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Tinto Maps #30 - 20th of December 2024 - South America

Hello and welcome to one Friday of map-loving! Today is special, as our 30th Tinto Maps, devoted to South America, is the last regular one. This implies that it won’t be the last, though - we plan to have two Tinto Maps Extra on December 27th and January 3rd, and then we will continue with the Tinto Maps Feedback posts as we progress with the map review.

But don’t worry, as on the first post-Christmas Friday, January 10th, I will start a new series, Tinto Flavor, in which we will show the content that we have been working on for Project Caesar. And I promise you, it’s a ton of content, so you will have to play the game in due time to discover it all…

Before we continue, one note: as we're covering a lot of lands today, don't be shy and ask for more detailed maps of the type you want wherever you want them, and I'll try to provide in the replies. And now, let’s start with the South American maps:

Countries
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Most of the countries that can be considered being at a State-wise level in 1337 are mostly concentrated in what is today Perú. We have famous ones, as the Chimu or Chincha, and you may also see a tiny country, Qusqu, which would later become the Inca Empire, the long-term goal while playing in the region.

Dynasties
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SoPs
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There are SoPs spread out all across the continent, making for a really interesting mix in the Peruvian area (again). We're already thinking about how to better visualize the coexistence of these two types of countries in the political layer, but it's going to take us some more time to get there.

Locations
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One note: I'll talk a bit more in-depth about the design of the Brazilian locations if you scroll down, in the Terrain section.

Provinces
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Areas
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Terrain
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There are huge geographical variations in South America, being one of the most diverse continents. One of the things I wanted to discuss is that we've tried to portray the Mata Atlântica, the original forest cover that was present in Brazil before the Portuguese colonized it, and a different type of land exploitation started. In this regard, we've been reading the feedback of the Brazilian community, and I want to say that our intention here is to portray the most realistic situation for 1337. That said, we've already internally discussed that we may reduce its scope, so it doesn't look so extreme, but we'd like to hear your opinions about it. And here you have one of the images that we used as a reference for it, so you get a good grasp of our intention:
Mata Atlantica.png

Development
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Natural Harbors
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Culture
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The jewel of the crown in this region. We've tried to portray the Pre-Columbian cultural diversity of these lands as accurately as possible, and, well, here you have the results.

Languages
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And the languages that group these cultures.

Religions
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We've tried to do our best to group the cultural religions of South America into different groups, based on common believes, gods, rituals, etc. Let us know what do you think of them. Oh, also, the Inti religion has its own differentiate mechanics, which we'll explain in the future!

Raw Goods
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Lots of different natural resources in South America. You may note that some are more common compared to other regions (such as Medicaments). We've also been tweaking the color of different resources, with the help of your feedback!

Markets
Markets.png

The green market is centered around Teyuna, and the red one is Chinchay.

Population
Some issues with the map of the region this week (sadly), so let's discuss the numbers. The total in the continent is 10.22M, divided this way:
  • 1.66M in Colombia
  • 1.2M in Brazil
  • 5.07M in Andes
  • 877K in Chaco
  • 1.4M in La Plata
And that's all for today! We hope that you enjoyed the Tinto Maps series! We've definitely done, and it's also greatly helping us to make Project Caesar a much better game, with your help and feedback. Cheers!
 
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I am very sad about the representation of Brazil. As posted by @FleetingRain, the Atlantic Forest was not an obstacle to colonization, but most of the locations of the first 100 years of colonization were founded in this "impassable area". I also have feedback on this (I believe you already know) and if I have time I will organize to post it clearly here.
 
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I was thinking this, but also was a bit surprised there wasn't a way across given that Orellana took this route and saw so many towns along the way. I'm sure it's tough to depict the groups that lived here but there's a lack even of SoPs.

View attachment 1233695
One note. When depicting these types of corridors, a standard we use is 'Could an army with cannons and supply wagons cross it?', because that's a possible behavior in the game that we want to take care of. So, even if Orellana managed to go downstream the Amazon with 50 men, it doesn't necessarily mean that a colonial army could use the same route, which is an extra reason not to portray it, not even as a corridor.
 
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When it comes to colonization, does terrain and vegetation impact the amount of settlers drawn to a region? Instead of all these wastelands, it seems like hilly jungles would be naturally less appealing than flat grasslands for settlers. If the disincentives for settlement are consistent enough, it seems like fewer wastelands would be needed but settlement patterns would be the same.
 
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I'm very disappointed with the depiction of Brazil, specially Southeastern Brazil:
  • The historical Bandeiras starting from São Paulo are impossible, since most of them went up the Tietê river (such as Raposo Tavares's, but pretty much ALL campaigns to western Brazil save for Anhanguera's).
  • Historical Minas Gerais is completely ignored - it can't even be accessed from the south, the historical route of Fernão Dias (through the south of Minas Gerais to the main gold/diamond producing regions such as Mariana and Ouro Preto/Vila Rica) nor the Caminho do Ouro and Estrada Real, from central Minas Gerais to Paraty and Rio respectively. In fact, the main cities of Minas Gerais in the period (which were incredibly relevant in the 1700s until the end of the game) don't even exist as accessible locations!
  • This also erases most of the key indigenous populations that lead to the brazilian identity and the creation of Lingua Geral (specifically the Lingua Geral Paulista), the lingua franca in Brazil that was mostly based on Tupi-Guarani and Portuguese. From that map, it seems like most of southeastern Brazil was Je-speaking, when in reality the Tupi-Guarani influences were so large that portuguese settlements would speak and name places in that language.
  • This also leads to a hilariously low granularity in a region that was populated through all of the game's period, with density increasing in the last 150 years - while many areas in Patagonia were added even though they have been barely inhabited. The whole of São Paulo (the captaincy that would colonize and define pretty much half of Brazil) has only 8 locations (less than Tierra del Fuego!). It turns one of the key areas of Brazil into an afterthought with no economical or demographical relevance, which is far from truth. This leads to bizarrely oversized provinces that cover huge areas with no historical connection (Goitacá covers from southern São Paulo to Araraquara to all of southern MG to all of hinterland Rio de janeiro and all of Espirito Santo) and makes it impossible to reproduce any historical subdivisions or organizations - not even the São Vicente (later São Paulo e Minas do Ouro) / Rio de Janeiro main split
  • It's also baffling that Northern Minas Gerais is represented with the default granularity of northeastern Brazil, even though it was colonized later (in the late XVIIth century) while southern Minas Gerais was settled first (from São Paulo) and also more consistently during the 1700s.
Basically, assuming that the Mata Atlântica was a wasteland that couldn't be populated, transversed or colonized is incorrect, with a large amount of settlements all over the region that existed since the 1600s at least to their major relevance in the 1700s; the current approach also negates the large indigenous populations from these regions, which heavily influenced Brazilian culture and identity.

The peaks of Serra do Mar, Serra da Mantiqueira and Serra do Espinhaço could become wastelands, but the valleys of Tiete, Paraná and Grande and the rugged hills under these peaks should all be colonizable, given how they actually were colonized and essential to define Brazil as an important economical interest for Portugal.
 
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One note. When depicting these types of corridors, a standard we use is 'Could an army with cannons and supply wagons cross it?', because that's a possible behavior in the game that we want to take care of. So, even if Orellana managed to go downstream the Amazon with 50 men, it doesn't necessarily mean that a colonial army could use the same route, which is an extra reason not to portray it, not even as a corridor.

But what if there were settlements in the area founded by colonizers? I believe (very) small armies could cross these regions if whites managed to settle there, so bigger armies should be taken care of by attrition. At least that's the logic I used for my map: there was a white presence there and those areas were disputed by Europeans, even if far away from the centers of power.
 
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In Brazil's first census in 1872, Minas Gerais was the most populous state. It looks very strange that half of its area is just impassable in this map.
Not only half of it, but the half that actually had most of the population, with places like Vila Rica and Mariana being wastelands (and the main roads from these places to the coast, to Rio de Janeiro, Paraty and São Paulo, being impassable as well)
 
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I'm not sure if this applied only to the incan's, or to all of pre incan Peru and the Andes. But again citing the book 1491, there appears to be a decent amount of evidence that shows that the incans not only lacked money as a thing. But also had no markets either.
Markets in game aren't the same thing as market economies, they're networks of goods exchange which the Inka absolutely did have both within and outside their territory

That these markets were generally state controlled doesn't make them not markets in gameplay terms

I'd also love to see this system in game though, especially given the Inka Empire was unusual due to scale moreso than inventing the system
 
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I was thinking this, but also was a bit surprised there wasn't a way across given that Orellana took this route and saw so many towns along the way. I'm sure it's tough to depict the groups that lived here but there's a lack even of SoPs.

View attachment 1233695
It should at least be a corridor, if it is impossible to depict the real chiefdoms there
 
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