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Tinto Maps #10 - 12th of July 2024 - Syrian Levant & Egypt

Hello everyone, and welcome to another Tinto Maps! We’re back after celebrating the most important victories over Germany and France since the 30 Years War a hard week of work, and we’re ready to share with you the region of the Syrian Levant & Egypt (actually, we’re revealing a bit more of what those regions would be, to cover the complete extension of the Mamlūk Sultanate). Let’s go!

Countries:
Countries.png

The Mamlūk Sultanate is the main power of the region, a situation achieved after the defeat of the Mongols at the Battles of Ain Jalut and Marj al-Saffar, and the fall of Acre, the last stronghold of the Crusader states in Outremer. The latter's legacy is still handled by the Kingdom of Cyprus, ruled by Hugues IV of Lusignan. Apart from that, we can see the realm of Candia, a subject governed by the Serene Republic of Venice, and some Arabic tribes, such as the Hutaym and the Anizah. Oh, and also, to the south-west, you might have noticed some oases ruled by either the Mamluks, or Fezzan; I opted for not coloring the wastelands, as usual, but also the corridors, a type of terrain present in other GSGs, that we have in Project Caesar. I’ll talk more about them under the ‘Locations’ section of the DD, but I just want to note one more thing: the connection down the Nile is a regular one, with a border existing between the Mamluks and Makuria (the country that controls the small chunk of land at the very south of the image).

Dynasties:
Dynasties.png

The Bahri Mamluks have ruled the Sultanate since they deposed the Ayyubids, almost a century before the start of the game. It could maybe be a bit more accurate to depict Sultan al-Nasir Muhammad as an ibn Qalawun (‘of the lineage of Qalawun’), but the dynastical dynamics of the Mamluk rulers are not so easy to portray, so we opted for the moment to better use Bahriyya. Apart from that, you may also see the neighboring dynasties, such as the already-mentioned House of Lusignan, or the Hethumian of Cilicia.

Locations:
Locations 1.png

Locations 2.png

Locations 3.png

Locations 4.png
Here you can see the locations of the entire region, and also closer chunks behind the ‘Spoiler’ button. The most interesting feature to talk about is that of the corridors, something that some of you might remember from ‘Imperator: Rome’, but also something new to the rest. The corridors are empty locations, with no population or resources, but that allows connection between the locations at their sides, for some mechanics that we’ve already mentioned (market access, control), and some others that we haven’t (army movement). This is the way that we’ve chosen to portray the Saharan corridors, that allow for a connection between the Maghreb and the Mashreq, and Western and Central Africa. There are also some regular locations over those corridors, with population, resources, etc., that can be controlled by countries, which portray the desert oases that made for important outposts in the different Saharan routes. Not all the connections are throughout corridors, though; outside of the image, the Nile River valley allows for regular locations all the way down from Egypt to Nubia, the last location held by the Mamluks being that of Aswan, while the first held by Makuria, not shown in the screenshot, being Qasr Ibrim. We will talk more about Nubia and Ethiopia in a future Tinto Maps.

Provinces:
Provinces.png

Usual provinces mapmode; please let us know of any spelling or naming suggestions that come to your mind.

Areas:
Areas.png

A new mapmode that has been requested in previous Tinto Maps, and that we’re now incorporating.

Terrain:
Climate.png

Topography.png

Vegetation.png

The climate is dominated by a mix of Mediterranean, Arid, and Cold Arid. The topography of the region is quite flat, with some hills and mountains on Mount Lebanon and Anti-Lebanon, Mount Sinai, and the verge of the Arabian plateau; and some marshland over the Nile Delta, of course. Regarding the vegetation, desert and sparse vegetation dominate most of the region, with some woods and forests over Levant, and the Nile fertile farmlands, the bread basket of the Eastern Mediterranean.

Cultures:
Cultures.png

Here starts the fun… Those countries ruling over the Middle East will face the challenge of managing several different cultural minorities. Libyan, Egyptian, Sa'idi, Bedouin, Ḥijāzī, Najidi (the green one to their right), Levantine, and Iraqi (the light blue at the top right of the picture) are all different regional cultures of Arabic-speaking people. Something interesting is that most of Bedouin pops are tribesmen, instead of peasants, portraying their traditional social organization. Coming to important minority groups, Coptic people are quite important in Egypt, accounting for about 10% of the population of the Mamlūk Sultanate. The other important minority are the Syriacs, as they also account for another 10% of the population, and are a cultural majority in a few locations. Apart from those, there are also Armenians, Kurds, and Turkomans on the divide between Anatolia, Syria, and Jazira, Alawites Shiites in Syria, Mizrahi Jews all over the region, Samaritans in Palestine, and Greeks in Crete, Cyprus, and some in Alexandria. Oh, also the Saharan cultures of the Eastern Berbers and the Toubou over some of the Saharan oases.

Religions:
Religion.png

More fun. In this region, we have:
  • Sunni Muslims
  • Miaphysite Christians
  • Orthodox Christians
  • Shia Muslims
  • Catholic Christians
  • Druzes
  • Jews
  • Nestorian Christians (the ‘label’ we’re using to depict the Church of the East)
  • Samaritans
  • Yazidi

Relating these religions to the previous cultures, we can tell you most of the Arabic-speaking cultures are Sunni Muslims, with some Shia Muslims in Syria and Lebanon. Most of the Coptic are Miaphysite, adhering to the Patriarchate of Alexandria, although some of there still follow the Orthodoxy of Constantinople. The Syriacs are also religiously divided, with some being Nestorians (the current name we have to cover the confessions related to the Church of the East), some Miaphysites, some Orthodox, and even some Catholics in Lebanon. And then we have some cultural-religious minorities, such as the Alawite Shiites, the Druzes (which are of Levantine culture), the Mizrahi Jews, the Samaritans, and the Yazidi (which are of Kurd culture).


Raw Materials:
Raw Materials.png

There are some materials that are more unique to this region, such as the Dates in the arid fringes. The Nile Valley and Delta are incredibly fertile, having plenty of different crops: Wheat, Rice, Legumes, Sugar, Cotton, Fiber Crops (=Linen), etc. Livestock, Wool, and Horses are also important resources for the people across the region. There are also some metals present in the region, such as Copper in Cyprus and around the Red Sea, Iron, Tin, some Lead, and some interesting sources of Alum.

Markets:
Markets.png

The main market centers of the region are Alexandria (yeah, it’s there! I’ve already reported its weird name-wrapping and one of our programmers is going to take a look at it) for the Mashreq, Damascus for the Syrian Levant and Mecca for the Hejaz.

Country and Location Population:
Country Population .png

Location Population 1.png

Location Population 2.png

Location Population 3.png
The population of the region points to Egypt being its powerhouse, with several million people being supported being the Nile Valley and Delta. Apart from that, the Syrian Levant has a very decent population, making the Mamlūk Sultanate a dreadful rival to have in 1337. The arid fringes make for a way more difficult food production and population sustainability, making them more of strategic value, by their position, resources, etc.

And that’s all for today! Next week @Johan will show you Scandinavia, the very first map that was crafted for Project Caesar! Cheers!
 
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I'm not an expert on the entirety of the levant. But regards the provinces in Palestine/Israel, there are some changes I would suggest that you might want to consider making. First, I would suggest some dynamic names for the locations obviously, the ones already there are a bit of an odd mix, anyways, a small list of some suggestion I know for the jewish cultures:
Nablus: Shechem or Samaria perhaps
Acre: (I feel like Akko, and Akka for both the jewish and arabic cultures respectively there would make more sense but that might be personal opinion)
Al Majdal: Ashkelon or Jaffa, possibly (Although it also might make sense to separate those out into two locations regardless)
Hebron: Possibly Judaeh although Hebron could also remain.
There are also some distinct locations outside of Palestine/Israel which could be named after various tribes which were mentioned in the Jewish bible, but that might be slightly less relevant as placing specific locations is hard and might not produce many other dynamic names.

In addition I would suggest some location modifications or additions, as someone mentioned already, adding a location for Nazareth seems to make sense, given it's historical significance, even if it wasn't particularly populous in the era. Similarly I would suggest dividing Acre into two locations, the northern one remaining Acre while the southern one would be named some variation of Carmel (or as I would prefer due to complete personal bias, Haifa) and given the hills terrain, just to represent the Carmel mountain range in the region, which did have logistical and military significance during the Crusades and Napoleon's conquests. Lumber or fish could both be appropriate good for that location.
 
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If u wanna keep Egypt divided in 3 areas I'd suggest the following (with historicity and geography as main point):
1- Egypt
2- Western Desert
3- Eastern Desert/Sinai & Red Sea Coast

As well, Egypt as a geographical and historical concept ends in the 1st cataract. From the 1st cataract ahead is Lower Nubia

Aprox:

EGYPT.png
 
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Another exciting region to look forward to!

I can already imagine how next week's Tinto Maps will go!
Johan: "Welcome to the Tinto Maps for Scandinavia. No feedback is necessary, I already know it's perfect!"
 
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4. There's a Sunni majority in Egypt, with a Miaphysite minority, unless I'm not understanding you correctly.
So religiously it was my wrong reading the bar density. Still the point, there was a huge cultural Coptic/Remenkemi population in the 14th, 15th, 16th, 17th and even 18th centuries, that I really think most of the potential players will think it deserve its place in the game
 
I'm not an expert on the entirety of the levant. But regards the provinces in Palestine/Israel, there are some changes I would suggest that you might want to consider making. First, I would suggest some dynamic names for the locations obviously, the ones already there are a bit of an odd mix, anyways, a small list of some suggestion I know for the jewish cultures:
Nablus: Shechem or Samaria perhaps
Acre: (I feel like Akko, and Akka for both the jewish and arabic cultures respectively there would make more sense but that might be personal opinion)
Al Majdal: Ashkelon or Jaffa, possibly (Although it also might make sense to separate those out into two locations regardless)
Hebron: Possibly Judaeh although Hebron could also remain.
There are also some distinct locations outside of Palestine/Israel which could be named after various tribes which were mentioned in the Jewish bible, but that might be slightly less relevant as placing specific locations is hard and might not produce many other dynamic names.

In addition I would suggest some location modifications or additions, as someone mentioned already, adding a location for Nazareth seems to make sense, given it's historical significance, even if it wasn't particularly populous in the era. Similarly I would suggest dividing Acre into two locations, the northern one remaining Acre while the southern one would be named some variation of Carmel (or as I would prefer due to complete personal bias, Haifa) and given the hills terrain, just to represent the Carmel mountain range in the region, which did have logistical and military significance during the Crusades and Napoleon's conquests. Lumber or fish could both be appropriate good for that location.
Al majdal is Ashkelon, the mini peninsula of Jaffa seems to be within the Acre location
 
Al majdal is Ashkelon, the mini peninsula of Jaffa seems to be within the Acre location
Yes I am aware, that suggestion is for dynamic naming, although adjusting the locations to include Jaffa might make more sense in that case anyway (I did miss that mini peninsula, it's quite hard for me to see even on the zoomed in maps)
 
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I must say, I'm surprised Scandinavia is going to get shown this late.

A new mapmode that has been requested in previous Tinto Maps, and that we’re now incorporating.
Speaking of this, can we have an update to the past Tinto Maps that lack it? Some did have it shown in later dev posts on request, but not all of them.
 
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I opted for not coloring the wastelands, as usual, but also the corridors, a type of terrain present in other GSGs, that we have in Project Caesar.
Will there be multiple graphical options for colouring the wastelands and corridors? I'd like to have rules on both how they're coloured, and on the colour these segments get. Something like this:
  • Wasteland colouring: off/majority control (wastelands coloured if one country has a majority of surrounding locations including corridors)/absolute control (wastelands coloured only if the country controls all surrounding locations)
  • Corridor colouring: off/on (corridors coloured if the country controls the inhabitable location at each end)
  • Empty terrain colour scheme: same as country/corridors same, wastelands faded/faded in gradient (corridors slightly faded, wastelands fully faded)/all fully faded
The reason I want the last one is because I think it'd be good to have a visual shorthand for when a country has total effective control over both sides of a corridor, and when a country has effective control over a whole region, without creating the mistaken impression that it's a proper inhabited location. The first map you've shown here gives no indication of how each oasis links up. If I were fighting over this region, I'd want to know at a glance how I and my enemies' troops are getting around, and thus by extension which oases are the most strategically significant at a given time.
 
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So religiously it was my wrong reading the bar density. Still the point, there was a huge cultural Coptic/Remenkemi population in the 14th, 15th, 16th, 17th and even 18th centuries, that I really think most of the potential players will think it deserve its place in the game
There's already a big Coptic population in the game, with different mechanics available to interact with it.
 
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Something interesting is that most of Bedouin pops are tribesmen, instead of peasants, portraying their traditional social organization.

I hope that this isn't limited to the Bedouin culture. Bedouins (portrayed by tribesmen) should be the majority of the population in Saudi Arabia and exist throughout the Arabian peninsula and Arab Iraq. Anizah, Dawasir, Mahra, Shammar are bedouin tribes.
 
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I don't agree with the representations of the oasis of cyrenaica, information for the period is unclear but they really shouldn't be under fezzanian control given that most of the fezzan was under kanem bornu control, personally I would turn them into independent opms.
I also disagreed with how culturally homogenous the oasis are there should be eastern berber minorities in the two southern oasis and sa'idi minorities (or bedouin if sa'idi can't be tribal pops which the banu sulaym should be) in the three northern ones due to the banu sulaym migrations, due to them there should be sa'idi populations, both minorities and majorities all over the cyrenaican coast.
 
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Will there be multiple graphical options for colouring the wastelands and corridors? I'd like to have rules on both how they're coloured, and on the colour these segments get. Something like this:
  • Wasteland colouring: off/majority control (wastelands coloured if one country has a majority of surrounding locations including corridors)/absolute control (wastelands coloured only if the country controls all surrounding locations)
  • Corridor colouring: off/on (corridors coloured if the country controls the inhabitable location at each end)
  • Empty terrain colour scheme: same as country/corridors same, wastelands faded/faded in gradient (corridors slightly faded, wastelands fully faded)/all fully faded
The reason I want the last one is because I think it'd be good to have a visual shorthand for when a country has total effective control over both sides of a corridor, and when a country has effective control over a whole region, without creating the mistaken impression that it's a proper inhabited location. The first map you've shown here gives no indication of how each oasis links up. If I were fighting over this region, I'd want to know at a glance how I and my enemies' troops are getting around, and thus by extension which oases are the most strategically significant at a given time.
The idea is to have different available settings for this, yes.
 
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Please consider the use of these corridors (or variants thereof) for mountainous regions too, it would make maneuvering and location connections there much more interesting!
I would love that too, especially considering some mountain passes are only passable in summer and impassable terrain during the cold months. :)

Plus try getting Supply Wagons and Cannons over it when there are no roads. :D
 
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Consideration:

I genuinely enjoy how this game is progressing, but I wanted to know if it is possible to densify the Nile Delta. I say this because locations (in my opinion) don’t necessarily convey how dense the River Delta was for Egypt (visually). I am concerned about how the population reflects location numbers per se.

I am more or less curious about the matter.
 
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During the era of Gamal abdl nasr, the christian population of egypt are about 10-20%, back in middle age, isnt that supposed to be around 30-40% population? And the christian of egypt identifies themself as coptics not just religiously but culturally coptic, a continuation of ancient pharaonism culture which is totally different from arab
 
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why are you so keen on adding these oasises and their desert routes to every game? No country in history has managed to transport rasonable armies through the wastelands of Sahara, no country in history has expanded through Sahara into the North Africa from Sahel, or vice versa

The AI will clearly not be able to utilize them in a way that can respond to the player's use of the provinces without losing it's entire army to the attrition there

so why add them?
 
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We don't have currently separate mechanics for ethnoreligious populations, as that's kind of difficult to portray, on several conceptual levels.
Vanilla Victoria 2 had that IIRC, where the Jews (culture) would assimilate much more rapidly than the other cultures in the game, BUT the Jewish religion pops had a tremendous malus to religious conversion (-1000%), and pops of wrong religion did not assimilate in that game at all. There. Not that hard to portray at all
 
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