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Europa Universalis IV - King of Kings Art + Achievements

Hello everyone, and welcome to another EU4 dev diary!

My name is David Horler ( @SaintDaveUK ), the art lead at Paradox Tinto, and today we will talk about two different topics; the artwork behind King of Kings, and also the new achievements of the 1.36 update.

Loading Screen​

As our first piece of art, along with the patch we are adding the loading screen of Shah Ismail I of Persia (1487–1524), founder of the Safavid dynasty.

One of Persia’s most impactful rulers (and that’s saying something), he was a warrior at heart and is usually depicted engaging in activities such as fighting and hunting. Ismail’s reign is celebrated for his religious zeal, military prowess, and political cunning. His military victories and his patronage of the arts solidified his legacy, making him a significant figure in Iranian history.

His fiery red hair, unusual for a Persian, is attested in contemporary accounts and betrays his complex and oft-debated ethnic heritage as a child of the culturally diverse city of Ardabil.

In this loading screen, a youthful Ismail heroically leads the Qizilbash cavalry charge against the Uzbeks at the battle of Merv.

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UI Art​

As always, our artists have created a staggering amount of work, with around 300 brand new 2D assets including 83 new mission Icons, 20 government reforms, and 3 new government Mechanics to support the content that has been added to King of Kings and the 1.36 patch. Take a look at some of our favourite examples:

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Unit Models​

Coming up with unit models for King of Kings has been a challenging task, as all the major countries in the region have already enjoyed one (or more) unit packs. As such we have largely fallen back on the minor countries to spice up your conquests in the DLC.

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Early Georgians are well represented with lamellar armour and conical helmets. Later, the chainmail continues to make an appearance, even with the advent of musket and pistol shot. For the later periods, we drew inspiration from Ossetian costumes and Georgian cossacks, the most notable elements being the traditional jacket (chocka) with cartridge bags (gazyr).

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The Armenians, also from the Caucasus, have a progression that is not so different. For this project, we were working with our Ukrainian friends in N-iX Game Studio, so as with the Georgian troops they had some unique insights into the aesthetics of Black Sea cultures.

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The Kingdom of Tlemcen is provided with unique North African uniforms. The Tier 1 is a Tuareg warrior complete with his iconic shield. The following tiers display Tuareg swords, and other items inspired by the cultural clothing that evoke North African people. Tier 3 is inspired by Algerian janissaries, while the final tier is based on Algerians in French colonial service.

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Israel is a rare formable, but with the unique Jewish history in the region, we thought it was a good opportunity to provide them with unit models. The ahistoricity of this tag in the context of the EU4 timeline lends itself a little to fantasy, which allowed us to have a little bit of fun with the designs, but we also were mindful of the complex situation surrounding Israel and Judaism so respect was always at the forefront of our minds.

The very earliest tiers are inspired by ancient Ammonite warriors, as we wanted to achieve a look that is uniquely Israelite without much inspiration from other medieval cultures, but also the Turkic Khazars, who converted to Judaism and may have sheltered Israelite refugees. The chained crossbelt of the Tier 3 is a nod to the Jewish people of Yemen, who became renowned as both great silversmiths and mercenaries.

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Syria has been promoted from releasable to a starting vassal under the Mamluks, and as such we have created for them a set of units. Finding things which make them distinct from both the Turkish and Egyptian units was an interesting task for our research team, but we think we found a really compelling and unique look for them.

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The Pontic Greeks of Trebizond developed a unique aesthetic, detached from their European brethren and forced to meld with their Anatolian neighbours who were growing in power.

The iconic polearm, as well as the Byzantine-inspired lamellar armour with the leather belts, shows the stronger Greek connection of the early years. Later we see a heavy brigandine melded with pileas hat, an undercurrent of Greek civilization that ran from the ancient era to that of revolutionary France.

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A Crusader outpost in the outremer, Cyprus adopts an intriguing mixture of their Frankish lords and their largely Greek populace. The headscarf of Tier 1 protects the helmet from burning in the intense heat of the Eastern Mediterranean. Later we see further indications of East vs West; the final tier is inspired by Greek infantry who fought in British service during the Napoleonic wars.

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The Karamanid units will be used for all Turkish minors (we have solved a bug that some of you noticed in the streams where these were showing up for the Ottomans as well). For these we wanted to evoke a uniquely Turkish vibe without relying on the Janissaries or other Ottoman-specific troops from the era.

As always, let us know what you think of the units, and if there are any unique models for countries you would love to see in the next DLC, let us know in the comments!



Achievements​

Now it's time for me, @Pintu, to introduce you to the Achievements implemented in 1.36. But before I start with that, I want to talk a little bit about the previous iterations of achievements and what we changed in our approach to the achievements in 1.36. With 1.35 and Domination focusing on Great Powers around the world we decided to make challenging achievements for nations starting in a strong position and connecting them with other regions touched in Domination. This meant that one too many achievements turned out with a focus on conquest and less on utilizing Mission Trees and newly added content. With the achievements of King of Kings, we are trying to flesh these points out and have fewer outright conquest-reliant achievements, while still giving expansion some presence. With that being said, let’s get into the list of achievements!

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King of Kings
Complete the Persian Mission Tree.

An old classic of Achievement types makes a return! This achievement will be completable with any of the branching religious paths and as any Nation forming Persia, regardless of which Legacy Missions they have access to.

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Restore the Pentarchy
Starting as Byzantium, own Rome, Constantinople, Alexandria, Antioch, and Jerusalem.

While starting in a Union of Churches, Byzantium might want to restyle this so-called “Union” into something that fits their own ideas more. Make the necessary changes to restore the Pentarchy.

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Mets Hayk
Starting as Karabakh, own, core, and convert to Coptic the borders of Great Armenia.

Greater Armenia was once a state controlling land from the Caspian to the Mediterranean Sea. Recreating that ancient kingdom will not be an easy task and will put you at odds with strong powers in the area.

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Desert Power
Starting as an Arabian Tribe, have the Oasis privilege enacted, and more than 1000 development in the Arabian Region

The people of the desert are hardy and strong and with the right development, who knows what they can achieve? I was also told you can expand across two franchises if you really don’t like sand.

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Breadbasket of the World
Starting as the Mamluks, export grain to every continent.

The fertile land of the Nile was already known as the breadbasket of the Mediterranean Sea. But why settle for that? It's time to feed the world!

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The Last Crusade
Starting as Byzantium, control Venice, and make sure that the country doesn't exist.

Surviving as Byzantium is not an easy task. But to ensure your survival lasts it’s also necessary to settle old grudges. And who knows, maybe you will be able to fill a museum in the process?

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A truly good maaa-tch
Starting as either Aq Qoyunlu or Qara Qoyunlu, have a royal marriage and an alliance with Ramazan.

Black Sheep? White Sheep? Make sure that your choice will not have any negative ram-ifications!

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Legacy of Saint George
As Georgia, have Genoa, Aragon, England, and Trier as vassals, while controlling Wales.

As it’s a time-honored tradition for this game, you will have to make your way into England for at least one achievement per patch. While there are a few (lot) more countries with a connection to Saint George or the Saint George’s Cross, we decided to not go overboard too much with the required countries.

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ZoroAustrians
Starting as Austria, convert to Zoroastrianism, and complete the Persian Zoroastrian missions.

This seemed like a natural fit between the Dynasty of the Habsburgs and this Religion.

I would also like to mention that we updated to older achievements. The “David the Builder” achievement received a rework, now being accessible via a (re-)formed Georgia. We made this change since Imereti was removed from the starting setup of the map and Georgia now owns the previous Imereti provinces directly. Furthermore, Mehmets Ambition is now updated in line with the reworked “Restore the Roman Empire” Decision, requiring 425 Provinces in the highlighted provinces.

And this concludes this week's Dev Diary and also the second to last Dev Diary for 1.36 and the King of Kings Immersion Pack. Next week @Dargeths will talk about the Patch Notes for the 1.36 Update.

*Edit: Before you leave! Enjoy this FatherLorris comic hot off the presses. 1.36 UI is something many of us are looking forward to ;)
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View attachment 1033984

The Pontic Greeks of Trebizond developed a unique aesthetic, detached from their European brethren and forced to meld with their Anatolian neighbours who were growing in power.

The iconic polearm, as well as the Byzantine-inspired lamellar armour with the leather belts, shows the stronger Greek connection of the early years. Later we see a heavy brigandine melded with pileas hat, an undercurrent of Greek civilization that ran from the ancient era to that of revolutionary France.

Let me guess, Paradox will never make new animations, so the Tribezond T1 unit will stab with his bardiche like a one-handed spear, even though the bardiche is not a stabbing weapon. I hope I am wrong.
 
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All the new units look great but with each unit new unit pack that is added, it shows more and more that the old major nation ones that are 9-10 old now, need updates to their own units. Because most of the new minor nation ones looks objectively better.
I know it would not be a priority to go back and update the older unit packs but it really is something that should be at least looked at, even if it is just texture updates to match even the newer, generic units.
I wholeheartedly agree with this.
The new ones are leagues above the old ones. I have to believe updates will be coming in the future.
 
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I wonder if religious map of Anatolia will be updated so we will see more Turkish Shia provinces.
Would be nice. Would make the whole region a tiny bit more difficult to hold, at least in the early time.

Really hope the region will look a bit different than it does today, which is an Otto backyard
 
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I actually checked my current game when the provinces switched from Zoro to something else:

Shirvan;
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Daman:
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Khiva:
1698227434808.png


Sabzevar and Laristan I have no idea; it is not written when they switched. So yeah, Muslim nations DO convert those provinces, and that quite early too.

Yikes.
 

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What type of shoes should they wear then?
An Armenian second level should wear ordinary leather shoes and his legs could be wrapped in cloth.
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A Cypriot 1st tier could also wear leather boots and his legs would have chain mail fastened with straps.
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Why did Ibadi Persia not get unique content? It feels just a bit offensive to lump Ibadi in with the rest and not give it unique content like Shia or Sunni, as Ibadi is diffrent from both, i feel like this should be changed before the final release, you cant just ignore Ibadi like this, just give it a religious tree of its own that focuses on goods produced etc.
 
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As for the unit design for Armenia. They look nice. Personally I would've chosen different designs. And I don't get some of the comments. There is nothing inherently 'muslim' about their design really.

The first sprite looks more Cilician Armenian, and looks out of place for Artsakh Armenians. The second one is weird. What are those shoes??? Couldn't they just get boots? The armour is an odd choice as well. It looks like ottoman mirror armour. I don't mind the design from the waist up. But it doesn't look good waist down.

undefined
I created a thread a long time ago and sent them suggestions for the appearance of Armenian units. But seeing what the Armenian warriors' armor and clothes look like, one can say that they forgot about it.

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1 : https://historyofarmenia.org/2017/06/05/weapons-of-the-bagratid-dynasty-9th-11th-centuries/
2:
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3 : https://www.peopleofar.com/2013/02/...rd-illustration-of-armenian-type-from-zeytun/
4: https://www.ebay.com/itm/234627417579
 
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I actually checked my current game when the provinces switched from Zoro to something else:

Shirvan;

Daman:

Khiva:


Sabzevar and Laristan I have no idea; it is not written when they switched. So yeah, Muslim nations DO convert those provinces, and that quite early too.

Yikes.
None of those provinces are zoroastrian in 1444 though, right ? they're the zoro holy sites but they're all sunni or shia. The one exception here is Daman, which starts out hindu but changes to zoro through an event sometimes. This one can actually be converted since the ai in the region has guaranteed brahmin autonomy instead of guaranteed dhimmi autonomy, so they can convert any non-dharmic heathens.

The one zoroastrian province that exists in 1444 is Yazd, which i never see the ai converting.
 
None of those provinces are zoroastrian in 1444 though, right ? they're the zoro holy sites but they're all sunni or shia. The one exception here is Daman, which starts out hindu but changes to zoro through an event sometimes. This one can actually be converted since the ai in the region has guaranteed brahmin autonomy instead of guaranteed dhimmi autonomy, so they can convert any non-dharmic heathens.

The one zoroastrian province that exists in 1444 is Yazd, which i never see the ai converting.

You are right, I read the Holy Sites. Let me take a look at Yazd:

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Good luck reaching that in 1488 as Austria.
 
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If only Byzantines could get something similar to the Trebizondi unit graphics to represent the late Byzantine Komnenian Army Reform arms and armour
Say what you will, but I dont think a lot of people like the Roman Unit graphics a lot...
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