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Europa Universalis IV - King of Kings Art + Achievements

Hello everyone, and welcome to another EU4 dev diary!

My name is David Horler ( @SaintDaveUK ), the art lead at Paradox Tinto, and today we will talk about two different topics; the artwork behind King of Kings, and also the new achievements of the 1.36 update.

Loading Screen​

As our first piece of art, along with the patch we are adding the loading screen of Shah Ismail I of Persia (1487–1524), founder of the Safavid dynasty.

One of Persia’s most impactful rulers (and that’s saying something), he was a warrior at heart and is usually depicted engaging in activities such as fighting and hunting. Ismail’s reign is celebrated for his religious zeal, military prowess, and political cunning. His military victories and his patronage of the arts solidified his legacy, making him a significant figure in Iranian history.

His fiery red hair, unusual for a Persian, is attested in contemporary accounts and betrays his complex and oft-debated ethnic heritage as a child of the culturally diverse city of Ardabil.

In this loading screen, a youthful Ismail heroically leads the Qizilbash cavalry charge against the Uzbeks at the battle of Merv.

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UI Art​

As always, our artists have created a staggering amount of work, with around 300 brand new 2D assets including 83 new mission Icons, 20 government reforms, and 3 new government Mechanics to support the content that has been added to King of Kings and the 1.36 patch. Take a look at some of our favourite examples:

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Unit Models​

Coming up with unit models for King of Kings has been a challenging task, as all the major countries in the region have already enjoyed one (or more) unit packs. As such we have largely fallen back on the minor countries to spice up your conquests in the DLC.

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Early Georgians are well represented with lamellar armour and conical helmets. Later, the chainmail continues to make an appearance, even with the advent of musket and pistol shot. For the later periods, we drew inspiration from Ossetian costumes and Georgian cossacks, the most notable elements being the traditional jacket (chocka) with cartridge bags (gazyr).

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The Armenians, also from the Caucasus, have a progression that is not so different. For this project, we were working with our Ukrainian friends in N-iX Game Studio, so as with the Georgian troops they had some unique insights into the aesthetics of Black Sea cultures.

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The Kingdom of Tlemcen is provided with unique North African uniforms. The Tier 1 is a Tuareg warrior complete with his iconic shield. The following tiers display Tuareg swords, and other items inspired by the cultural clothing that evoke North African people. Tier 3 is inspired by Algerian janissaries, while the final tier is based on Algerians in French colonial service.

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Israel is a rare formable, but with the unique Jewish history in the region, we thought it was a good opportunity to provide them with unit models. The ahistoricity of this tag in the context of the EU4 timeline lends itself a little to fantasy, which allowed us to have a little bit of fun with the designs, but we also were mindful of the complex situation surrounding Israel and Judaism so respect was always at the forefront of our minds.

The very earliest tiers are inspired by ancient Ammonite warriors, as we wanted to achieve a look that is uniquely Israelite without much inspiration from other medieval cultures, but also the Turkic Khazars, who converted to Judaism and may have sheltered Israelite refugees. The chained crossbelt of the Tier 3 is a nod to the Jewish people of Yemen, who became renowned as both great silversmiths and mercenaries.

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Syria has been promoted from releasable to a starting vassal under the Mamluks, and as such we have created for them a set of units. Finding things which make them distinct from both the Turkish and Egyptian units was an interesting task for our research team, but we think we found a really compelling and unique look for them.

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The Pontic Greeks of Trebizond developed a unique aesthetic, detached from their European brethren and forced to meld with their Anatolian neighbours who were growing in power.

The iconic polearm, as well as the Byzantine-inspired lamellar armour with the leather belts, shows the stronger Greek connection of the early years. Later we see a heavy brigandine melded with pileas hat, an undercurrent of Greek civilization that ran from the ancient era to that of revolutionary France.

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A Crusader outpost in the outremer, Cyprus adopts an intriguing mixture of their Frankish lords and their largely Greek populace. The headscarf of Tier 1 protects the helmet from burning in the intense heat of the Eastern Mediterranean. Later we see further indications of East vs West; the final tier is inspired by Greek infantry who fought in British service during the Napoleonic wars.

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The Karamanid units will be used for all Turkish minors (we have solved a bug that some of you noticed in the streams where these were showing up for the Ottomans as well). For these we wanted to evoke a uniquely Turkish vibe without relying on the Janissaries or other Ottoman-specific troops from the era.

As always, let us know what you think of the units, and if there are any unique models for countries you would love to see in the next DLC, let us know in the comments!



Achievements​

Now it's time for me, @Pintu, to introduce you to the Achievements implemented in 1.36. But before I start with that, I want to talk a little bit about the previous iterations of achievements and what we changed in our approach to the achievements in 1.36. With 1.35 and Domination focusing on Great Powers around the world we decided to make challenging achievements for nations starting in a strong position and connecting them with other regions touched in Domination. This meant that one too many achievements turned out with a focus on conquest and less on utilizing Mission Trees and newly added content. With the achievements of King of Kings, we are trying to flesh these points out and have fewer outright conquest-reliant achievements, while still giving expansion some presence. With that being said, let’s get into the list of achievements!

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King of Kings
Complete the Persian Mission Tree.

An old classic of Achievement types makes a return! This achievement will be completable with any of the branching religious paths and as any Nation forming Persia, regardless of which Legacy Missions they have access to.

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Restore the Pentarchy
Starting as Byzantium, own Rome, Constantinople, Alexandria, Antioch, and Jerusalem.

While starting in a Union of Churches, Byzantium might want to restyle this so-called “Union” into something that fits their own ideas more. Make the necessary changes to restore the Pentarchy.

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Mets Hayk
Starting as Karabakh, own, core, and convert to Coptic the borders of Great Armenia.

Greater Armenia was once a state controlling land from the Caspian to the Mediterranean Sea. Recreating that ancient kingdom will not be an easy task and will put you at odds with strong powers in the area.

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Desert Power
Starting as an Arabian Tribe, have the Oasis privilege enacted, and more than 1000 development in the Arabian Region

The people of the desert are hardy and strong and with the right development, who knows what they can achieve? I was also told you can expand across two franchises if you really don’t like sand.

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Breadbasket of the World
Starting as the Mamluks, export grain to every continent.

The fertile land of the Nile was already known as the breadbasket of the Mediterranean Sea. But why settle for that? It's time to feed the world!

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The Last Crusade
Starting as Byzantium, control Venice, and make sure that the country doesn't exist.

Surviving as Byzantium is not an easy task. But to ensure your survival lasts it’s also necessary to settle old grudges. And who knows, maybe you will be able to fill a museum in the process?

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A truly good maaa-tch
Starting as either Aq Qoyunlu or Qara Qoyunlu, have a royal marriage and an alliance with Ramazan.

Black Sheep? White Sheep? Make sure that your choice will not have any negative ram-ifications!

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Legacy of Saint George
As Georgia, have Genoa, Aragon, England, and Trier as vassals, while controlling Wales.

As it’s a time-honored tradition for this game, you will have to make your way into England for at least one achievement per patch. While there are a few (lot) more countries with a connection to Saint George or the Saint George’s Cross, we decided to not go overboard too much with the required countries.

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ZoroAustrians
Starting as Austria, convert to Zoroastrianism, and complete the Persian Zoroastrian missions.

This seemed like a natural fit between the Dynasty of the Habsburgs and this Religion.

I would also like to mention that we updated to older achievements. The “David the Builder” achievement received a rework, now being accessible via a (re-)formed Georgia. We made this change since Imereti was removed from the starting setup of the map and Georgia now owns the previous Imereti provinces directly. Furthermore, Mehmets Ambition is now updated in line with the reworked “Restore the Roman Empire” Decision, requiring 425 Provinces in the highlighted provinces.

And this concludes this week's Dev Diary and also the second to last Dev Diary for 1.36 and the King of Kings Immersion Pack. Next week @Dargeths will talk about the Patch Notes for the 1.36 Update.

*Edit: Before you leave! Enjoy this FatherLorris comic hot off the presses. 1.36 UI is something many of us are looking forward to ;)
UI comic.png
 

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These all look doable on first glance. Not sure what's going to be the hardest one.
Legacy of Saint George might be the most difficult, because you'd have to defeat the Ottomans, any remaining Persian and Mughal influence, then depending on the order of your goals, actively strongarm/hedge bets on peace of Westphalia to become emperor/dismantle the HRE, to not be swamped in AE and have to jettison your run due to a strong european blob and ME neighbours once you've reached around to probably no-cb ireland and work your way east from the British Isles.
 
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Excellent art of Ismail! I like the new direction that loading screens have been taking.

After seeing the Trebizond units, I want Trebizond's map color to be black. It would be distinctive.

The early Cypriot units don't seem "Crusader" enough. Is it historically accurate to add a cross or an arms of Jerusalem or Cyprus on there somewhere?

I don't care for the chains on Israel T3, regardless of basis. They look far too large relative to the soldier to be useful in any regard.

The achievements seem fine overall with the exception of St. George. I dislike yet another conquest of Britannia, but what can be done...

I am mildly disappointed that there was no achievement more obviously about Persia and her rivals.

I had hoped for more for Arabia. Is there really nothing unique for the Rassids?
 
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@SaintDaveUK
As always, let us know what you think of the units, and if there are any unique models for countries you would love to see in the next DLC, let us know in the comments!
Beja

The Beja people of Sudan did not use metal armor or chain mail, the only armor they did use was quilted armor.
Usually the only protection they had was a Shield.
This people uses camels (bakhtiyar) to fight. Horses are rare.The exception is the Beni-Amer tribe, which uses horses more often.
Beni Amer horseman, wearing quilted armour, are chasing down Ethiopian troops
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1024px-Sudanese_Kaskara_with_Scabbard.jpg

pobrane.jpg

a-member-of-the-hadendoa-or-hadendowa-tribe-these-beja-people-gained-the-the-name-fuzzy-wuzzy-...jpg

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beja-tribe-warrior-with-his-sword-in-the-street-red-sea-state-port-sudan-sudan-RMTXR3.jpg
 
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Georgian Achievement question: Does it have to be England, or can you control Great Britain instead? I ask because if England forms GB all the England cores will disappear and it will be a royal pain to reform England, much like how the Prussia specific achievements are a dice roll. In fact Aragon is at risk of this too, because in my last two campaigns they wound up PUing Castile and forming Spain, meaning no more Aragon cores. And because Georgia will presumably be spending time consolidating power before reaching that far west, it would be annoying that the achievement is undoable because of circumstances outside player control.
I think that's the purpose and the challenge of the achievement, is a little bit harder and with some RNG, for me is cool, you have to expand fast to the west and hope Spain or GB won't form too early.
 
Isn’t the AQ/QQ achievement one you can do on day one, and as such not actually an ‘achievement’?
We have an achievement to just do a royal marriage......

Also no, you need at least 1 month to have both an alliance and a marriage (unless the other side sends you the other request, but even that is not day1).
 
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I remember at the height of EU4 DLC fest when content DLC, unit DLC and music DLC were all separate. Consolidating them is better. Will there be any new music though? I would like to see Orthodox/Coptic inspired as well as Arabian themes.
 
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We have an achievement to just do a royal marriage......

Also no, you need at least 1 month to have both an alliance and a marriage (unless the other side sends you the other request, but even that is not day1).
I am aware, and the royal marriage achievement is exactly the sort of achievement you have with the launch of a game to get people tickled to hunt for achievements, not something you introduce a gazillion DLC's in.
And yeah the fact that you technically have to unpause and let the game run for a bit doesn't change the fact that it's a lousy achievement that will get us achievement-hunters exactly 30 seconds worth of gameplay before we never think of it again.
 
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The quality of shoes for the Cypriot 1st level and the Armenian 2nd level is very low, will it be corrected?
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Keep in mind that the models are designed to not be viewed up this close. Some textures, like chainmail especially, tend to be larger or more abstracted than normal so it is more easily viewable and better represented from normal viewing distance in-game.
 
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Georgian Achievement question: Does it have to be England, or can you control Great Britain instead? I ask because if England forms GB all the England cores will disappear and it will be a royal pain to reform England, much like how the Prussia specific achievements are a dice roll. In fact Aragon is at risk of this too, because in my last two campaigns they wound up PUing Castile and forming Spain, meaning no more Aragon cores. And because Georgia will presumably be spending time consolidating power before reaching that far west, it would be annoying that the achievement is undoable because of circumstances outside player control.
Both Spain and Great Britain require tech 10 to be formed though. You have 75 years to stop it from happening, that's hardly what I would call circumstances outside player control.
 
New achievements are something I always look forward to as they form the driving force for most of my runs. These ones look pretty nice, a step above domination for one. Most of them seem fun but there's a few questionable ones.

-The last Crusade seems pretty redundant, since we already have Basileus and the new restore the pentarchy one. it doesn't really provide anything interesting to a byz playthrough that the other two don't.

-Zoroaustria seem like quite a drag. At least Saint George has quite a bit of challenge in the early game to make it more interesting.

-The worst one is Good Match, any achievement that can be completed before 1445 is kind of a waste imo. I think aq/qq could've been used better. Just sort of dissapointing.

So yeah these three look somewhat mid to me, but the others seem nice :)
Oh also, happy to see you guys thought about david the builder.