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Tinto Flavour #9 - 7th of March 2025 - Hungary

Hello, and welcome one more week to Tinto Flavour, the happy Fridays where we share with you the flavourish content of the super secret Project Caesar!

Today we will take a look at one of my favourite countries to playtest the game, the Kingdom of Hungary!:

For centuries, the great Kingdom of Hungary defended the border of Christendom from the pagans and heathens beyond it. Recent noble rebellions put this duty in danger, but thanks to the iron hand of King d’Angiò Karoly, the disgruntled nobles have been reined back under his rule and the Christian bastion is renewed and reinforced.

However, the future of Hungary is not to dwell in peace, as already new trouble is brewing in the southeast that will challenge the strength of the Regnum Marianum.

What fate awaits for the Kingdom of Hungary? Will it fall to the enemies of the faith? Or will it stand proud before the waves of those who seek its demise?

Country Selection.png

We are currently working to have a more settled dynastic flavour, but for the moment, the House of Anjou is taking its naming from the Italian variant of it, since it’s the main House, so take it as WIP; as any UI, 2D and 3D art, as usual.

Here is Hungary:
Hungary.png


And its starting diplomatic situation:
Diplomacy.png

Poland is allied, while Croatia is in a personal union. Not shown on the map (yet) is that Hungary is embargoing Austria, as a result of the pact made with Bohemia.

Hungary has a few interesting interesting starting privileges:
Monetary Fiefs.png

This is not a unique privilege, but a generic one that we created taking into account Hungary’s situation in 1337; a few countries across Europe also start with it enacted.

Invite German Settlers.png

We already showed this privilege in Tinto Flavour #1, if you remember.

By having it active, it may trigger this recurrent event:
Invite German Settlers2.png

Invite German Settlers3.png

Classical flavour Parliament:
Orszaggyules.png

And starting works of art:
Works of Art.png

Here are some interesting advances for Hungary:
Realm of Many Cultures.png

This advance helps Hungary manage all the different cultures it starts with and also portrays a historical policy followed by many Hungarian kings in the Middle Ages.

Composite Light Cavalry.png

Cumans!

Found the Black Army.png

Hungarian Black Army.png

Among the several options we had available to portray the infamous Black Army, we decided upon making them a regular Infantry unit. We thought about making it a unique mercenary company, but since they were usually directly on the payroll of the Hungarian kings, we thought that it would work better as a recruitable unique unit.

A couple of war-oriented advances for the Age of Reformation:
Bulwark of Christianity.png

Hungarian Hussars.png

Hungarian Hussars2.png

There’s a generic Hussar cavalry unit, that is available in the Age of Absolutism. This means that Hungary gets its unique Hussar cavalry unit one age earlier. They aren’t the only country with unique Hussar units, but we will show those in future Tinto Flavour…

Also in the Age of Reformation, you will get these advances depending on which religion you follow; the first is for a Catholic Hungary, and the other two for a Protestant Hungary:
Catholic Shield.png

Hungarian Reformation.png

Realm of Many Religions.png

We will explain what ‘Religious Influence’ and ‘Church Power Actions’ are in the Tinto Talks devoted to Catholicism and Protestantism, respectively. For the moment, we let you decide which religion is the True Faith, and which are Heretical and Heathen to you.

Let’s now move to the narrative content for Hungary, which is really interesting in the first years of a game, since lots of historical events happened in real life...

Soon after the start of the game, you’ll get this event, showing the power of King Károly:
Absolute Rule.png

Absolute Rule2.png

Absolute Rule3.png

Absolute Rule4.png

An additional Cabinet Seat during the king’s life is a really strong bonus!

This event may also trigger on a dynamic date:
Congress of Visegrad.jpg

Congress of Visegrad2.png

Union of Crown.png

This eventually may lead to a follow-up event, which also unlocks a unique diplomatic relation:
Congress of Visegrad3.png

Union of Crowns Pact.png

It doesn’t necessarily mean that both may unite, if both have an heir, as historically happened. For instance, this is from the gameplay I was doing to take the screenshots:
Regency.png

During the reign of King Lajos, a few more interesting events happened:
Gold of Hungary.png

Gold of Hungary2.png

Gold of Hungary3.png

Gold of Hungary4.png

A very interesting event… I reported no less than 4 issues to fix when it got triggered!

Order of Saint George.png

Order of Saint George2.png

An interesting character to recruit…:
Toldi Miklos.png

Oh, and you may also be a secondary character in a Neapolitan plot…:
Neapolitan Prince.png

…And much more, but that’s all for today! Next week, on Monday we will have the Tinto Maps Feedback for Arabia, and on Friday we will take a look at the Kingdom of Scotland! @SaintDaveUK and @Roger Corominas will reply instead of me for the later, as I have to take a flight that afternoon. Cheers!
 
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Yeah exactly. I think I suggested that those 3/4 countries should be able to do it more often in another comment as well, especially since that's kind of how the Habsburgs gained heir foothold in central-eastern Europe. I'm more worried about how the semi-elective succession systems of Bohemia-Poland-Hungary will work, if they are in the game at all.
Unfortunately it seems that semi-elective is not in. But I would suggest that it should work in a way that if the "normal" heir (by primogeniture) is considered weak or has low legitimacy, the succession is "overwritten" by election (in which the valid/preferred candidates are local nobles or neighboring rulers with sufficient family ties).
 
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Unfortunately it seems that semi-elective is not in. But I would suggest that it should work in a way that if the "normal" heir (by primogeniture) is considered weak or has low legitimacy, the succession is "overwritten" by election (in which the valid/preferred candidates are local nobles or neighboring rulers with sufficient family ties).
Ayy great suggestion, suggest it in another post so the devs would see it
 
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Unfortunately it seems that semi-elective is not in. But I would suggest that it should work in a way that if the "normal" heir (by primogeniture) is considered weak or has low legitimacy, the succession is "overwritten" by election (in which the valid/preferred candidates are local nobles or neighboring rulers with sufficient family ties).
I completely agree. Usually when the monarch had a stable successor, election didn't even come in the picture (the problem is that between the House of Árpád and the Habsburgs, rulers with stable legitimate male heirs were somehow the exception, not the norm, but if let's say, Louis of Anjou had a male heir then Sigismund or the Habsburgs (or the Hunyadis) might never came to power). Low legitimacy elective succession I can wholeheartedly agree with and if you are on the side of the somewhat illegitimate heir, you should fight and win to keep that family if you want to.
 
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I completely agree. Usually when the monarch had a stable successor, election didn't even come in the picture (the problem is that between the House of Árpád and the Habsburgs, rulers with stable legitimate male heirs were somehow the exception, not the norm, but if let's say, Louis of Anjou had a male heir then Sigismund or the Habsburgs (or the Hunyadis) might never came to power). Low legitimacy elective succession I can wholeheartedly agree with and if you are on the side of the somewhat illegitimate heir, you should fight and win to keep that family if you want to.
Currently it seems that in the case of "low legitimacy heir gets overthrown", the game would simulate that by civil war mechanics.

If the new ruler has low legitimacy/unpopular, the estates might "elect" a new one, and the two can enter a civil war until one wins or surrenders. But it would still be nicer if the game had an elegant solution fof such situations and avoid having to simulate it by civil wars.
 
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Currently it seems that in the case of "low legitimacy heir gets overthrown", the game would simulate that by civil war mechanics.

If the new ruler has low legitimacy/unpopular, the estates might "elect" a new one, and the two can enter a civil war until one wins or surrenders. But it would still be nicer if the game had an elegant solution fof such situations and avoid having to simulate it by civil wars.
What if they give you an event before the civil war, with a choice to stand down? Idk how civil war mechanics will work exactly, but it would be nice if your controlled territories would be in scale with your legitimacy (that would also make choosing a side in a civil war more exciting, because if you didn't secure your succession with your previous ruler well enough, you would get 1 or 2 provinces against most of the country....unless you choose to be the pretender, then it's a swift takeover).
 
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