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Tinto Maps #23 - 18th of October 2024 - China

Hello, and welcome to another week of Tinto’s fun Maps. This week it will be a huge one, as we will take a look at the entirety of China. It is a really big area, but it didn’t make sense to split it into multiple parts to present it separately, so we are showing it all at once. So, without further ado, let’s get started.

Countries
Countries.png
Colored impassables.png

Obviously the territory is dominated by Yuán, with Dali as its vassal. They appear big, strong, and scary, but they will have their own fair share of problems for sure. I will not go into detail into the countries that can be seen further south, as we will talk about Southeast Asia in a future Tinto Maps.

Societies of Pops
SoP.png

Quite a variety of peoples in Southwest China, as you will see later in the culture maps.

Dynasties
Dynasties.png

Here we finally have managed to catch the full name of the Borjigin dynasty in all its glory.

Locations
Locations.png

Locations zoom 1.png

Locations zoom 2.png

Locations zoom 3.png

Locations zoom 4.png

Locations zoom 5.png

Locations zoom 6.png

Locations zoom 7.png

Locations zoom 8.png

Locations zoom 9.png
Before you ask, there are around 1800 locations in China proper, not counting impassables and barring possible counting errors.

Provinces
Provinces.png

Provinces zoom 1.png
Provinces zoom 2.png
Provinces zoom 3.png
Provinces zoom 4.png
Provinces zoom 5.png

Areas
Areas.png


Terrain
Topography.png
Climate.png
Vegetation.png

You will notice here that there are few locations assigned as "farmlands", that's because when we did this part of the map there was yet not a clear criteria on how we would be defining the farmlands and their placement here hasn't been reviewed yet.

Development
Development.png

As mentioned before, the harsh changes of development at the end of China proper is probably too strong right now and it’s something that will have to be reviewed, especially at the Liáodōng area.

Natural Harbors
Natural Harbors.png


Cultures
Cultures.png

Cultures zoom 1.png

Cultures graph.png

There is a lot of cultural variation in China, not only among the sinitic peoples (which have been divided according to their linguistical and dialectal differences) but also having many other types of non-sinitic peoples. The resulting pie chart for the cultures of the country is a wonder to see indeed. And even if Yuán itself is Mongolian, there are actually very few Mongolian people in the country, as only the ruling class would belong to it. That is one other source of further trouble for Yuán.

Religions
Religions.png

Religions zoom.png
Considering religion, there is also a lot of variation in the South West, and one thing you will notice is the clear lack of “Animism”. We have finally eliminated Animism as a religion from the game and have divided it into many multiple ones. Besides this, and some Muslim presence in some areas, there are other small pockets of religions that do not get to appear in the map, like Manichaeism, Nestorianism, Judaism and Zoroastrianism. And the elephant in the room is the Mahayana, that we have already mentioned that we have plans on dividing it, but more on it at the end.

Raw Materials
Raw materials.png

Raw materials zoom 1.png

Raw materials zoom 2.png
Raw materials zoom 3.png
Raw materials zoom 4.png
A very resource rich region, which makes it understandable that China was able to basically be self-sufficient in terms of resources for long periods in history, and with many sources of highly appreciated resources like silk, tea, and even soybeans. Another interesting thing is the division on the preference of grain cultivation, with rice being more prominent in the south while the north tends to favor wheat and sturdy grains (millet, basically).

Markets
Markets.png


Population
Population.png

Population zoom 1.png
Population zoom 2.png
Population zoom 3.png
Population zoom 4.png
Population zoom 5.png
Population zoom 6.png
Population zoom 7.png
Population zoom 8.png
Yes, there’s a lot of population in China, and with that many people and that many resources it obviously has a lot of potential. We have been following population census of 1351 and 1393, which allows us to have the most accurate values we can have.

Now, before closing off, let me turn back once again to the subject of religion, as it has already been pointed out that having a single Mahayana religion covering both China and Tibet (and parts of India) may not be the best both for accuracy and gameplay reasons, and we basically agree with it so we are planning on reworking a bit but it hasn’t been done in time for this Tinto Maps. However, as we are aware that you are not able to provide proper feedback unless we present you something, let me now share with you what are our plans with it. Please keep in mind that I will NOT go into details about their mechanics, and only talk about their distribution.

First of all, Tibetan Buddhism will be split and turned into its own religion. Although it “technically” is part of the Mahayana branch, it is true that its practices have distinguished it from Chinese Buddhism enough to represent it as its own religion, starting from the fact that they do not follow the same canon. The Mahayana that was present in India was already an outlier from start, so it will be made into its own religion.

That leaves out that the current “Mahayana” remaining in game will be Chinese Buddhism, that is, those following the Chinese Buddhist canon, and it will be present in China, Korea, and Vietnam. The question remains on what to call the religion, and several things have to be considered for that:

  1. The religion will already include blended into it Confucianism and Daoism besides Buddhism, so all three religions are included. That means it can’t be named either Confucianism or Daoism, as they have been bundled in. Buddhism was taken as the base name because, from the three, it was considered as the one mostly oriented towards the “religious” (Confucianism being more focused on administration and Daoism on rituals), and the most similar to what an organized religion would be outside of China.
    1. As a subpoint on that, and I can’t go into details for it yet, but there will also be options inside it to favor Buddhism over Confucianism or the opposite, so that is already covered too.
  2. As mentioned, it will be present not only in China but also in Korea and Vietnam (and any other country that may convert too, like for example Japan), so naming it something that’s too intrinsic to Chinese identity would not be ideal. That would mean that a term like Sānjiào, although good, would feel a bit out of place when playing for example as Korea (we know that the concept spread there too, but it was more prominent inside China and regardless having the name be directly in Chinese would be the main issue when playing outside China)

So, for now, the current name we are considering for the religion is directly “Chinese Buddhism”, or even leaving it as “Mahayana”, understanding that the main current of Mahayana is the version following the Chinese canon anyway. But feel free to suggest any alternative naming if you feel that there may be a better option we haven’t thought of, as long as it takes into consideration the previous points. And of course, let us know your feedback on the proposed representation and distribution too.

And that’s it for today, after a bit longer closing than usual. Next week we’ll be back a bit further east, taking a look at Korea and Japan. Hope to see you there!
 
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Religions and Cultures aside

How exactly does having multiple markets inside a country work? It was my understanding that trading within markets is easier that between markets so the incentive was to have a sole market dominate your country.

But here we see multiple giant markets. What exactly are the economical/ gameplay implications of this?

If China remains united for a long period of time will these markets merge into one giant market?
No, because markets don't really get to grow that large. At no point are you ever gonna have a "single, giant market" over your whole country when your country's that big.
 
Hello, and welcome to another week of Tinto’s fun Maps. This week it will be a huge one, as we will take a look at the entirety of China. It is a really big area, but it didn’t make sense to split it into multiple parts to present it separately, so we are showing it all at once. So, without further ado, let’s get started.

Countries
View attachment 1201429View attachment 1201430
Obviously the territory is dominated by Yuán, with Dali as its vassal. They appear big, strong, and scary, but they will have their own fair share of problems for sure. I will not go into detail into the countries that can be seen further south, as we will talk about Southeast Asia in a future Tinto Maps.

Societies of Pops
View attachment 1201431
Quite a variety of peoples in Southwest China, as you will see later in the culture maps.

Dynasties
View attachment 1201433
Here we finally have managed to catch the full name of the Borjigin dynasty in all its glory.

Locations
View attachment 1201434
Before you ask, there are around 1800 locations in China proper, not counting impassables and barring possible counting errors.

Provinces
View attachment 1201445

Areas
View attachment 1201453

Terrain
View attachment 1201454View attachment 1201455View attachment 1201456
You will notice here that there are few locations assigned as "farmlands", that's because when we did this part of the map there was yet not a clear criteria on how we would be defining the farmlands and their placement here hasn't been reviewed yet.

Development
View attachment 1201457
As mentioned before, the harsh changes of development at the end of China proper is probably too strong right now and it’s something that will have to be reviewed, especially at the Liáodōng area.

Natural Harbors
View attachment 1201459

Cultures
View attachment 1201460

View attachment 1201462
There is a lot of cultural variation in China, not only among the sinitic peoples (which have been divided according to their linguistical and dialectal differences) but also having many other types of non-sinitic peoples. The resulting pie chart for the cultures of the country is a wonder to see indeed. And even if Yuán itself is Mongolian, there are actually very few Mongolian people in the country, as only the ruling class would belong to it. That is one other source of further trouble for Yuán.

Religions
View attachment 1201463
Considering religion, there is also a lot of variation in the South West, and one thing you will notice is the clear lack of “Animism”. We have finally eliminated Animism as a religion from the game and have divided it into many multiple ones. Besides this, and some Muslim presence in some areas, there are other small pockets of religions that do not get to appear in the map, like Manichaeism, Nestorianism, Judaism and Zoroastrianism. And the elephant in the room is the Mahayana, that we have already mentioned that we have plans on dividing it, but more on it at the end.

Raw Materials
View attachment 1201465
A very resource rich region, which makes it understandable that China was able to basically be self-sufficient in terms of resources for long periods in history, and with many sources of highly appreciated resources like silk, tea, and even soybeans. Another interesting thing is the division on the preference of grain cultivation, with rice being more prominent in the south while the north tends to favor wheat and sturdy grains (millet, basically).

Markets
View attachment 1201470

Population
View attachment 1201471
Hi Paradox devs, I'm not a local just an internet enthusiast so I can't say for certain but I believe that more of Myanmar should be considered mountainous especially in Kachin State, I am confused as to why there is a flatlands tile in that area specifically, overall the area of Myanmar to the west and north is more mountainous from what I know (Please Double Check Me). Furthermore, I believe the arid grassland area in central Myanmar may be too small however during the time period of this game it may have been much smaller due to less deforestation haven taken place at the time. Again Please Double Check Me, I do not live here and just want the representation to be as accurate as possible, Thank You
 
Below are the proposed location names for Shanxi.

1. Ānyì (安邑) <---- yùnchéng
2. Xià (夏縣) <---- xiàxiàn
3. Yuánqū (垣曲) <---- xīnchéng
4. Jìshān (稷山) <---- jìxiàn
5. Qūwò (曲沃) <---- qǔwò * Wrong tone.
6. Wànquán (萬泉) <---- wànróng
7. Tàipíng (太平) <---- xiāngfén
8. Zézhōu (澤州) <---- jìnchéng
9. Qìnzhōu (沁州) <---- qìnxiàn
10. Liáozhōu (遼州) <---- zuǒquán
11. Qí (祁縣) <---- qíxiàn
12. Huángtǔzhài (黃土寨) <---- huángzhài
13. Pú (蒲縣) <---- púxiàn
14. Yǒngníng (永寧) <---- líshí
15. Lín (臨縣) <---- línxiàn
16. Kèhúzhài (剋狐寨) <---- tùbǎn
17. Lán (嵐縣) <---- dōngcūn
18. Xīng (興縣) <---- xīngxiàn
19. Bǎodé (保德) <---- dōngguān
20. Héqū (河曲) <---- héqǔ * Wrong tone.
21. Piāntóuguān (偏頭關) <---- piānguān
22. Guō (崞縣) <---- guōzhōu
23. Shānyīn (山陰) <---- dàiyuè
23. Yùlín (玉林衛) <---- yòuyù
24. Yúnchuān (雲川衛) <---- zuǒyún
25. Chányúchéng (單于城) <---- hélíngé'ěr
26. Língzhàosì (靈照寺) <---- sàlāqí

Shanxi.png


References
Tan, Qixiang, ed. (1996a) [1987], The Historical Atlas of China, vol. 7: The Yuan and Ming Dynasty Period (in Chinese), China Cartographic Publishing House.
Tan, Qixiang, ed. (1996b) [1987], The Historical Atlas of China, vol. 8: The Qing Dynasty Period (in Chinese), China Cartographic Publishing House.
 
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Below are my proposed changes for location names in Shandong.
Also, I have marked the Ming Dynasty coastline on the map in green.

1. Hǎifēng (海豐) <---- wúdì
2. Zhānhuà (沾化) <---- fùguó
3. Bīnzhōu (濱州) <---- bóhǎi
4. Wǔdìng (武定) <---- yàncì
5. Zhāngqiū (章丘) <---- míngshuǐ
6. Líng (陵縣) <---- língchéng
7. Qíhé (齊河) <---- yànchéng
8. Guān (冠縣) <---- guānchéng
9. Shēn (莘縣) <---- shēnxiàn
10. Púzhōu (濮州) <---- fànxiàn
11. Huákǒu (滑口鎮) <---- tóngchéng
12. Shuǐbǎozhài (水保寨) <---- juànchéng
13. Cáozhōu (曹州) <---- jìyīn
14. Cáo (曹縣) <---- cáozhōu
15. Shàn (單縣) <---- shànzhōu
16. Yútái (魚臺) <---- gǔtíng
17. Téng (滕縣) <---- téngzhōu
18. Zōu (鄒縣) <---- zōuxiàn
19. Yì (嶧縣) <---- yìzhōu
20. Féichéng (肥城) <---- xīnchéng
21. Jǔ (莒縣) <---- jǔxiàn
22. Fèi (費縣) <---- fèichéng
23. Yízhōu (沂州) <---- línyí
24. Yìdū (益都) <---- qīngzhōu
25. Língshān (靈山衛) <---- língshānwèi
26. Wéi (濰縣) <---- wéizhōu
27. Chāngyì (昌邑) <---- dūchāng
28. Yè (掖縣) <---- láizhōu
29. Dàsōng (大嵩衛) <---- hǎiyáng
30. Hǎiyáng (海陽所) <---- hǎiyángsuǒ
31. Pénglái (蓬萊) <---- dēngzhōu
32. Huáng (黃縣) <---- huángxiàn

Shandong.png


References
Tan, Qixiang, ed. (1996a) [1987], The Historical Atlas of China, vol. 7: The Yuan and Ming Dynasty Period (in Chinese), China Cartographic Publishing House.
Tan, Qixiang, ed. (1996b) [1987], The Historical Atlas of China, vol. 8: The Qing Dynasty Period (in Chinese), China Cartographic Publishing House.
 
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Why do the Hlai, Sui, Maonan, and Mulam follow Satsana Phi? They're not Tai peoples, it can't be accurate. You even gave the Zhuang their own religion. I don't see why they still have Satsana Phi instead of their own religions or maybe following the Kam religion as they are related to the latter three groups.
 
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Below are my proposed changes for location names in Bei Zhili.

I have marked the Ming Dynasty coastline on the map in green.

1. Huá (滑縣) <---- dàokǒu
2. Xùn (濬縣) <---- xùnxiàn
3. Kāizhōu (開州) <---- púyáng
4. Wèi (魏縣) <---- wèichéng
5. Yǒngnián (永年) <---- línmíngguān
6. Qūzhōu (曲周) <---- qǔzhōu
7. Wēi (威縣) <---- míngzhōu
8. Nánhé (南和) <---- héyáng
9. Níngjìn (寧晉) <---- fènghuáng
10. Wúqiáo (吳橋) <---- sāngyuán
11. Níngjīn (寧津) <---- níngjìn
12. Lí (蠡縣) <---- líwú
13. Yuánshì (元氏) <---- huáiyáng
14. Jǐngxíng (井陘) <---- wēishuǐ
15. Jiāohé (交河) <---- bótóu
16. Xiàn (獻縣) <---- lèshòu
17. Qīng (青縣) <---- qīngzhōu
18. Dàgū (大沽) <---- tánggū
19. Dàchéng (大城) <---- píngshū
20.Dōng'ān (東安) <---- lángfāng
21. Xióng (雄縣) <---- xióngzhōu
22. Wán (完縣) <---- púyáng
23. Táng (唐縣) <---- rénhòu
24. Yánhékǒu (沿河口) <---- yánhéchéng
25. Dàdū / Jīngshī (大都/京師) <---- běijīng *Beijing only became an official location name during the Republic of China period. In the Yuan Dynasty, it was called Dadu, and in the Ming and Qing Dynasties, it was referred to as Jingshi. Although the city was also called Beijing (lit. "northern capital") during the Ming and Qing Dynasties, this was not an official name. Instead, it was a distinguishing term used to differentiate it from the southern capital, Nanjing (lit. "southern capital", "Nanjing" itself was an official name, so referring to it as Nanjing is not an issue.).
26. Sānhé (三河) <---- jūyáng
27. Liángchéng (梁城所) <---- lútái
28. This location should be expanded to the northeast in order to include the settlement of "Kaiping."
29. Húgèzhuāng (胡各莊) <---- bènchéng
30. Mǎntào'ér (滿套兒) <---- fēngníng * This location should be expanded southward to reach the Great Wall.
31. Huáilái (懷來) <---- shāchéng
32. Měiyù (美峪所) <---- bǎo'ān
33. Xuānfǔ (宣府鎮) <---- zhāngjiākǒu
34. Shùnshèngchuān (順聖川西城) <---- xīchéng
35. Huáiān (懷安衛) <---- cháigōubǔ
36. Wànquán (萬全) <---- kǒngjiāzhuāng
37. Yíxīng (宜興所) <---- luánpíng
38. Liángtíng (涼亭) <---- shàngdū *Shangdu is located further north. Please refer to #39.
39. Shàngdū (上都) <---- dūndáhàotè
40. Xīnghé (興和所) <---- gāoyuán
41. Zhōngdū (中都) <---- zhōngdōu * In place names, "都" is always pronounced as "dū".
42. Huízhōu (會州衛) <---- píngquán
43. Sōngzhōu (松州) <---- chìfēng
44. Nàlín (那林) <---- jǐnshān
45. Xīngzhōng (興中) <---- cháoyáng
46. Lìzhōu (利州) <---- dàchéngzi

Hebei.png


References
Tan, Qixiang, ed. (1996a) [1987], The Historical Atlas of China, vol. 7: The Yuan and Ming Dynasty Period (in Chinese), China Cartographic Publishing House.
Tan, Qixiang, ed. (1996b) [1987], The Historical Atlas of China, vol. 8: The Qing Dynasty Period (in Chinese), China Cartographic Publishing House.
 
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I have noticed that there is a big problem in the area of today's Wuhan City and Ezhou City. First of all, the place "Wuchang" on the map should not be called Wuchang but Hanyang. If the smallest unit on the map was a county at that time, I would suggest that Wuchang be labeled as Ezhou on the map. At that time, Wuchang could refer to two dimensions of administrative divisions, one was "Wuchang Road" and the other was "Wuchang County", which was Ezhou at that time, while Wuchang Road referred to a large three-level administrative division including seven counties, namely, Jiangxia, Xianning, Jiayu, Puqi, Chongyang, Tongcheng and Wuchang.Wuchang Road refers to a large three-level administrative division including seven counties of Jiangxia Xianning, Jiayu, Puqi, Chongyang, Tongcheng and Wuchang.
Even according to today's standards it would be absurd to label Wuchang as Hanyang, today's Wuchang refers to Jiangxia on this map.
 
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I have no objections to the place names in Liaodong. However, I would like to propose the following suggestions regarding the shape of the locations in Liaodong to better reflect the actual borders during the Ming Dynasty, as delineated by the Great Wall in Liaodong.

liaodong.png


References
Tan, Qixiang, ed. (1996a) [1987], The Historical Atlas of China, vol. 7: The Yuan and Ming Dynasty Period (in Chinese), China Cartographic Publishing House.
Tan, Qixiang, ed. (1996b) [1987], The Historical Atlas of China, vol. 8: The Qing Dynasty Period (in Chinese), China Cartographic Publishing House.
 
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I have now listed all my suggestions for place names within Tinto map for China (for Fujian, Taiwan and Zhejiang, please refer to the posts by @Phil Leaf, @ekika_lin and @aweaster, and I thank them for their work). I have compiled all naming suggestions here.

Sichuan & Guizhou
Huguang
Nanzhili
Guangdong (Suggestions for the Border between Guangdong and Guangxi)
Guangxi
Yunnan
Gansu
Shǎnxī
Jiangxi
Henan
Shānxī
Shandong
Beizhili
Liaodong
Fujian (By Phil Leaf)
Zhejiang (By aweaster)
Taiwan (By ekika_lin)
 
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The game is not worth buying, there are many mistakes in map drawing, and your don't want to listen to the opinions of players, The loss of financial report is also expected. Chinese language is the second buying group in your game. However, A lot of mistakes in China content, you still don't want to listen to the advice of China players
 
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That leaves out that the current “Mahayana” remaining in game will be Chinese Buddhism, that is, those following the Chinese Buddhist canon, and it will be present in China, Korea, and Vietnam. The question remains on what to call the religion, and several things have to be considered for that:

  1. The religion will already include blended into it Confucianism and Daoism besides Buddhism, so all three religions are included. That means it can’t be named either Confucianism or Daoism, as they have been bundled in. Buddhism was taken as the base name because, from the three, it was considered as the one mostly oriented towards the “religious” (Confucianism being more focused on administration and Daoism on rituals), and the most similar to what an organized religion would be outside of China.
    1. As a subpoint on that, and I can’t go into details for it yet, but there will also be options inside it to favor Buddhism over Confucianism or the opposite, so that is already covered too.
  2. As mentioned, it will be present not only in China but also in Korea and Vietnam (and any other country that may convert too, like for example Japan), so naming it something that’s too intrinsic to Chinese identity would not be ideal. That would mean that a term like Sānjiào, although good, would feel a bit out of place when playing for example as Korea (we know that the concept spread there too, but it was more prominent inside China and regardless having the name be directly in Chinese would be the main issue when playing outside China)

So, for now, the current name we are considering for the religion is directly “Chinese Buddhism”, or even leaving it as “Mahayana”, understanding that the main current of Mahayana is the version following the Chinese canon anyway. But feel free to suggest any alternative naming if you feel that there may be a better option we haven’t thought of, as long as it takes into consideration the previous points. And of course, let us know your feedback on the proposed representation and distribution too.

And that’s it for today, after a bit longer closing than usual. Next week we’ll be back a bit further east, taking a look at Korea and Japan. Hope to see you there!

Maybe simply call it in Chinese: dàshèng (大乗) or dàshèng Buddhism? That's the literal translation of Mahayana (big vessel) that was actually used in contemporary text if I remember correctly, and the sound is more or less similar in languages of surrounding cultures that adopted that branch of Buddhism through their adoption of Chinese characters: daijo in Japanese, daeseung in Korean for example.
 
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Maybe simply call it in Chinese: dàshèng (大乗) or dàshèng Buddhism? That's the literal translation of Mahayana (big vessel) that was actually used in contemporary text if I remember correctly, and the sound is more or less similar in languages of surrounding cultures that adopted that branch of Buddhism through their adoption of Chinese characters: daijo in Japanese, daeseung in Korean for example.
This is not about finding a name for Chinese Buddhism, this is about the fact that said religion is meant to portray stuff that isn't Buddhism at all, like Taoism and Confucianism, and so it really shouldn't be called after Buddhism at all.
 
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I believe Taiwan deserves some natural harbours, especially given that Kaohsiung is one of the busiest container ports in the world.
Modern day? Yeah. But during the timespan of the game it was Tainan with the excellent natural harbour. It was large enough the large European ships could enter and covered by sand dunes strong enough to be able to have 2 separate forts on them (plus a third inland on the other side of the water). The sandy part in the front of the picture here would have another fort. I can not scan the book, maybe the devs have access to it too, but the Atlas Blau van der Hem, vol XLI also has several maps of the bay. Note that the bay no longer exists, alluvial deposits have filled it in and thus modern satellite imaging is useless.
 

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This is not about finding a name for Chinese Buddhism, this is about the fact that said religion is meant to portray stuff that isn't Buddhism at all, like Taoism and Confucianism, and so it really shouldn't be called after Buddhism at all.

Yeah but the devs have made it clear they've chosen to represent the Chinese belief system as Buddhism, so counter arguing that is not really productive unless you have a good naming suggestion for that syncretic system. I believe using the local term is at least better than "Mahayana".

Edit: Ah, so you do have a suggestion. I concede "Three Teachings" might be a better alternative.
 
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But feel free to suggest any alternative naming if you feel that there may be a better option we haven’t thought of, as long as it takes into consideration the previous points.
What about calling it Dàchéng (or Dàshèng) Buddhism?

"In Chinese, Mahāyāna is called 大乘 (dàshèng, or dàchéng), which is a calque of maha (great 大) yana (vehicle 乘). There is also the transliteration 摩诃衍那. The term appeared in some of the earliest Mahāyāna texts, including Emperor Ling of Han's translation of the Lotus Sutra. It also appears in the Chinese Āgamas, though scholars like Yin Shun argue that this is a later addition. Some Chinese scholars also argue that the meaning of the term in these earlier texts is different from later ideas of Mahāyāna Buddhism."

From the etymology section of this Wikipedia article about Mahayana Buddhism.
 
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