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Stellaris Dev Diary #66: Graphics & Interface in Banks

Hello everyone and welcome to another Stellaris development diary. We're getting close to release, so today's dev diary is the last dev diary for Utopia/Banks, and will cover a couple of graphical and interface changes coming in the free 1.5 'Banks' update.

Ship Coloring
Something that's hardly gone unnoticed in the screenshots and streams is that the ships in Banks look different than from before. We've mentioned wanting to make each empire's ships more distinct so that no two Fungoid empires would have the exact same ships. In Banks, your flag color will affect the coloring and lighting of your ships, as well as the color of the engine trails they leave. The exact way in which the coloring affects the ships depends heavily on the ship style you're using, but the overall effect should be that your empire's ships feel much more distinct and that it's easier to tell apart the ships of different empires at a glance.
2017_03_23_1.png


Map Colors
Another tweak we've done to make empires more distinct is to add a bit more color variety on the map. Instead of each empire having the exact color shade of their flag, there is now a number of valid colors for each map color, so that two empires with the same blue flag will have at least slightly different shades of blue on the map. Who gets what shade is determined by the spawn order of the empires, so in most instances the player will get the 'original' flag color, and other empires with the same flag color will get other variants. While this change won't eliminate every case of border confusion (there's only so many distinct shades of light blue), it should at least help cut down on it.
2017_03_23_2.png


Primitive Galaxy Map Icons
Another interface addition in Banks is the ability to see Primitive Civilizations on the galaxy map. Any system containing a Primitive Civilization you have discovered, either through surveying or acquiring star charts, will show up as a special icon in the galaxy map informing you of their presence in that particular system. If an Observation Post is constructed above that Primitive Civilization's planet, the icon will change to reflect this.
2017_03_23_5.png


Details Mapmode
The last topic we're going to cover is how we've reworked the Details Mapmode in Banks. Or more specifically, how we've reworked the Details Mapmode when it's toggled off. Previously, having the Details Mapmode off would show you almost no information, while having it toggled on would show you everything. In Banks, having the Details Mapmode on works exactly the same way as before, showing you all information about system resources, colonizeable planets, anomalies, etc. Having it off, however, will now aim to show you all *important* information. What this means is that it will show you unexploited resources in your own and unclaimed systems, but hide resources that are either already being exploited by you or are inaccessible to you due to being inside another empire's borders. It will show you planets you are able to colonize, but hide planets that cannot be colonized, and so on. This should make for a better default mode that leaves your map cluttered without hiding important information you need to expand your empire.

That's all for today! Next week, instead of a regular dev diary, we're going to publish the full patch notes for Banks and Utopia. There'll be some choice teasers from the patch notes coming over the week, so stay tuned!
 
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Hello everyone and welcome to another Stellaris development diary. We're getting close to release, so today's dev diary is the last dev diary for Utopia/Banks, and will cover a couple of graphical and interface changes coming in the free 1.5 'Banks' update.

Ship Coloring
Something that's hardly gone unnoticed in the screenshots and streams is that the ships in Banks look different than from before. We've mentioned wanting to make each empire's ships more distinct so that no two Fungoid empires would have the exact same ships. In Banks, your flag color will affect the coloring and lighting of your ships, as well as the color of the engine trails they leave. The exact way in which the coloring affects the ships depends heavily on the ship style you're using, but the overall effect should be that your empire's ships feel much more distinct and that it's easier to tell apart the ships of different empires at a glance.
View attachment 249273

Map Colors
Another tweak we've done to make empires more distinct is to add a bit more color variety on the map. Instead of each empire having the exact color shade of their flag, there is now a number of valid colors for each map color, so that two empires with the same blue flag will have at least slightly different shades of blue on the map. Who gets what shade is determined by the spawn order of the empires, so in most instances the player will get the 'original' flag color, and other empires with the same flag color will get other variants. While this change won't eliminate every case of border confusion (there's only so many distinct shades of light blue), it should at least help cut down on it.
View attachment 249274

Primitive Galaxy Map Icons
Another interface addition in Banks is the ability to see Primitive Civilizations on the galaxy map. Any system containing a Primitive Civilization you have discovered, either through surveying or acquiring star charts, will show up as a special icon in the galaxy map informing you of their presence in that particular system. If an Observation Post is constructed above that Primitive Civilization's planet, the icon will change to reflect this.
View attachment 249275

Details Mapmode
The last topic we're going to cover is how we've reworked the Details Mapmode in Banks. Or more specifically, how we've reworked the Details Mapmode when it's toggled off. Previously, having the Details Mapmode off would show you almost no information, while having it toggled on would show you everything. In Banks, having the Details Mapmode on works exactly the same way as before, showing you all information about system resources, colonizeable planets, anomalies, etc. Having it off, however, will now aim to show you all *important* information. What this means is that it will show you unexploited resources in your own and unclaimed systems, but hide resources that are either already being exploited by you or are inaccessible to you due to being inside another empire's borders. It will show you planets you are able to colonize, but hide planets that cannot be colonized, and so on. This should make for a better default mode that leaves your map cluttered without hiding important information you need to expand your empire.

That's all for today! Next week, instead of a regular dev diary, we're going to publish the full patch notes for Banks and Utopia. There'll be some choice teasers from the patch notes coming over the week, so stay tuned!
Nice! More content is always good!

That said, is there any plan for any new ship models? The current ones are nice, but when there are 20 empires and only about 5 model types, it gets confusing after a while even if the trail colours are changed to tailor to their respective empires colours.
 
I find it strange that we can go from a fanatic egalitarian xenophile empire to a fanatic authoritarian xenophobic empire and yet not be able to change the design of my flag. Even if this does not become a feature I would at least want it to be possible to mod it in (I'm not sure if it currently is possible to do, I haven't seen any mods that allow you to do this so far) although I would love it to become an official feature.
 
Cheers for the DD Wiz, and thanks to you and the team so, sooooo much for making primitive civs observable on the main map :D. Huge quality of life improvement from my angle. Other changes quality as well of course (better 'main' map mode means I'll probably use that instead of detailed from here on in) but that primitive civ icon means no more playing with a notepad and pen-and-paper, which is a good thing :).
 
I'm a little bit confused - he said empires using the same flag color will now have slightly different colors on the map, which is fine... but there's been no confirmation of any new actual selectable flag colors... however... if you look closely at some of the more recent screenshots, the empire he's using has a yellow color in the flag that is not currently selectable in-game. Can we get a confirm/deny about whether or not we have any new actual flag colors incoming in banks?

Thanks
Where do you see yellow in that screen? There is only different tones of brown.
 
Oh nice! I knew about the ship colors but the galaxy map color change is very cool. Would've been very neat campaign I played with friends. There were 5 neighboring nations that each had dark red... it was next to impossible to see where the borders were. Very, very nice.

Also, yay! Primitive icon. Sometimes the little Quality of Life stuff is the best kind of update.
 
Very much looking forward to this, should be fun.
 
Is there any plan to increase the actual number of flag colors, or would the ship and map color additions make that harder to implement?
For real though, this is much-needed. I mean, I don't need like 100 flag colors, you end up with a ton of variants of the same color that way, but 64 or even 32 colors would be nice. My race of Penguin people need a white flag color in a bad way.

That said, nice feature.
 
Wouldn't it make more sense to just use a white line between borders of the same colour? The devs could probably recycle some of the code that draws lines around sectors.

Options to change your flag would be neat. Options to change AI players' flags in singleplayer would be great. Numerous times a primitive or liberated civ uses the same symbol I do, sometimes with the same main colour. That gets annoying real fast.

I don't fully get the complaints about not picking your ship and exhaust colours separate from your flag. It's an abstraction to make it clearer who is who. They exhaust isn't literally pink. It's like in an RTS when one team has soldiers in bright red and another in blue. They aren't really that colour, it's just to make them easy to see and distinguish between sides. It would be unnecessarily confusing if they were all camouflaged.
 
For real though, this is much-needed. I mean, I don't need like 100 flag colors, you end up with a ton of variants of the same color that way, but 64 or even 32 colors would be nice. My race of Penguin people need a white flag color in a bad way.

That said, nice feature.

I concur, we need more colors.
 
@Wiz So no new species pack or is that a topic for another time?

It has been confirmed that there will be no species pack for Banks.
 
No new portraits in Utopia, sorry! There'll definitely be more portraits in the future though.

EDIT: it is the second page on Species pack with Utopia if you want to know where I got it from.
 
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