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Stellaris Dev Diary #165 - Ready for 2020!

Hello everyone!

We’re finally back at the office and we’re very excited to be back working on Federations! We will be continuing to focus on AI and stability/performance, while also polishing our features. As a couple of examples of something we are working on right now; we are looking at the economic AI as well as making more unique behaviors for the end game crisis AI. As we continue polishing we’ll also be making improvements here and there.

To share some polish progress, as one example, we’ve added a new slavery type called Indentured Servitude, which will be a part of the Utopia (as its a part of the expanded species rights). We wanted to have a slavery type that works better for your more dystopian and evolved empires, which has a greater need for many specialists.

upload_2020-1-16_10-26-41.png

While slaves only have 25% political power of free pops, indentured assets will retain 75%.

As promised before vacations, we will be doing a number of Q&A sessions related to different topics. The first Q&A will be about the Federation rework and you can already post your questions. We will be answering some of your questions next week, on Jan 23rd.

Future topics:
Jan 23rd: Federation rework Q&A
Jan 30th: Galactic Community Q&A
TBA: Diplomacy Q&A
TBA: Origins Q&A
TBA: Mega shipyard & juggernaut Q&A

The reason why we cannot release an exact schedule right now is because there might be dev diaries related to other topics between the Q&A ones. The thread for collecting your questions will always be posted one week in advance.

We are looking forward to answering your questions and showing off more of Federations during the coming weeks!
 
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Indentured servitude looks like a nice boon to slavers in general and particularly to Slavery Guilds. Before this change, having to manage jobs and pops ratios was inconvenient but if slaves can work specialist jobs slaving will be like a breeze.

In the light of recent days' discussions - is there anything planned for hive minds? Their civics were left out when regular and machine ones were reworked and it would be nice if they were finally made up to date.
Also, having 2 synapse drones on every new colony and them being high-upkeep jobs practically forces HM to disable synapse drone jobs until later. For reference, 2 energy and 2 food require 0.83 pops to supply before bonuses; ME coordinator's 4 energy require 0.66 pops.


Will we be able to mod our own type of slaves?
IIRC they are defined in the game's text files, so you should already be able to.
 
Hello everyone!

We’re finally back at the office and we’re very excited to be back working on Federations! We will be continuing to focus on AI and stability, while also polishing our features. As a couple of examples of something we are working on right now; we are looking at the economic AI as well as making more unique behaviors for the end game crisis AI. As we continue polishing we’ll also be making improvements here and there.

To share some polish progress, as one example, we’ve added a new slavery type called Indentured Assets, which will be a part of the Utopia (as its a part of the expanded species rights). We wanted to have a slavery type that works better for your more dystopian and evolved empires, which has a greater need for many specialists.

View attachment 539256
While slaves only have 25% political power of free pops, indentured assets will retain 75%.

As promised before vacations, we will be doing a number of Q&A sessions related to different topics. The first Q&A will be about the Federation rework and you can already post your questions. We will be answering some of your questions next week, on Jan 23rd.

Future topics:
Jan 23rd: Federation rework Q&A
Jan 30th: Galactic Community Q&A
TBA: Diplomacy Q&A
TBA: Origins Q&A
TBA: Mega shipyard & juggernaut Q&A

The reason why we cannot release an exact schedule right now is because there might be dev diaries related to other topics between the Q&A ones. The thread for collecting your questions will always be posted one week in advance.

We are looking forward to answering your questions and showing off more of Federations during the coming weeks!

*Cough, cough* George Orwell, 1984 *Cough, cough*
 
Performance improvement / solutions needs to be a Q&A. The problem isn’t going away and it needs to be addressed. I understand it may not be addressed in federations however it needs to be a priority. I’m not waiting until the next DLC for a performance patch, and I’m not putting any more money into Stellaris until it is addressed
 
I wish my country gave as much time off as you guys get! I think we only get 1 week not 6!!
 
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The screenshot has the pop-up say "+50% political power" while the text under the pic says "While slaves only have 25% political power of free pops, indentured assets will retain 75%."
I see how they're trying to convey the same thing, the pop-up text isn't clear and I would have read it as +50% compared to baseline citizens, not +50 %-points compared to slaves.
 
That's cool, but are going to rename megacorp civic to avoid confusion?
The slavery type is actually Indentured Servitude, though the AI's with the Indentured Assets MegaCorp civic will be weighted to typically prefer it over the other flavors.
 
The slavery type is actually Indentured Servitude, though the AI's with the Indentured Assets MegaCorp civic will be weighted to typically prefer it over the other flavors.
Will standard empires with Slaver Guilds also prefer Indentured Servitude, or do they have different weighting?
 
I have a question about planetary diversity, do you plan to add different types of planets later ?, something to make our empires and species take even greater differences from each other. In addition to obviously giving us more playable possibilities of exploration and variety when entering in unknown space.