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Stellaris Dev Diary #263 - Announcing Toxoids

Hello everyone!

Today we’re announcing our next Species Pack that will be released alongside the 3.5 “Fornax” update, the Toxoids!

Whether you burn the future for the benefit of today or scavenge the past, Toxoids are survivors. Toxoids gives you the chance to gamble the future of your planets for immediate gains, and make the tough sacrifices necessary to survive a hostile galaxy.

Pre-Order the Toxoids Species Pack today!


The Toxoids Species Pack will be bubbling over with things such as:
  • New Origins:
    • Knights of the Toxic God: In the depths of your homeworld, rumors rumble of a true power buried under the toxic sludge. Do you dare to dredge up the secrets of your past - and potentially unleash them upon the galaxy?
    • Overtuned: The candle that burns the brightest, burns itself into the galaxy’s memory! Play as a species that can gain more and more traits at the cost of its own lifespan, and live for today without worrying about sticking around for tomorrow!
  • New Civics:
    • Toxic Baths: Grow your population fast with a fresh infusion of mutagenic sludge - so long as you’re willing to tolerate the costs to your planet and your people!
    • Scavengers: One empire’s trash is your empire’s treasure! Don’t be too proud to harvest debris and destruction for quick construction projects of your own.
    • Relentless Industrialists: If you’re going to keep up with demand, you’re going to have to learn to ignore all of those petty regulations and negative opinions. The surviving population will thank you for all of the resources you gain!
  • New Traits:
    • Incubator: Repopulate quickly when your planet is empty, but those growth facilities can fill up fast!
    • Inorganic Breath: Your own people are a source of valuable exotic gasses! It’s a shame the respirators are so expensive.
    • Noxious: Other species can’t stand being around you, and it seems like your mere existence is making your planets awful places to live. On the other hand, other empires have a very difficult time wanting to fight or subjugate you, and it’s hilarious to see the look on their faces when you’re in the room!
    • Exotic Metabolism: You’ve adapted to ask “are you going to eat that?” where other species would be calling the hazmat team. Eat faster, live longer, and enjoy a terrifying rainbow of flavors!
  • New Cosmetics: Species portraits, ship models, and cityscapes that only a mother could love.
  • New Advisor: Grow your empire alongside a relentless source of noxious sarcasm!

The Toxoids Species Pack and the Stellaris 3.5 “Fornax” update will be released on September 20, 2022, and will be playable at PDXCon this Friday and Saturday at Münchenbryggeriet here in Stockholm.

We’ll be moving to a rapid dev diary release schedule for the next few weeks as we attempt to cover everything that’s in the Toxoids Species Pack. We’ll see you next Tuesday with the next Stellaris Dev Diary.

Toxoid Ships


Pre-Order the Toxoids Species Pack today!
 
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I expect to have dev diaries on those in October if things go well, but Saturday at 12:15 there's a session at PDXCon where @Alfray Stryke and I will be talking about those experiments - well before we normally would feel comfortable doing so since they're still ongoing.
Will this be available to watch online for those of us outside the EU? :)
 
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I think this may be my new favorite ship pack, really looking forward to it! Also I can just see a stand off between aquatics / toxoids / terravores. It would be like a terraforming war! Love it!

Anyone else notice in the trailer the allusion to the toxoids making normal planets toxic so they'd be paid to 'clean it up'? Do I sense a new terraforming related enclave? That might make a really interesting addition if you don't quite have the tech to terraform something, or if you want to pay someone to ... erm... illegally dump some waste on a difficult neighbor.

Very creative. Nicely done.
 
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Having the steam link spoil the Toxic God is a colossus kinda ruins the surprise, i suggest changing the description.
Other than that Toxoids looks fairly promising, i like the overall theme of burning resources up for short theme profit it has going on.
 
Really hoping that the Civics/Origins supports non-default governments, whether that be Gestalts (although Mechaniods would possibly be more difficult to lean into the theme with) or Megacorps (who're criminally undersupported)
 
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The idea behind the pack is nice, but at this point Stellaris desperately needs pollution and resource depletion mechanics. This pack could be a good way to introduce the ecology as something that matters.
 
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Since we’re finally getting here, can we get an easy access to tombification of a planet just like terraformers got theirs? Maybe even some new species with tomb world preference? Latter is not necessary though. I’ll just be happy with further defensive measures that make conquest of other empires unattractive, like the inability to steal drone pops from gestalts.
 
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Really hoping that the Civics/Origins supports non-default governments, whether that be Gestalts (although Mechaniods would possibly be more difficult to lean into the theme with) or Megacorps (who're criminally undersupported)
I wouldn't bet on Megacorps getting support. There hasn't been any word on it, which is usually a bad sign.
 
Species Packs are all over the place though. For example Molluscoids have a bunch of ones that look aquatic, arthropoids could reaistically live anywhere, and so on
Those aren't species packs, they're species classes! The existing species packs are Plantoids, Humanoids, Lithoids, Necroids, Aquatics, and now Toxoids. Humanoids are obviously not hugely themeable in an automatic sense, and Lithoids come fully themed already, but for example flipping the switch could make Plantoids (and Fungoids if you have Plantoids) guaranteed to get at least one of Budding or Phototrophic, and always have radiotrophic if they're a tombworld start.

Yeah there'll be edge cases but at the moment it's all edge cases :D
 
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En cuanto a los Caballeros del Dios Tóxico.
¿Podría esto interactuar con la ascensión psiónica?
Como en, ¿la Sábana Santa tiene un dios de la decadencia, el cambio, el renacimiento, etc.? ¿El Dios es alegre?
Eso espero. (guiño, empujón)
You're not usually Psionic, are you? the five entities are clearly the four brothers and Malal. But they might give you something with the weaver (Nurgle)

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