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Stellaris Dev Diary #285 - Observation and Awareness

Hello!

Before I delve into the new systems for interactions with pre-FTL civilizations, I'm handing over to one of our newest Content Designers @PDS_Bojj to discuss an example of the types of events that will feature in First Contact.

Watch the Video Dev Diary here:

Pre-FTL Observation Events​

Hey, I’m PDS_Bojj! I’m a Content Designer on Stellaris. I’m jumping in to talk about the new observation events we have in First Contact!

The new Story Pack introduces a bunch of new events for those who build Observation Posts in orbit of pre-FTL worlds. These events give you the opportunity to gather research on pre-space-faring civilizations in various technological ages, and- if it takes your fancy- interfere with the development of their society.

Your chosen ethics will affect the types of events you can be presented with, along with the choices you will face when dealing with the inhabitants of these worlds. There are a variety of rewards to gain from studying the pre-FTLs, including the brand new Tech Insights.

While surveying the galaxy, if you discover a pre-FTL civilization world in any of the ten technological ages (Stone, Bronze, Iron, Medieval, Renaissance, Steam, Industrial, Machine, Atomic, or Early Space Age) - then I’d recommend claiming that system and building an Observation Post in orbit of the planet. That’ll add the module for that Post in the Observations section of the Outliner, and allow you to toggle between Passive Observation and Aggressive Observation.

There are also some brand new non-age-related events that have a chance of firing in any technological age, but I’m particularly hyped about the age-specific events which give you a chance to better understand (or manipulate) the pre-FTL civilizations within your borders. There is some cool content for players to sink their teeth into.

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... Is for us?

So… When I became a developer on Stellaris, one of the first things I noticed was the lack of options for committing an interplanetary train heist. Well, I’ve fixed that. If you’re observing a civilization in their equivalent of the Steam, Industrial, or Machine ages, there is a chance they will construct a network of land freighters for transporting cargo across their planet. What happens next is largely up to you, but just to be clear: you can officially now commit an interplanetary train heist in Stellaris.

I hope you have fun playing through these events. It’s been a lot of fun developing them, so I’m very excited to see how they are received. That’s all from me for now.

Awareness​

Hello again! As part of the First Contact Story Pack, we wanted to make sure that interactions with pre-FTL Civilizations were connected to all the various systems that they were previously not part of. As @Eladrin mentioned a few weeks back, most of the previous functions of Observation Post have been moved to overt Diplomacy or covert Espionage interactions with the civilizations in question.

A core part of how interactions with pre-FTL Civilizations now function is their Awareness. Mechanically-speaking, Awareness is a country-level value that ranges from 0-100 in five stages.
  • 0: Completely Unaware
  • 1–30: Low Awareness
  • 31-60: Partially Aware
  • 61-99: High Awareness
  • 100: Fully Aware
This can be influenced in a variety of ways and has the appropriate script effects, triggers and values in the defines file for our modders to make use of.

Narratively-speaking, Awareness is a measure of not only the civilization’s observations that “something is out there”, but them correctly attributing it to interstellar, alien life. Thus Renaissance-era (or something akin to it) astronomers might observe your uncloaked observation post in orbit of their world, but are unlikely to attribute its presence to an alien civilization. On the other hand, an Early Space Age civilization that has constructed a planetary array of radio telescopes will almost certainly correctly attribute the light pollution and radio traffic from your colonies in their solar system to be evidence of alien life.

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Our recent test firing of our planet cracker may not have gone unnoticed.

Although there aren’t any events directly triggered by a change in Awareness of pre-FTL Civilizations, aside from them reaching out to contact you if they become Fully Aware, Awareness itself is used both to determine which events can fire while you are observing a pre-FTL Civilization and can be influenced by the events themselves.

In addition to the numerous new events alluded to above, we’ve gone back and ensured that all of the existing observation events tie into the new systems of First Contact, for example shooting down a rogue asteroid on course to impact a pre-FTL world may increase their Awareness.

In order to engage with either Diplomacy or Espionage with pre-FTL civilizations you will need an Observation Post in orbit of their homeworld and the types of interactions your empire has access to is determined by your relevant policies on both Interference and Enlightenment.

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As an Observation Post in orbit of an Early Space Age civilization, currently engaging in Passive Observation. We could switch to Aggressive Observation and gain more knowledge, but our interference could cause long-lasting effects.

Before we reveal ourselves to the Sathorians, we have the opportunity to carry out a number of Espionage Operations. However, once they are Fully Aware of the existence of alien life, some of these Operations will not be available to carry out.

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The various Operations available to carry out against the unaware Sathorians that our Observation Post is in orbit of.

After a pre-FTL civilization becomes Fully Aware of alien life, be it by their own observations or a spacefaring empire revealing their presence, the Observation Post in orbit of their homeworld will stop observation efforts and instead be repurposed as an embassy.

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Our Observation Post has been turned into an Embassy.

One of the new additions to the list of pre-FTL interactions is being able to form a Commercial Agreement with them, this will have a minor upkeep in minerals, but your Observation Post will generate some local trade value. The benefits of such a partnership will scale with how advanced the civilization you’re trading with is, so it might be useful to teach a Stone Age society what exactly economics is before trading with them. Additionally, if a civilization is in the Atomic or Early Space Age, signing such agreements will allow MegaCorps to open branch offices on these pre-FTL worlds.

1675265408938.png

The Sathorians are experiencing some minor culture shock due to us revealing our presence. We should probably send an Envoy to Improve Relations, so they’ll be willing to accept a Commercial Agreement.

Of course, it wouldn’t be fair to be able to decide on how to interact with the pre-FTL civilizations within our borders without the Galactic Community having an opinion. As such, the GalCom now has access to three mutually exclusive Resolutions.

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Turns out the Galactic Community is not in favor of passing the Equal Standing Act, which is a good thing since we’d be in Breach of it!

Each of these Resolutions makes different types of interactions considered to be in breach of Galactic Law and refusing to comply will impact the usual sanctions and fines.

Next week @PDS_Iggy will be showing off a new style of starting system unique to Fear of the Dark origin alongside some archaic Custodian updates from @PDX_Cosmogone.
 
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The Infiltration Government operation is the old Covert Infiltration observation post mission, you'll annex the pre-FTL civilization into your empire (assuming that you're a regular empire and they're not a hive mind - pre-FTL hive minds can be targeted by the equivalent Infiltrate Hive operation.)
Are there any more events/decisions for the infiltrate government event chains?
 
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These new resolutions need to repealed before one of the other resolutions can be proposed, so no danger of that!
That does not solve the problem with the existing ones. :(
 
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Will the spy actions use the same decryption modifiers as regular espionage? Because I don't think better computing methods will help infiltrating pre ftl societies. On the other hand, advanced genemodding, nano bot (-sensors), cloaking and better orbital sensors would help immensely.

Note: I did just check the names the relevant techs and the most advanced 2 (Simulated Social Engineering & Quasi-Dimensional Reflection) DO sound useful against primitives.
 
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Are there any unique ages or civilizations we can encounter? Something like how mods add in gestalt and robot primitives, or if a certain vein of technology is introduced to a society, it can create a radically different age than what they would normally go through? I mean run a planet wide experiment to see what a feudal society does with cloning or if we can neuter the development of fossil fuels, forcing a sort of steampunk machine age? If not, will these kinds of grand experiments be something thay a modder could add to the framework?
 
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Looks great. Is "offer societal enlightenment" a diplomatic way of influencing a pre-FTL civ's ethics and government? I'm also curious to know what that odd new button is next to passive and active surveillance.
That would be indoctrination. It has the same effect, your ethics just change the... Uh... ethics of how you go about this goal. Authoritarians bestow power to their favorite rulers, egalitarians try to spread their ideology to the people
 
Will necrophages have special interactions with primitives? Since your guaranteed habitables have primitives on them, you are currently heavily incentivized to invade them. It would be nice to have a more pacifist way to deal with them and still get some pops out of it. I would love to shape their religions and then present myself as their angels, regularly coming down to ascend the most worthy and take them to the heavens (aka my homeworld).
 
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Are there any unique ages or civilizations we can encounter? Something like how mods add in gestalt and robot primitives, or if a certain vein of technology is introduced to a society, it can create a radically different age than what they would normally go through? I mean run a planet wide experiment to see what a feudal society does with cloning or if we can neuter the development of fossil fuels, forcing a sort of steampunk machine age? If not, will these kinds of grand experiments be something thay a modder could add to the framework?
i think gestalt primitives were strongly implied to be a thing in a previous DD.
hope you can weaponize them or at the very least use them as soldiers, having a hive attack pet sounds fun.
 
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Neat!
I'm curious how restricted the options for the more "forceful" empire types will be? Like, will a Devouring Swarm be able to covertly nudge the technological progress of its prey along to increase the population/meal size before it's dinner time?
 
This all sounds amazing and I can't wait to play with it. I hope that hive minds will get as many options as non-gestalt empires, I really want to see all the new stuff but it sucks when hives just can't get the events or don't have their own version of it.
 
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Just came here to say, it looks awesome and I loved Bojjs presentation, a very natural voice in my opinion for this kind of content. Well done.

PS, I hope you take the opportunity to make a reference to ʻOumuamua in this expansion - I don't think one exists already(?)
 
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Sounds great! It would be really cool, when dealing with some spiritualist civilization(and maybe being spiritualist yourself), they could mistake you with their gods, allowing some spetial interactions/events (maybe given their species a trait that increases happiness or, if released as a vassal, having a great increase in loyalty)
 
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I remember there was, time ago, the event chain in which the pre-FTL culture formed an alliance devoted to protect the world from the "evil aliens" like in the X-Com games, it is still there and it will be expanded?
 
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Is it possible to blow the planet to build Hyper relays faster? I think the Galatic community will not condemn us if we make an announcement somewhere like near Deneb.
 
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I wonder if this will lead to Criminal Syndicates being able to set up shell companies and gangs on pre-FTLs to get their slice of the pie... would make for an interesting story if a mafia group is found to have ties to aliens!

On the topic of megacorps however, are there any plans to introduce an automated construction system for corporate holdings? It's quite a struggle to check every single planet in every single empire I trade with to see if I can build more holdings.
Why would they? Look at the Lucien Alliance from Stargate. There is such a tech difference you would just press them into service, not attempt to parasite them.