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Tinto Maps #23 - 18th of October 2024 - China

Hello, and welcome to another week of Tinto’s fun Maps. This week it will be a huge one, as we will take a look at the entirety of China. It is a really big area, but it didn’t make sense to split it into multiple parts to present it separately, so we are showing it all at once. So, without further ado, let’s get started.

Countries
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Obviously the territory is dominated by Yuán, with Dali as its vassal. They appear big, strong, and scary, but they will have their own fair share of problems for sure. I will not go into detail into the countries that can be seen further south, as we will talk about Southeast Asia in a future Tinto Maps.

Societies of Pops
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Quite a variety of peoples in Southwest China, as you will see later in the culture maps.

Dynasties
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Here we finally have managed to catch the full name of the Borjigin dynasty in all its glory.

Locations
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Before you ask, there are around 1800 locations in China proper, not counting impassables and barring possible counting errors.

Provinces
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Areas
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Terrain
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You will notice here that there are few locations assigned as "farmlands", that's because when we did this part of the map there was yet not a clear criteria on how we would be defining the farmlands and their placement here hasn't been reviewed yet.

Development
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As mentioned before, the harsh changes of development at the end of China proper is probably too strong right now and it’s something that will have to be reviewed, especially at the Liáodōng area.

Natural Harbors
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Cultures
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There is a lot of cultural variation in China, not only among the sinitic peoples (which have been divided according to their linguistical and dialectal differences) but also having many other types of non-sinitic peoples. The resulting pie chart for the cultures of the country is a wonder to see indeed. And even if Yuán itself is Mongolian, there are actually very few Mongolian people in the country, as only the ruling class would belong to it. That is one other source of further trouble for Yuán.

Religions
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Considering religion, there is also a lot of variation in the South West, and one thing you will notice is the clear lack of “Animism”. We have finally eliminated Animism as a religion from the game and have divided it into many multiple ones. Besides this, and some Muslim presence in some areas, there are other small pockets of religions that do not get to appear in the map, like Manichaeism, Nestorianism, Judaism and Zoroastrianism. And the elephant in the room is the Mahayana, that we have already mentioned that we have plans on dividing it, but more on it at the end.

Raw Materials
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A very resource rich region, which makes it understandable that China was able to basically be self-sufficient in terms of resources for long periods in history, and with many sources of highly appreciated resources like silk, tea, and even soybeans. Another interesting thing is the division on the preference of grain cultivation, with rice being more prominent in the south while the north tends to favor wheat and sturdy grains (millet, basically).

Markets
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Population
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Yes, there’s a lot of population in China, and with that many people and that many resources it obviously has a lot of potential. We have been following population census of 1351 and 1393, which allows us to have the most accurate values we can have.

Now, before closing off, let me turn back once again to the subject of religion, as it has already been pointed out that having a single Mahayana religion covering both China and Tibet (and parts of India) may not be the best both for accuracy and gameplay reasons, and we basically agree with it so we are planning on reworking a bit but it hasn’t been done in time for this Tinto Maps. However, as we are aware that you are not able to provide proper feedback unless we present you something, let me now share with you what are our plans with it. Please keep in mind that I will NOT go into details about their mechanics, and only talk about their distribution.

First of all, Tibetan Buddhism will be split and turned into its own religion. Although it “technically” is part of the Mahayana branch, it is true that its practices have distinguished it from Chinese Buddhism enough to represent it as its own religion, starting from the fact that they do not follow the same canon. The Mahayana that was present in India was already an outlier from start, so it will be made into its own religion.

That leaves out that the current “Mahayana” remaining in game will be Chinese Buddhism, that is, those following the Chinese Buddhist canon, and it will be present in China, Korea, and Vietnam. The question remains on what to call the religion, and several things have to be considered for that:

  1. The religion will already include blended into it Confucianism and Daoism besides Buddhism, so all three religions are included. That means it can’t be named either Confucianism or Daoism, as they have been bundled in. Buddhism was taken as the base name because, from the three, it was considered as the one mostly oriented towards the “religious” (Confucianism being more focused on administration and Daoism on rituals), and the most similar to what an organized religion would be outside of China.
    1. As a subpoint on that, and I can’t go into details for it yet, but there will also be options inside it to favor Buddhism over Confucianism or the opposite, so that is already covered too.
  2. As mentioned, it will be present not only in China but also in Korea and Vietnam (and any other country that may convert too, like for example Japan), so naming it something that’s too intrinsic to Chinese identity would not be ideal. That would mean that a term like Sānjiào, although good, would feel a bit out of place when playing for example as Korea (we know that the concept spread there too, but it was more prominent inside China and regardless having the name be directly in Chinese would be the main issue when playing outside China)

So, for now, the current name we are considering for the religion is directly “Chinese Buddhism”, or even leaving it as “Mahayana”, understanding that the main current of Mahayana is the version following the Chinese canon anyway. But feel free to suggest any alternative naming if you feel that there may be a better option we haven’t thought of, as long as it takes into consideration the previous points. And of course, let us know your feedback on the proposed representation and distribution too.

And that’s it for today, after a bit longer closing than usual. Next week we’ll be back a bit further east, taking a look at Korea and Japan. Hope to see you there!
 
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If you're gonna leave China, Korea, and Vietnam Buddhist, you'd better make Japan Buddhist too. Shinto wasn't a separate religion until late 19th century when it was separated for political reasons, and even after that I wouldn't say its really a religion. The whole naming situation is a bit of a mess but personally I would go with "Three Teachings" as its a lot clearer than saying Mahayana and less China specific by using English.
 
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The Dai (Shan) people in Yunnan hadn't really adopted Theravada Buddhism yet. Burmese missionaries spread the religion to the "heretic" Shan states in the 16th century, before this they mostly followed their traditional folk beliefs (Sasana Phi) with possible influences from Mahayana and Tantric Buddhism.

The Dai people share an inseparable history with the Shan in Burma, so I'll elaborate more on this region in the main SE Asia / Burma thread and link it back here.

Some sources:

https://epress.nus.edu.sg/msl/reign/hong-wu/year-30-month-9-day-19

https://www.burmalibrary.org/en/the-shans-vol-i (page 150)

https://en.m.wikipedia.org/wiki/Buddhism_in_Myanmar
We'll take a look at that. Most of the Dai are indeed following Satsana Phi, maybe some were already "converted" by mistake.
 
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Not the best comparison. China has lots of less populated locations in its western regions, places like Gansu or the SW hinterlands shouldn't be as dense as fertile France.

China's "core" region looks to have about 1400 locations.
I am sure that even these less dense population areas would have equal or higher population than rural areas of France/Iberia/Britain

Dont forget China has 4x the population of these areas combined ;)
 
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There's already a map of the Red Turban Rebellion posted in the Tinto Talks of situations:
Regarding the navigable rivers, I'm afraid it won't be possible.

Are the tags on that map relatively fresh spawns? No border changes, etc.
 
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Some cultural questions:
1) what is the light blue minority inside khampa?
2) and the oranga one inside yi?
3) the pink one in lanyin, near zhongyuan?
4) how is the jewish culture called?

And about IOs, is there a Nestorian Patriarcate IO too as there are the Orthodox and Miaphysites ones?
 
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Location count/density isnt that bad honestly for a first draf, could definitely be higher but it doesent seem as worse as India's so thats nice to see. secondly are the Penghu Islands a separate location or are they part of that awkwardly large Lloa location that should probably be split into 5 View attachment 1203687
Similarly, Zhoushan(in Zhejiang) and Macau have not been separated (which is very strange, how can we simulate Macau being colonized by the Portuguese and Britain planning to colonize Zhoushan?)
 
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For the new East Asian religion you guys have planned how will you account for the lack of Daoism in Korea? Will Korean shamanism be represented within this new religion? I figure you could split off the Vietnamese and Korean branches similarly to how you plan to divide Shia Islam. (It could also let you use the much more inclusive name of Sanjiao for Chinese religion, while giving Vietnam and Korea different names under the blanket)
As I said, we won't delve into mechanics here, but yes, there will be ways to do the separations so that Korea doesn't have Daoism. And Korean Shamanism will also be represented for them.
 
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Forgive me if this isn't the right place to ask or if it's been asked before:
How big is the focus to make multiplayer good in this game? I ask this mainly in regards to two issues:
1. All kinds of desync and hotjoin issues, many players disconnecting after starting a lobby etc.
2. The rampant cheating that, unfortunately, exists in EU4.
 
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1. the areas of China are massive beyond reason, especially considering you mentioned "25-75 locations per area", while the ones in China have literally HUNDREDS each. Definitely would be worth subdividing into at least twice this many

2. no Han culture? I'm not complaining, just surprised

3. can you post the towns and cities map mode?

4. can we expect a TM #9 feedback round soon? Johan has posted the screenshots for Wednesday's Tinto Talks from a game version with changes on the Balkans present, which means that it's no longer on the "map review branch" and has been likely merged into the main development branch (why would he take the screenshots on some side branch? he doesn't do that), which implies that it is done and already merged into the main branch
 
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Even if you consider Mahayana Buddhism to be the most representative religion, you still cannot solve a problem. During this period, the state religion of the Mongolian royal family was Vajrayana (they changed back to Tengrism after returning to Steppe), and you must address this confusion.
Yes, we are aware of that. Once we do the split, the Yuan state will be following the proper religion.
 
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And even if Yuán itself is Mongolian, there are actually very few Mongolian people in the country, as only the ruling class would belong to it. That is one other source of further trouble for Yuán.
Will there be sinicization like in EU4?
 
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If you're gonna leave China, Korea, and Vietnam Buddhist, you'd better make Japan Buddhist too. Shinto wasn't a separate religion until late 19th century when it was separated for political reasons, and even after that I wouldn't say its really a religion. The whole naming situation is a bit of a mess but personally I would go with "Three Teachings" as its a lot clearer than saying Mahayana and less China specific by using English.
If I remeber correctly Johan or Pavia did say that atm Shinto doesn't represent the religion itself but the "branch" of Japanese Buddhism mixed with Shinto beliefs
 
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Similarly, Zhoushan(in Zhejiang) and Macau have not been separated (which is very strange, how can we simulate Macau being colonized by the Portuguese and Britain planning to colonize Zhoushan?)
Yeah im quite conflicted because the actual size of Macau is far too small for it to be stimulated in the game but otoh it has immense historical value and was also portrayed in EU4 (vastly inflated portrayed size compared to its actual size). How will you simulate this @Roger Corominas
 
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Guys, what about the Thai? If I remember my EU4 prep correctly, there was a migration from China region to the south before EU4 timeframe - and the "before EU4 timeframe" fits into Project Caesar timeframe.
 
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What exactly is the reason why you guys are folding native faiths into other faiths with mechanics (Shinto/Buddhism, Korean Shamanism/Buddhism) rather than making them distinct faiths and dividing the pops accordingly? I'm sure you have one, just asking!

Otherwise, why is there no Han culture? It's fairly common knowledge in East Asia that the Han Chinese identity has been relatively persistent for at least the last thousand years; Despite linguistic differences, people who speak Jinyu and people who speak Mandarin would both think of themselves as Han Chinese.

I've got no other complaints or questions, just curious as to these two things. And I'll just throw this in for what it's worth, I'd really love some information specifically on Steppe Nomads and whether or not the intensely complicated nature of their societies and social hierarchies will be represented as opposed to the "free range anarchic barbarians" trope.
 
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