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Europa Universalis IV - King of Kings Art + Achievements

Hello everyone, and welcome to another EU4 dev diary!

My name is David Horler ( @SaintDaveUK ), the art lead at Paradox Tinto, and today we will talk about two different topics; the artwork behind King of Kings, and also the new achievements of the 1.36 update.

Loading Screen​

As our first piece of art, along with the patch we are adding the loading screen of Shah Ismail I of Persia (1487–1524), founder of the Safavid dynasty.

One of Persia’s most impactful rulers (and that’s saying something), he was a warrior at heart and is usually depicted engaging in activities such as fighting and hunting. Ismail’s reign is celebrated for his religious zeal, military prowess, and political cunning. His military victories and his patronage of the arts solidified his legacy, making him a significant figure in Iranian history.

His fiery red hair, unusual for a Persian, is attested in contemporary accounts and betrays his complex and oft-debated ethnic heritage as a child of the culturally diverse city of Ardabil.

In this loading screen, a youthful Ismail heroically leads the Qizilbash cavalry charge against the Uzbeks at the battle of Merv.

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UI Art​

As always, our artists have created a staggering amount of work, with around 300 brand new 2D assets including 83 new mission Icons, 20 government reforms, and 3 new government Mechanics to support the content that has been added to King of Kings and the 1.36 patch. Take a look at some of our favourite examples:

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Unit Models​

Coming up with unit models for King of Kings has been a challenging task, as all the major countries in the region have already enjoyed one (or more) unit packs. As such we have largely fallen back on the minor countries to spice up your conquests in the DLC.

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Early Georgians are well represented with lamellar armour and conical helmets. Later, the chainmail continues to make an appearance, even with the advent of musket and pistol shot. For the later periods, we drew inspiration from Ossetian costumes and Georgian cossacks, the most notable elements being the traditional jacket (chocka) with cartridge bags (gazyr).

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The Armenians, also from the Caucasus, have a progression that is not so different. For this project, we were working with our Ukrainian friends in N-iX Game Studio, so as with the Georgian troops they had some unique insights into the aesthetics of Black Sea cultures.

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The Kingdom of Tlemcen is provided with unique North African uniforms. The Tier 1 is a Tuareg warrior complete with his iconic shield. The following tiers display Tuareg swords, and other items inspired by the cultural clothing that evoke North African people. Tier 3 is inspired by Algerian janissaries, while the final tier is based on Algerians in French colonial service.

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Israel is a rare formable, but with the unique Jewish history in the region, we thought it was a good opportunity to provide them with unit models. The ahistoricity of this tag in the context of the EU4 timeline lends itself a little to fantasy, which allowed us to have a little bit of fun with the designs, but we also were mindful of the complex situation surrounding Israel and Judaism so respect was always at the forefront of our minds.

The very earliest tiers are inspired by ancient Ammonite warriors, as we wanted to achieve a look that is uniquely Israelite without much inspiration from other medieval cultures, but also the Turkic Khazars, who converted to Judaism and may have sheltered Israelite refugees. The chained crossbelt of the Tier 3 is a nod to the Jewish people of Yemen, who became renowned as both great silversmiths and mercenaries.

14- SYR Midup.png


Syria has been promoted from releasable to a starting vassal under the Mamluks, and as such we have created for them a set of units. Finding things which make them distinct from both the Turkish and Egyptian units was an interesting task for our research team, but we think we found a really compelling and unique look for them.

15- TRE Midup.png


The Pontic Greeks of Trebizond developed a unique aesthetic, detached from their European brethren and forced to meld with their Anatolian neighbours who were growing in power.

The iconic polearm, as well as the Byzantine-inspired lamellar armour with the leather belts, shows the stronger Greek connection of the early years. Later we see a heavy brigandine melded with pileas hat, an undercurrent of Greek civilization that ran from the ancient era to that of revolutionary France.

15- CYP Midup.png


A Crusader outpost in the outremer, Cyprus adopts an intriguing mixture of their Frankish lords and their largely Greek populace. The headscarf of Tier 1 protects the helmet from burning in the intense heat of the Eastern Mediterranean. Later we see further indications of East vs West; the final tier is inspired by Greek infantry who fought in British service during the Napoleonic wars.

16- KAR Midup.png


The Karamanid units will be used for all Turkish minors (we have solved a bug that some of you noticed in the streams where these were showing up for the Ottomans as well). For these we wanted to evoke a uniquely Turkish vibe without relying on the Janissaries or other Ottoman-specific troops from the era.

As always, let us know what you think of the units, and if there are any unique models for countries you would love to see in the next DLC, let us know in the comments!



Achievements​

Now it's time for me, @Pintu, to introduce you to the Achievements implemented in 1.36. But before I start with that, I want to talk a little bit about the previous iterations of achievements and what we changed in our approach to the achievements in 1.36. With 1.35 and Domination focusing on Great Powers around the world we decided to make challenging achievements for nations starting in a strong position and connecting them with other regions touched in Domination. This meant that one too many achievements turned out with a focus on conquest and less on utilizing Mission Trees and newly added content. With the achievements of King of Kings, we are trying to flesh these points out and have fewer outright conquest-reliant achievements, while still giving expansion some presence. With that being said, let’s get into the list of achievements!

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King of Kings
Complete the Persian Mission Tree.

An old classic of Achievement types makes a return! This achievement will be completable with any of the branching religious paths and as any Nation forming Persia, regardless of which Legacy Missions they have access to.

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Restore the Pentarchy
Starting as Byzantium, own Rome, Constantinople, Alexandria, Antioch, and Jerusalem.

While starting in a Union of Churches, Byzantium might want to restyle this so-called “Union” into something that fits their own ideas more. Make the necessary changes to restore the Pentarchy.

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Mets Hayk
Starting as Karabakh, own, core, and convert to Coptic the borders of Great Armenia.

Greater Armenia was once a state controlling land from the Caspian to the Mediterranean Sea. Recreating that ancient kingdom will not be an easy task and will put you at odds with strong powers in the area.

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Desert Power
Starting as an Arabian Tribe, have the Oasis privilege enacted, and more than 1000 development in the Arabian Region

The people of the desert are hardy and strong and with the right development, who knows what they can achieve? I was also told you can expand across two franchises if you really don’t like sand.

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Breadbasket of the World
Starting as the Mamluks, export grain to every continent.

The fertile land of the Nile was already known as the breadbasket of the Mediterranean Sea. But why settle for that? It's time to feed the world!

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The Last Crusade
Starting as Byzantium, control Venice, and make sure that the country doesn't exist.

Surviving as Byzantium is not an easy task. But to ensure your survival lasts it’s also necessary to settle old grudges. And who knows, maybe you will be able to fill a museum in the process?

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A truly good maaa-tch
Starting as either Aq Qoyunlu or Qara Qoyunlu, have a royal marriage and an alliance with Ramazan.

Black Sheep? White Sheep? Make sure that your choice will not have any negative ram-ifications!

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Legacy of Saint George
As Georgia, have Genoa, Aragon, England, and Trier as vassals, while controlling Wales.

As it’s a time-honored tradition for this game, you will have to make your way into England for at least one achievement per patch. While there are a few (lot) more countries with a connection to Saint George or the Saint George’s Cross, we decided to not go overboard too much with the required countries.

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ZoroAustrians
Starting as Austria, convert to Zoroastrianism, and complete the Persian Zoroastrian missions.

This seemed like a natural fit between the Dynasty of the Habsburgs and this Religion.

I would also like to mention that we updated to older achievements. The “David the Builder” achievement received a rework, now being accessible via a (re-)formed Georgia. We made this change since Imereti was removed from the starting setup of the map and Georgia now owns the previous Imereti provinces directly. Furthermore, Mehmets Ambition is now updated in line with the reworked “Restore the Roman Empire” Decision, requiring 425 Provinces in the highlighted provinces.

And this concludes this week's Dev Diary and also the second to last Dev Diary for 1.36 and the King of Kings Immersion Pack. Next week @Dargeths will talk about the Patch Notes for the 1.36 Update.

*Edit: Before you leave! Enjoy this FatherLorris comic hot off the presses. 1.36 UI is something many of us are looking forward to ;)
UI comic.png
 

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View attachment 1033983

Syria has been promoted from releasable to a starting vassal under the Mamluks, and as such we have created for them a set of units. Finding things which make them distinct from both the Turkish and Egyptian units was an interesting task for our research team, but we think we found a really compelling and unique look for them.
Just please, please, please, put something better than flip-flops on this second guy, Anything with a strap on the ankle should be enough. Flip-flops like these contemporary ones just aren't practical at all for warfare. They are perfect to make you slip on a rock, or get stuck in mud.

Take this from a Brazilian who wears flip-flops every day of the week.
 
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I like the achievements (also that there are two for byz), I just think, that ZoroAustrians is way to random... I think it will be kinda rng to push for an zoro province before its converted, but lets see - will be a challenge - but it also depends if AI persia would also sometimes choose the zoro way.

Also the mameluk one feels kinda strange, but its a way to promote their new abillity.. maybe the old world would have been enough though.

Nice Art Work also.
I don't know how it will change with this patch but for now Zoroastrians provinces aren't converted by the Muslims rulers, so I don't cause a problem.
 
Question: Looking at the image I count 51 missions for Persia. The steam page mentions 70 missions. I see 6 potential religious missions you can swap which would make 63 missions. Am I missing some missions?
 
Why Armenian units look like they Muslims lol
Persian and Georgian influences had a major impact on the armament of the Armenian troops.
I would very much like Armenia and Karabakh to get a common unit model.




TIER 1;
https://nashaarmenia.info/2019/08/2...onflicts.rem33.com/images/Armenia/arm_diaspora.htm

TIER 3
TIER 4:

Georgians
17469568c7a0ab5f160455a9a272905b.jpg

David Bek (film)​

8RJmbfjrK4RV6zxI.jpg

Курд_Армянин.jpg
 
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Great DD as always. The models looks great and my favorites have to be Trebizond T4 and Armenia T1. I feel like Cyrpus should also be used for other Greek Crusader state of Achaea, Corfu, Naxos considering that they would also have a similar background. One thing I'd love to see some for unit models for the post-Colonial Nations or many more advisor portraits (Perhaps even Theologian Portraits being tied to religion).
They still have generic Maghreb equipment, don't they?
View attachment 1034026
They are pretty good.
Question for @SaintDaveUK : With Tlemcen getting unit models, while the North African Unit Pack get a dynamic colored variation, so all the Morroccan vassals have a unique look?
Why Armenian units look like they Muslims lol
Armenia during this time is under the rule of Muslims, so Muslim influence on clothing would eventually show up in their uniforms.
 
Great DD as always. The models looks great and my favorites have to be Trebizond T4 and Armenia T1. I feel like Cyrpus should also be used for other Greek Crusader state of Achaea, Corfu, Naxos considering that they would also have a similar background. One thing I'd love to see some for unit models for the post-Colonial Nations or many more advisor portraits (Perhaps even Theologian Portraits being tied to religion).

Question for @SaintDaveUK : With Tlemcen getting unit models, while the North African Unit Pack get a dynamic colored variation, so all the Morroccan vassals have a unique look?

Armenia during this time is under the rule of Muslims, so Muslim influence on clothing would eventually show up in their uniforms.
No I mean.. just look at their faces.. they don't look like Armenians at all.
 
I don't know how it will change with this patch but for now Zoroastrians provinces aren't converted by the Muslims rulers, so I don't cause a problem.
The Zoroastrian province may not be actively converted by Sunni/Shia rulers, but there are events that can insta-convert it, as well as religious rebels.

I believe that both "ZoroAustrians" and "Legacy of Saint George" are going to be incredibly RNG dependant to complete.
 
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They've already gotten two unit packs. How many more do you need? :confused:
Where one is horrid making them look like ottomans in the later tiers and the other is locked behind a pack from a dead game aka unobtainable. Like... Come on. If they integrate the second into vanilla it would be a better choice but many dont like that one ether
 
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View attachment 1033984

The Pontic Greeks of Trebizond developed a unique aesthetic, detached from their European brethren and forced to meld with their Anatolian neighbours who were growing in power.

The iconic polearm, as well as the Byzantine-inspired lamellar armour with the leather belts, shows the stronger Greek connection of the early years. Later we see a heavy brigandine melded with pileas hat, an undercurrent of Greek civilization that ran from the ancient era to that of revolutionary France.
EDIT:
Cooled down a bit, sorry for my previous 'outburst'...

I don't like the design choice of Trebizond. Not really well thought through.

What's my point?

Why would anyone play Trebizond?
a) for achievement - sure, but these guys come and go (never to appear with this tag again, cause, it's alreay done)
b) people that want to restore Byzantine Empire (and perhaps, Roman Empire)

Well, I think the latter is what's important.. Restore the Komnenian Empire, the 'Second Komnenian Restoration' some would say. This idea is a rich basis for potential future mission tree for Trebizond.

Instead of the Imperial theme and imperial-style sprites we are getting some kind of mountain guerilla fighters vibes... These are more fitted for 19th century Greece, if you ask me. NOT Trebizond tag... *sigh* Please, just take a second and contemplate on this.
I'm sorry, but I am really disapointed . Do you think Komnenoi dynasty would style themselves this way (irregular, peasant banners)? When they've had reconquered Constantinople? :)
And tier-4.... FEZ??? Really? How did you come to this?

I really not seem to understand your way of thinking... for Trebizond, as a state, it was all or nothing... they would NEVER exist as some sort of one province minor that (according to your design) would be slowly turkfied... And if, lets say - they did - where's fun in that?? :)

Sorry guys, it's just a big doozy on your part (in my opinion), one that I just can't get over with... I really thought I would not need to use the old Theodoro sprites for both Byzantium and Trebizond... Actually I was dreaming of new unit sprites for Trebizond/Byzantium for a few years now. I'm sad... :(
 
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and the other is locked behind a pack from a dead game aka unobtainable.
I could have sworn they made that pack free to the general public now. Could always mod the Trebizond models onto Byzantium
 
Question: Looking at the image I count 51 missions for Persia. The steam page mentions 70 missions. I see 6 potential religious missions you can swap which would make 63 missions. Am I missing some missions?
there's a branch of missions that's different depending on what nation your form persia as; ardabil, the qoyunlus, timurids, etc. I assume that's where the extra missions come from ?
 
I could have sworn they made that pack free to the general public now. Could always mod the Trebizond models onto Byzantium
I noticed it is available to those that use subscription. I have all dlcs and yet i dont have the pack or the models. Its probably that. Maybe i missed an update.... Hmmm
 
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I'm sorry, I love you Paradox and this is literally the first time I've put an "X" under your post.
This is just my opinion ofc, but looking at Trebizond units you did not really put much thought into what you were designing, did you?... and I may twist your words a bit, I admit (sorry) - since the major powers of this pack were already covered unit-sprite-wise these were just "fillers" and I think that's a 'keyword' in this situation.

What's my point? And what you failed to grasp?

Why would anyone play Trebizond?
a) for achievement - sure, but these guys come and go (never to appear with this tag again, cause -duh!, it's alreay done) and sometimes they don't even wage war vs Ottomans and just expand north and east... pu.... :p
b) people that want to restore Byzantine Empire (and perhaps, Roman Empire)

Well, I think the latter is what's important.. Restore the Komnenian Empire, the 'Second Komnenian Restoration' some would say. This idea is a rich basis for potential future mission tree for Trebizond (for which I don't hold my breath anymore, frankly).

But no, instead of the Imperial theme and imperial-style sprites we are getting some puny mountain guerilla fighters vibes... These are more fitted for 19th century Greece, if you ask me. NOT Trebizond... *sigh* Please, just take a second and contemplate on this.
I'm sorry, but this is just ridiculous :). Do you think Komnenoi dynasty would style themselves this way (irregular, peasant banners)? When they've had reconquered Constantinople? :)
And tier-4.... FEZ??? REALLY??? *facepalm* I just give up, I don't know where to begin... omg. Do you guys even read history and connect facts? I am sorry, I know this sounds harsh.

I really not seem to understand your way of thinking... for Trebizond, as a state, it was all or nothing... they would NEVER exist as some sort of one province minor that (according to your design) would be slowly turkfied... And if, lets say - they did - where's fun in that?? :)

Sorry guys, it's just a big doozy on your part, one that I just can't get over with... I really thought I would not need to use the old Theodoro sprites for both Byzantium and Trebizond (actually I was dreaming of new unit sprites for Trebizond/Byzantium for a few years now). Yeah.. I was wrong, so wrong. And this is already finished and done and nothing I say will change anything.. sad.

Small advice - If you don't "feel" the region - don't force it. Outsource or ask the Community.
Sorry, can't reel from the shock of what you just did...
This is just a bad opinion. The sprites are pretty good and pretty thematic and unique. And as a Pontic Greek myslef i approve of those 10/10. And no, they wouldnt fit Greece. Mainland greece revolutionaries had very different looks.
 
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This is just a bad opinion. The sprites are pretty good and pretty thematic and unique. And as a Pontic Greek myslef i approve of those 10/10. And no, they wouldnt fit Greece. Mainland greece revolutionaries had very different looks.
Touche then... *sigh* can't argue with that. I will not change my mind on the theme though - should have been 'Komnenian Imperial Restoriation'. Period. ;)
 
Touche then... *sigh* can't argue with that. I will not change my mind on the theme though - should have been 'Komnenian Imperial Restoriation'. Period. ;)
Fair
Tbh my only complaint is the head piece on the last model but it can be overlooked. I would prefer if the head piece if the 3rd remained on the 4th
 
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Very nice 3d models, which is why it's such a shame then that we will hardly ever see them after their nations are annexed.

Have you considered making army units use art based on the culture of the province they are raised in, not what nation they were raised in? That would allow us to enjoy a much bigger variation of units and culture belonging to a nation. Unless that nation activates the "Standardized Uniforms" decision, in which case all units use the main culture 3d models.
 
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