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Tinto Maps #23 - 18th of October 2024 - China

Hello, and welcome to another week of Tinto’s fun Maps. This week it will be a huge one, as we will take a look at the entirety of China. It is a really big area, but it didn’t make sense to split it into multiple parts to present it separately, so we are showing it all at once. So, without further ado, let’s get started.

Countries
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Obviously the territory is dominated by Yuán, with Dali as its vassal. They appear big, strong, and scary, but they will have their own fair share of problems for sure. I will not go into detail into the countries that can be seen further south, as we will talk about Southeast Asia in a future Tinto Maps.

Societies of Pops
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Quite a variety of peoples in Southwest China, as you will see later in the culture maps.

Dynasties
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Here we finally have managed to catch the full name of the Borjigin dynasty in all its glory.

Locations
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Before you ask, there are around 1800 locations in China proper, not counting impassables and barring possible counting errors.

Provinces
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Areas
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Terrain
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You will notice here that there are few locations assigned as "farmlands", that's because when we did this part of the map there was yet not a clear criteria on how we would be defining the farmlands and their placement here hasn't been reviewed yet.

Development
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As mentioned before, the harsh changes of development at the end of China proper is probably too strong right now and it’s something that will have to be reviewed, especially at the Liáodōng area.

Natural Harbors
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Cultures
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There is a lot of cultural variation in China, not only among the sinitic peoples (which have been divided according to their linguistical and dialectal differences) but also having many other types of non-sinitic peoples. The resulting pie chart for the cultures of the country is a wonder to see indeed. And even if Yuán itself is Mongolian, there are actually very few Mongolian people in the country, as only the ruling class would belong to it. That is one other source of further trouble for Yuán.

Religions
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Considering religion, there is also a lot of variation in the South West, and one thing you will notice is the clear lack of “Animism”. We have finally eliminated Animism as a religion from the game and have divided it into many multiple ones. Besides this, and some Muslim presence in some areas, there are other small pockets of religions that do not get to appear in the map, like Manichaeism, Nestorianism, Judaism and Zoroastrianism. And the elephant in the room is the Mahayana, that we have already mentioned that we have plans on dividing it, but more on it at the end.

Raw Materials
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A very resource rich region, which makes it understandable that China was able to basically be self-sufficient in terms of resources for long periods in history, and with many sources of highly appreciated resources like silk, tea, and even soybeans. Another interesting thing is the division on the preference of grain cultivation, with rice being more prominent in the south while the north tends to favor wheat and sturdy grains (millet, basically).

Markets
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Population
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Yes, there’s a lot of population in China, and with that many people and that many resources it obviously has a lot of potential. We have been following population census of 1351 and 1393, which allows us to have the most accurate values we can have.

Now, before closing off, let me turn back once again to the subject of religion, as it has already been pointed out that having a single Mahayana religion covering both China and Tibet (and parts of India) may not be the best both for accuracy and gameplay reasons, and we basically agree with it so we are planning on reworking a bit but it hasn’t been done in time for this Tinto Maps. However, as we are aware that you are not able to provide proper feedback unless we present you something, let me now share with you what are our plans with it. Please keep in mind that I will NOT go into details about their mechanics, and only talk about their distribution.

First of all, Tibetan Buddhism will be split and turned into its own religion. Although it “technically” is part of the Mahayana branch, it is true that its practices have distinguished it from Chinese Buddhism enough to represent it as its own religion, starting from the fact that they do not follow the same canon. The Mahayana that was present in India was already an outlier from start, so it will be made into its own religion.

That leaves out that the current “Mahayana” remaining in game will be Chinese Buddhism, that is, those following the Chinese Buddhist canon, and it will be present in China, Korea, and Vietnam. The question remains on what to call the religion, and several things have to be considered for that:

  1. The religion will already include blended into it Confucianism and Daoism besides Buddhism, so all three religions are included. That means it can’t be named either Confucianism or Daoism, as they have been bundled in. Buddhism was taken as the base name because, from the three, it was considered as the one mostly oriented towards the “religious” (Confucianism being more focused on administration and Daoism on rituals), and the most similar to what an organized religion would be outside of China.
    1. As a subpoint on that, and I can’t go into details for it yet, but there will also be options inside it to favor Buddhism over Confucianism or the opposite, so that is already covered too.
  2. As mentioned, it will be present not only in China but also in Korea and Vietnam (and any other country that may convert too, like for example Japan), so naming it something that’s too intrinsic to Chinese identity would not be ideal. That would mean that a term like Sānjiào, although good, would feel a bit out of place when playing for example as Korea (we know that the concept spread there too, but it was more prominent inside China and regardless having the name be directly in Chinese would be the main issue when playing outside China)

So, for now, the current name we are considering for the religion is directly “Chinese Buddhism”, or even leaving it as “Mahayana”, understanding that the main current of Mahayana is the version following the Chinese canon anyway. But feel free to suggest any alternative naming if you feel that there may be a better option we haven’t thought of, as long as it takes into consideration the previous points. And of course, let us know your feedback on the proposed representation and distribution too.

And that’s it for today, after a bit longer closing than usual. Next week we’ll be back a bit further east, taking a look at Korea and Japan. Hope to see you there!
 
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Will characters only be for countries or also societies of peoples? Playing SoP will let you do more things inside of China instead of just having a large country at its peak.
 
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This area is the key to enter the Central Plains of the Western Region, and there are more Hui people distributed here, while most of Ananda and his subordinates were dispersed in the civil society after they converted to Islam, which undoubtedly led to the large increase of Hui population in this area. Gansu Pingliang, Ningxia Guyuan and other places have been ‘Han Hui mixed place’.
Well, accoding to The History Of Chinese Population of Cao Shuji, Lanzhou FU and some settlements in Ningxia are called "回七汉三"(70% Muslims )before the ShanGan Hui People Uprising
 
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Yuan being a pale yellow just looks…wrong. It’s like yellow Prussia. I liked it in EU4 with the red color going with the flag, like how the Qing orange like their flag. Hopefully you will reconsider the coloring to be either red or maybe purple.
 
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Taiwan shouldn't just be left empty, at least the larger tribes like the Atayal and Amis ought to be on the map. Given the period, perhaps Siraya, Arikun etc too
 
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Development
View attachment 1201457
As mentioned before, the harsh changes of development at the end of China proper is probably too strong right now and it’s something that will have to be reviewed, especially at the Liáodōng area.
I've noticed a bunch of your map modes use a Red-Green gradient. This is indistinguishable for people with certain types of color blindness (~8% of males). I would strongly recommend using a different gradient like Red-Blue. Adding some sort of texture/pattern gradient would also be a good idea.
 
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We decided against it due to it being too small and having other mechanics that can represent the foreign presence without the need of a location. But as always, everything is open for review.
It is not that small if you consider that Macau is 32,9 km^2, compared with 7 of Gibraltar, 12 of Melilla, the Laquedives are 32, and several other islands and city states represented in game are way smaller. A big factor is also the historical significance. These locations had close to none importance near Macau, which is pretty fitting to consider it was the most important european possession on china during the whole duration of the game. Also, please consider Macau was de facto an european possession, although not recognized by chinese authorities for quite a long time. It wasn't a simple market or building in a location.
 
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1. the areas of China are massive beyond reason, especially considering you mentioned "25-75 locations per area", while the ones in China have literally HUNDREDS each. Definitely would be worth subdividing into at least twice this many

2. no Han culture? I'm not complaining, just surprised

3. can you post the towns and cities map mode?

4. can we expect a TM #9 feedback round soon? Johan has posted the screenshots for Wednesday's Tinto Talks from a game version with changes on the Balkans present, which means that it's no longer on the "map review branch" and has been likely merged into the main development branch (why would he take the screenshots on some side branch? he doesn't do that), which implies that it is done and already merged into the main branch
Actually I might just...
townsandcities.png
 
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What category of Mahayana would the remnants of central Asian Buddhism west of Gansu and in the Tarim basin become? These were the regions that had transmitted Buddhism to China, but had no part in Daoism and Confucianism of Han-China, so "Chinese Buddhism" would be inappropriate for them.
 
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Not sure if intentional, but a lot of these "cultures" are dialects, languages or language groups.
- Gan is a language group
- Jiaoliao is a dialect
- Xinan is southwestern mandarin
- Zhongyuan is central plains mandarin
- Jianghuai is lower yangtze mandarin
 
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Not sure if intentional, but a lot of these "cultures" are dialects, languages or language groups.
- Gan is a language group
- Jiaoliao is a dialect
- Xinan is southwestern mandarin
- Zhongyuan is central plains mandarin
- Jianghuai is lower yangtze mandarin
It happens. Devs have a general policy to make "cultures" relatively small. Languages and dialects are a convenient criterion which has readily available maps.
 
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>See China map
>Scroll down to culture map
>It's just modern dialect map
My disappointment is immeasurable and my day is ruined.
 
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Using Zen Buddhism to represent Chinese/Korean/Vietnamese religion is like renaming Protestantism to Lutheranism if Protestants also simultaneously worshipped their local gods and the Roman mos maiorum
Are we still talking about Buddhism? I'm no expert that's sure, but I don't understand how is Zen Buddhism so wrong, but Mahayana, or any other name for that matter better?
 
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That doesn't work because Zen is just the Japanese pronunciation of Chán, which is just one of the schools of Buddhism.
I'm aware of it, but term Zen itself is more known in the West, and developers were interested in more neutral name for Far East version of Buddhism. I admit not to be very familiar with Buddhism and it's different teachings, but if those teachings in China, Korea etc are so different, why are developers making it one religion? The name is their least problem in that case.
 
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Well, accoding to The History Of Chinese Population of Cao Shuji, Lanzhou FU and some settlements in Ningxia are called "回七汉三"(70% Muslims )before the ShanGan Hui People Uprising

Yes, and it is proved wrong according to the newly researech by Lu Weidong.
Also, the "回七汉三"(70% Muslims )is said about the whole Gansu (including Ningxia and parts of Qinghai).
Ningxia is not as Islamization as Linxia (Hezhou). If you ask a Chinese Muslim, all will say Linxia and Xining is more religious.
 
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It happens. Devs have a general policy to make "cultures" relatively small. Languages and dialects are a convenient criterion which has readily available maps.
Using dialects as basis for cultural division is not that big a deal, the problem is it's just a modern dialect map. As I wrote in a previous comment, they should probably know that the Chinese dialects underwent a great deal of change in the last 700 years before they became what we see today.
 
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Using dialects as "cultures" is not that big a deal, the problem is it's just a modern dialect map. As I wrote in a previous comment, they should probably know that the Chinese dialects underwent a great deal of change in the last 700 years before it became what we see today.
I did a whole post about this unfairness. But just to reiterate it is a common thing, for example modern map of German dialects was used for their divisions, The splits that will happen after the game start were not addressed. I think its a mix of "They will split someday, why there should be a mechanic for that if you can preemptively split", not having a lot of sources and the desire to split as much as possible.

I think the best choice will be to collect all the info you can find, send it here and hope
 
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