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Europa Universalis IV - King of Kings Art + Achievements

Hello everyone, and welcome to another EU4 dev diary!

My name is David Horler ( @SaintDaveUK ), the art lead at Paradox Tinto, and today we will talk about two different topics; the artwork behind King of Kings, and also the new achievements of the 1.36 update.

Loading Screen​

As our first piece of art, along with the patch we are adding the loading screen of Shah Ismail I of Persia (1487–1524), founder of the Safavid dynasty.

One of Persia’s most impactful rulers (and that’s saying something), he was a warrior at heart and is usually depicted engaging in activities such as fighting and hunting. Ismail’s reign is celebrated for his religious zeal, military prowess, and political cunning. His military victories and his patronage of the arts solidified his legacy, making him a significant figure in Iranian history.

His fiery red hair, unusual for a Persian, is attested in contemporary accounts and betrays his complex and oft-debated ethnic heritage as a child of the culturally diverse city of Ardabil.

In this loading screen, a youthful Ismail heroically leads the Qizilbash cavalry charge against the Uzbeks at the battle of Merv.

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UI Art​

As always, our artists have created a staggering amount of work, with around 300 brand new 2D assets including 83 new mission Icons, 20 government reforms, and 3 new government Mechanics to support the content that has been added to King of Kings and the 1.36 patch. Take a look at some of our favourite examples:

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Unit Models​

Coming up with unit models for King of Kings has been a challenging task, as all the major countries in the region have already enjoyed one (or more) unit packs. As such we have largely fallen back on the minor countries to spice up your conquests in the DLC.

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Early Georgians are well represented with lamellar armour and conical helmets. Later, the chainmail continues to make an appearance, even with the advent of musket and pistol shot. For the later periods, we drew inspiration from Ossetian costumes and Georgian cossacks, the most notable elements being the traditional jacket (chocka) with cartridge bags (gazyr).

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The Armenians, also from the Caucasus, have a progression that is not so different. For this project, we were working with our Ukrainian friends in N-iX Game Studio, so as with the Georgian troops they had some unique insights into the aesthetics of Black Sea cultures.

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The Kingdom of Tlemcen is provided with unique North African uniforms. The Tier 1 is a Tuareg warrior complete with his iconic shield. The following tiers display Tuareg swords, and other items inspired by the cultural clothing that evoke North African people. Tier 3 is inspired by Algerian janissaries, while the final tier is based on Algerians in French colonial service.

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Israel is a rare formable, but with the unique Jewish history in the region, we thought it was a good opportunity to provide them with unit models. The ahistoricity of this tag in the context of the EU4 timeline lends itself a little to fantasy, which allowed us to have a little bit of fun with the designs, but we also were mindful of the complex situation surrounding Israel and Judaism so respect was always at the forefront of our minds.

The very earliest tiers are inspired by ancient Ammonite warriors, as we wanted to achieve a look that is uniquely Israelite without much inspiration from other medieval cultures, but also the Turkic Khazars, who converted to Judaism and may have sheltered Israelite refugees. The chained crossbelt of the Tier 3 is a nod to the Jewish people of Yemen, who became renowned as both great silversmiths and mercenaries.

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Syria has been promoted from releasable to a starting vassal under the Mamluks, and as such we have created for them a set of units. Finding things which make them distinct from both the Turkish and Egyptian units was an interesting task for our research team, but we think we found a really compelling and unique look for them.

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The Pontic Greeks of Trebizond developed a unique aesthetic, detached from their European brethren and forced to meld with their Anatolian neighbours who were growing in power.

The iconic polearm, as well as the Byzantine-inspired lamellar armour with the leather belts, shows the stronger Greek connection of the early years. Later we see a heavy brigandine melded with pileas hat, an undercurrent of Greek civilization that ran from the ancient era to that of revolutionary France.

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A Crusader outpost in the outremer, Cyprus adopts an intriguing mixture of their Frankish lords and their largely Greek populace. The headscarf of Tier 1 protects the helmet from burning in the intense heat of the Eastern Mediterranean. Later we see further indications of East vs West; the final tier is inspired by Greek infantry who fought in British service during the Napoleonic wars.

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The Karamanid units will be used for all Turkish minors (we have solved a bug that some of you noticed in the streams where these were showing up for the Ottomans as well). For these we wanted to evoke a uniquely Turkish vibe without relying on the Janissaries or other Ottoman-specific troops from the era.

As always, let us know what you think of the units, and if there are any unique models for countries you would love to see in the next DLC, let us know in the comments!



Achievements​

Now it's time for me, @Pintu, to introduce you to the Achievements implemented in 1.36. But before I start with that, I want to talk a little bit about the previous iterations of achievements and what we changed in our approach to the achievements in 1.36. With 1.35 and Domination focusing on Great Powers around the world we decided to make challenging achievements for nations starting in a strong position and connecting them with other regions touched in Domination. This meant that one too many achievements turned out with a focus on conquest and less on utilizing Mission Trees and newly added content. With the achievements of King of Kings, we are trying to flesh these points out and have fewer outright conquest-reliant achievements, while still giving expansion some presence. With that being said, let’s get into the list of achievements!

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King of Kings
Complete the Persian Mission Tree.

An old classic of Achievement types makes a return! This achievement will be completable with any of the branching religious paths and as any Nation forming Persia, regardless of which Legacy Missions they have access to.

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Restore the Pentarchy
Starting as Byzantium, own Rome, Constantinople, Alexandria, Antioch, and Jerusalem.

While starting in a Union of Churches, Byzantium might want to restyle this so-called “Union” into something that fits their own ideas more. Make the necessary changes to restore the Pentarchy.

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Mets Hayk
Starting as Karabakh, own, core, and convert to Coptic the borders of Great Armenia.

Greater Armenia was once a state controlling land from the Caspian to the Mediterranean Sea. Recreating that ancient kingdom will not be an easy task and will put you at odds with strong powers in the area.

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Desert Power
Starting as an Arabian Tribe, have the Oasis privilege enacted, and more than 1000 development in the Arabian Region

The people of the desert are hardy and strong and with the right development, who knows what they can achieve? I was also told you can expand across two franchises if you really don’t like sand.

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Breadbasket of the World
Starting as the Mamluks, export grain to every continent.

The fertile land of the Nile was already known as the breadbasket of the Mediterranean Sea. But why settle for that? It's time to feed the world!

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The Last Crusade
Starting as Byzantium, control Venice, and make sure that the country doesn't exist.

Surviving as Byzantium is not an easy task. But to ensure your survival lasts it’s also necessary to settle old grudges. And who knows, maybe you will be able to fill a museum in the process?

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A truly good maaa-tch
Starting as either Aq Qoyunlu or Qara Qoyunlu, have a royal marriage and an alliance with Ramazan.

Black Sheep? White Sheep? Make sure that your choice will not have any negative ram-ifications!

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Legacy of Saint George
As Georgia, have Genoa, Aragon, England, and Trier as vassals, while controlling Wales.

As it’s a time-honored tradition for this game, you will have to make your way into England for at least one achievement per patch. While there are a few (lot) more countries with a connection to Saint George or the Saint George’s Cross, we decided to not go overboard too much with the required countries.

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ZoroAustrians
Starting as Austria, convert to Zoroastrianism, and complete the Persian Zoroastrian missions.

This seemed like a natural fit between the Dynasty of the Habsburgs and this Religion.

I would also like to mention that we updated to older achievements. The “David the Builder” achievement received a rework, now being accessible via a (re-)formed Georgia. We made this change since Imereti was removed from the starting setup of the map and Georgia now owns the previous Imereti provinces directly. Furthermore, Mehmets Ambition is now updated in line with the reworked “Restore the Roman Empire” Decision, requiring 425 Provinces in the highlighted provinces.

And this concludes this week's Dev Diary and also the second to last Dev Diary for 1.36 and the King of Kings Immersion Pack. Next week @Dargeths will talk about the Patch Notes for the 1.36 Update.

*Edit: Before you leave! Enjoy this FatherLorris comic hot off the presses. 1.36 UI is something many of us are looking forward to ;)
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Agree. There should not be Turkish symbols on the Greek units.
What Turkish pieces of clothing are you talking about?
Unfortunately, the research carried out by the paradox department responsible for unit models is poorly done.
This is especially visible in the unit packages of Georgia, Armenia and Trebizond.
All you had to do was write to the community on the game forum that they were making DLC for the Middle East and needed help with the appearance of units of given cultures. People would definitely help them.
It is also a pity that the appearance of the 4th level of the Trebizont unit is not inspired by the Greek Balaklava battalion.
DyGD8IyXcAU97xL.jpg

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What Turkish pieces of clothing are you talking about?
Unfortunately, the research carried out by the paradox department responsible for unit models is poorly done.
This is especially visible in the unit packages of Georgia, Armenia and Trebizond.
All you had to do was write to the community on the game forum that they were making DLC for the Middle East and needed help with the appearance of units of given cultures. People would definitely help them.
It is also a pity that the appearance of the 4th level of the Trebizont unit is not inspired by the Greek Balaklava battalion.
Exactly. The Trebizond T4 would be a good fit for the historical Greeks, but it's a bit odd that for an independent Greek unit "uniform" they keep influences that probably wouldn't happen, or be as strong.
 
What Turkish pieces of clothing are you talking about?
They probably mean the fez considering it was a common Ottoman cultural symbol for a time. Of course there's debate as to the true cultural origins of the hat so I don't see the point in people getting so bent out of shape about it. For any other reason than if they have an actual better proposal for a uniform I mean.
 
Okay, why the Hungarian Parliament building is in the Byzantine Mission tree as a picture? Like the Royal Palace of Buda as a great monuement which was built in the 19th century

So the Parliament
 
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They probably mean the fez considering it was a common Ottoman cultural symbol for a time. Of course there's debate as to the true cultural origins of the hat so I don't see the point in people getting so bent out of shape about it. For any other reason than if they have an actual better proposal for a uniform I mean.
Thing is, the fez was originally a Byzantine Greek fashion Back in the late era of the Byzantine Empire. The Turks didn't even pick up the fez until the 19th Century in order to replace the turban. A lot of Turkish fashion borrowed heavily from the Greeks and Pontic Greeks.

What is going on is that these objectors who say the Byzantine and Trebizond unit models are too Turkish is because They have a conception of the ERE as a western power, with Western fashions. The Greeks didn't even become enamored with the West until the Greek Nationalist movement in the late 18th Century. The Greeks were and still is an Oriental culture with a lot of Middle Eastern traditions. I, for one, appreciate that Paradox highlighted the Oriental nature of the Byzantine fashions, and I also appreciate that they ignored the dissenters.
 
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Are there gonna be updates to the Persian Unit Graphics?
 
You are right, I read the Holy Sites. Let me take a look at Yazd:

View attachment 1034787

Good luck reaching that in 1488 as Austria.
So if I understand the Dev Livestream right, once you formed Persia - which you HAVE to do for ZoroAustria anyways - you get a Mission that allows you to choose to become Sunni, Shia or Zoroastrian. Might make the whole deal a LOT easier.
 
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the art is very nice but i still wonder why Germany/HRE and Italy still wont get Tier1 and Tier Unit sprites.
(the adm tech klimitation is still completly stupid (especially because you can still form them much earlier))
 
Thing is, the fez was originally a Byzantine Greek fashion Back in the late era of the Byzantine Empire. The Turks didn't even pick up the fez until the 19th Century in order to replace the turban. A lot of Turkish fashion borrowed heavily from the Greeks and Pontic Greeks.

What is going on is that these objectors who say the Byzantine and Trebizond unit models are too Turkish is because They have a conception of the ERE as a western power, with Western fashions. The Greeks didn't even become enamored with the West until the Greek Nationalist movement in the late 18th Century. The Greeks were and still is an Oriental culture with a lot of Middle Eastern traditions. I, for one, appreciate that Paradox highlighted the Oriental nature of the Byzantine fashions, and I also appreciate that they ignored the dissenters.

Long live the Purple Phoenix and Trebizond unit models!
Someone proposed a headscarf because it's traditional for Trapezuntine Christians prior to the population exchanges of the early 20th century apparently so certainly not everyone is that way. Though I do have to agree a lot of the reaction has been kind of knee-jerk in any case.
 
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Someone proposed a headscarf because it's traditional for Trapezuntine Christians prior to the population exchanges of the early 20th century apparently so certainly not everyone is that way. Though I do have to agree a lot of the reaction has been kind of knee-jerk in any case.
A lot of the reaction I believe comes from Romaboos who want the Eastern Roman Empire to be a western, Latin nation, and Greek Nationalists who object to the idea that the Greeks and the Turks had and have very similar if not the same fashion. For the Romaboos, I say tough luck, the ERE is an Oriental nation with Eastern traditions. You want western, Latin models that is what the Imperator: Rome unit models are for, or mod Italian models onto Byzantium. For the Greek nationalists, just because the Turk stole your fashion doesn't mean it's irretrievably tainted by the Turk. The Phakeolis is classic Byzantine dress, and Paradox was absolutely right to include it in their models for the Byzantine Empire.
 
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A lot of the reaction I believe comes from Romaboos who want the Eastern Roman Empire to be a western, Latin nation, and Greek Nationalists who object to the idea that the Greeks and the Turks had and have very similar if not the same fashion. For the Romaboos, I say tough luck, the ERE is an Oriental nation with Eastern traditions. You want western, Latin models that is what the Imperator: Rome unit models are for, or mod Italian models onto Byzantium. For the Greek nationalists, just because the Turk stole your fashion doesn't mean it's irretrievably tainted by the Turk. The Phakeolis is classic Byzantine dress, and Paradox was absolutely right to include it in their models for the Byzantine Empire.
you have missunderstood the entire point. Its not about being western, but about being Roman. They have distinct fashion that has nothing to do with greece or turkey. A nation that manages to overcome a threat that historically dominated them, would develop a different fashion than the historicaly known one (which in case of Byzantium doesnt exist because they were wiped out). And as Romans are kinda traditionalist for the 95% of cases, the fahion would remain distinctly roman. The rest of the accutations are empty words. (and dont baptise fez as greek because there is no evidence for that, a simple google search will prove that)(and again i will make a point about military fashion becaus thats what is about. The rest of your points may hold truth about the civilians to an extent but not the army)

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Apperantly these based on you are close to what Turks used and would evolve into what we got in the purple pheonix models. OK
 
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you have missunderstood the entire point. Its not about being western, but about being Roman. They have distinct fashion that has nothing to do with greece or turkey. A nation that manages to overcome a threat that historically dominated them, would develop a different fashion than the historicaly known one (which in case of Byzantium doesnt exist because they were wiped out). And as Romans are kinda traditionalist for the 95% of cases, the fahion would remain distinctly roman. The rest of the accutations are empty words. (and dont baptise fez as greek because there is no evidence for that, a simple google search will prove that)(and again i will make a point about military fashion becaus thats what is about. The rest of your points may hold truth about the civilians to an extent but not the army)

View attachment 1036714View attachment 1036719View attachment 1036720
Apperantly these based on you are close to what Turks used and would evolve into what we got in the purple pheonix models. OK
Admit it, you Romaboos want this as your unit:
Ancient_Greece_hoplite_with_his_hoplon_and_dory.jpg

But with muskets.

Sorry to say, but time changes things, and the ERE changes fashion with the ages. Thing that tickles me is that you all want either western unit models, or a mythical western/eastern model that you all haven't seen fit to show the rest of us.
 
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They probably mean the fez considering it was a common Ottoman cultural symbol for a time. Of course there's debate as to the true cultural origins of the hat so I don't see the point in people getting so bent out of shape about it. For any other reason than if they have an actual better proposal for a uniform I mean.
Thing is, I haven't seen a better proposal for a uniform other than some species of French line infantry purplecoats with powder wigs, or out of date fashions from the late medieval era for a pike and shot army like the alt-history byzantines
 
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You are right, I read the Holy Sites. Let me take a look at Yazd:

View attachment 1034787

Good luck reaching that in 1488 as Austria.
I think the strategy is the old way to beeline for Caucasus, where you noCB Circassia, core Georgia, and go from there. Considering Austrias wealth, it is manageable to get to Yazd in time with such a strat. But it wont be pretty, and it feels pretty gamey to me IMO.
 
We never changed that afaik. But you can easily disable the DLC from the launcher if you don't want it.
Perhaps I am a bit confused because I do remember that we had discussed it before. I understand why though, since most people wouldn't see them otherwise and the Byzantine (now Greek culture I guess?) unit models are now some of the oldest in the game.