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Tinto Flavour #9 - 7th of March 2025 - Hungary

Hello, and welcome one more week to Tinto Flavour, the happy Fridays where we share with you the flavourish content of the super secret Project Caesar!

Today we will take a look at one of my favourite countries to playtest the game, the Kingdom of Hungary!:

For centuries, the great Kingdom of Hungary defended the border of Christendom from the pagans and heathens beyond it. Recent noble rebellions put this duty in danger, but thanks to the iron hand of King d’Angiò Karoly, the disgruntled nobles have been reined back under his rule and the Christian bastion is renewed and reinforced.

However, the future of Hungary is not to dwell in peace, as already new trouble is brewing in the southeast that will challenge the strength of the Regnum Marianum.

What fate awaits for the Kingdom of Hungary? Will it fall to the enemies of the faith? Or will it stand proud before the waves of those who seek its demise?

Country Selection.png

We are currently working to have a more settled dynastic flavour, but for the moment, the House of Anjou is taking its naming from the Italian variant of it, since it’s the main House, so take it as WIP; as any UI, 2D and 3D art, as usual.

Here is Hungary:
Hungary.png


And its starting diplomatic situation:
Diplomacy.png

Poland is allied, while Croatia is in a personal union. Not shown on the map (yet) is that Hungary is embargoing Austria, as a result of the pact made with Bohemia.

Hungary has a few interesting interesting starting privileges:
Monetary Fiefs.png

This is not a unique privilege, but a generic one that we created taking into account Hungary’s situation in 1337; a few countries across Europe also start with it enacted.

Invite German Settlers.png

We already showed this privilege in Tinto Flavour #1, if you remember.

By having it active, it may trigger this recurrent event:
Invite German Settlers2.png

Invite German Settlers3.png

Classical flavour Parliament:
Orszaggyules.png

And starting works of art:
Works of Art.png

Here are some interesting advances for Hungary:
Realm of Many Cultures.png

This advance helps Hungary manage all the different cultures it starts with and also portrays a historical policy followed by many Hungarian kings in the Middle Ages.

Composite Light Cavalry.png

Cumans!

Found the Black Army.png

Hungarian Black Army.png

Among the several options we had available to portray the infamous Black Army, we decided upon making them a regular Infantry unit. We thought about making it a unique mercenary company, but since they were usually directly on the payroll of the Hungarian kings, we thought that it would work better as a recruitable unique unit.

A couple of war-oriented advances for the Age of Reformation:
Bulwark of Christianity.png

Hungarian Hussars.png

Hungarian Hussars2.png

There’s a generic Hussar cavalry unit, that is available in the Age of Absolutism. This means that Hungary gets its unique Hussar cavalry unit one age earlier. They aren’t the only country with unique Hussar units, but we will show those in future Tinto Flavour…

Also in the Age of Reformation, you will get these advances depending on which religion you follow; the first is for a Catholic Hungary, and the other two for a Protestant Hungary:
Catholic Shield.png

Hungarian Reformation.png

Realm of Many Religions.png

We will explain what ‘Religious Influence’ and ‘Church Power Actions’ are in the Tinto Talks devoted to Catholicism and Protestantism, respectively. For the moment, we let you decide which religion is the True Faith, and which are Heretical and Heathen to you.

Let’s now move to the narrative content for Hungary, which is really interesting in the first years of a game, since lots of historical events happened in real life...

Soon after the start of the game, you’ll get this event, showing the power of King Károly:
Absolute Rule.png

Absolute Rule2.png

Absolute Rule3.png

Absolute Rule4.png

An additional Cabinet Seat during the king’s life is a really strong bonus!

This event may also trigger on a dynamic date:
Congress of Visegrad.jpg

Congress of Visegrad2.png

Union of Crown.png

This eventually may lead to a follow-up event, which also unlocks a unique diplomatic relation:
Congress of Visegrad3.png

Union of Crowns Pact.png

It doesn’t necessarily mean that both may unite, if both have an heir, as historically happened. For instance, this is from the gameplay I was doing to take the screenshots:
Regency.png

During the reign of King Lajos, a few more interesting events happened:
Gold of Hungary.png

Gold of Hungary2.png

Gold of Hungary3.png

Gold of Hungary4.png

A very interesting event… I reported no less than 4 issues to fix when it got triggered!

Order of Saint George.png

Order of Saint George2.png

An interesting character to recruit…:
Toldi Miklos.png

Oh, and you may also be a secondary character in a Neapolitan plot…:
Neapolitan Prince.png

…And much more, but that’s all for today! Next week, on Monday we will have the Tinto Maps Feedback for Arabia, and on Friday we will take a look at the Kingdom of Scotland! @SaintDaveUK and @Roger Corominas will reply instead of me for the later, as I have to take a flight that afternoon. Cheers!
 
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Yeah exactly. I think I suggested that those 3/4 countries should be able to do it more often in another comment as well, especially since that's kind of how the Habsburgs gained heir foothold in central-eastern Europe. I'm more worried about how the semi-elective succession systems of Bohemia-Poland-Hungary will work, if they are in the game at all.
Unfortunately it seems that semi-elective is not in. But I would suggest that it should work in a way that if the "normal" heir (by primogeniture) is considered weak or has low legitimacy, the succession is "overwritten" by election (in which the valid/preferred candidates are local nobles or neighboring rulers with sufficient family ties).
 
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Unfortunately it seems that semi-elective is not in. But I would suggest that it should work in a way that if the "normal" heir (by primogeniture) is considered weak or has low legitimacy, the succession is "overwritten" by election (in which the valid/preferred candidates are local nobles or neighboring rulers with sufficient family ties).
Ayy great suggestion, suggest it in another post so the devs would see it
 
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Unfortunately it seems that semi-elective is not in. But I would suggest that it should work in a way that if the "normal" heir (by primogeniture) is considered weak or has low legitimacy, the succession is "overwritten" by election (in which the valid/preferred candidates are local nobles or neighboring rulers with sufficient family ties).
I completely agree. Usually when the monarch had a stable successor, election didn't even come in the picture (the problem is that between the House of Árpád and the Habsburgs, rulers with stable legitimate male heirs were somehow the exception, not the norm, but if let's say, Louis of Anjou had a male heir then Sigismund or the Habsburgs (or the Hunyadis) might never came to power). Low legitimacy elective succession I can wholeheartedly agree with and if you are on the side of the somewhat illegitimate heir, you should fight and win to keep that family if you want to.
 
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I completely agree. Usually when the monarch had a stable successor, election didn't even come in the picture (the problem is that between the House of Árpád and the Habsburgs, rulers with stable legitimate male heirs were somehow the exception, not the norm, but if let's say, Louis of Anjou had a male heir then Sigismund or the Habsburgs (or the Hunyadis) might never came to power). Low legitimacy elective succession I can wholeheartedly agree with and if you are on the side of the somewhat illegitimate heir, you should fight and win to keep that family if you want to.
Currently it seems that in the case of "low legitimacy heir gets overthrown", the game would simulate that by civil war mechanics.

If the new ruler has low legitimacy/unpopular, the estates might "elect" a new one, and the two can enter a civil war until one wins or surrenders. But it would still be nicer if the game had an elegant solution fof such situations and avoid having to simulate it by civil wars.
 
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Currently it seems that in the case of "low legitimacy heir gets overthrown", the game would simulate that by civil war mechanics.

If the new ruler has low legitimacy/unpopular, the estates might "elect" a new one, and the two can enter a civil war until one wins or surrenders. But it would still be nicer if the game had an elegant solution fof such situations and avoid having to simulate it by civil wars.
What if they give you an event before the civil war, with a choice to stand down? Idk how civil war mechanics will work exactly, but it would be nice if your controlled territories would be in scale with your legitimacy (that would also make choosing a side in a civil war more exciting, because if you didn't secure your succession with your previous ruler well enough, you would get 1 or 2 provinces against most of the country....unless you choose to be the pretender, then it's a swift takeover).
 
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sooo i thought about this for a while and maybe instead of it being "ruler inherit other country upon succession" it'll be "designated heir" succession where a specific character will get to be a country's heir kinda like in ck3 and it can work as a favor agreement(as was shown) or cb or events as used here, it can be used also to break unions
 
@Pavía, event or advancement suggestion: Hungary Water

The recipe for Eau de Hongrie (Eau de la Reine de Hongrie, Queen's Water, Királynévíz) first appeared in the 1370, and is traditionally attributed to Queen Elisabeth of Poland, consort of King Charles I. This medicament is made with rosemary, thyme, and some sort of distilled brandy, and was the most popular perfume in Europe until the invention of the Eau de Cologne.

Potential effects (multiple possible inplementations make sense):
- disease resistance increase (as it was used as medicine)
- medicaments output increase, or
--> new medicaments or incense production method, utilizing for example Liquor + Medicaments
 
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@Pavía, event or advancement suggestion: Hungary Water

The recipe for Eau de Hongrie (Eau de la Reina de Hongrie, Queen's Water, Királynévíz) first appeared in the 1370, and is traditionally attributed to Queen Elisabeth of Poland, consort of King Charles I. This medicament is made with rosemary, thyme, and some sort of distilled brandy, and was the most popular perfume in Europe until the invention of the Eau de Cologne.

Potential effects (multiple possible inplementations make sense):
- disease resistance increase (as it was used as medicine)
- medicaments output increase, or
--> new medicaments or incense production method, utilizing for example Liquor + Medicaments
I thought Eau de toilette was created for Elisabeth, or was that just a myth? Or are they the same?
 
I thought Eau de toilette was created for Elisabeth, or was that just a myth? Or are they the same?
Eau de toilette is a generic name for lightly scented perfumes (of European perfumery traditions), the earliest type of which in Europe is the Queen's Water. So technically both statements are true
 
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So as far as I saw the gameplay videos of the game (i know it is still in development, but map incorrections are minor issues, which can be fixed in 1-2 hours) my suggestion for the border correction has not been implemented for Hungary.

It's quite frustrating, as many other users and players has shared better ideas. Seems like Paradox simply doesn't care if its a "minor" country, or not as supported as other countries.
 
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So as far as I saw the gameplay videos of the game (i know it is still in development, but map incorrections are minor issues, which can be fixed in 1-2 hours) my suggestion for the border correction has not been implemented for Hungary.
Neither was the culture map changed. But someone said the youtubers got access to old builds, so it's still possible that the release version will look quite different.

(Reposting from the other thread.)

Képernyőkép 2025-05-09 004531.png
 
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Neither was the culture map changed. But someone said the youtubers got access to old builds, so it's still possible that the release version will look quite different.

(Reposting from the other thread.)

View attachment 1293569
The 56% presentation of the Hungarian culture is a joke. It has been researched on many scales, and the most unbiased estimates put the Hungarians up to 70-80% without Croatia obviously. The 315K Transylvanian-Romanian and 487K "Slovak" and over 200K Serbian is a joke. Wonder that the "ukranians" do reach 200k at the time, when it was their arrival to Rusynland.

I don't know, if the developers realize, that Slovakia had 2.921.212 population in 1910 which had 30% of Hungarian minority - over 880.000 ethnic Hungarians, 200.000 Germans, and 100K Rusyns - so its roughly 1.6 - 1.700.000 Slovaks.

So under 600 years the population of the "Slovaks" increased 3.5 times but Kingdom of Hungary had 14.000.000 population in 1910 and it has been only increased 4 times since the 1330's? :D Between 1880-1910 the population in the region in 30 years! Has increased by 500.000 people. We are talking about a rural mountainous region, where population density is lower than on the plains. Hungary had the highest population density on the plains - Banat - Transdanubia - Transtisza - Bácska etc. where the core Hungarian population has lived and did suffered the highest casualties during the Ottoman Wars and the post-ottoman wars. The previous 30-40 medieval - late-medieval village density in 50km2 has dropped to 5-20 after the Ottomans. It has been researched and excavated by both archaeology and you can find in the records as well.

So most of the 4 million population of Kingdom of Hungary has lived on the plains in villages and mainly in larger towns. This is the dawn when modern-day Slovakia has started to develop and increase in population like Transylvania.

I love these ethnic estimates from the medieval ages which are mainly based on the 19-20th census. Yet many people without deep researches forget that the Hungarians has lost their absolute majority in the Carpathian basin during the Ottoman Wars. And the inner migration and the devastation of the inner Hungarian plains are very well recorded.
 
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My main problem is that some of the minor, easy-to-fix but still very jarring errors haven't really been addressed; this includes correcting the typo in Szatmár and Fejér, renaming "Eger" province to Heves, moving the location of Zenta to the province of Bácska (Bács), some minor location names to be fixed, Carpathian terrain fix etc.

It leaves a sour aftertaste because it's otherwise very great, and these would take minimal effort to correct imo
 
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Is there any hope that Visegrád will be added? Maybe it's just me, but it feels so wrong to see Buda as the capital of Anjou Hungary. I also think Charles's stats should get a buff, considering he is considered one of the best kings of Hungary, and his administrative and economic reforms paved the way for Louis the Great to become "Great".

On the topic of cultures, I understand the Transylvania compromise, as both sides claim they are underrepresented, but I mostly really hope the Serbs get reduced at the southern border. That's probably the most anachronistic part of the culture map. But also, 55% does seem really low, now that we see the full demographics.
 
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without Croatia obviously
Well the situation is somewhat better because Hungary owns a lot of croatian territory in the startdate, but I don't care enough to recalculate the percantages. Maybe I couldn't even do it since not all slice datas are known.

But these number are indeed weird.

I think Fehérvári said something about not using Kocsis's numbers, I don't really remember, but I have those here.

What seems to be interesting is that the hungarian culture isn't the only one that seems to be underrepresented.

I am speaking of the transylvanian german pops here.

They are close in size to the romanian population in transylvania, both around 100k people in 1495. Although maybe there are a correct number of them.

For Slovakia, 186K slovaks, 70k germans.

But what I really wonder about, is the 68 thousand orthodox pops, that are neither serb nor romanian.
 
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It leaves a sour aftertaste because it's otherwise very great, and these would take minimal effort to correct imo
Agreed.

I really want to believe that the streamers got a way older version. I think I heard a dev say months ago that the game is in a playable state, so possible.

But if it isn't, that's a bit alarming.

It can still be fixed for release, but if it isn't, we will either have to start loudly complaining, or make a mod.

Since I am lazy and still somewhat optimistic, I won't start writing that masterlist.
 
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