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EU4 - Development Diary - 6th of November 2018

It's Tuesday, and that means it's time for another EU4 dev diary. This week and next I’m going to be showing off some of the new mission trees, events, and national ideas coming in the 1.28 ‘Spain’ update and the accompanying Immersion Pack.

NB: Most mission icons are currently using placeholder art

Let’s start with the star of the show, Spain itself:

spanish missions.png


The Spanish mission tree is available to nations beside Aragon that form Spain, while Castile immediately has access to a reduced version of the tree prior to forming Spain.

For the most part these missions follow Spain’s historical expansion overseas; from the Pillars of Hercules to California and the Philippines, the Spanish Empire was one of the largest the world has ever seen. Driven by the quest for gold and silver, Conquistadors such as Cortez and Pizarro will join your service to lead the conquests of Mexico and Peru. You’ll also be encouraged to spread the word of God in the New World by establishing Holy Orders in your colonies.

Spain will also have opportunities to expand in Europe. If the Iberian Wedding or Burgundian Succession don’t work out for you, permanent claims on Naples and Wallonia will help you seize your rightful inheritance through conquest. With a foothold in the Netherlands, Spain can then pursue powerful Personal Unions with both England (depending on their religious choices) and Austria, with the ultimate goal of establishing a Universal Monarchy.

We’ve also split up the National Idea sets for Castile and Spain, as we did for England and Great Britain in Rule Britannia:

Spanish national ideas:
Code:
SPA_ideas = {
    start = {
        land_morale = 0.15
        global_colonial_growth = 25
    }
 
    bonus = {
        discipline = 0.05
    }
 
    trigger = {
        tag = SPA
    }
    free = yes        #will be added at load.

    devout_catholisism = {
        papal_influence = 2
    }
    inter_caetera = {
        idea_claim_colonies = yes
        colonists = 1
    }
    gold_fleet = {
        global_tariffs = 0.15
        global_prov_trade_power_modifier = 0.1
    }
    spanish_armada = {
        heavy_ship_cost = -0.1
        leader_naval_manuever = 1
    }
    spa_casa_de_contracion = {
        envoy_travel_time = -0.33
    }
    spa_cortes = {
        free_adm_policy = 1
    }
    siglo_de_oro = {
        prestige = 1
    }
}

 spa_casa_de_contracion:0 "Casa de Contratación"
 spa_casa_de_contracion_desc:0 "We must extend the reach of the House of Trade of the Indies. Our colonial agents must have a presence in every part of the world to ensure the smooth functioning of our empire."
 spa_cortes:0 "Rein in the Cortes"
 spa_cortes_desc:0 "Each constitutent Kingdom in the Spanish realm has its own corte, an assembly of the most powerful elements of society in the region. There is often tension between the Crown and the Cortes over such issues as taxation and regional autonomy. We must rein in these institutions so that they primarily serve the Crown rather than their own interests."

Castilian National ideas:
Code:
CAS_ideas = {
    start = {
        land_morale = 0.15
        missionaries = 1
    }
    bonus = {
        artillery_fire = 1
    }
    trigger = {
        tag = CAS
    }
    free = yes        #will be added at load.
    the_reconquista = {
        army_tradition_decay = -0.01
    }
    spanish_inquisition = {
        global_missionary_strength = 0.02
    }
    cabildos = {
        production_efficiency = 0.1
    }
    inter_caetera = {
        idea_claim_colonies = yes
        colonists = 1
    }
    infantas = {
        diplomatic_reputation = 1
        heir_chance = 0.33
    }
    salamanca_scholars = {
        global_institution_spread = 0.1
    }
    nueva_planta = {
        yearly_absolutism = 0.1
    }
}

 cabildos:0 "Cabildos"
 cabildos_desc:0 "Representing the interests of the cities, the 'Caboldio' councils have a wide variety of functions and duties. They are responsible for both advocating the interests of the city to the Crown and for many aspects of local governance. We must continue to establish Cabildos in newly-founded or newly-conquered cities, particularly in the New World where the need for Castilian institutions is felt most severely."
 infantas:0 "Infantas"
 infantas_desc:0 "The Princes and Princesses of the Crown are among our most valuable assets. They can be sent as royal envoys, married off to secure alliances, or appointed as regents when the need arises. It is important that we ensure that our monarch's loins continue to bear fruit."
 salamanca_scholars:0 "School of Salamanca"
 salamanca_scholars_desc:0 "Based in the University of Salamanca, the School's interests lie in fields as diverse as theology, economics, and political philosophy. As one of the leading schools of thought in the Catholic world, its entrenched presence in Castile ensures that our nation is always at the forefront of intellectual affairs."
 nueva_planta:0 "Nueva Planta"
 nueva_planta_desc:0 "It is time to assert true royal authority in the realm; under a single set of laws and a common language, a renewed and centralized Castile will directly appoint officials and enshrine the absolute rule of the monarch."


aragon missions.png


Aragon has an entirely different focus, with a distinct Mare Nostrum theme. An Aragonese player will be encouraged to dominate the Mediterranean both militarily and economically. This mission tree will take Aragon into southern France, Italy, the Maghreb, Egypt, Anatolia, and Greece.

Aragon also has access to several purely economic missions. By establishing trade dominance in the Genoa node and developing the city, Valencia will gain access to the rare Silk trade good as well as a sizable bonus to production of this luxury resource. Completing Aragon’s economic missions will reward the player with the versatile ‘Golden Century’ modifier, giving a 1% reduction to all monarch power costs for 100 years.

portugal missions.png


Portugal’s mission tree is larger than any other in the game besides Great Britain with Rule Britannia. Like the Spanish mission tree, it is largely concerned with the recreation of Portugal’s historical overseas empire, particularly in Brazil and Asia. Missions have been added for the conquests of Malacca, Oman, Ceylon, and other ports in the East. When Portugal has discovered the Far East they will have the opportunity to negotiate for the purchase of two historically important ports: Macau and Nagasaki. In Brazil the Portuguese player can lead the Bandeirantes in the search for gold in Minas Gerais and acquire an increased chance to discover Gold as a trade good in all of their new colonies.

brz.jpg


The times were not always kind to Portugal. In 1807, in the midst of the Napoleonic Wars, the situation became so dire that the Portuguese court abandoned Lisbon, fled to Brazil, and made Rio the new seat of government. This will be represented in the game as a decision available to Portugal should they find themselves in dire straits. Your tag will change to Brazil, and Portugal will be released as a junior partner controlling your remaining European provinces. Note that by doing this you will lose access to Portuguese missions.

Not shown but will be in the final version: taking the decision will also change your primary culture to Brazilian.

Navarra missions.jpg


Finally we have Navarra. Navarra’s mission tree will be entirely free for anyone playing on the 1.28 ‘Spain’ patch. As you might expect, this mission tree takes the player down a very different path than history intended. Navarra must reclaim its unjustly stolen coastline, and from there pursue an invasion of France that can culminate in a Personal Union. With access to the sea, the New World beckons. In homage to the time-honoured strategy of migrating to the Americas to escape the cutthroat politics of Europe, Navarra will have the opportunity to move their capital to Terranova if they so choose.

Some of you may have noticed that Navarra’s starting monarch is also Aragon’s designated heir in 1444. A new event chain will bring Navarra under a Personal Union with Aragon if Navarra remains independent upon the death of King Afonso. If Navarra is being controlled by a player, they can of course choose to accept this union. But a truly ambitious player can instead reject the union and instantly gain a Restoration CB on Aragon.

nav_event.jpg


That’s all for today! Next week I’ll be back with more mission trees and national ideas with a focus on North Africa.
 
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In the idea of the Spanish Navy aside from returning 10% in the combat capacity of the heavy ships (it is not understood why they have taken it away ...), it would add at least 10% in the combat capacity of the galleys, since what Aragon has 20% in the combat ability of the galleys.

As Spain is formed with the union of the two crowns of Castile and Aragon, it is logical that this improvement in the fighting capacity of the galleys is maintained at least in part, as was the case, for example, at the battle of Lepanto in 1571, in which the Ottoman advance in all the Mediterranean stopped (together with the aid of venice and the pontifical states among others).

If the latter is a lot (it really was that way), at least 10% of the combat capacity of heavy ships is maintained

Thats interesting, Spanish national ideas can be a remix of castillian and aragonese ideas
 
By way of reflection ... when with a DLC, DD after DD, 90% of the players express their disagreement about the development ... maybe ... something is not being done in the right direction...

Most of the arguments are that the changes are not substantial enough. The indirect worry is that the areas touched by DLCs or IPs are that the regions won't be seeing changes anymore until its their turn again in the cycle.
 
I look forward to the 20+ pages of justified Spanish outrage over this DD.

One example:

Well... when you perform an inmersion DLC about a region and you make a big mistake as don't split Aragon and Naples when Alfons V dies (for example), I don't understand this...

You only have to read wiki, internet, or whatever you read, and you will know that this is a big mistake. Furhtermore, this spliting, giving Naples to his bastard son, it was the causus belli for the conquest of Fernand II of Aragon and the Italian wars...

Please... this is history... and it was a very important event... I can not understand that it is not reflected in the game...
 
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Most of the arguments are that the changes are not substantial enough. The indirect worry is that the areas touched by DLCs or IPs are that the regions won't be seeing changes anymore until its their turn again in the cycle.

I think that is compatible with what I have put
 
One example:

Well... when you perform an inmersion DLC about a region and you make a big mistake as don't split Aragon and Naples when Alfons V dies (for example), I don't understand this...

You only have to read wiki, internet, or whatever you read, and you will know that this is a very big mistake. Furhtermor, this spliting, giving Naples to his bastard son, it was de causus belli for the conquest of Fernand II of Aragon and the Italian wars...

Please... this is history... and it was a very important event... I can not understand that it is not reflected in the game...
I was agreeing with you, friend. Paradox is putting no effort into this and trying to shovel out some cheap garbage, you are absolutely justified in your anger.
 
Going through the changed ideas for Spain and Castile is there any real reason to pick Spanish ideas when you form them? I mean Castile already get the inter cartera for the colonist and get absolutism, albeit a .10 per year, but it seems Castile have the overall better idea group.
 
Will Culture Conversion cost be changed for Colonies? I really like them converting conquered lands, but on the other you announce quite a lot changes to cultures in the New World and we all know they wouldn't survive a minute on current build. Will colonial governments be less aggressive towards accepted/same group cultures or will we just see the exact same one culture New World?
 
Changes to generic missions
You really should add Brazilian Missions at least as an add on or reduction of the portugese tree. I think playing the Empire of Brazil would be awesome but losing missions makes it feel like a handicap.
 
considering that French ideas were so much better than the old Spanish ones, and now the old Spanish NIs are head and shoulders better than the updated ones... feelsbadman...

Does anyone in this world understand the new Spanish ideas? Did the development team have a bad experience in Benidorm? I try to find another explanation, but I can not imagine it.
 
Asturias tag from asturias to vizcaya...thats anachronistic and no historical

The missions are very good,but some off them are not historical,not pausible and has no sense

The actually national ideas are worse and weaker than before,castille having better ideas than spain is a bad joke

An historical event like "decreto de nueva planta" is just a national idea for castille,tercios are just a generic unit available for all countries,no italian wars,honestly for be a inmersion pack focused in iberia it looks a little poor,i feel disappointed with it
 
I love the theme so I hope this doesn't become another Third Rome and instead is a Rule Britannia. Immersion Packs are a good idea, I only hope they figure out the right balance of features and flavors. I'll buy it anyway for sure, just to have the full game.
 
Nothing in the game is really dynamic so it seems improbable.
We have dynamic cossack states and RNW.
Having a culture group (or two) that are made of dynamic cultures is technically a possibility. I mean, why not?
And sure, Mexico&etc will be hardcoded, but it doesn't cancel the possibility of random cultures.
 
Not really no. Sure, industrialization happenend even faster during Vargas government, but the idea of better integrating all the states began with Dom Pedro II. Sure, lots of revolts and secession attempts occured during the monarchist period, but most of the revolts, even if ending with the execution or arrest of its leaders, also brough some concession to the revolters to try to prevent another one in the future.

While I love that Paradox finally put a situation where Portugal and Brazil become a Personal Union, instead of Master and Colony, I was hoping that Brazil would get some decisions and events in there, besides the generic ones.

Granted, most of the interesting history that happened in Brazil by then, was actually during the missing 15 years between EU4 and Vic2 and during the Vic2 period as well.

When I said "nation building" I was refering to the process of building a brazilian identity, a homogeneization process that happened in most of the States in the world. France, for exemple, was "occitan", "provence" and many others (like in the game) before all of them turned to a "french" one. Like you said, many secessionists revolts happened in Brazil even before independence, because none of the revolters "felt" they were "brazilian". In the same way, Argentina, Paraguay, Bolivia and Uruguay were part of the viceroyalty of the rio de la plata, but with no elite's homogenization, they fighted for their own interests and created differente centers of power. Buenos Aires tried to impose her project but failed (this opened the way for the portuguese conquest of Cisplatina) and we now have all this countries. In Brazil, for many reasons, keep a monarchical regime and a centered power in Rio strong enouth to mantein its borders under control, but the "feeling" about a brazil identity, the links that binds unknow people (with things like a common history, national heroes, national simbols etc) were built mainly by Vargas.
 
Should I be excited for new mission tress (everybody gets a PU, you get a PU, you get a PU everybody gets a PU) and trash tier NIs for Castile and Spain that the only thing I see is that person writing them doesn't have a clue about what is he doing? This new "flavor pack" is bad. I didn't like the others, but this is even worse.
 
There should be a way to reflect Spanish colonial policy.

Spanish colonies couldn't trade with each other. Their goods had to go to Seville and be accounted for in the Casa de Contratacion and then be sent back to wherever they were needed.

This helped give rise to corruption in the colonies, contraband, and piracy.

The Casa de Contratacion also got to decide who got to go to the New World

To reflect this perhaps institution spread should be slower in the Spanish colonies. This would serve as a nerf to avoid having Spain dominate the game thanks to having a massive overseas empire.

Colonial administrative policies could be introduced: restrictive, balanced, open.

The policies in order can affect how easy it could be to convert culture and religion but will slows down institution spread and income (excluding treasure fleets of course) as well as affecting construction costs.

Having a major colonial empire be completely open could lead to early breakaways if you get too many minority cultures/religion feeling they can rule themselves without help of the overlord.

Opening up the colonies could be a way to lower colonial independence % in the short/mid-term so the player and the AI have to choose careful and decide whats ideal based on their empire's size and needs.