tanks were expensive, and way outside their budget, so they just ordered an L-120 Light Tank Chassis, no armor, no turret. Kinda like ordering just the fries and soda, no burger. After it finally arrived, they fitted it with metal sheets as armor, and a “turret” that was basically a cylinder with a hole for a heavy machine gun. People nicknamed Norway’s only tank, ‘Rikstanken’ (The Realm’s Tank), and ‘Kongstanken’ (The King’s Tank). The whole thing is even funnier when you learn that ‘tank’ in Norwegian is the word for ‘thought’, so Rikstanken becomes a metaphor for the idea of Norway itself.

For comparison, this is what a Landsverk L-120 looks like:
35. Normal Landsverk Tank.jpg


And this is what the Rikstanken looked like:
36. Real Life Rikstanken.jpg


Granted, that’s a particularly bad picture, but I recommend researching a bit more for yourself. It really was a wonderfully bad tank, so bad that they didn’t even use it when the country was being invaded. It’s ok though, we still love you just the way you are, Rikstanken.

Of course I wouldn’t be talking about this if there wasn’t content for it. By completing the Rikstanken focus, you’ll start an event chain that will let you buy a single tank from Sweden. Or if you want to go wildly ahistorical, you can spend a little more and buy a bunch of tanks from them, or from the Soviet Union. Another option will be accepting some political influence from Germany or the Soviet Union in exchange for a bunch of tanks, or even starting a tech exchange for developing your own tanks from scratch.
37. Rikstanken Event 1.jpg

38. Rikstanken Event 2.jpg


And when you do get that tank, you’ll be able to enjoy it in all its 3D glory:
39. Ingame Rikstanken.png


Of course, this beauty will be able to tour the whole kingdom, all 11 states:
40. State Map of Norway-full.jpg

  • Oslofjord
  • Telemark
  • Opplandene
  • Agder
  • Vestlandet
  • Trøndelag
  • Helgeland
  • Nordland
  • Troms
  • Finnmark
  • And, if you have the boats, Jan Mayen.
41. In-game Jan Mayen.jpg


With that, I conclude this Dev Diary, feel free to ask any questions. Now go and wishlist Arms Against Tyranny and stay tuned to learn all about Denmark’s historical content, it might take you longer to read it than what it took Germany to invade it, but it will surely be an interesting read!
 
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Very cool! Excited for the handsome generals and equipment art!

Quick question: will the UK AI/focus tree get a slight touch up? I'm worried they will continue to prioritize war goals against Norway and Denmark that they get after these countries exceed 20% fascism or communism support. It'd be helpful to rework that given the newly available (and enticing) alt-history paths.
 
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Considering how much this DD has to say about Quisling, I hope that if you succeed beyond his wildest dreams and reclaim some of their old viking lands, that his trait actually improves instead of just being bad, or you get some national spirit that off-sets his bad effects, kinda like how Mussolini transforms himself into Augustus Mussolini when the Roman empire is reformed
 
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Great Devblog! I can’t wait to play Norway!

Just a quick question: Will the German invasion of Denmark and Norway start in April 1940 just before Netherlands, Belgium and France so we can enjoy some historical phoney war?
Or will the invasion start after France has fallen like it’s always has been in the game so far?
 
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The year is 1936. After 30 years since gaining their independence from Sweden, things in Norway finally seem to be looking up: [...] and there’s finally a majority government, led by Johan Nygaardsvold [...].
Just a little nitpick. The Nygaardsvold Government was NOT a majority government.
The Nygaardsvold Government got its historiographical reputation in the after-war years as a watershed moment that signalled the end of the long streak of weak and short-lived governments that had been a defining feature of the Inter-war period and marked the beginning of 20+ years of undisputed Labour majority.

After the October 1933 election, Labour (DNA) was short of 7 seats in the Storting to get the majority, and 6 seats short after the October 1936 election. Thus like previous cabinets of the inter-war era, the Nygaardsvolds Government (1935-1945) was based upon negative parliamentarism. In this instance DNA brokered a deal with the Farmers’ Party (Bondepartiet) in May 1935 known as "Kriseforliket"; in return DNA got their support to form a government.
 
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Ah, Norway. I tried playing a Norway 1936 campaign in HoI 1 or 2. After ten hours of preparation, the Nazis Blitzkrieged my ass off. My least fun Paradox campaign ever.
 
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  • And, if you have the boats, Jan Mayen.
Provided you keep the same formables such as Scandinavia and the Nordic Empire, will this new state be required for it? Particularly for the first one - at the moment you literally need no ships to form it, while the Nordic Empire is always far trickier because of those distant lands, and when at war with other minor regional powers (UK, Germany) it's usually those islands being the main obstacle.

I will also appreciate you thoughts on VPs :) Historically Norway surrendered pretty much on its ports being captured, which atm is not what it takes ingame.
 
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I am really sorry but this is the worst-looking country update I have seen yet with HOI4. All the worst PDX design indulgences condensed. Pointless, boring mini-games. Creatively-lazy national focuses centered around memes more than historical plausibility or immersion, e.g. claims on Ireland based on... vikings. Technically can't we already do that - what's the benefit of having a focus to make a claim? Clicking decisions to bring my nerfed forts to normal status does not sound like fun tbh. And knowing also that these features will not be QC'd at all prior to release and will remain bugged-out through multiple patches doesn't help.

To be more constructive, Paradox could gain a lot by taking a page from past successful focus trees; e.g. Mexico or Spain. Which better walk the line between historical what-ifs with off-the-wall craziness and without too much mini game nonsense. They're also.... fun. In a way that Switzerland and Bulgaria are now decidedly NOT.

As a longtime HOI fan, the last expansion, BBA, fully turned me off from new DLC - I hesitated to buy that but, when I did, immediately felt burned. These updates further cement my decision to just stick with a modded version of what we have now.
 
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View attachment 998444View attachment 998446
Am I missing something here? Whats the point of resistance decay speed? It's a nice flavour and I guess helps represent norway resistance... but you gonna have norway cored, I assume. There's nothing in the dev diary saying you wont have norway cored and that you gonna face population resistance, welp, if forms a "Reichskommisariat" it will have cores in all of norway anyway. Unless something was changed about them (which it should), this feels pretty pointless.

Will the AI norway choose that path on historical?
I guess I forgot to mention, the historical fascist path will have forced resistance. The alt history fascist, since you started as such, laying the groundwork for fascism, will not face resistance. So as happened historically, the RK will face resistance from the population.

AI in historical will switch to fascist, it's easier so we don't have to account for having an expansion with Government in Exile or not.
 
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I am really sorry but this is the worst-looking country update I have seen yet with HOI4. All the worst PDX design indulgences condensed. Pointless, boring mini-games. Creatively-lazy national focuses centered around memes more than historical plausibility or immersion, e.g. claims on Ireland based on... vikings. Technically can't we already do that - what's the benefit of having a focus to make a claim? Clicking decisions to bring my nerfed forts to normal status does not sound like fun tbh. And knowing also that these features will not be QC'd at all prior to release and will remain bugged-out through multiple patches doesn't help.

To be more constructive, Paradox could gain a lot by taking a page from past successful focus trees; e.g. Mexico or Spain. Which better walk the line between historical what-ifs with off-the-wall craziness and without too much mini game nonsense. They're also.... fun. In a way that Switzerland and Bulgaria are now decidedly NOT.

As a longtime HOI fan, the last expansion, BBA, fully turned me off from new DLC - I hesitated to buy that but, when I did, immediately felt burned. These updates further cement my decision to just stick with a modded version of what we have now.
I'm really sorry that you feel that way. The truth is, we will never be able to make content that pleases everyone, and if we went the Spain and Mexico route, there would be plenty of people who wouldn't like that either. Our design philosophy has changed over the years and it reflects both player response and the preferences of the team. For example, I also enjoy the Spanish focus tree a lot, but I know a lot of people who don't because of how precise you have to be with your timing and preparations, and based on how complicated the scripting it, and how much we've had to fix things with the SCW that randomly brake each expansion, I would never dare to attempt anything like that.

I really hope you can find content you like this expansion. At least for the historical part, I kept it as tame as possible and you can just ignore the viking claims and all that.
 
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If I have read between the lines of the dev diary correctly (and I'm not sure I have, so Carlo may correct me), I think the context is that the alternative to the Quisling Coup is fighting Germany as an Allied Norway. Given Norway's military weakness (in-game as in real life) against a major Power, that is likely to be a quick route to government-in-exile if you have Man the Guns or Game Over if you don't. So taking the Quisling Coup route means that your play-through lasts beyond 1940.

This approach to Norwegian content makes sense given the assumptions. But I am disappointed. I would have preferred to see an approach that made the historical outcome (Norwegian government-in-exile) playable and enjoyable. I suspect it would have been just a few lines of code to make the Government-in-Exile mechanic available to (a) only democratic Norway for Arms against Tyranny owners, as well as (b) all countries for MTG owners. Then we could have had really interesting content based around Norway's merchant marine, the Telemark heroes, etc. As a naval-focused player, I really would have liked a mechanic that made the merchant marine a powerful weapon for whichever faction got Norway's support.



This is an important question where we could do with some clarity. In historical mode, Germany is currently scripted not to invade Norway until it's defeated France.




I'm really pleased that you haven't added a Balance of Power just because it was possible. Just because a mechanic exists doesn't mean it should be applied to every country. There are countries where it would make sense to add it (e.g. Japan's Army vs Navy infighting) but Norway isn't one.



I agree, there surely need to be some checks here to reconcile the two NF trees.



I notice that there is a focus to invade Ireland. I do hope that you have added some script so that the AI is likely to choose this if ENG takes Withdraw from Contested Territories, abandoning Northern Ireland, and very, very unlikely to take it otherwise. It would be wholly unrealistic for the UK to sit and watch Norway to conquer the Irish Free State (southern Ireland) if it's still an Irish state itself. It would be very, erm, brave (by which I mean stupid!) for Norway to declare war against an imperialist UK.


I don't mind if devs do Jan Mayen meme content in their personal dev time. But I'd be disappointed if it's part of the core plan for the paid DLC. It's very easy for modders to just add in polar bear generals or whatever, but neither of the two attempts on the Steam Workshop have proved popular (literally not a single upvote). I can't imagine many players actually want their play-throughs ruined by an unstoppable single-province AI nation.



You are both right. According to Wiktionary, tanke is "thought". That's not the same word as tank, a slang word for "tank", since they are spelled differently in dictionary form and in the plural. But they are very similar words and they are spelled identically in the singular definite, so "the national tank" and "the national thought" (in the sense of "the national ideology") might both be spelled Rikstanken.

BTW there are two languages called Norwegian (Bokmål which is almost identical to Danish and Nynorsk which is quite different), but in this case my points apply to both.
You are correct about the exile thing.

Thanks for the feedback
 
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Given that the Allies planned to invade Norway as well, and mainly didn’t cause the Axis beat them to it, are there going to be focuses for a democratic Norway to try to resist a UK invasion and all the havoc to their domestic and foreign politics that‘d cause?
 
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As for the second one, i'll just leave this here:


Birger Eriksen of course.
Oh, yes. I usually refer to the battle of Drøbak Sound as Norway's own 'Russian warship, go to **** moment'. I wish they wouldn't have omitted his famous line from that day: "Either I will be decorated or I will be court-martialled. Fire!'. Which also needs to be a loading screen quote, btw ;)
 
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Will there be any new impassables in this update?? It feels like there should absolutely be some following the Scandinavian Mountain range that straddles the Norway-Sweden border and some in western Norway.
I mean everything is possible, but so far we are not making any mountains between Norway and Sweden. In BBA, the impassableness of the alps played a role historically, so it made sense, but in this case it's a bit harder to justify.
Thinking about it, I'm a tad bit disappointed tbh. Expected there to be more events like the Altmark incident and maybe more gameplay revolving around trying to remain neutral, like you have to with Switzerland (edit to add: though I suppose that choosing between industrializing and preparing for war gives us that). Also I expected NORTRASHIP to play a much bigger role, like with a decision that handed Britain a large number of convoys if Norway was invaded by Germany. Maybe it's just me. And don't get me wrong, I think this DLC will be incredible.
Nortraship will play a role in exile, you can leverage your convoys for bonuses and such.
I think you should add the UK and possibly France as options for tank sellers. After all, they were the largest tank exporters at the time, with France selling FT-17s to almost everyone and the UK selling the renowned Vickers 6-ton B as well.

Germany makes sense because of their armor focus, but they notably did very little exporting of tanks due to needing them themselves.
IIRC if there are no nordics left somehow, you will get the option of buying from the UK
@CarloPDX

Will Einar Gerhardsen be available as a late-game leader of democratic Norway? Historically he replaced Johan Nygaardsvold in 1945 just a few weeks after liberation.
I did know about him taking over after the war but somehow didn't think about adding him. I'll see what I can do ;)
Hi Carlo or any other PDX Dev that might read this. Long time player and History Teacher here. I wonder how your development of Norway's Secret Agent rooster is looking. I am curious since i saw you added a focus for XU which i wrote a bit about in my master thesis which was WW2 in Norway related. Sadly there ain't many portraits of the XU members since their policy of conduct was: Do the job and keep quiet + XU never kept a record of their members. Leading many of them to bring their story of XU work with them to their grave. Reason i am writing this is because of a humble wish to add the following person to Norway's agent rooster: Kasper Skjeggenes. Now why this particular person? Well, according to the few surviving war documents that got verified from the leadership of XU. The leader of XU itself stated in the papers he was perhaps their greatest agent, never got caught and never lost a shipment. The man owned around 7 different cars in order to not draw suspicion and he covered his own costs. He refused to be compensated for his economic expenses after the war since it went to the service of the nation. He was active from the beginning of the war to the end. He transported both people escaping the occupation regime and intel over to Sweden while bringing guns, radios etc. that the resistance cells needed back from Sweden. He even managed to infiltrate the German Oberkommando in Norway by presenting himself as a super friendly collaborator and German friendly person. If you made this far, then thank you for reading.
This sounds fantastic, I'll see if I can add him, sounds like a cool character to have!! Thanks so much for your input!! If you have any extra material on this feel free to link it and I'll give it a read, always love these kinds of things. The one I was planning to add was Lauritz Sand
I sincerely hope that the devs adds the historical states of Jemtland and Bohuslen which used to belong to Norway.

View attachment 998528
I will keep my mouth shut about this, you do not need to know what's on the other side of the viking claims. You may or may not find out soon
Provided you keep the same formables such as Scandinavia and the Nordic Empire, will this new state be required for it? Particularly for the first one - at the moment you literally need no ships to form it, while the Nordic Empire is always far trickier because of those distant lands, and when at war with other minor regional powers (UK, Germany) it's usually those islands being the main obstacle.

I will also appreciate you thoughts on VPs :) Historically Norway surrendered pretty much on its ports being captured, which atm is not what it takes ingame.
Nah Jan Mayen won't be required for most of those things. Thanks!!
 
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You can't do that without allowing ships to bombard cities/whatever coastal first, that's simply unfair. The game already has an invincible abomination (airpower) which can't be touched by anything else and takes losses only against the same air thing - we definitely don't need yet another one in the form of coastal batteries.
The way I would love to see it would be a second amphibious assault method that sought to unload troops into cities/ports directly, and where warships had to do a shootout with coastal batteries. Would really fit the Nordic DLC because that's how the Germans got troops into Norway.
 
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Will the fascist coup and following civil War have the same effect as the Vichy France Split that causes problems for peace conferences ? (Vichy territory is considered Axis and free for grabbing instead of being given black to Free France/France, leading to dozens of African minors nations and British Occitania or Communist Corsica ).

If the Axis is defeated will we have a free Norway and a Communist Oslo Norway plus some British annexed provinces in southern Norway ?
 
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