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Stellaris Dev Diary #49 - Graphics & Portraits

Hello everyone and welcome to another Stellaris development diary. This development diary will cover improvements made to graphics in the Heinlein update and new species portraits coming in both Heinlein and the Leviathans Story Pack.


Improved Bloom Shader (Free Feature)
One of the features we really wanted to get in for release but never could was the improved bloom shader. Bloom is now days a dirty word, and has a bad reputation from previous generations overuse. But when used correctly it really makes thing look amazing. A game like Stellaris where so many things are glowing, ship windows and engines, stars, laser weapons etc. We had most of the code done before release, but once we switch over, everything in the game which was glowing needed to be tweaked, and in some cases needed code.
During Heinlein we had some time for this and now its all fixed so the star burn bright and the lasers glow.
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We also spent a little bit of time improving the planet city textures.
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New Portraits
Both before and after the release of Stellaris we've received a lot of different requests for new species portraits. Among the more frequent requests are to make more 'alien' aliens, and this is something we tried to address before release, adding a large number of non-human shaped aliens. Another common request, that I felt we did *not* address, was for more 'cute', 'pretty' and 'humanlike' aliens. Sure, we have your basic humans and there's the ever-lovable space foxes, but we've noticed that quite a few people tend to play *only* as humans or *only* as space foxes, and we wanted to give these people some more options to play with. For this reason we decided to do a new round of portraits, with the work split between 'cuties' and 'humanlike' aliens.

Humanoid Portraits Pack (Free Feature)
Humanlike (or 'rubber forehead' as they're sometimes derisively called) aliens is something we intially avoided putting into Stellaris, focusing on more alien species to give a sense of the galaxy as a diverse place full of different lifeforms. However, I felt that in doing so we overlooked the fact that there is quite a few people who actually want to play as, and encounter, more humanlike aliens, as they are something that we as humans can more easily recognize and relate to than say, a sentient crab. For this reason we decided to create a new species class called 'humanoids' that is essentially mammalians that look more like humans than other mammalians, and made 4 new portraits for this category that will be given to everyone in the free Heinlein update. Humanoids do not have their own city graphics or ships as they are essentially mammalians and mostly only have their own group for interface sorting purposes. When making portraits going into the future, we will continue to focus primarily on 'alien' aliens, and humanlike ones will always be very much in the minority, but they will still be there for those that want them.

Humanoids:
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Cuties Portraits Pack (Paid Feature)
The cuties, on the other hand, are simply something we very much know that many people (including myself) wanted: More cute species. We decided to focus on adding them to the species classes that didn't already have something cute, and also to species classes that had fewer portraits than the others.

Reptilian ('Gecko'):
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Arthropoid ('Butterfly'):
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Molluscoid ('Starfish'):
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Molluscoid ('Snailien'):
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Fungoid ('Prettyshroom'):
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That's all for this week! Next week, Heinlein and the Leviathans Story Pack will be coming out, so we are now officially all tapped out on content to show you for them. However, be sure to watch the release stream and today's Extraterrestial Thursday stream for further previews and sneak peeks. We will also be posting the 16-page patch notes sometime during next week, so keep your eyes peeled for that as well.

Don't forget our Extraterrestrial Thursday Livestream - Today (Thursday) at 15:00CEST on https://www.twitch.tv/paradoxinteractive
 
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Why is it that humanoids are the only species in which the different leaders really look different?
For all other species, they look absolutly the same alltogether, with minor changes in skin coloration or such.
 
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It looks like I was about to return to Stellaris at the best possible moment, just before Heinlein changes. I will wait a few more days to get the best possible experience.
 
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Could there maybe be a toggle to turn off the humanoid portraits from appearing in the randomly generated AI species in my game? In case I should want to preserve a "strange and alien" galaxy feel?
 
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Why is it that humanoids are the only species in which the different leaders really look different?
For all other species, they look absolutly the same alltogether, with minor changes in skin coloration or such.
I wonder about that too.

Human(-oid) world: "OMG so much diversity, so awesome, so many people to meet and everyone looks different! So many faces, so many colours, so many shapes, so many beards! Especially beards!"

Any other world: "... um, why exactly are they clones? Oh, no wait, they're not clones! Silly me, I didn't notice they've been coloured! There are blue ones, and here, there are yellow ones too!"
 
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I wonder about that too.

Human(-oid) world: "OMG so much diversity, so awesome, so many people to meet and everyone looks different! So many faces, so many colours, so many shapes, so many beards! Especially beards!"

Any other world: "... um, why exactly are they clones? Oh, no wait, they're not clones! Silly me, I didn't notice they've been coloured! There are blue ones, and here, there are yellow ones too!"
Are you saying all Blorg look the same? That sounds mighty racist to me.
 
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Why is it that humanoids are the only species in which the different leaders really look different?
For all other species, they look absolutly the same alltogether, with minor changes in skin coloration or such.
Because your brain is wired to be able to pick out the subtle variations in complexion and form on a humanoid face, and not the subtle variations in infrared spot colour on a space-cockroach's carapace.

And dat's ignorant, u should educate urself about proud and rich Cockroach culture you space-chauvanist
 
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Because your brain is wired to be able to pick out the subtle variations in complexion and form on a humanoid face, and not the subtle variations in infrared spot colour on a space-cockroach's carapace.

And dat's ignorant, u should educate urself about proud and rich Cockroach culture you space-chauvanist
still some of the non humanoid life still should have more than just color variation. not all of them. but theres no reason some cant divert in more ways than just color. tweak some legs slightly, add spots to some or something.

just because its not humanoid doesnt mean you cant find distinguishing features.

at a pet store looking at a bunch of different birds that where the same species they had alot of different color varations and some had a couple spots. sure i dont notice any complex slight variations in their face or anything but they where more than just a different color.
 
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I actually agree. Like, for example, ornamental crests, horns or plumage for different genders, possibly coming in different colors.
 
Could there maybe be a toggle to turn off the humanoid portraits from appearing in the randomly generated AI species in my game? In case I should want to preserve a "strange and alien" galaxy feel?

I wanted to ask a similar question. Is it possible to disable specific portraits for any kind of AI? Or if such a mod exist, is it possible to run multiplayer with players that don't have it?
 
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There's a certain sense of irony in this post that I'm not sure you were aware of when you were making it.

Not that I'd expect someone using "hurr durr childish cartoon game" as an argument to be aware of it.
Indeed, I expressed my concerns in a direct sense without any ironic implication.
I don't oppose an idea of a cartoon game in general. But I suppose it would be fair if the Devs had warned of the direction of setting development. The trailers and style of advertising implied the game had more "serious" flavour with references to sci-fi authors and so on. Now I don't find it consistent in visual design.
After all, maybe the newest patch should not have been titled "Heinlein". Rather "Donald Duck".
 
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Why is it that humanoids are the only species in which the different leaders really look different?
For all other species, they look absolutly the same alltogether, with minor changes in skin coloration or such.
It's basically a trade-off; amount of different species vs. amount of variance within each species. Doing more in-species variety could (roughly) double the amount of time it takes us to create each species, meaning we could only do half as many. We decided to go with more species instead as that better matched the idea of Stellaris (explore the stars in order to find new species to... befriend). Human/humanoid portraits are unique in that they represent our own species, and that comes with a bunch of expectations on looks etc. No one has those kinds of expectations regarding the Blorg.
 
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It's basically a trade-off; amount of different species vs. amount of variance within each species. Doing more in-species variety could (roughly) double the amount of time it takes us to create each species, meaning we could only do half as many. We decided to go with more species instead as that better matched the idea of Stellaris (explore the stars in order to find new species to... befriend). Human/humanoid portraits are unique in that they represent our own species, and that comes with a bunch of expectations on looks etc. No one has those kinds of expectations regarding the Blorg.
So... if there was no other stuff to do with Stellaris, all bugs fixed, the game has all features a game may possibly have (and the ones game cannot have too?), 100% of all Humans play Stellaris every day, and Paradox is the most famous and rich company in this entire galaxy, then that's the day we will be getting more polished alien portraits? :D
 
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So... if there was no other stuff to do with Stellaris, all bugs fixed, the game has all features a game may possibly have (and the ones game cannot have too?), 100% of all Humans play Stellaris every day, and Paradox is the most famous and rich company in this entire galaxy, then that's the day we will be getting more polished alien portraits? :D
Initiate plans for world conquest to get better portraits
 
We need more city designs. There should be at least 1 for any ethic. Its stupid that city design is limited to our race. Just look at us, humnas, we are one race but our cities looks completely different.
 
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Free new freshness is always nice, but I'd love to be able to disable the 'Rubber-head' humanoid portraits. It's jarring to be playing through my alien galaxy, and then bump into a fallen empire of space elves.

I mean I love the Eldar in the context of 40k, or Vulcans, but it's giving my human citizens some existential crisis to see effectively humans with absurdly ancient and advanced technology sitting there as if we're some space slugs.

In this case at least I could theoretically RP out that we're a forgotten colony, although I was enjoying the "humans pulling ourselves up from the primordial ooze" type scenario that most species get.

It'd also get a bit weird if I meet a regular empire of humans or human-like aliens interacting as normal. Especially if we have cross-empire migration and there's tensions because one set of space humans don't get along with another like they aliens...whut? (And INB4 the racial history commentary lols).

So yeah, being able to toggle them on or off would be neat.
 
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It'd also get a bit weird if I meet a regular empire of humans

That should no longer happen! The only way it will is if they're a fallen empire, and I do believe you are then counted as the same species.
 
That should no longer happen! The only way it will is if they're a fallen empire, and I do believe you are then counted as the same species.

Should not happen for Fallen Empire as well (imho humans should always be named humans as well when they are randomly generated, even as a fallen empire, in case no "normal" or "player" humans are in the game.
 
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