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Stellaris Dev Diary #263 - Announcing Toxoids

Hello everyone!

Today we’re announcing our next Species Pack that will be released alongside the 3.5 “Fornax” update, the Toxoids!

Whether you burn the future for the benefit of today or scavenge the past, Toxoids are survivors. Toxoids gives you the chance to gamble the future of your planets for immediate gains, and make the tough sacrifices necessary to survive a hostile galaxy.

Pre-Order the Toxoids Species Pack today!


The Toxoids Species Pack will be bubbling over with things such as:
  • New Origins:
    • Knights of the Toxic God: In the depths of your homeworld, rumors rumble of a true power buried under the toxic sludge. Do you dare to dredge up the secrets of your past - and potentially unleash them upon the galaxy?
    • Overtuned: The candle that burns the brightest, burns itself into the galaxy’s memory! Play as a species that can gain more and more traits at the cost of its own lifespan, and live for today without worrying about sticking around for tomorrow!
  • New Civics:
    • Toxic Baths: Grow your population fast with a fresh infusion of mutagenic sludge - so long as you’re willing to tolerate the costs to your planet and your people!
    • Scavengers: One empire’s trash is your empire’s treasure! Don’t be too proud to harvest debris and destruction for quick construction projects of your own.
    • Relentless Industrialists: If you’re going to keep up with demand, you’re going to have to learn to ignore all of those petty regulations and negative opinions. The surviving population will thank you for all of the resources you gain!
  • New Traits:
    • Incubator: Repopulate quickly when your planet is empty, but those growth facilities can fill up fast!
    • Inorganic Breath: Your own people are a source of valuable exotic gasses! It’s a shame the respirators are so expensive.
    • Noxious: Other species can’t stand being around you, and it seems like your mere existence is making your planets awful places to live. On the other hand, other empires have a very difficult time wanting to fight or subjugate you, and it’s hilarious to see the look on their faces when you’re in the room!
    • Exotic Metabolism: You’ve adapted to ask “are you going to eat that?” where other species would be calling the hazmat team. Eat faster, live longer, and enjoy a terrifying rainbow of flavors!
  • New Cosmetics: Species portraits, ship models, and cityscapes that only a mother could love.
  • New Advisor: Grow your empire alongside a relentless source of noxious sarcasm!

The Toxoids Species Pack and the Stellaris 3.5 “Fornax” update will be released on September 20, 2022, and will be playable at PDXCon this Friday and Saturday at Münchenbryggeriet here in Stockholm.

We’ll be moving to a rapid dev diary release schedule for the next few weeks as we attempt to cover everything that’s in the Toxoids Species Pack. We’ll see you next Tuesday with the next Stellaris Dev Diary.

Toxoid Ships


Pre-Order the Toxoids Species Pack today!
 
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I already know what I am making with this one. Teacher of the Shroud Volus, with merchant guild under the imperial cult of the Psionic God Niftu Cal.
FEAR ME MORTALS, for I AM A PSIONIC GOD! The galaxy will soon know what I know! That I am incredibly powerful!
 
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I really want the robotic IA version of Scavengers to create a galactic empire dominated by Wall-E.
ok well if this became an option i might actually play "bad rogue servitors" for once, i know lots of people play servitors as wall-e type (though to be fair wall-e lead a revolution against that rogue servitor :p), but i always play them as culture type. if there is a way to be servitor-scavengers of the wall-e society type, i would totally play this.
 
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I just noticed that the gooey orange guy has weird little faces on his shoulders.
 
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  • Relentless Industrialists: If you’re going to keep up with demand, you’re going to have to learn to ignore all of those petty regulations and negative opinions. The surviving population will thank you for all of the resources you gain!
i hope those arent toxoid exclusive, cause this sounds like a perfect trait for bugs (think schrimps, the roaches or geonosians) too

a shame that the shipset isnt "sharp" enough, im still missing a shipset alá split (x universe), minmatar or cravers
 
stellaris already has some of the best music of any video game what is this blasphemy you turn that back on RIGHT NOW! :mad:

The Vicky 3 soundtrack is amazing as well.

  • Relentless Industrialists: If you’re going to keep up with demand, you’re going to have to learn to ignore all of those petty regulations and negative opinions. The surviving population will thank you for all of the resources you gain!
i hope those arent toxoid exclusive, cause this sounds like a perfect trait for bugs (think schrimps, the roaches or geonosians) too

a shame that the shipset isnt "sharp" enough, im still missing a shipset alá split (x universe), minmatar or cravers

I don't think any of the civics or species traits in this pack are locked to the toxoid portraits.
 
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I expect to have dev diaries on those in October if things go well, but Saturday at 12:15 there's a session at PDXCon where @Alfray Stryke and I will be talking about those experiments - well before we normally would feel comfortable doing so since they're still ongoing.

As part of the space battle experiments, will ship sections be improved a bit?

I'm thinking specifically of the Destroyer bows which have [L], [MSS], and [PSS], the latter of which is just absolute trash compared to the other two.

Also, menacing Cruisers need a buff to reach the low standard of a regular Cruiser.

Regular Cruisers could use a hand -- if they could allocate their loadout to some combo of 3 L and H slots, that would bring them closer to parity with a Battleship, instead of being forced to host M slots or lower.

My personal preference for Cruiser loadouts would be:
- [HLL] -> early support artillery
- [HGGGG] -> alternate support
- [LLL] -> the pocket artillery battleship, for rapid-response fleets
- [HHH] -> late-game escort cruisers, to mix into your battleship artillery fleet

... with some existing sections, like the current [SSSS] bow + the new [GGGG] core to showcase the new heavy Autocannons.

To keep 3 sections, just remove the weapon slot from the stern, so you have a bow with 1xL and a core with 2xL equivalent.

Stern gets 3 choices:
- Heavy Armor (more support slots)
- Capital Defense (4xP slots)
- Rapid Response (+evasion, +max evasion, +sublight speed)

This should allow the Cruiser to fill multiple desirable roles in fleet composition at all stages of the game.
 
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As part of the space battle experiments, will ship sections be improved a bit?

I'm thinking specifically of the Destroyer bows which have [L], [MSS], and [PSS], the latter of which is just absolute trash compared to the other two.

Also, menacing Cruisers need a buff to reach the low standard of a regular Cruiser.

Regular Cruisers could use a hand -- if they could allocate their loadout to some combo of 3 L and H slots, that would bring them closer to parity with a Battleship, instead of being forced to host M slots or lower.

My personal preference for Cruiser loadouts would be:
- [HLL] -> early support artillery
- [HGGGG] -> alternate support
- [LLL] -> the pocket artillery battleship, for rapid-response fleets
- [HHH] -> late-game escort cruisers, to mix into your battleship artillery fleet

... with some existing sections, like the current [SSSS] bow + the new [GGGG] core to showcase the new heavy Autocannons.

To keep 3 sections, just remove the weapon slot from the stern, so you have a bow with 1xL and a core with 2xL equivalent.

Stern gets 3 choices:
- Heavy Armor (more support slots)
- Capital Defense (4xP slots)
- Rapid Response (+evasion, +max evasion, +sublight speed)

This should allow the Cruiser to fill multiple desirable roles in fleet composition at all stages of the game.
Man buffing carriers and having late game options for carrier cruisers might even make me not run battleships at all. Just for fun.
 
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Relentless Industrialists: If you’re going to keep up with demand, you’re going to have to learn to ignore all of those petty regulations and negative opinions. The surviving population will thank you for all of the resources you gain!
I wish this would give Megacorps a special branch office building. Now how am I supposed to pollute the worlds of my client states?

Edit: Or Overlords a special holding for that matter.