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EU4 - Development Diary - 30th of July 2019

Hello and welcome to this week’s dev diary. This will be the last content-led dev diary for a little while – from next week onwards, you can expect to be hearing about mechanical changes in the upcoming expansion. For now, though, I will be talking about Savoy. Also, we have a new trade node to show off, so I’ll first of all hand you over to @Ofaloaf to talk you through that.

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Hey all, @Ofaloaf here with another tidbit of mapwork we've been working on. With all the new provinces added to Italy and France, the Genoa trade node was getting rather large compared to its neighbors. Along with the Pest node (which we have since added an additional route to from Crimea), we decided it was time to split up the Genoa node.

Here's what Genoa used to look like:

upload_2019-7-29_16-40-21.png


That's a pretty considerable chunk of the Western Mediterranean! Even the Venice node doesn't control the whole Adriatic. It was necessary to carve something out of Genoa's trade node. So, since Genoa proper is in Italy, the best option seemed to be to peel away the westernmost provinces. This inclined us to pick to some province in Aragon. Valencia and Barcelona seemed to be the best candidates there, and of the two we ended up going for Valencia, as it was a fine commercial port at the time and it's slightly further away from Genoa on the map.

So the new setup has ended up like so:

upload_2019-7-29_16-41-2.png


Valenica interrupts the flow of trade from Sevilla to Genoa. If you still want trade to flow to Genoa (and that node is now located actually next to Genoa now!), you can still force trade to keep flowing through Valencia through the judicious use of merchants and trade fleets, but you can just try to hold onto all the trade you can at Valencia as well. This change should help make trade in the Mediterranean a little more challenging, and still offer more opportunities for more countries to get a slice of the action.

That's it from me, back to @Caligula Caesar for some Savoy-specific content!

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To recap on their starting position and their national significance, they are situated between France and Italy with lands in both countries. During the first half of EU4, they were basically fought over by France and the Emperor as both tried to extend their power in Italy. Having successfully managed to avoid being absorbed into either, in the 18th century they were then ceded Sicily (along with the title of King) for their participation in the War of the Spanish Succession. A couple of years later, however, the Emperor forced them to swap Sicily for Sardinia, thus forming the Kingdom of Sardinia-Piedmont. Still a relatively weak power compared to its neighbours, soon after the conclusion of EU4 it would emerge as the strongest independent Italian nation (almost by default, since Austria controlled much of the rest of Italy either directly or through puppet states) and so be the focus for the Italian unification movement. By playing their cards well, they were able to capitalise on the situation and form a united Italy, though they had to give up their French lands and Nice to achieve this.

This situation opens up several paths for Savoyard missions. Firstly, there’s the historical path: Early missions focused on surviving and being good at diplomacy, some good economic missions and a path for Italian conquest. However, although EU4’s Savoy remains Piedmontese culture, it felt wrong not to give Savoy missions to do in France. Hence, Savoy has also been given a full tree helping them become King of France.

upload_2019-7-29_16-41-29.png


One of the first missions Savoy might look to complete is an economic one: Prosper in Piedmont. It is achieved by adding three development to Turin (which is coincidentally also the reward for annexing Saluzzo and Montferrat) and getting 120 total development, plus the Renaissance. Doing this will give you an event that will let you either gain even more development in Torino or let you convert to French culture and gain development in French Savoy instead. The AI will choose what to do based on how it is doing in France and Italy.

upload_2019-7-29_16-42-39.png

Occitan starts out as an accepted culture for Savoy, so this switches the cultures around.

Following on from that mission, there are several more economic missions – after all, it was partly Piedmont’s economic strength that led to its ability to unite Italy. Glory to Ciamberi (<capital name> - it changes based on the last mission) requires six buildings to be built in your capital and it to have 30 development. This is quite a lot for mountainous provinces, but the reward is good too – the capital will become a center of trade. Finally, Powerhouse of the North (renamed Powerhouse of the South if you go French) requires the steep task of 100 development in your capital’s area, along with several other economic conditions – but if you get it, you will get +5% admin efficiency and +5% goods produced for the rest of the game.

Another bonus Savoy can get from the same branch of the mission tree, this time via being a very good Christian, is being able to found the Order of Saints Maurice and Lazarus.

upload_2019-7-29_16-42-52.png


In terms of conquests, Savoy is well-covered in Italy with a set of missions that basically track their progress towards Italian unification. Once they have images, they may or may not end up with some blatant references to the Risorgimento. On the other side of the Alps, there’s a branch to go east and one to go north. Going north will lead you to clash with Switzerland (Monter l’Estcalade – a reference to an attempt by the Savoyards to take Geneva by surprise… Geneva was historically not an easy vassal for Savoy, something we are keen to represent ingame). You will then have the chance to take Burgundy. On the other hand, going west will have you first clash with Provence and then, if you dare, with France. Once you dominate southern France, you will gain claims on Ile de France. You then need but seize Paris and you will be able to claim the French throne via a personal union CB.

The final branch of Savoy’s mission trees focuses on diplomacy and self-defence. The Savoyards after all had to be very good at both to survive. The first two of these missions require you to first make a strong ally, then make sure you are covered no matter the situation by getting two good friends who happen to be rivalled to each other. This having been done, Savoy will be tasked with having four up-to-date forts in Alpine areas; doing this will give the reward of said forts being upgraded. Finally, the best way to ensure Savoy’s safety is to have a bigger army than any neighbour; doing this will give a useful +10% morale and +1 army tradition for the next 30 years.

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We didn’t just add missions to Savoy – we have also added two small early-game events (we’re also open to suggestions for more!). The first of these regards the Duke’s father, who resigned his position as Duke to become Antipope Felix. You get the choice on whether to support your father, which gives a healthy military boost in return for somewhat burning your bridges with the Pope.

upload_2019-7-29_16-43-6.png


The second new event concerns Cyprus. Historically, the Savoyard rulers from Charles II in the 1480s right down to Umberto II, the last King of Italy, would claim the Kingdom of Cyprus (and Jerusalem and Armenia) – at least in their titles. This was based mainly on the descent from one of the last Christian Princesses of Cyprus. Fortunately for us, the starting Savoyard ruler is married to a Cypriot, which means that, should a non-Christian nation annex Cyprus, this may happen:

upload_2019-7-29_17-0-42.png


Edit: Almost forgot to show this, but we've also added some new ideas for Sardinia-Piedmont, to make it a more interesting nation to form:

SPI_ideas = {
start = {
idea_cost = -0.1
improve_relation_modifier = 0.25
}

bonus = {
global_tax_modifier = 0.15
}

trigger = {
tag = SPI
}
free = yes #will be added at load.

spi_flexibility = {
diplomatic_upkeep = 1
}
spi_defensive_prowess = {
defensiveness = 0.25
}
the_shroud_of_turin = {
papal_influence = 1
prestige = 0.5
}
spi_royal_sardinian_army = {
discipline = 0.03
global_manpower_modifier = 0.1
}
spi_centralized_state = {
development_cost = -0.05
core_creation = -0.1
}
spi_piedmontese_manufacturing = {
global_trade_goods_size_modifier = 0.1
}
spi_risorgimento = {
ae_impact = -0.1
}
}

SPI_ideas:0 "Sardinian-Piedmontese Ideas"
SPI_ideas_start:0 "Sardinian-Piedmontese Traditions"
SPI_ideas_bonus:0 "Sardinian-Piedmontese Ambition"
spi_defensive_prowess:0 "Defensive Prowess"
spi_defensive_prowess_desc:0 "From the French in Savoy and Piedmont to the Spanish in Sardinia, our lands have long been tempting targets for our neighbors' expansionist ideals. In protecting our sovereignty through the years, we have honed our fortification techniques and mastered the art of defending a fortress."
spi_flexibility:0 "Diplomatic Flexibility"
spi_flexibility_desc:0 "Wedged in between stronger powers and under constant threat of falling too far under their influence, we have been forced to practice nimble diplomacy - some would say shameless opportunism - in order to safeguard our independence and find some new opening to advance our state. Though distasteful in the eyes of traditionalists, opportunism has its upsides."
spi_royal_sardinian_army:0 "Royal Sardinian Army"
spi_royal_sardinian_army_desc:0 "The golden age of mercenaries has passed, and our army shall keep with the times. By implementing reforms to professionalize it, we can establish a standing army capable of projecting our power abroad in Italy and Europe as a whole."
spi_centralized_state:0 "Centralized State"
spi_centralized_state_desc:0 "By imitating the means and methods of the great powers of Europe in our own territories, we can forge Sardinia-Piedmont into powerhouse capable of dominating Italy and standing our ground on the European stage."
the_shroud_of_turin:0 "The Shroud of Turin"
the_shroud_of_turin_desc:0 "The burial shroud of Christ himself was found in our lands in the year 1390 and since that time has been the prized artifact of the House of Savoy. Put the Shroud of Turin on display and watch the pilgrims flock to Piedmont, bringing their wealth with them."
spi_piedmontese_manufacturing:0 "Piedmontese Manufacturing"
spi_piedmontese_manufacturing_desc:0 "Situated on the key trade route between Venice and France, there are many markets on which to sell our produce. By adopting the latest methods pioneered elsewhere, we can increase our production and bring plentiful riches to our lands."
spi_risorgimento:0 "The Risorgimento"
spi_risorgimento_desc:0 "Italy has not been united since the fall of Rome, but the idea of a united Italy has never died. Now, as the dream enjoys a resurgence, we have emerged as one of the main standard bearers of the Italian people's hopes and dreams."

That's all for today! Next week, as mentioned, we'll finally start telling you about the changes to game mechanics we are in the process of implementing. Until then, have a great week!
 
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Greats changes. imho Savoy is one of the most interesting country to play. With this new additions, it will be even rewarding and fun to play them.

But representing Savoy proper as Occitan is quite wrong. Savoy is not part of Occitania and was never considered as it. Maybe adding a Savoyard culture (or Arpitan) for Savoy proper and Vaud will be a better solution. It is weird to see Savoy considered as a potential "French" country. Savoy was actually considered as a distinct nation during and at the end of the EU time frame (even if a majority of is inhabitants speak french).

Also, did Swizerland still have cores on Vaud and Valais ?

And will it be possible for Savoy to form the Kingdom of Burgundy, as an alternative formable tag for a Western expansion path (instead of Sardinia-Piedmont for the Italian path) ?
 
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No ideas for Sardinia-Piedmont?

Check the OP again ;)

But representing Savoy proper as Occitan is quite wrong. Savoy is not part of Occitania and was never considered as it. Maybe adding a Savoyard culture (or Arpitan) for Savoy proper and Vaud will be a better solution.

Yeah, Arpitan is not Occitan, it is true. But it would have been a pointless nerf for Savoy to be given an accepted culture that is only present in about 3 provinces. We figured it was better to do it in a bit less detail and make them Occitan or Burgundian (I went for Occitan as I figured expansion versus Provence was most likely, to be honest).

It is weird to see Savoy considered as a potential "French" country. Savoy was actually considered as a distinct nation during and at the end of the EU time frame (even if a majority of is inhabitants speak french).

Well, they do start off as Italian ;)
 
First of all, Valtellina was on the other side of the Alpine PTI, compared to the Graubunden. Tirano was the main pass through the Alps in that area, and the one that allowed Switzerland to be connected directly to the valley. It is in the northern parts of the Bergamo and Brescia provinces.

Second, there's no space? Those provinces are not Siberia-gigantic, but they're double or triple the size of a lot of HRE provinces. You can well snip off a third province from their northern part, and that province is still large enough to be very comfortable.

Nah, Como is tiny, even by HRE standards. Only Free City provinces are smaller, which is by design (they are meant to be smaller than anything else).

I'd be interested to know how you Valtellini as you describe it could fit on our map (especially if the Alps as a barrier are to remain a thing). Fancy sketching it onto our map for me? :)
 
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What happens to the Savoyard missions after you form Sardinia-Piedmont? Are they are exact same or do they get additional missions similar to England forming Great Britain? If the missions are the same, would a Sardinia-Piedmont formed by a released Sardinia gain access to the Savoyard missions?
 
What happens to the Savoyard missions after you form Sardinia-Piedmont? Are they are exact same or do they get additional missions similar to England forming Great Britain? If the missions are the same, would a Sardinia-Piedmont formed by a released Sardinia gain access to the Savoyard missions?

They keep the same ones, and yep Sardinia would get the same missions if they form Sardinia-Piedmont. They will not however be given the choice of becoming French unless they move their capital to an Occitan province.
 
Nice update, and good that there are more tradenodes, but i still am dissappointed that there is no way to flow trade from Valencia/Seville/Genoa towards Venice and Constantinople, the only way is going around afrika through egypt, which is ludacris...
 
Check the OP again ;)

Yeah, Arpitan is not Occitan, it is true. But it would have been a pointless nerf for Savoy to be given an accepted culture that is only present in about 3 provinces. We figured it was better to do it in a bit less detail and make them Occitan or Burgundian (I went for Occitan as I figured expansion versus Provence was most likely, to be honest).

Well, they do start off as Italian ;)
But why do they start Italian? They should start French (as in the French cultural group, Occitan/Arpitan,...) and move to Italian (Piedmontese) when the capital is moved to Turin. This is what happened and it makes much more sense that somehow if they decide to remain in Chambery, then they switch to Occitan.

I don't understand how this is not obvious.... :(
 
Nice addition in splinting the Genoa trade node I would even consider in the future adding South Italy trade node, but I need to check how the game works with only Valencia trade note.
Could You please crisp the looking of the trade node lines? I mean in Tunis they are liberally crossing each other and the line from France do Genoa is almost invisible.
 
Check the OP again ;)



Yeah, Arpitan is not Occitan, it is true. But it would have been a pointless nerf for Savoy to be given an accepted culture that is only present in about 3 provinces. We figured it was better to do it in a bit less detail and make them Occitan or Burgundian (I went for Occitan as I figured expansion versus Provence was most likely, to be honest).



Well, they do start off as Italian ;)

What are you talking about?

Arpitan was present in Dauphine too. https://en.wikipedia.org/wiki/Franco-Provençal_language
RegionAosta Valley, Piedmont, Foggia, Franche-Comté, Savoie, Bresse, Bugey, Dombes, Beaujolais, Dauphiné, Lyonnais, Forez, Romandie

So with the French map that was shared a while back, I already count 6 provinces without Franche Comte.
Maybe more. So this just seemslike a lack of research on the dev team.

Francoprovencal-Geo-Map-1.jpg


https://www.ethnologue.com/18/language/frp/
 
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Really appreciate how this mission tree forces you to make a choice that will shape (at least partly) the rest of the game. In a Rubicon crossing "Alea Iacta Est" kind of way, instead of being linear like most are. I believe the game as a whole would greatly benefit from having missions where you have to choose, like Estate events. Completing a mission will unlock a next mission BUT will grey out another.

I second what was said about the Kingdom of Arles being the end point if you decide to embrace Occitan culture, and the crown of Italy if you go Piedmontese. It would be a natural conclusion to the "Turin or Chambéry" Event.
 
Really appreciate how this mission tree forces you to make a choice that will shape (at least partly) the rest of the game. In a Rubicon crossing "Alea Iacta Est" kind of way, instead of being linear like most are. I believe the game as a whole would greatly benefit from having missions where you have to choose, like Estate events. Completing a mission will unlock a next mission BUT will grey out another.

I second what was said about the Kingdom of Arles being the end point if you decide to embrace Occitan culture, and the crown of Italy if you go Piedmontese. It would be a natural conclusion to the "Turin or Chambéry" Event.

Players don't like grayed out missions that can't be completed. It would be much better if the other missions were hidden or replaced with other ones that are connected to the choice you've made. That's the way we try to do it in Missions Expanded, at least.
 
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i think this idea of pull apart genova and valencia, it's good for the english chanel, with this england will be poorer at first. just when UK colonize will get rich, and this will make richer the Low Countrys in early game. Like was at the reallity.
if this idea is implemented, the Low Countrys and Italy will be the final nodes, and probably the focus of major wars in Europe for their commercial importance.
 
Nah, Como is tiny, even by HRE standards. Only Free City provinces are smaller, which is by design (they are meant to be smaller than anything else).

I'd be interested to know how you Valtellini as you describe it could fit on our map (especially if the Alps as a barrier are to remain a thing). Fancy sketching it onto our map for me? :)
I already did, but let me pick it up...

upload_2019-5-22_10-22-30.png


A 5-minutes edit for the Lombardy region.

First, snip off Como and give it back to Milan - there's no reason for it to be a separate province, as it was separate from Milan for all of three years in the entire timeframe. Moreover, binding it to Ticino means it has to leave Milan for Switzerland, which obviously makes no sense - Switzerland held and still holds Ticino without Como.

Second - and the one and only province addition - add Valtellina. Really, it's one of the most important provinces in the region. As presented here, it connects Tyrol to Milan without having to pass through the lands of Venice, which historically made it incredibly valuable for Austria (which is why everyone else eventually got it to stick with Switzerland and the Gray League instead, at least until Austria got the whole Lombardy-Venetia and made the point moot). A small pass between Graubunden and Valtellina, around the area of Tirano, is possible and probably useful for Switzerland.

Third, remove that silly north-south division. Go Ticino/Milano/Novara/Pavia/Cremona and Valtellina/Bergamo/Brescia/Mantova instead.