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Tinto Maps #23 - 18th of October 2024 - China

Hello, and welcome to another week of Tinto’s fun Maps. This week it will be a huge one, as we will take a look at the entirety of China. It is a really big area, but it didn’t make sense to split it into multiple parts to present it separately, so we are showing it all at once. So, without further ado, let’s get started.

Countries
Countries.png
Colored impassables.png

Obviously the territory is dominated by Yuán, with Dali as its vassal. They appear big, strong, and scary, but they will have their own fair share of problems for sure. I will not go into detail into the countries that can be seen further south, as we will talk about Southeast Asia in a future Tinto Maps.

Societies of Pops
SoP.png

Quite a variety of peoples in Southwest China, as you will see later in the culture maps.

Dynasties
Dynasties.png

Here we finally have managed to catch the full name of the Borjigin dynasty in all its glory.

Locations
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Locations zoom 1.png

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Before you ask, there are around 1800 locations in China proper, not counting impassables and barring possible counting errors.

Provinces
Provinces.png

Provinces zoom 1.png
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Areas
Areas.png


Terrain
Topography.png
Climate.png
Vegetation.png

You will notice here that there are few locations assigned as "farmlands", that's because when we did this part of the map there was yet not a clear criteria on how we would be defining the farmlands and their placement here hasn't been reviewed yet.

Development
Development.png

As mentioned before, the harsh changes of development at the end of China proper is probably too strong right now and it’s something that will have to be reviewed, especially at the Liáodōng area.

Natural Harbors
Natural Harbors.png


Cultures
Cultures.png

Cultures zoom 1.png

Cultures graph.png

There is a lot of cultural variation in China, not only among the sinitic peoples (which have been divided according to their linguistical and dialectal differences) but also having many other types of non-sinitic peoples. The resulting pie chart for the cultures of the country is a wonder to see indeed. And even if Yuán itself is Mongolian, there are actually very few Mongolian people in the country, as only the ruling class would belong to it. That is one other source of further trouble for Yuán.

Religions
Religions.png

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Considering religion, there is also a lot of variation in the South West, and one thing you will notice is the clear lack of “Animism”. We have finally eliminated Animism as a religion from the game and have divided it into many multiple ones. Besides this, and some Muslim presence in some areas, there are other small pockets of religions that do not get to appear in the map, like Manichaeism, Nestorianism, Judaism and Zoroastrianism. And the elephant in the room is the Mahayana, that we have already mentioned that we have plans on dividing it, but more on it at the end.

Raw Materials
Raw materials.png

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A very resource rich region, which makes it understandable that China was able to basically be self-sufficient in terms of resources for long periods in history, and with many sources of highly appreciated resources like silk, tea, and even soybeans. Another interesting thing is the division on the preference of grain cultivation, with rice being more prominent in the south while the north tends to favor wheat and sturdy grains (millet, basically).

Markets
Markets.png


Population
Population.png

Population zoom 1.png
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Yes, there’s a lot of population in China, and with that many people and that many resources it obviously has a lot of potential. We have been following population census of 1351 and 1393, which allows us to have the most accurate values we can have.

Now, before closing off, let me turn back once again to the subject of religion, as it has already been pointed out that having a single Mahayana religion covering both China and Tibet (and parts of India) may not be the best both for accuracy and gameplay reasons, and we basically agree with it so we are planning on reworking a bit but it hasn’t been done in time for this Tinto Maps. However, as we are aware that you are not able to provide proper feedback unless we present you something, let me now share with you what are our plans with it. Please keep in mind that I will NOT go into details about their mechanics, and only talk about their distribution.

First of all, Tibetan Buddhism will be split and turned into its own religion. Although it “technically” is part of the Mahayana branch, it is true that its practices have distinguished it from Chinese Buddhism enough to represent it as its own religion, starting from the fact that they do not follow the same canon. The Mahayana that was present in India was already an outlier from start, so it will be made into its own religion.

That leaves out that the current “Mahayana” remaining in game will be Chinese Buddhism, that is, those following the Chinese Buddhist canon, and it will be present in China, Korea, and Vietnam. The question remains on what to call the religion, and several things have to be considered for that:

  1. The religion will already include blended into it Confucianism and Daoism besides Buddhism, so all three religions are included. That means it can’t be named either Confucianism or Daoism, as they have been bundled in. Buddhism was taken as the base name because, from the three, it was considered as the one mostly oriented towards the “religious” (Confucianism being more focused on administration and Daoism on rituals), and the most similar to what an organized religion would be outside of China.
    1. As a subpoint on that, and I can’t go into details for it yet, but there will also be options inside it to favor Buddhism over Confucianism or the opposite, so that is already covered too.
  2. As mentioned, it will be present not only in China but also in Korea and Vietnam (and any other country that may convert too, like for example Japan), so naming it something that’s too intrinsic to Chinese identity would not be ideal. That would mean that a term like Sānjiào, although good, would feel a bit out of place when playing for example as Korea (we know that the concept spread there too, but it was more prominent inside China and regardless having the name be directly in Chinese would be the main issue when playing outside China)

So, for now, the current name we are considering for the religion is directly “Chinese Buddhism”, or even leaving it as “Mahayana”, understanding that the main current of Mahayana is the version following the Chinese canon anyway. But feel free to suggest any alternative naming if you feel that there may be a better option we haven’t thought of, as long as it takes into consideration the previous points. And of course, let us know your feedback on the proposed representation and distribution too.

And that’s it for today, after a bit longer closing than usual. Next week we’ll be back a bit further east, taking a look at Korea and Japan. Hope to see you there!
 
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The coastline of the Shanghai region looks a bit too similar to the modern coastline... Like, I can see the Chongming island, and the Changsha and the other island beside it. These islands shouldn't be there. I think the coastline of a lot of places should be much more inland
 

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The coastline of the Shanghai region looks a bit too similar to the modern coastline... Like, I can see the Chongming island, and the Changsha and the other island beside it. These islands shouldn't be there. I think the coastline of a lot of places should be much more inland
The issue of the coastline was submitted a long time ago, but not only in Shanghai, there is not a single correct part of the entire eastern coastline of China.
 
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The issue of the coastline was submitted a long time ago, but not only in Shanghai, there is not a single correct part of the entire eastern coastline of China.
This issue comes from the current map policy, on which we will use a single global base map that does not allow any dynamic modification. Therefore, they cut down all the coastal counties along the Jiangsu Province, even though the Yellow River Delta had taken shape in the near time of 1337. The lower Yangtze Delta (including south of Hangzhou Bay where sediment from the Yangtze was transported by currents and tides) I had no idea whether they had determined the path of lower Yellow River, which in the most of time between 14-19 c. remains the path as this map shows:
Please give the Mongolian Yuan a shade of blue instead of green.
View attachment 1251250View attachment 1251251
 
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This issue comes from the current map policy, on which we will use a single global base map that does not allow any dynamic modification. Therefore, they cut down all the coastal counties along the Jiangsu Province, even though the Yellow River Delta had taken shape in the near time of 1337. The lower Yangtze Delta (including south of Hangzhou Bay where sediment from the Yangtze was transported by currents and tides) I had no idea whether they had determined the path of lower Yellow River, which in the most of time between 14-19 c. remains the path as this map shows:
I think it would be better to use a coastline closer to modern times, as the land area has been increasing throughout the process. People should not be hindered from developing on newly emerging land.
 
这篇文章中江南的细化程度还没北海道高、东北的随便一块Locations顶朝鲜3个Locations、中国的1个Area的大小顶10个欧洲Area、整个中国全都信大乘佛教、对中国文化的分类直接照抄现代方言的分布、制作者甚至发言称地中海气候是最优越的气候能比亚热带季风气候养活更多人、现在全球第一大港宁波-舟山港的港口条件比不上北极圈内的摩尔曼斯克,、丑陋且毫无根据的山东江苏海岸线,台湾的文化是荷兰人随意命名的福尔摩沙(殖民者随意命名的类似给小狗起名叫小猫),你们对中国人的歧视与傲慢是毫无掩盖的。(对中国的考据程度远远不如非洲原住民和美洲原住民更别说欧洲了)
对毫无根据的事情做出更改是你们该做的事情,考据是你们要进行的,而不是发出这些毫无根据的东西,然后要求中国玩家去考据出成果,你们再从中挑挑拣拣找出最令中国玩家愤怒的方案。我们要做的仅仅是根据你做游戏的诚意选择要不要购买你的游戏
In this article, the level of detail about Jiangnan in China is even lower than that of Hokkaido. Random locations in Northeast China are said to be equivalent to three locations in North Korea. One area in China is claimed to be as large as ten areas in Europe. It's absurdly stated that the whole of China believes in Mahayana Buddhism. The categorization of Chinese culture is simply copied from the distribution of modern dialects. The producer even claimed that the Mediterranean climate is the most superior and can support more people than the subtropical monsoon climate. And now, it's said that the port conditions of the world's top port, the Ningbo-Zhoushan Port, are inferior to those of Murmansk within the Arctic Circle. The coastline of Shandong and Jiangsu is depicted in an ugly and baseless way. Taiwan's culture is described as something named "Formosa" casually by the Dutch colonizers, just like naming a dog "cat" randomly. Your discrimination and arrogance towards the Chinese people are completely unmasked. (Your research on China is far less thorough than that on African and American natives, let alone Europe.)
You should correct these baseless claims. Conducting proper research is your responsibility, not releasing such groundless content and then asking Chinese players to do the research, only to pick and choose the options that will outrage Chinese players the most. All we need to do is decide whether to buy your game based on your sincerity in game development.
 
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这篇文章中江南的细化程度还没北海道高、东北的随便一块Locations顶朝鲜3个Locations、中国的1个Area的大小顶10个欧洲Area、整个中国全都信大乘佛教、对中国文化的分类直接照抄现代方言的分布、制作者甚至发言称地中海气候是最优越的气候能比亚热带季风气候养活更多人、现在全球第一大港宁波-舟山港的港口条件比不上北极圈内的摩尔曼斯克,、丑陋且毫无根据的山东江苏海岸线,台湾的文化是荷兰人随意命名的福尔摩沙(殖民者随意命名的类似给小狗起名叫小猫),你们对中国人的歧视与傲慢是毫无掩盖的。(对中国的考据程度远远不如非洲原住民和美洲原住民更别说欧洲了)
对毫无根据的事情做出更改是你们该做的事情,考据是你们要进行的,而不是发出这些毫无根据的东西,然后要求中国玩家去考据出成果,你们再从中挑挑拣拣找出最令中国玩家愤怒的方案。我们要做的仅仅是根据你做游戏的诚意选择要不要购买你的游戏
In this article, the level of detail about Jiangnan in China is even lower than that of Hokkaido. Random locations in Northeast China are said to be equivalent to three locations in North Korea. One area in China is claimed to be as large as ten areas in Europe. It's absurdly stated that the whole of China believes in Mahayana Buddhism. The categorization of Chinese culture is simply copied from the distribution of modern dialects. The producer even claimed that the Mediterranean climate is the most superior and can support more people than the subtropical monsoon climate. And now, it's said that the port conditions of the world's top port, the Ningbo-Zhoushan Port, are inferior to those of Murmansk within the Arctic Circle. The coastline of Shandong and Jiangsu is depicted in an ugly and baseless way. Taiwan's culture is described as something named "Formosa" casually by the Dutch colonizers, just like naming a dog "cat" randomly. Your discrimination and arrogance towards the Chinese people are completely unmasked. (Your research on China is far less thorough than that on African and American natives, let alone Europe.)
You should correct these baseless claims. Conducting proper research is your responsibility, not releasing such groundless content and then asking Chinese players to do the research, only to pick and choose the options that will outrage Chinese players the most. All we need to do is decide whether to buy your game based on your sincerity in game development.

new copypasta just dropped

东北的随便一块three locations in North Korea中国的1个Area大港宁波-舟the Ningbo-Zhoushan Port狗起名叫小猫dog named Kitten你们对中国人arrogance towards the Chinese中国玩家愤怒的方案outrage Chinese players
 
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new copypasta just dropped

东北的随便一块three locations in North Korea中国的1个Area大港宁波-舟the Ningbo-Zhoushan Port狗起名叫小猫dog named Kitten你们对中国人arrogance towards the Chinese中国玩家愤怒的方案outrage Chinese p
so?
我看不懂你是啥意思,我在哪里说错了吗?
 

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so?
我看不懂你是啥意思,我在哪里说错了吗?
Your first message on the forum was in May 2024 about East Asia being represented badly.
Your last 2 messages out of 4 in total are now 9 months later about China being represented badly.

But I do not see any suggestions from you during these 9 months.
No naming, locations, provinces, areas, cultures, religions suggestions.
No nice maps, sources, tables, like other users try to provide on their regions (including other Chinese players that provided really great feedback).

If you had posted dozens corrections, suggestions, sources I would never have written this to you, but now this kind of 'feedback' looks just ridiculous. Even in case your 'feedback' would be somehow justified.
 
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Your first message on the forum was in May 2024 about East Asia being represented badly.
Your last 2 messages out of 4 in total are now 9 months later about China being represented badly.

But I do not see any suggestions from you during these 9 months.
No naming, locations, provinces, areas, cultures, religions suggestions.
No nice maps, sources, tables, like other users try to provide on their regions (including other Chinese players that provided really great feedback).

If you had posted dozens corrections, suggestions, sources I would never have written this to you, but now this kind of 'feedback' looks just ridiculous. Even in case your 'feedback' is somehow justified.
你们公司的其他游戏的新内容让我重新审视了这篇文章,我从中得到了我此前从未得到的看法,在这几个月内我并没有非常关注你们,这些反馈大部分是我再次阅读这篇文章的新看法。
The new content of other games of your company has made me reexamine this article, and I have gained perspectives from it that I have never had before. I haven't paid much attention to you in the past few months, and most of these feedbacks are my new thoughts after reading this article again.
我觉得我画area地区画的比你们画的更漂亮
I think the paintings I made about the area are more beautiful than the ones you drew.

All we need to do is decide whether to buy your game based on your sincerity in game development. Rather than cleaning up the mess caused by your negligent content.
 

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Not sure if I ever linked my main post on the Shan States here, but either way I have some more details.


Möng Mao proper should have a higher population, it was the center point of Shan civilization in 1337 and apparently the most densely populated area. Taking my location of Möng Mao as an example, the population of this small area today (Ruili, Namhkam, and Muse) is around 500k people, which would give a population of around 30k to this single location if we divide by 16 (to roughly match the Chinese growth rate from 1337 to now).
It's also referenced in the Gazetteer of Upper Burma and the Shan States (1900) as being very populated, the southern side of the river valley forming one of the richest and most populated subdivisions in Hsenwi.

I also saw this map, unfortunately I lost the original link but you might be able to reverse-image-search it, it displays the states subject to the Duan family of Dali outlined in blue, while the others in the east were subject to the Liang governors:
v2-85d1e05af5029c7aa5882656489816d1_720w.jpg


In 1337 it probably wouldn't include the ones I made cyan on my country map, as they were aligned with Möng Mao (I elaborate on that in the linked post), so this would leave Qingdian (Shunning), Küngma (Mouzhan), and Möng Lem as subjects of Dali. Qingdian and Küngma were involved in the war against Möng Mao in 1341 (listed as 1316 on the page, but this is an error as it's a direct transcription from a Tai chronicle, it should be 6 years after Si Kefa gained the throne in 1335) after Möng Mao had attacked Dali, but Möng Lem was invaded separately in 1348, which would probably make Möng Lem more suitable as a tributary state or other loose subject type.

Moeng Lü (Cheli / Chiang Hung) should probably be represented as only a tributary state too, if it isn't already.
 
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I was reading the dev Diary, and you are right, Buddhism is hard to get right in East Asia

You have 3 problems.

1. Buddhism in name but not practice.
2. Confucianism doesn't care about religion (it is a civil religion)
3. Daoism / Folk Daoism influence Buddhism heavily in China.

Lets tackle the easiest to hardest.

2. Confucianism is a state civic religion. The easiest to handle this would be to make a mechanic tied to the state about it. For example, during the Yuan Dynasty was overthrown by the Ming who used Confucianism and the mandate of heaven to uphold their claim to throw out the Yuan. (heavily simplified history here) If you made the Confucian mechanic something that a player had to balance you could also have Korean deal with the same issue as they themselves also had to balance Confucianism of the state.

3. Daoist terms are still in use by Buddhist today. I had the pleasure of studying Shin-Buddhism at a Buddhist school. (Shin-Buddhism is also known as Judo-shinshu / Pure Land Buddhism.) So a Chinese form of Buddhism that had migrated to Japan. Both Japanese and Daosim the same terms. Daoism uses the Ziran 自然 and in Shin-Buddhism uses Jinen 自然. I had just taken a course in Chinese religions and when I saw that I did a, huh neat. Folk religious beliefs / philosophies had a greater impact on Buddhism in China then the other way around.

1. Most people who we think of as Buddhist in China are not Buddhist at all. None of their practices are Buddhist. Mostly what has happened is that the local religions have been told they are Buddhist and have just gone along with name. My own graduate professor (Taiwanese) spent her youth thinking she was Buddhist until her graduate school when she actually spent time studying what each believed. She told me she was shocked to realize she wasn't Buddhist at all. She describes herself describes as a Folk Daoist now because she has no other word to describe it.

Solutions?

2 is easiest. Just make a legetimacy mechanic tied to Confucian beliefs and practices with the Yuan constantly having to fight to keep it going lest they face rebellion. (real situation) Ming, (if they take over) wouldnt face this level of difficulty of balancing Confucianist needs.

3 and 1 are both difficult issues as Buddhism, as you protraying it, showcasing high level beliefs but not what the population believes. And the populations actually impact Buddhism to a much greater degree than you might realize. Truthfully, most westerners who play these games would never notice if you didn't impliment this but it has the feelling of a glossed over history. You could have a state religion vs population belief system where at a high level you could convert the state structure to one religion but the conversion of the population might or might not happen.

In the case of Buddhism being on top, the Daoist/folk chinese religious daoist population wouldn't really care and have no negative or limited negative concequence. But if you had Christianity over the top of a Daoist state it would have negative conceqences.

In case A, daoist wont convert to Buddhism because there is no unrest against it.

In case B, daoists would convert to Christianity because there is unrest against it.


This same kind of mechanic could be used in Japan as well to describe the differences between the Buddhist Samurai and the Shinto/native religion population. (although every 30 to 100 years there was unrest against Buddhism as a foriegn faith. The last big one nearly wiped out Buddhism in Japan in 1871-4.)
 
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Not sure if I ever linked my main post on the Shan States here, but either way I have some more details.



I saw this map, unfortunately I lost the original link but you might be able to reverse-image-search it, it displays the states subject to the Duan family of Dali outlined in blue, while the others in the east were subject to the Liang governors:
View attachment 1258836

In 1337 it probably wouldn't include the ones I made cyan on my country map, as they were aligned with Möng Mao (I elaborate on that in the linked post), so this would leave Qingdian (Shunning), Küngma (Mouzhan), and Möng Lem as subjects of Dali. Qingdian and Küngma were involved in the war against Möng Mao in 1341 (listed as 1316 on the page, but this is an error as it's a direct transcription from a Tai chronicle, it should be 6 years after Si Kefa gained the throne in 1335) after Möng Mao had attacked Dali, but Möng Lem was invaded separately in 1348, which would probably make Möng Lem more suitable as a tributary state or other loose subject type.

Moeng Lü (Cheli / Chiang Hung) should probably be represented as only a tributary state too, if it isn't already.

The map is from the “Historical Atlas of China” (中國歷史地圖集) edited by Tan Qixiang.
 
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Updates to the China map:
  • Added all the Tusi + some recent suggestions on their border adjustments
    • All goldish brown countries are tusi Yuan vassals (presumably all, @Streamlet can correct me on this concerning the Tai / Shan countries)
      • Pink countries in the extreme South-West are not vassals of Yuan
    • I haven't named the absolute mess of tusi in the South-West, as they wouldn't fit into the map, but their names can be found from the various suggestions found in this thread
  • Bin & Liang are Borjigid vassal princes of Yuan, the only ones with some gameplay relevance, as the other princes were swept up during the Red Turban Rebellion
    • Bin would go on to form Kara Del when Yuan retreated North
    • Liang (Yunnan) would be the last Southern holdout of the Yuan dynasty under Basalawarmi
  • Sibe, Beiku & Xiyangha are Jurchen Yuan vassals, but they are different colour to make them distinct from Hurga (ruled by the Wanggiya clan of the Jin dynasty). Hurga is a vassal of Yuan, and the overlord of Taowen, Tuowolian & Odoli (Odoli presumably ruled by distant ancestors of the Aisin Gioro clan)

  • Jishizou, Hezhou, Taozhou, Minzhou & Songpan are Yuan commanderies (not tusi)

  • Goryeo is also a vassal, just different colour to make them distinct
    • Shenyang is a vassal kingdom of Yuan, ruled by Wang Ko, the cousin of the current Goryeon king
      • Wang Ko would have a claim on Goryeo and vice versa, as these two kingdoms changed hands within the family quite a few times
  • Grey areas are uncolonized


View attachment 1247159

Locations:
View attachment 1245432


Curious where you got the Taiwan one from?
 
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I was reading the dev Diary, and you are right, Buddhism is hard to get right in East Asia

You have 3 problems.

1. Buddhism in name but not practice.
2. Confucianism doesn't care about religion (it is a civil religion)
3. Daoism / Folk Daoism influence Buddhism heavily in China.

Lets tackle the easiest to hardest.

2. Confucianism is a state civic religion. The easiest to handle this would be to make a mechanic tied to the state about it. For example, during the Yuan Dynasty was overthrown by the Ming who used Confucianism and the mandate of heaven to uphold their claim to throw out the Yuan. (heavily simplified history here) If you made the Confucian mechanic something that a player had to balance you could also have Korean deal with the same issue as they themselves also had to balance Confucianism of the state.

3. Daoist terms are still in use by Buddhist today. I had the pleasure of studying Shin-Buddhism at a Buddhist school. (Shin-Buddhism is also known as Judo-shinshu / Pure Land Buddhism.) So a Chinese form of Buddhism that had migrated to Japan. Both Japanese and Daosim the same terms. Daoism uses the Ziran 自然 and in Shin-Buddhism uses Jinen 自然. I had just taken a course in Chinese religions and when I saw that I did a, huh neat. Folk religious beliefs / philosophies had a greater impact on Buddhism in China then the other way around.

1. Most people who we think of as Buddhist in China are not Buddhist at all. None of their practices are Buddhist. Mostly what has happened is that the local religions have been told they are Buddhist and have just gone along with name. My own graduate professor (Taiwanese) spent her youth thinking she was Buddhist until her graduate school when she actually spent time studying what each believed. She told me she was shocked to realize she wasn't Buddhist at all. She describes herself describes as a Folk Daoist now because she has no other word to describe it.

Solutions?

2 is easiest. Just make a legetimacy mechanic tied to Confucian beliefs and practices with the Yuan constantly having to fight to keep it going lest they face rebellion. (real situation) Ming, (if they take over) wouldnt face this level of difficulty of balancing Confucianist needs.

3 and 1 are both difficult issues as Buddhism, as you protraying it, showcasing high level beliefs but not what the population believes. And the populations actually impact Buddhism to a much greater degree than you might realize. Truthfully, most westerners who play these games would never notice if you didn't impliment this but it has the feelling of a glossed over history. You could have a state religion vs population belief system where at a high level you could convert the state structure to one religion but the conversion of the population might or might not happen.

In the case of Buddhism being on top, the Daoist/folk chinese religious daoist population wouldn't really care and have no negative or limited negative concequence. But if you had Christianity over the top of a Daoist state it would have negative conceqences.

In case A, daoist wont convert to Buddhism because there is no unrest against it.

In case B, daoists would convert to Christianity because there is unrest against it.


This same kind of mechanic could be used in Japan as well to describe the differences between the Buddhist Samurai and the Shinto/native religion population. (although every 30 to 100 years there was unrest against Buddhism as a foriegn faith. The last big one nearly wiped out Buddhism in Japan in 1871-4.)
It is quite typical because Buddhism provides an umbrella for many small religions. For example, Manichaeism rituals were practiced in Fujian for centuries, but local people thought those followers were just faithful Buddhists. The local Manichaeism tradition is largely syncretic with Buddhism and Daoism, and local people believe Mani is one of the Buddhas.

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Hello, and welcome to another week of Tinto’s fun Maps. This week it will be a huge one, as we will take a look at the entirety of China. It is a really big area, but it didn’t make sense to split it into multiple parts to present it separately, so we are showing it all at once. So, without further ado, let’s get started.

Countries
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Obviously the territory is dominated by Yuán, with Dali as its vassal. They appear big, strong, and scary, but they will have their own fair share of problems for sure. I will not go into detail into the countries that can be seen further south, as we will talk about Southeast Asia in a future Tinto Maps.

Societies of Pops
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Quite a variety of peoples in Southwest China, as you will see later in the culture maps.

Dynasties
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Here we finally have managed to catch the full name of the Borjigin dynasty in all its glory.

Locations
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Before you ask, there are around 1800 locations in China proper, not counting impassables and barring possible counting errors.

Provinces
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Areas
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Terrain
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You will notice here that there are few locations assigned as "farmlands", that's because when we did this part of the map there was yet not a clear criteria on how we would be defining the farmlands and their placement here hasn't been reviewed yet.

Development
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As mentioned before, the harsh changes of development at the end of China proper is probably too strong right now and it’s something that will have to be reviewed, especially at the Liáodōng area.

Natural Harbors
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Cultures
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There is a lot of cultural variation in China, not only among the sinitic peoples (which have been divided according to their linguistical and dialectal differences) but also having many other types of non-sinitic peoples. The resulting pie chart for the cultures of the country is a wonder to see indeed. And even if Yuán itself is Mongolian, there are actually very few Mongolian people in the country, as only the ruling class would belong to it. That is one other source of further trouble for Yuán.

Religions
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Considering religion, there is also a lot of variation in the South West, and one thing you will notice is the clear lack of “Animism”. We have finally eliminated Animism as a religion from the game and have divided it into many multiple ones. Besides this, and some Muslim presence in some areas, there are other small pockets of religions that do not get to appear in the map, like Manichaeism, Nestorianism, Judaism and Zoroastrianism. And the elephant in the room is the Mahayana, that we have already mentioned that we have plans on dividing it, but more on it at the end.

Raw Materials
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A very resource rich region, which makes it understandable that China was able to basically be self-sufficient in terms of resources for long periods in history, and with many sources of highly appreciated resources like silk, tea, and even soybeans. Another interesting thing is the division on the preference of grain cultivation, with rice being more prominent in the south while the north tends to favor wheat and sturdy grains (millet, basically).

Markets
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Population
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Yes, there’s a lot of population in China, and with that many people and that many resources it obviously has a lot of potential. We have been following population census of 1351 and 1393, which allows us to have the most accurate values we can have.

Now, before closing off, let me turn back once again to the subject of religion, as it has already been pointed out that having a single Mahayana religion covering both China and Tibet (and parts of India) may not be the best both for accuracy and gameplay reasons, and we basically agree with it so we are planning on reworking a bit but it hasn’t been done in time for this Tinto Maps. However, as we are aware that you are not able to provide proper feedback unless we present you something, let me now share with you what are our plans with it. Please keep in mind that I will NOT go into details about their mechanics, and only talk about their distribution.

First of all, Tibetan Buddhism will be split and turned into its own religion. Although it “technically” is part of the Mahayana branch, it is true that its practices have distinguished it from Chinese Buddhism enough to represent it as its own religion, starting from the fact that they do not follow the same canon. The Mahayana that was present in India was already an outlier from start, so it will be made into its own religion.

That leaves out that the current “Mahayana” remaining in game will be Chinese Buddhism, that is, those following the Chinese Buddhist canon, and it will be present in China, Korea, and Vietnam. The question remains on what to call the religion, and several things have to be considered for that:

  1. The religion will already include blended into it Confucianism and Daoism besides Buddhism, so all three religions are included. That means it can’t be named either Confucianism or Daoism, as they have been bundled in. Buddhism was taken as the base name because, from the three, it was considered as the one mostly oriented towards the “religious” (Confucianism being more focused on administration and Daoism on rituals), and the most similar to what an organized religion would be outside of China.
    1. As a subpoint on that, and I can’t go into details for it yet, but there will also be options inside it to favor Buddhism over Confucianism or the opposite, so that is already covered too.
  2. As mentioned, it will be present not only in China but also in Korea and Vietnam (and any other country that may convert too, like for example Japan), so naming it something that’s too intrinsic to Chinese identity would not be ideal. That would mean that a term like Sānjiào, although good, would feel a bit out of place when playing for example as Korea (we know that the concept spread there too, but it was more prominent inside China and regardless having the name be directly in Chinese would be the main issue when playing outside China)

So, for now, the current name we are considering for the religion is directly “Chinese Buddhism”, or even leaving it as “Mahayana”, understanding that the main current of Mahayana is the version following the Chinese canon anyway. But feel free to suggest any alternative naming if you feel that there may be a better option we haven’t thought of, as long as it takes into consideration the previous points. And of course, let us know your feedback on the proposed representation and distribution too.

And that’s it for today, after a bit longer closing than usual. Next week we’ll be back a bit further east, taking a look at Korea and Japan. Hope to see you there!
I am liking the idea of calling it just "three teachings"
 
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