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EU4 - Development Diary - 30th of July 2019

Hello and welcome to this week’s dev diary. This will be the last content-led dev diary for a little while – from next week onwards, you can expect to be hearing about mechanical changes in the upcoming expansion. For now, though, I will be talking about Savoy. Also, we have a new trade node to show off, so I’ll first of all hand you over to @Ofaloaf to talk you through that.

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Hey all, @Ofaloaf here with another tidbit of mapwork we've been working on. With all the new provinces added to Italy and France, the Genoa trade node was getting rather large compared to its neighbors. Along with the Pest node (which we have since added an additional route to from Crimea), we decided it was time to split up the Genoa node.

Here's what Genoa used to look like:

upload_2019-7-29_16-40-21.png


That's a pretty considerable chunk of the Western Mediterranean! Even the Venice node doesn't control the whole Adriatic. It was necessary to carve something out of Genoa's trade node. So, since Genoa proper is in Italy, the best option seemed to be to peel away the westernmost provinces. This inclined us to pick to some province in Aragon. Valencia and Barcelona seemed to be the best candidates there, and of the two we ended up going for Valencia, as it was a fine commercial port at the time and it's slightly further away from Genoa on the map.

So the new setup has ended up like so:

upload_2019-7-29_16-41-2.png


Valenica interrupts the flow of trade from Sevilla to Genoa. If you still want trade to flow to Genoa (and that node is now located actually next to Genoa now!), you can still force trade to keep flowing through Valencia through the judicious use of merchants and trade fleets, but you can just try to hold onto all the trade you can at Valencia as well. This change should help make trade in the Mediterranean a little more challenging, and still offer more opportunities for more countries to get a slice of the action.

That's it from me, back to @Caligula Caesar for some Savoy-specific content!

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To recap on their starting position and their national significance, they are situated between France and Italy with lands in both countries. During the first half of EU4, they were basically fought over by France and the Emperor as both tried to extend their power in Italy. Having successfully managed to avoid being absorbed into either, in the 18th century they were then ceded Sicily (along with the title of King) for their participation in the War of the Spanish Succession. A couple of years later, however, the Emperor forced them to swap Sicily for Sardinia, thus forming the Kingdom of Sardinia-Piedmont. Still a relatively weak power compared to its neighbours, soon after the conclusion of EU4 it would emerge as the strongest independent Italian nation (almost by default, since Austria controlled much of the rest of Italy either directly or through puppet states) and so be the focus for the Italian unification movement. By playing their cards well, they were able to capitalise on the situation and form a united Italy, though they had to give up their French lands and Nice to achieve this.

This situation opens up several paths for Savoyard missions. Firstly, there’s the historical path: Early missions focused on surviving and being good at diplomacy, some good economic missions and a path for Italian conquest. However, although EU4’s Savoy remains Piedmontese culture, it felt wrong not to give Savoy missions to do in France. Hence, Savoy has also been given a full tree helping them become King of France.

upload_2019-7-29_16-41-29.png


One of the first missions Savoy might look to complete is an economic one: Prosper in Piedmont. It is achieved by adding three development to Turin (which is coincidentally also the reward for annexing Saluzzo and Montferrat) and getting 120 total development, plus the Renaissance. Doing this will give you an event that will let you either gain even more development in Torino or let you convert to French culture and gain development in French Savoy instead. The AI will choose what to do based on how it is doing in France and Italy.

upload_2019-7-29_16-42-39.png

Occitan starts out as an accepted culture for Savoy, so this switches the cultures around.

Following on from that mission, there are several more economic missions – after all, it was partly Piedmont’s economic strength that led to its ability to unite Italy. Glory to Ciamberi (<capital name> - it changes based on the last mission) requires six buildings to be built in your capital and it to have 30 development. This is quite a lot for mountainous provinces, but the reward is good too – the capital will become a center of trade. Finally, Powerhouse of the North (renamed Powerhouse of the South if you go French) requires the steep task of 100 development in your capital’s area, along with several other economic conditions – but if you get it, you will get +5% admin efficiency and +5% goods produced for the rest of the game.

Another bonus Savoy can get from the same branch of the mission tree, this time via being a very good Christian, is being able to found the Order of Saints Maurice and Lazarus.

upload_2019-7-29_16-42-52.png


In terms of conquests, Savoy is well-covered in Italy with a set of missions that basically track their progress towards Italian unification. Once they have images, they may or may not end up with some blatant references to the Risorgimento. On the other side of the Alps, there’s a branch to go east and one to go north. Going north will lead you to clash with Switzerland (Monter l’Estcalade – a reference to an attempt by the Savoyards to take Geneva by surprise… Geneva was historically not an easy vassal for Savoy, something we are keen to represent ingame). You will then have the chance to take Burgundy. On the other hand, going west will have you first clash with Provence and then, if you dare, with France. Once you dominate southern France, you will gain claims on Ile de France. You then need but seize Paris and you will be able to claim the French throne via a personal union CB.

The final branch of Savoy’s mission trees focuses on diplomacy and self-defence. The Savoyards after all had to be very good at both to survive. The first two of these missions require you to first make a strong ally, then make sure you are covered no matter the situation by getting two good friends who happen to be rivalled to each other. This having been done, Savoy will be tasked with having four up-to-date forts in Alpine areas; doing this will give the reward of said forts being upgraded. Finally, the best way to ensure Savoy’s safety is to have a bigger army than any neighbour; doing this will give a useful +10% morale and +1 army tradition for the next 30 years.

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We didn’t just add missions to Savoy – we have also added two small early-game events (we’re also open to suggestions for more!). The first of these regards the Duke’s father, who resigned his position as Duke to become Antipope Felix. You get the choice on whether to support your father, which gives a healthy military boost in return for somewhat burning your bridges with the Pope.

upload_2019-7-29_16-43-6.png


The second new event concerns Cyprus. Historically, the Savoyard rulers from Charles II in the 1480s right down to Umberto II, the last King of Italy, would claim the Kingdom of Cyprus (and Jerusalem and Armenia) – at least in their titles. This was based mainly on the descent from one of the last Christian Princesses of Cyprus. Fortunately for us, the starting Savoyard ruler is married to a Cypriot, which means that, should a non-Christian nation annex Cyprus, this may happen:

upload_2019-7-29_17-0-42.png


Edit: Almost forgot to show this, but we've also added some new ideas for Sardinia-Piedmont, to make it a more interesting nation to form:

SPI_ideas = {
start = {
idea_cost = -0.1
improve_relation_modifier = 0.25
}

bonus = {
global_tax_modifier = 0.15
}

trigger = {
tag = SPI
}
free = yes #will be added at load.

spi_flexibility = {
diplomatic_upkeep = 1
}
spi_defensive_prowess = {
defensiveness = 0.25
}
the_shroud_of_turin = {
papal_influence = 1
prestige = 0.5
}
spi_royal_sardinian_army = {
discipline = 0.03
global_manpower_modifier = 0.1
}
spi_centralized_state = {
development_cost = -0.05
core_creation = -0.1
}
spi_piedmontese_manufacturing = {
global_trade_goods_size_modifier = 0.1
}
spi_risorgimento = {
ae_impact = -0.1
}
}

SPI_ideas:0 "Sardinian-Piedmontese Ideas"
SPI_ideas_start:0 "Sardinian-Piedmontese Traditions"
SPI_ideas_bonus:0 "Sardinian-Piedmontese Ambition"
spi_defensive_prowess:0 "Defensive Prowess"
spi_defensive_prowess_desc:0 "From the French in Savoy and Piedmont to the Spanish in Sardinia, our lands have long been tempting targets for our neighbors' expansionist ideals. In protecting our sovereignty through the years, we have honed our fortification techniques and mastered the art of defending a fortress."
spi_flexibility:0 "Diplomatic Flexibility"
spi_flexibility_desc:0 "Wedged in between stronger powers and under constant threat of falling too far under their influence, we have been forced to practice nimble diplomacy - some would say shameless opportunism - in order to safeguard our independence and find some new opening to advance our state. Though distasteful in the eyes of traditionalists, opportunism has its upsides."
spi_royal_sardinian_army:0 "Royal Sardinian Army"
spi_royal_sardinian_army_desc:0 "The golden age of mercenaries has passed, and our army shall keep with the times. By implementing reforms to professionalize it, we can establish a standing army capable of projecting our power abroad in Italy and Europe as a whole."
spi_centralized_state:0 "Centralized State"
spi_centralized_state_desc:0 "By imitating the means and methods of the great powers of Europe in our own territories, we can forge Sardinia-Piedmont into powerhouse capable of dominating Italy and standing our ground on the European stage."
the_shroud_of_turin:0 "The Shroud of Turin"
the_shroud_of_turin_desc:0 "The burial shroud of Christ himself was found in our lands in the year 1390 and since that time has been the prized artifact of the House of Savoy. Put the Shroud of Turin on display and watch the pilgrims flock to Piedmont, bringing their wealth with them."
spi_piedmontese_manufacturing:0 "Piedmontese Manufacturing"
spi_piedmontese_manufacturing_desc:0 "Situated on the key trade route between Venice and France, there are many markets on which to sell our produce. By adopting the latest methods pioneered elsewhere, we can increase our production and bring plentiful riches to our lands."
spi_risorgimento:0 "The Risorgimento"
spi_risorgimento_desc:0 "Italy has not been united since the fall of Rome, but the idea of a united Italy has never died. Now, as the dream enjoys a resurgence, we have emerged as one of the main standard bearers of the Italian people's hopes and dreams."

That's all for today! Next week, as mentioned, we'll finally start telling you about the changes to game mechanics we are in the process of implementing. Until then, have a great week!
 
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Yeah, Arpitan is not Occitan, it is true. But it would have been a pointless nerf for Savoy to be given an accepted culture that is only present in about 3 provinces. We figured it was better to do it in a bit less detail and make them Occitan or Burgundian (I went for Occitan as I figured expansion versus Provence was most likely, to be honest).
So with the French map that was shared a while back, I already count 6 provinces without Franche Comte.
Maybe more. So this just seemslike a lack of research on the dev team.

Actually, with the patch, the amount of Piedmontese provinces stay at 4.
So changing primary culture to Occitan is a no-brainer if you want to maximize the amount of accepted cultures' provinces.

It is more accurate (and also balanced) to actually make a new culture for the Western savoyard provinces.
This solution allow to culture switch Savoy to make it the primary tag of a non-italian culture (because Savoy is still the primary tag for piemontese culture, right ?).
 
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Nice addition in splinting the Genoa trade node I would even consider in the future adding South Italy trade node, but I need to check how the game works with only Valencia trade note.
Could You please crisp the looking of the trade node lines? I mean in Tunis they are liberally crossing each other and the line from France do Genoa is almost invisible.
The lines could be refined a bit, yeah. You don't know how tempted I was to add little loop-the-loops the first time around, though. :p
 
How many provinces are in the Valencia node? It looks a little thin?
Also, does this mean it immensely easier for the Iberians to prevent leakage out of Sevilla (with Valencia being the only downstream node)?

Also I like the idea of a southern italy node, but not sure if there are enough provinces or history there to justify it.
 
Actually, with the patch, the amount of Piedmontese provinces stay at 4.
So changing primary culture to Occitan is a no-brainer if you want to maximize the amount of accepted cultures' privinces.

It is more accurate (and also balanced) to actually make a new culture for the Western savoyard provinces.
This solution allow to culture switch Savoy to make it the primary tag of a non-italian culture (because actually Savoy is still the primary tag for piemontese culture, right ?).
I wasn't talking about piedmontese but arpitan. Read my post.
 
How many provinces are in the Valencia node? It looks a little thin?
Also, does this mean it immensely easier for the Iberians to prevent leakage out of Sevilla (with Valencia being the only downstream node)?

Also I like the idea of a southern italy node, but not sure if there are enough provinces or history there to justify it.

To be fair, it was already rather easy to dominate the Genoa trade node already. They get to integrate all of Aragon for free, which includes the center of trade in Sicily. They get Naples under PU assuming nothing strange happens and missions on more of Italy. Since a lot of Italians tend to get excommunicated it's really not expensive to take all of Italy as Castille/Spain.
 
To be fair, it was already rather easy to dominate the Genoa trade node already. They get to integrate all of Aragon for free, which includes the center of trade in Sicily. They get Naples under PU assuming nothing strange happens and missions on more of Italy. Since a lot of Italians tend to get excommunicated it's really not expensive to take all of Italy as Castille/Spain.
This is true for the player, but then the player can do pretty much anything with ease. My concern was for the AI - who don't always hang onto Naples.
 
This is true for the player, but then the player can do pretty much anything with ease. My concern was for the AI - who don't always hang onto Naples.

Naples indeed has a tendency to break free due to miss management. However, I at least notice Castille gets provinces in Northern Italy a lot more often since they got missions on that region. I've seen them own the entire western Italian coastline apart from Rome around 1650.
 
About the new Sardinia-Piedmont ideas, the Shroud of Turin idea is the same as Savoy's second idea. Is Savoy getting a new second idea or was Sardinia-Piedmont supposed to have a different idea than the Shroud of Turin.
the_shroud_of_turin:0 "The Shroud of Turin"
the_shroud_of_turin_desc:0 "The burial shroud of Christ himself was found in our lands in the year 1390 and since that time has been the prized artifact of the House of Savoy. Put the Shroud of Turin on display and watch the pilgrims flock to Piedmont, bringing their wealth with them."
 
I feel like the Valencia trade node is still too tiny. I'd personally give them the center of trade in Provence to better balance them.
savoy changes are good too, Sardinia Piedmont is all too rare a sight in my games. However, an event chain relating to the swiss gaining their western lands would be great too.
 
With the trade node splittings, do you intend on changing a few missions, especially Aragonese missions? Specifically "Consulate of the Sea" and "Dominate Genoa"? It would make sense to replace the 33% trade shade in Genoa by strongest power in Valencia, then add the necessity to be the strongest trade power in Genoa to the completion requirement of "Dominate Genoa".

By the way, it has always bothered me that Occitan is the name of the culture in Provence. Occitan is a large culture group encompassing what you call Gascon and Aquitanian in the game, and nowadays the few remaining people in Provence speaking the regional language tend to refuse to be considered Occitan, asserting that their language is Provençal which itself can be split in several dialects (I don't know if you can write it with the cedilla in EU4's localisations, though, but it seems to be here even in English). Aquitanian is also wrong, Aquitaine is the name of the area where Gascon is spoken, it should be replaced with Languedocien. Also, Arpitan isn't just spoken in Savoy, it's present in the "French speaking" part of Switzerland and some parts of Burgundy, so it covers an area wide enough to justify its existence.
FRP-Map4.png
Francoprov.GIF


Anyway, I'm really glad to see Savoy/Piedmont Sardaigne get some love, a new trade node formed (though I think we need even more of them, such as Naples or Lisbon), and I'm especially happy to learn that we will finally get gameplay content! I love the flavour focused DD, but we've got enough of them for now.
 
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How Will the trade node change effect achievements which has to do with the Genoese trade node?
 
Toothpaste!
 
@Caligula Caesar I am currently playing a game as France and I have become the HRE emperor and some of the vassals I have that border the HRE don't add their provinces to the empire. Could you add a way for an overlord, if they are the emperor, to add their provinces to the empire in the next patch?