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Europa Universalis IV - King of Kings Art + Achievements

Hello everyone, and welcome to another EU4 dev diary!

My name is David Horler ( @SaintDaveUK ), the art lead at Paradox Tinto, and today we will talk about two different topics; the artwork behind King of Kings, and also the new achievements of the 1.36 update.

Loading Screen​

As our first piece of art, along with the patch we are adding the loading screen of Shah Ismail I of Persia (1487–1524), founder of the Safavid dynasty.

One of Persia’s most impactful rulers (and that’s saying something), he was a warrior at heart and is usually depicted engaging in activities such as fighting and hunting. Ismail’s reign is celebrated for his religious zeal, military prowess, and political cunning. His military victories and his patronage of the arts solidified his legacy, making him a significant figure in Iranian history.

His fiery red hair, unusual for a Persian, is attested in contemporary accounts and betrays his complex and oft-debated ethnic heritage as a child of the culturally diverse city of Ardabil.

In this loading screen, a youthful Ismail heroically leads the Qizilbash cavalry charge against the Uzbeks at the battle of Merv.

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UI Art​

As always, our artists have created a staggering amount of work, with around 300 brand new 2D assets including 83 new mission Icons, 20 government reforms, and 3 new government Mechanics to support the content that has been added to King of Kings and the 1.36 patch. Take a look at some of our favourite examples:

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Unit Models​

Coming up with unit models for King of Kings has been a challenging task, as all the major countries in the region have already enjoyed one (or more) unit packs. As such we have largely fallen back on the minor countries to spice up your conquests in the DLC.

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Early Georgians are well represented with lamellar armour and conical helmets. Later, the chainmail continues to make an appearance, even with the advent of musket and pistol shot. For the later periods, we drew inspiration from Ossetian costumes and Georgian cossacks, the most notable elements being the traditional jacket (chocka) with cartridge bags (gazyr).

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The Armenians, also from the Caucasus, have a progression that is not so different. For this project, we were working with our Ukrainian friends in N-iX Game Studio, so as with the Georgian troops they had some unique insights into the aesthetics of Black Sea cultures.

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The Kingdom of Tlemcen is provided with unique North African uniforms. The Tier 1 is a Tuareg warrior complete with his iconic shield. The following tiers display Tuareg swords, and other items inspired by the cultural clothing that evoke North African people. Tier 3 is inspired by Algerian janissaries, while the final tier is based on Algerians in French colonial service.

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Israel is a rare formable, but with the unique Jewish history in the region, we thought it was a good opportunity to provide them with unit models. The ahistoricity of this tag in the context of the EU4 timeline lends itself a little to fantasy, which allowed us to have a little bit of fun with the designs, but we also were mindful of the complex situation surrounding Israel and Judaism so respect was always at the forefront of our minds.

The very earliest tiers are inspired by ancient Ammonite warriors, as we wanted to achieve a look that is uniquely Israelite without much inspiration from other medieval cultures, but also the Turkic Khazars, who converted to Judaism and may have sheltered Israelite refugees. The chained crossbelt of the Tier 3 is a nod to the Jewish people of Yemen, who became renowned as both great silversmiths and mercenaries.

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Syria has been promoted from releasable to a starting vassal under the Mamluks, and as such we have created for them a set of units. Finding things which make them distinct from both the Turkish and Egyptian units was an interesting task for our research team, but we think we found a really compelling and unique look for them.

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The Pontic Greeks of Trebizond developed a unique aesthetic, detached from their European brethren and forced to meld with their Anatolian neighbours who were growing in power.

The iconic polearm, as well as the Byzantine-inspired lamellar armour with the leather belts, shows the stronger Greek connection of the early years. Later we see a heavy brigandine melded with pileas hat, an undercurrent of Greek civilization that ran from the ancient era to that of revolutionary France.

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A Crusader outpost in the outremer, Cyprus adopts an intriguing mixture of their Frankish lords and their largely Greek populace. The headscarf of Tier 1 protects the helmet from burning in the intense heat of the Eastern Mediterranean. Later we see further indications of East vs West; the final tier is inspired by Greek infantry who fought in British service during the Napoleonic wars.

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The Karamanid units will be used for all Turkish minors (we have solved a bug that some of you noticed in the streams where these were showing up for the Ottomans as well). For these we wanted to evoke a uniquely Turkish vibe without relying on the Janissaries or other Ottoman-specific troops from the era.

As always, let us know what you think of the units, and if there are any unique models for countries you would love to see in the next DLC, let us know in the comments!



Achievements​

Now it's time for me, @Pintu, to introduce you to the Achievements implemented in 1.36. But before I start with that, I want to talk a little bit about the previous iterations of achievements and what we changed in our approach to the achievements in 1.36. With 1.35 and Domination focusing on Great Powers around the world we decided to make challenging achievements for nations starting in a strong position and connecting them with other regions touched in Domination. This meant that one too many achievements turned out with a focus on conquest and less on utilizing Mission Trees and newly added content. With the achievements of King of Kings, we are trying to flesh these points out and have fewer outright conquest-reliant achievements, while still giving expansion some presence. With that being said, let’s get into the list of achievements!

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King of Kings
Complete the Persian Mission Tree.

An old classic of Achievement types makes a return! This achievement will be completable with any of the branching religious paths and as any Nation forming Persia, regardless of which Legacy Missions they have access to.

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Restore the Pentarchy
Starting as Byzantium, own Rome, Constantinople, Alexandria, Antioch, and Jerusalem.

While starting in a Union of Churches, Byzantium might want to restyle this so-called “Union” into something that fits their own ideas more. Make the necessary changes to restore the Pentarchy.

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Mets Hayk
Starting as Karabakh, own, core, and convert to Coptic the borders of Great Armenia.

Greater Armenia was once a state controlling land from the Caspian to the Mediterranean Sea. Recreating that ancient kingdom will not be an easy task and will put you at odds with strong powers in the area.

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Desert Power
Starting as an Arabian Tribe, have the Oasis privilege enacted, and more than 1000 development in the Arabian Region

The people of the desert are hardy and strong and with the right development, who knows what they can achieve? I was also told you can expand across two franchises if you really don’t like sand.

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Breadbasket of the World
Starting as the Mamluks, export grain to every continent.

The fertile land of the Nile was already known as the breadbasket of the Mediterranean Sea. But why settle for that? It's time to feed the world!

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The Last Crusade
Starting as Byzantium, control Venice, and make sure that the country doesn't exist.

Surviving as Byzantium is not an easy task. But to ensure your survival lasts it’s also necessary to settle old grudges. And who knows, maybe you will be able to fill a museum in the process?

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A truly good maaa-tch
Starting as either Aq Qoyunlu or Qara Qoyunlu, have a royal marriage and an alliance with Ramazan.

Black Sheep? White Sheep? Make sure that your choice will not have any negative ram-ifications!

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Legacy of Saint George
As Georgia, have Genoa, Aragon, England, and Trier as vassals, while controlling Wales.

As it’s a time-honored tradition for this game, you will have to make your way into England for at least one achievement per patch. While there are a few (lot) more countries with a connection to Saint George or the Saint George’s Cross, we decided to not go overboard too much with the required countries.

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ZoroAustrians
Starting as Austria, convert to Zoroastrianism, and complete the Persian Zoroastrian missions.

This seemed like a natural fit between the Dynasty of the Habsburgs and this Religion.

I would also like to mention that we updated to older achievements. The “David the Builder” achievement received a rework, now being accessible via a (re-)formed Georgia. We made this change since Imereti was removed from the starting setup of the map and Georgia now owns the previous Imereti provinces directly. Furthermore, Mehmets Ambition is now updated in line with the reworked “Restore the Roman Empire” Decision, requiring 425 Provinces in the highlighted provinces.

And this concludes this week's Dev Diary and also the second to last Dev Diary for 1.36 and the King of Kings Immersion Pack. Next week @Dargeths will talk about the Patch Notes for the 1.36 Update.

*Edit: Before you leave! Enjoy this FatherLorris comic hot off the presses. 1.36 UI is something many of us are looking forward to ;)
UI comic.png
 

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Fair
Tbh my only complaint is the head piece on the last model but it can be overlooked. I would prefer if the head piece if the 3rd remained on the 4th
Did Pontic Greeks really use fez as a hat? Real question, I am really puzzled and curious... Let me know, please. :)
In general and from what I know - Islamization and turkification took place for several centuries in 'Pontus' . And it took it's toll.
But in alt history - this would have never happen, right?

History of Trebizond (and Byzantium) past 1460s is all alt-history and one could have anticipated some other vibes and ideas. Puting turkish vibes on TRE tier-3 and tier-4 is, in my opinion, irrational and a mistake.
 
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They mainly wore the 3rd model head piece (until their genocide and expulsion from Turkey in early 1900s)(actually the 3rd model is the last historical costume. The 4th one never existed but i guess the devs tried to stay close to the original while trying to make it alternate enough. Imo they could use the costume greeks used after their idepedence that looked fairly european and give some anatolian touches based on the 3rd model/ Edit... Ok i keep editing but the damn 4th model Is amazing...its just the damn fez that's the issue XD i cant really stress enough how frustrating that hat is XD) . From the things i have seen no fezs in pontus. fez was more common in mainland greece. When it comes to turkification Pontus was one of the resilient ones of Minor Asians as far as i am aware (mountain regions tend to have that). In every culture you can see a change in fashion and habits/traditions but that doesnt mean change of culture. Their language was the closer one to medieval and koine greek (among the greeks) and they had the strongest of the roman identity (and the last ones that actively keep it even today)

Ofcourse all this is a very oversimplified view for a topic that is huge
 
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Where one is horrid making them look like ottomans in the later tiers and the other is locked behind a pack from a dead game aka unobtainable. Like... Come on. If they integrate the second into vanilla it would be a better choice but many dont like that one ether
Gee, it's almost like you have a problem with the Eastern Roman Empire being, well, Eastern. What do you expect them to be, coiffed white curls on their heads with French outfits speaking Latin? Byzantine fashions influenced the Muslim world at large and the Turks in particular. Byzantium is an Oriental nation, not a Western nation. Asides, that is what the Imperator unit pack is for if you can't stand the fact that the Greeks are far more oriental than you wish them to be.

Source: A Greek who is tired of American tourists demanding the owner of a Greek cafe play Italian music rather than his native Greek music because, and I quote "It sounds too much like that Muslim trash."
 
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Gee, it's almost like you have a problem with the Eastern Roman Empire being, well, Eastern. What do you expect them to be, coiffed white curls on their heads with French outfits speaking Latin? Byzantine fashions influenced the Muslim world at large and the Turks in particular. Byzantium is an Oriental nation, not a Western nation. Asides, that is what the Imperator unit pack is for if you can't stand the fact that the Greeks are far more oriental than you wish them to be.

Source: A Greek who is tired of American tourists demanding the owner of a Greek cafe play Italian music rather than his native Greek music because, and I quote "It sounds to much like that Muslim trash".
There is a difference between eastern roman and turkic lol
 
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I'm sorry, I love you Paradox and this is literally the first time I've put an "X" under your post.
This is just my opinion ofc, but looking at Trebizond units you did not really put much thought into what you were designing, did you?... and I may twist your words a bit, I admit (sorry) - since the major powers of this pack were already covered unit-sprite-wise these were just "fillers" and I think that's a 'keyword' in this situation.

What's my point?

Why would anyone play Trebizond?
a) for achievement - sure, but these guys come and go (never to appear with this tag again, cause -duh!, it's alreay done) and sometimes they don't even wage war vs Ottomans and just expand north and east... pu.... :p
b) people that want to restore Byzantine Empire (and perhaps, Roman Empire)

Well, I think the latter is what's important.. Restore the Komnenian Empire, the 'Second Komnenian Restoration' some would say. This idea is a rich basis for potential future mission tree for Trebizond (for which I don't hold my breath anymore, frankly).

But no, instead of the Imperial theme and imperial-style sprites we are getting some puny mountain guerilla fighters vibes... These are more fitted for 19th century Greece, if you ask me. NOT Trebizond... *sigh* Please, just take a second and contemplate on this.
I'm sorry, but this is just ridiculous :). Do you think Komnenoi dynasty would style themselves this way (irregular, peasant banners)? When they've had reconquered Constantinople? :)
And tier-4.... FEZ??? REALLY??? *facepalm* I just give up, I don't know where to begin... omg. How did you come to this? I am sorry, I know this sounds harsh.

I really not seem to understand your way of thinking... for Trebizond, as a state, it was all or nothing... they would NEVER exist as some sort of one province minor that (according to your design) would be slowly turkfied... And if, lets say - they did - where's fun in that?? :)

Sorry guys, it's just a big doozy on your part, one that I just can't get over with... I really thought I would not need to use the old Theodoro sprites for both Byzantium and Trebizond (actually I was dreaming of new unit sprites for Trebizond/Byzantium for a few years now). Yeah.. I was wrong, so wrong. And this is already finished and done and nothing I say will change anything.. sad.

Small advice - If you don't "feel" the region - don't force it. Outsource or ask the Community.
Sorry, can't reel from the shock of what you just did...
Ironic complaint posting went out with the 2010s.
 
Sure, but they are far similar to each other than say Eastern Roman and Italian, or Eastern Roman and French, or even Eastern Roman and South Slavic.
The models suppose to represent military attire. If we were to compare late byzantine and ottoman units, the byzantines would be closer to the western ones (or even being thwir own thing entirely) than being closer to the ottoman ones. My complaint is not about models having SOME turkic elements but being the primary element
 
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The models suppose to represent military attire. If we were to compare late byzantine and ottoman units, the byzantines would be closer to the western ones (or even being thwir own thing entirely) than being closer to the ottoman ones. My complaint is not about models having SOME turkic elements but being the primary element
I very much doubt that, on a historical level, and on a fashion level.
 
All the new units look great but with each unit new unit pack that is added, it shows more and more that the old major nation ones that are 9-10 old now, need updates to their own units. Because most of the new minor nation ones looks objectively better.
I know it would not be a priority to go back and update the older unit packs but it really is something that should be at least looked at, even if it is just texture updates to match even the newer, generic units.
 
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Just wanted to say I much prefer the achievements you've created for this DLC and I hope that achievements in the future follow this trend. Most of them are at least historic and follow a natural flow of gameplay. The Byzantine ones and completing Persia's mission tree will be really fun however challenging.
 
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Just please, please, please, put something better than flip-flops on this second guy, Anything with a strap on the ankle should be enough. Flip-flops like these contemporary ones just aren't practical at all for warfare. They are perfect to make you slip on a rock, or get stuck in mud.

Take this from a Brazilian who wears flip-flops every day of the week.
Tunisian troops don't even wear sandals - they cruise the burning sands and rocky mountains barefoot, like true chads from the Lake Chad.
 
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Looking at the achievement for Armenia I cannot help but internally scream:

A R M E N I A N S - A R E - N O T - C O P T I C

I believe my previous comment arrived too late, and will fall on deaf ears unfortunately. Still hope that the developers will consider its points.

My comments are for you developers, I'd really appreciate if you looked at them.



As for the unit design for Armenia. They look nice. Personally I would've chosen different designs. And I don't get some of the comments. There is nothing inherently 'muslim' about their design really.

The first sprite looks more Cilician Armenian, and looks out of place for Artsakh Armenians. The second one is weird. What are those shoes??? Couldn't they just get boots? The armour is an odd choice as well. It looks like ottoman mirror armour. I don't mind the design from the waist up. But it doesn't look good waist down.

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Well let's hope that the changes to the general area make it more difficult for the Ottos to expand in that direction.

In my latest few games Ottos tend to form their Eyelet there, which then always converts before 1550.