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Europa Universalis IV - King of Kings Art + Achievements

Hello everyone, and welcome to another EU4 dev diary!

My name is David Horler ( @SaintDaveUK ), the art lead at Paradox Tinto, and today we will talk about two different topics; the artwork behind King of Kings, and also the new achievements of the 1.36 update.

Loading Screen​

As our first piece of art, along with the patch we are adding the loading screen of Shah Ismail I of Persia (1487–1524), founder of the Safavid dynasty.

One of Persia’s most impactful rulers (and that’s saying something), he was a warrior at heart and is usually depicted engaging in activities such as fighting and hunting. Ismail’s reign is celebrated for his religious zeal, military prowess, and political cunning. His military victories and his patronage of the arts solidified his legacy, making him a significant figure in Iranian history.

His fiery red hair, unusual for a Persian, is attested in contemporary accounts and betrays his complex and oft-debated ethnic heritage as a child of the culturally diverse city of Ardabil.

In this loading screen, a youthful Ismail heroically leads the Qizilbash cavalry charge against the Uzbeks at the battle of Merv.

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UI Art​

As always, our artists have created a staggering amount of work, with around 300 brand new 2D assets including 83 new mission Icons, 20 government reforms, and 3 new government Mechanics to support the content that has been added to King of Kings and the 1.36 patch. Take a look at some of our favourite examples:

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Unit Models​

Coming up with unit models for King of Kings has been a challenging task, as all the major countries in the region have already enjoyed one (or more) unit packs. As such we have largely fallen back on the minor countries to spice up your conquests in the DLC.

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Early Georgians are well represented with lamellar armour and conical helmets. Later, the chainmail continues to make an appearance, even with the advent of musket and pistol shot. For the later periods, we drew inspiration from Ossetian costumes and Georgian cossacks, the most notable elements being the traditional jacket (chocka) with cartridge bags (gazyr).

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The Armenians, also from the Caucasus, have a progression that is not so different. For this project, we were working with our Ukrainian friends in N-iX Game Studio, so as with the Georgian troops they had some unique insights into the aesthetics of Black Sea cultures.

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The Kingdom of Tlemcen is provided with unique North African uniforms. The Tier 1 is a Tuareg warrior complete with his iconic shield. The following tiers display Tuareg swords, and other items inspired by the cultural clothing that evoke North African people. Tier 3 is inspired by Algerian janissaries, while the final tier is based on Algerians in French colonial service.

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Israel is a rare formable, but with the unique Jewish history in the region, we thought it was a good opportunity to provide them with unit models. The ahistoricity of this tag in the context of the EU4 timeline lends itself a little to fantasy, which allowed us to have a little bit of fun with the designs, but we also were mindful of the complex situation surrounding Israel and Judaism so respect was always at the forefront of our minds.

The very earliest tiers are inspired by ancient Ammonite warriors, as we wanted to achieve a look that is uniquely Israelite without much inspiration from other medieval cultures, but also the Turkic Khazars, who converted to Judaism and may have sheltered Israelite refugees. The chained crossbelt of the Tier 3 is a nod to the Jewish people of Yemen, who became renowned as both great silversmiths and mercenaries.

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Syria has been promoted from releasable to a starting vassal under the Mamluks, and as such we have created for them a set of units. Finding things which make them distinct from both the Turkish and Egyptian units was an interesting task for our research team, but we think we found a really compelling and unique look for them.

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The Pontic Greeks of Trebizond developed a unique aesthetic, detached from their European brethren and forced to meld with their Anatolian neighbours who were growing in power.

The iconic polearm, as well as the Byzantine-inspired lamellar armour with the leather belts, shows the stronger Greek connection of the early years. Later we see a heavy brigandine melded with pileas hat, an undercurrent of Greek civilization that ran from the ancient era to that of revolutionary France.

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A Crusader outpost in the outremer, Cyprus adopts an intriguing mixture of their Frankish lords and their largely Greek populace. The headscarf of Tier 1 protects the helmet from burning in the intense heat of the Eastern Mediterranean. Later we see further indications of East vs West; the final tier is inspired by Greek infantry who fought in British service during the Napoleonic wars.

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The Karamanid units will be used for all Turkish minors (we have solved a bug that some of you noticed in the streams where these were showing up for the Ottomans as well). For these we wanted to evoke a uniquely Turkish vibe without relying on the Janissaries or other Ottoman-specific troops from the era.

As always, let us know what you think of the units, and if there are any unique models for countries you would love to see in the next DLC, let us know in the comments!



Achievements​

Now it's time for me, @Pintu, to introduce you to the Achievements implemented in 1.36. But before I start with that, I want to talk a little bit about the previous iterations of achievements and what we changed in our approach to the achievements in 1.36. With 1.35 and Domination focusing on Great Powers around the world we decided to make challenging achievements for nations starting in a strong position and connecting them with other regions touched in Domination. This meant that one too many achievements turned out with a focus on conquest and less on utilizing Mission Trees and newly added content. With the achievements of King of Kings, we are trying to flesh these points out and have fewer outright conquest-reliant achievements, while still giving expansion some presence. With that being said, let’s get into the list of achievements!

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King of Kings
Complete the Persian Mission Tree.

An old classic of Achievement types makes a return! This achievement will be completable with any of the branching religious paths and as any Nation forming Persia, regardless of which Legacy Missions they have access to.

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Restore the Pentarchy
Starting as Byzantium, own Rome, Constantinople, Alexandria, Antioch, and Jerusalem.

While starting in a Union of Churches, Byzantium might want to restyle this so-called “Union” into something that fits their own ideas more. Make the necessary changes to restore the Pentarchy.

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Mets Hayk
Starting as Karabakh, own, core, and convert to Coptic the borders of Great Armenia.

Greater Armenia was once a state controlling land from the Caspian to the Mediterranean Sea. Recreating that ancient kingdom will not be an easy task and will put you at odds with strong powers in the area.

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Desert Power
Starting as an Arabian Tribe, have the Oasis privilege enacted, and more than 1000 development in the Arabian Region

The people of the desert are hardy and strong and with the right development, who knows what they can achieve? I was also told you can expand across two franchises if you really don’t like sand.

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Breadbasket of the World
Starting as the Mamluks, export grain to every continent.

The fertile land of the Nile was already known as the breadbasket of the Mediterranean Sea. But why settle for that? It's time to feed the world!

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The Last Crusade
Starting as Byzantium, control Venice, and make sure that the country doesn't exist.

Surviving as Byzantium is not an easy task. But to ensure your survival lasts it’s also necessary to settle old grudges. And who knows, maybe you will be able to fill a museum in the process?

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A truly good maaa-tch
Starting as either Aq Qoyunlu or Qara Qoyunlu, have a royal marriage and an alliance with Ramazan.

Black Sheep? White Sheep? Make sure that your choice will not have any negative ram-ifications!

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Legacy of Saint George
As Georgia, have Genoa, Aragon, England, and Trier as vassals, while controlling Wales.

As it’s a time-honored tradition for this game, you will have to make your way into England for at least one achievement per patch. While there are a few (lot) more countries with a connection to Saint George or the Saint George’s Cross, we decided to not go overboard too much with the required countries.

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ZoroAustrians
Starting as Austria, convert to Zoroastrianism, and complete the Persian Zoroastrian missions.

This seemed like a natural fit between the Dynasty of the Habsburgs and this Religion.

I would also like to mention that we updated to older achievements. The “David the Builder” achievement received a rework, now being accessible via a (re-)formed Georgia. We made this change since Imereti was removed from the starting setup of the map and Georgia now owns the previous Imereti provinces directly. Furthermore, Mehmets Ambition is now updated in line with the reworked “Restore the Roman Empire” Decision, requiring 425 Provinces in the highlighted provinces.

And this concludes this week's Dev Diary and also the second to last Dev Diary for 1.36 and the King of Kings Immersion Pack. Next week @Dargeths will talk about the Patch Notes for the 1.36 Update.

*Edit: Before you leave! Enjoy this FatherLorris comic hot off the presses. 1.36 UI is something many of us are looking forward to ;)
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You are right, I read the Holy Sites. Let me take a look at Yazd:

View attachment 1034787

Good luck reaching that in 1488 as Austria.
mhm, interesting. Do you have the dlc that unlocks the dhimmi estate for the ai ?

I just checked a few of my games that lasted until the early 1700's and it's about a 50/50 if yazd stays zoro or not. I didn't check each save but the earliest i saw it convert was around 1550.

Definitely seems ai rng dependent without the dhimmi, which is annoying. But as austria reaching persia pre 1500 doesn't seem too hard. I agree that it's one of the worse achievements in this batch though.
 
Hey, way back when Emperor came out all of the cultures in the same group as Ainu ended up getting Ainu units. Other than Ainu itself, most of them were better off with the old generic unit models as they don't have the same cultural motifs as the Ainu at all.

I have mentioned/reported this a couple of times but I don't know if it ever got acknowledged.
 
mhm, interesting. Do you have the dlc that unlocks the dhimmi estate for the ai ?

I just checked a few of my games that lasted until the early 1700's and it's about a 50/50 if yazd stays zoro or not. I didn't check each save but the earliest i saw it convert was around 1550.

Definitely seems ai rng dependent without the dhimmi, which is annoying. But as austria reaching persia pre 1500 doesn't seem too hard. I agree that it's one of the worse achievements in this batch though.
Got all the DLCs, yes.

I assume Asam had Religious ideas.

Edit: And I guess besides doing multiple no CB wars, the best way would be to take a province next to Trapezond/one of the Armenian nations in the first Otto war, ally/ vassalize one of those nations, ask for maps in Persia, holy snake war to Yazd.

That sounds quite easily doable in 20 to 40 years, depending on how the game developes.
 
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Got all the DLCs, yes.

I assume Asam had Religious ideas.

Edit: And I guess besides doing multiple no CB wars, the best way would be to take a province next to Trapezond/one of the Armenian nations in the first Otto war, ally/ vassalize one of those nations, ask for maps in Persia, holy snake war to Yazd.

That sounds quite easily doable in 20 to 40 years, depending on how the game developes.
I think an easier way is
-Declarr on Venice and get crete
Jump on the ottomans and snake or get provinces next to karaman
-Fight Karamar/Ramazan depending their alliance set
-fight Dulkadir/AQ and then QQ
I think like this if everything goes well and player is fast enough, he could reach the region before 1480s or even before 1470s
 
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Which provinces could/should be Shia in your view?
Those in the south-eastern part of modern Turkey, I guess. Diyarbakir, at least:
Nice updates but if Iran starts Sunni, then more provinces in Anatolia would be Shia. Diyarbakır would be Shia Turk here for example because Sunni-Shia wars between Ottomans and Safavids led to a population exchange between Sunni Kurds and Shia Turks if I am not wrong.
 
Hey, way back when Emperor came out all of the cultures in the same group as Ainu ended up getting Ainu units. Other than Ainu itself, most of them were better off with the old generic unit models as they don't have the same cultural motifs as the Ainu at all.

I have mentioned/reported this a couple of times but I don't know if it ever got acknowledged.
I wish that Bulgarian units would be just Generic Eastern European (although T-2 of these needs to be changed too), and not same as Wallachia and Moldova. Same for Croatia and Cilli not sharing sprites with Bosnia & Herzegovina. Better generic ones, that the ones that don't look proper, if these won't get unique ones. I mean islamized tendencies in clothing don't suit well for Croatia and Cilli.
 
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the models look amazing, that's why it's a bit saddening to not have anthing for the mamluks byzantium or persia, aren't them the big focuses of this expansion ?
As I mentioned before, Paradox has a long standing policy of not creating new unit assets for nations that already have new unit assets. Byzantium has its own unique unit models from the Purple Phoenix content pack, Mamluks and Persians have their own unique models from the Cradle of Civilization Expansion.
 
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Looks great. Just few minor nitpicks

We are not getting a loading screen for the Byzantines? It is an alt-history nation but it could still had a nice cover with emperor Constantine Paleologos, and the Theodosian Walls of Constantinople, or Hagia Sophia.

What about the Byzantine units' new art? The default ones are quite poor. Will we be getting new ones. At least recolor the Theodoro units for Byzantium.

Lastly, on the mission tree - mission City of the World desires - Hagia Sophia has minarets, but if it is still a cathedral it should not have them...

And there is also image of the Hungarian Parliament for the Megalopolis. Would be better to have the panorama of Constantinople?

That s all from me, cannot wait for the DLC to be released!
 
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Generally nice models,I would just remove the fez from the last Trebizond model and replace it with the headscarf in the third model,most Trebizond Greeks wore it until they were deported in the 20th century.Also for the next dlc I would like to see some rewamp of the Timurid and stepped units,as well as the AQ/QQ.
Agree. There should not be Turkish symbols on the Greek units.
 
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I created a thread a long time ago and sent them suggestions for the appearance of Armenian units. But seeing what the Armenian warriors' armor and clothes look like, one can say that they forgot about it.
Yeah they don't listen. Or they do listen and choose to ignore it. Or maybe as you said they forgot about it. I saw a guy from the north caucasus have similar complaints years ago. He made all kinds of requests about the north caucasus, but gave up in the end since they changed nothing. Anyway, I'm not going to buy this.
 
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Georgian Achievement question: Does it have to be England, or can you control Great Britain instead? I ask because if England forms GB all the England cores will disappear and it will be a royal pain to reform England, much like how the Prussia specific achievements are a dice roll. In fact Aragon is at risk of this too, because in my last two campaigns they wound up PUing Castile and forming Spain, meaning no more Aragon cores. And because Georgia will presumably be spending time consolidating power before reaching that far west, it would be annoying that the achievement is undoable because of circumstances outside player control.
I mean, technically you would only need a province in Sicily, Sardinia or the Balearic Islands and free Aragon as a vassal, but Aragon is an area in Spain and you never lose the cores there, because they are the main culture.

As for ZoroAustrian, I must admit that it was quite funny to me, but it doesn't seem sufficiently referential to the supreme chin, praise its name, for me there should be an achievement that like Autria or Spain with the Habsburg dynasty on the throne Have 10 royal marriages of people who are not vassals and of at least 100 development and who have the Habsburg dynasty, as well as your consort is also from the Habsburg dynasty.
I know that the 100 development thing seems arbitrary, but apart from making it more complicated, it is interesting because the Habsburgs had marriages with all the minimally relevant powers, so it would make sense for them not to marry countries from 3 of them. development even if they have the Habsburgs.
Obviously it's still easy, just vassal, change dynasty and release subject, but it would still be a funny achievement.