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Stellaris Dev Diary #72: Crises & The Contingency

Hello everyone and welcome to another Stellaris development diary. We are now officially back from our break in communication and will be resuming weekly dev diaries and streams as usual. Today's dev diary is going to be about crises, and how we're changing them in the future, particularly in regards to the AI crisis. Before I dive into it, I also want to mention that we are still working to address the issues caused by 1.6 and get another bugfixing patch out, the process has just been somewhat complicated by the Bradbury multiplayer beta. See this post for details and discussion of Bradbury/1.6.2 and keep this thread focused on the topic at hand.

Crisis Improvements & AI
Some time back, when I was asked about issues with the crises and the AI crisis in particular, I said that I did not want to put a great deal of resources into improving the end-game when those resources could be put into the mid-game instead, and that these improvements and fixes would come when we felt the mid-game were in a good enough place to justify them. I now feel that we are in that place, and as such we are going to make a major push to improve, balance and rework the endgame crises for future updates.

Probably the most significant change to the non-AI crises is the addition of a Crisis Strength setting in game setup, replacing the old setting to turn endgame crises on or off. It also replaces the scaling to galaxy size and habitable worlds, and has a default setting for each of the galaxy sizes. This setting allows you to control the strength of crises, all the way down from 0.25x of their base power to a massive and likely unstoppable 5x power boost to their fleets. As before, you can also turn off crises entirely.
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Additionally, we've also spent a considerable amount of time improving the crisis AI, both in terms of how the crises themselves behave and how regular AI empires react to them. Crises should now expand in a more logical fashion and be better at defending and fortifying the space they have taken over. AI empires, in turn, should be far better at understanding when they are under mortal threat and react to a rapidly spreading crisis by banding together against it and coordinating their fleets to fight it.
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The Contingency
The old AI rebellion crisis suffers from a number of issues, mostly stemming from the fact that it's so different from the other crises. While the Extradimensionals and Scourge are large invasions that have to be fought with fleets, the AI rebellion is supposed to be primarily an internal crisis, with the dangers stemming from infiltration and subversion rather than outright warfare. The problem with this is twofold: The game mechanics do not support it, and it is inherently unsatisfying. Whereas huge fleets roaming around scourging the galaxy of life is an easily understood threat that can be fought by empires coming together and pooling their resources against the invaders, the AI crisis mostly ends up as a series of frustrating events affecting empires in isolation, or 'Spaceport Destruction Simulator' as it's been called.

In addition to the gameplay problems, there is also the narrative problems: Why exactly do rebelling synths pose a galaxy-wide threat? If sapient machines are so powerful, why are ascended synthetic empires not on the power level of an endgame crisis? Even if we were to simply boost the AI crisis by giving it massive fleets, this really doesn't make much sense that a handful of rebelling synths from a handful of regular empires were able to amass such fleet assets in the first place. It's for this reason that we decided to go back to the drawing board and remake the AI crisis in the mold of the other two endgame crises, while retaining as much as possible of the 'synth infiltration' flavor from the old crisis. Enter the Contingency.
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Without wishing to spoil too much, The Contingency is an ancient AI whose purpose appears to be to sterilize the galaxy of all higher biological life and control or destroy all other Synthetic life forms. At the start of the game, it is dormant, broadcasting a weak signal across the galaxy that affects Synthetics in unpredictable ways. The chance of the Contingency waking up is directly tied to the prevalence of Synthetic life in the galaxy, and should it wake, it will attempt to use its signal to control Synthetics and force them to aid it in its implacable task of galactic sterilization. Unlike the previous AI crisis, the Contingency has formidable fleet assets with which to carry out this task and has to be fought both in space and at home, as it makes use of subversion and infiltration to soften up its targets before the sterilization units arrive.
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Just as with the Extradimensionals and Scourge, there is additional events and hidden lore to be discovered regarding the Contingency, and synthetic empires will have special interactions and challenges related to it. The Contingency completely replaces the old AI uprising crisis, but we are currently looking at also implementing a new AI uprising, not as a galactic scale crisis but as a midgame event localized to one or a few empires. But more on that later!
 
Just as with the Extradimensionals and Scourge, there is additional events and hidden lore to be discovered regarding the Contingency, and synthetic empires will have special interactions and challenges related to it.!

It would be cool if the Contingency signal affected in some way also hiveminds, not in a bad or good way, just random.
 
And in the end we have the opposite. Different models for exterminating doomstacks roaming the space. Crises response is ALWAYS the same - build the biggest Doomstack of them all and wipe them out. There is no deviation. It could be more to crises than fighting, there could be requirements to build megastructures to counter unbidden portal, projectsto collect samples of prethoryn to counter them, infections, infiltrations. Instead, it's always the same.

I agree.

I think at present the only thing you can do aside from bash the crisis with a big fleet is to try to scan their wreckage and then bash them again with a big fleet.

A few special projects and megaprojects would be a positive addition, adding both flavour and depth. That said I still think it is important that they can be beaten by simply using a massive inefficient hammer.
 
A crisis that grows from an insignificant threat is one the player can and will immediately snuff out.

Not much of a crisis at all, in other words.

From a narrative standpoint too, a crisis that is overwhelming, but becomes manegeable through effort later on is a lot more satisfying than the reverse. The sentinels are an example of this kind of mechanic, as are the additional Unbidden factions in a way.
 
And in the end we have the opposite. Different models for exterminating doomstacks roaming the space. Crises response is ALWAYS the same - build the biggest Doomstack of them all and wipe them out. There is no deviation. It could be more to crises than fighting, there could be requirements to build megastructures to counter unbidden portal, projectsto collect samples of prethoryn to counter them, infections, infiltrations. Instead, it's always the same.

This is less of a failing with crises, and more of an issue with fleet combat in general right now.
 
First I want to say I'm happy you guys work so hard on the game, I genuinely feel that you enjoy playing it as much as we do. I love the way these new changes look.

However with that said, I disagree with the direction on AI uprising. The new Contingency guys aren't really the same... It's like taking out the Unbidden and making a crystalline entity crisis to become them - They're both otherworldly and could be dangerous, but they're clearly not from the same origins.

I would have just buffed the AI rebellion, and added a feature like "worlds with high synthetic population periodically convert one robot pop to an AI-allied corvette that flies to the AI world, getting in combat along the way until destroyed or arrived."
When I see the Contingency, I think they're a Cybrex remnant, and without AI rebels there's no real incentive to treat your robots fairly in big empires. That's just my say!

I do hope you guys allow the AI rebellion to return as a mid-game crisis, to me it wasn't broken, just a little weak.
 
In regard to more settings, which I am grateful for, I would like to SERIOUSLY ask for an option to enable “the end of cycle” event in multiplayer if one so wishes. I play most of my games with my friends, and not being able to get this in multiplayer is rather outrageous… Me and my friends play for fun, and this event is probably the funniest there is. I DO believe there are others who feel the same and want to have fun with their friends online as well. So please, make that happen.
 
Thank you for the Crisis scaling setting! I really do appreciate it.

Your reasoning for changing the AI crisis to the Contingency seem solid, and I look forward to seeing what hell you unleash on my next Synthetic friendly empire. :eek:
 
In the 1100 hours I've put into Stellaris so far the AI crisis has only triggered once for me. Here's hoping that the Contingency crisis is more common.
 
Just as with the Extradimensionals and Scourge, there is additional events and hidden lore to be discovered regarding the Contingency, and synthetic empires will have special interactions and challenges related to it. The Contingency completely replaces the old AI uprising crisis, but we are currently looking at also implementing a new AI uprising, not as a galactic scale crisis but as a midgame event localized to one or a few empires. But more on that later!
YOU CAN'T JUST MAKE SO MUCH HYPE AND THEN END THE DIARY!

Oh wait, you're Wiz... of course you can ,_,
 
Sounds great! Hoping the internal AI rebellion or something similar will come back at some point as well. Be really good to see more peacetime / internal threats and crisis to spice things up. The game can become really stagnant in the mid-game sadly.