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Tinto Maps #8 - 28th of June 2024 - Russia

Hello, and welcome one more week to Tinto Maps! This week we’ll be taking a look at Russia!

As an introductory note, we’re just considering today the ‘Russian core’, which in 1337 comprised the different Russian Principalities, as far as the White Sea to the north, and the Ural Mountains to the east. The lands that would later be incorporated into the Russian Empire will be covered in future Tinto Maps (otherwise, we would have to cover like… 1/8th? of the land mass in just one DD).

Countries
Countries.png

Russia is divided into several Principalities in 1337. The dominant one probably is Muscovy, as its Grand Prince, Ivan I Danilovich ‘Kalita’ (‘Moneybag’) is also Prince of Nizhny Novgorod and Kostroma, and of Novgorod (by election, in this case). He also holds the title of Grand Prince of Vladimir, bestowed by the Khan of the Golden Horde, which makes him the ruler enforcing the ‘Tatar Yoke’ over other Russian Principalities (which in our game is represented through an IO; the coloring of the different countries is different tones of yellow as they are tributaries of the Yoke). The other main power in the region is the Grand Republic of Novgorod, with a completely different institutional structure, that allows them to pick their rulers. Their power comes from being the main trading power between the Baltic Sea and the Russian region, and it’s the overlord of two border countries, the Principality of Pskov, and the County of Oreshek, a buffer country in Karelia, as agreed with Sweden after a recent war. Several lands to the north and east are not owned by any country. As a final note, you may also see that Lithuania is the overlord of some of the principalities, some of them directly through Gediminid rulers (Polotsk or Vitebsk), while other over Rurikovich rulers (Smolensk or Rzhev).

Muscovy.png

Tatar Yoke.png

The starting diplomatic of Muscovy and the Tatar Yoke IO, for the sake of clarity.

Dynasties
Dynasties.png

Several branches of the House of Rurik rule over the Russian lands. Fun fact: we have 18 different branches portrayed in the game. The exceptions are a few principalities, and the ruler of Karelia, Prince Narimantas of the Lithuanian Gediminids. Also, the 'Cherdyn' and 'Vyatka' are randomly assigned dynasties, as we haven't been able to get the data for those countries on 1337.

Locations
Locations.png

We’re showing a less detailed region this week because, well, Russia is big. Feel free to ask for more detailed screenshots of specific areas, and I’ll try to provide them. We’re also showing some parts of the Steppe, Finland, and Kola, because of the scale of the map; take them as ‘unavoidable spoilers’, as we’ll talk more in-depth about them in future Tinto Maps.

Provinces
Provinces.png

The provinces of Russia. As usual, suggestions are welcomed!

Terrain
Climate.png

Topography.png

Vegetation.png

Terrain map modes. As discussed in previous Tinto Maps, we’ll read carefully your feedback, as we have plenty of room to polish them!

Cultures
Cultures.png

Cultures! As in other regions, we decided to have three different cultures in the Russian region, Novgorodian, Muscovite, and Severian. The design here is different than in the Ruthenian region, because Russia was more politically divided in the High Middle Ages, and would later be more culturally unified later on, while in Ruthenia, the situation would be the opposite. In any case, the four of them are East Slavic cultures, and we're open to feedback, of course. Apart from that, there are a bunch of different cultures bordering the region: Karelian, Pomor, Komi, Udmurt, etc. We might add some more minorities of these cultures, in the feedback pass after this DD. Also, take into account that the minorities over the Tatar lands (currently under the Kazani and Mishary cultures) are not yet done.

Religions
Religion.png

Eastern Orthodoxy is dominant in the region, although there are other religions in the area, as well; take ‘Animist’, ‘Tengrist’, and ‘Shamanist’ as wide categories, as we’d like to add a bit more granularity for them (although that will come later this year, don’t expect them to be added in the coming Tinto Maps, but maybe on the later ones). We’ve already seen some posts asking about Slavic Paganism; up until now, we’ve considered the Russian people to be Christianized, even if it was a more or less superficial process. If you’d like us to add this religion and some percentage of the population adhering to it, then I’d ask you for specific sources that could help us portray it (so, isolated references to it being followed here or there won’t be helpful, while academic sources saying ‘up to X% of the population was following Slavic rites’ might very much be).

Raw Materials
Raw Materials.png

Quite different resources to other regions previously shown, with plenty of Lumber, Fur, and Wild Game in this region. I’ve also extended a bit the screenshot to the east, so you can see the mineral richnesses of the Ural Mountains, with plenty of locations with Copper, Iron, Gold, and Lead, making it quite juicy to colonize.

Markets
Markets.png

The counter to the richness of the natural resources of the region is its integration into the different markets, which at the start of the game are centered around Novgorod, Moscow, and Kazan. Fully exploiting the economic possibilities of Russia will therefore require effort and patience.

Country and Location population
Country Population.png

Location Population SW.png

Location Population SE.png


Location Population NE.png

Location Population NW.png

Not many people inhabit the Russian core, approximately 6M in total. This poses a series of challenges regarding the expansion of any Russian country. Also, we've divided into 4 different maps of the location population of the region, to make it possible to visualize. A side note: you might note that the population of NW Novgorod and Karelia is calculated a bit differently. That's because Johan took care of drawing the Scandinavian map in an early stage of development, and the Content Design team took over the rest of Russia at a later stage when we had already refined a bit more our population calculation methods. This means that when we do the feedback pass after this Tinto Maps, in a few weeks, we'll homogenize the style, as well.

And this is all for today! We hope that you’ll find it interesting, and give us great feedback! Next week we’re traveling to Carpathia and the Balkans! See you!
 
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1) Kholmogory should be on the hills. In addition, there should be much more swamps in Russia in which iron or copper is mined.

2) Incorrect distribution of the population. Vladimir was one of the former capitals of Russia, whose population was comparable to Moscow, the difference is more than 3 times unrealistic.

3) The "Arctic" climate is located in areas where there was no furnace history until the end of the 15th century. It seems to me that there should be a "cold continental" in the north.

4) Before the Nikon reform in the 17th century, a hybrid of Christian and Slavic-pagan faith "Old Believers" was widespread in Russia, in the game it can be presented as a heretical Christian denomination.

5) Nomadic peoples such as the Mishars lose their identity very quickly when surrounded by foreign cultures. Tatars who moved or lived in Russia were called Oros-Tatars (Tatars who became Russians) until the 15th century, after the creation of the Kasimov Khanate they were called Kasimov Tatars. If there is no instant culture change system in the game, then the space between the Moscow, Mishar and Kazan cultures should be made a new culture. I don't know which name would be better, "Oros" is too unknown, "Kasim" is the future, "Tatars" is too abstract.

6) I am the heir of one of the non-main lines of the Tula Nesterov dynasty (which descended from the Ryazan Nesterovs), based on the diaries of the dynasty and my genetics, I can say that marriages with Tatars were frequent in those places. According to my ideas, the number of Tatars in Tula should be somewhere more than 10% and less than 30%.
 
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I understand that it’s kinda hard to represent them since there wasn’t too much information on the edges of the Russian heartland, but I was kinda hoping for the Vic3 type system for colonization where there are no “uncolonized” provinces but rather decentralized territories that represent people still lived there. Will this system be represented in the new world or is project Caesar going with the uncolonized land system?

That there are locations not under the control of a country at the start of the game doesn't mean that people don't live there; you might notice that those locations have their populations, with their own cultures. We will talk more in the future about how colonization works in our game.
My main concern is the agency of the non-state peoples. The chief benefit of having "Decentralized Nations" as in vic3 was that it allowed the entire nation to rise up/go to war with a colonizing power while the conquest was yet to be completed, simulating a united anti-colonial front forming to proactively resist the colonizers. without it you can just take provinces at a time without fear of those outside your borders organizing to make it harder when their number comes up. Yeah if colonization does not automatically convert the province to your culture you could have say all your Apache pops stage a revolt after you annex them into your country, but that still has the fundamental issue of the natives being being purely reactive, not able to resist you until after conquest and with any brethren outside of your flag unable to join in to assist.

The 'uncolonized' regions having their own pops and culture is a given of course, and them also being part of Markets is an encouraging step. Does that mean uncolonized provinces still have functioning RGOs that contribute to the global economy? Do pops still grow and promote?
 
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Not sure if this has been asked yet, but since this is the first map to feature an expansive arctic climate, I was wondering if it will be possible for armies to move across certain water tiles in deep winter? There are a fair number of historical battles that used large ice crossings to strategic advantage during and around the time frame of Project Caesar (wikipedia has a handy list: see List_of_military_operations_on_ice), and including the mechanic in game could open up some interesting tactical opportunities for the player!

I'm sure there will be more relevant dev diaries on army movement in the future, but I just thought I'd ask now since the size and segmentation of water tiles on these maps would have a bearing on which locations armies could move to or from. If it's too difficult to code or for the AI to react to seasonally, that's totally understandable. But if it could be done, it would be a neat and historical feature to model, with meaningful impact to gameplay and a unique mechanic to playing in cold regions!
 
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Will there be a East-West split with Finns, kinda like North German and South German in Vic2? As it is, displaying Finns as a monolith is inaccurate. Eastern Finns had a different way of living compared to fully agrarian West Finns, speak differently (particularly the Finnish Karelian tribe, not to be confused with Karelians) and have very different DNA.
 
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otherwise the text is bigger than normal playing distance. you would just see the massive letters "-cti-" or "-onti-" across the screen which isnt useful and doesnt look nice
Can't you guys just not put texts in the terrain map modes? There is only a limited number of terrain/topography/vgegetation types anyway and they are easy to catch on, if I need to know about it I just hover my mouse over it.
Seems more practical to me
 
My main concern is the agency of the non-state peoples. The chief benefit of having "Decentralized Nations" as in vic3 was that it allowed the entire nation to rise up/go to war with a colonizing power while the conquest was yet to be completed, simulating a united anti-colonial front forming to proactively resist the colonizers. without it you can just take provinces at a time without fear of those outside your borders organizing to make it harder when their number comes up. Yeah if colonization does not automatically convert the province to your culture you could have say all your Apache pops stage a revolt after you annex them into your country, but that still has the fundamental issue of the natives being being purely reactive, not able to resist you until after conquest and with any brethren outside of your flag unable to join in to assist.

The 'uncolonized' regions having their own pops and culture is a given of course, and them also being part of Markets is an encouraging step. Does that mean uncolonized provinces still have functioning RGOs that contribute to the global economy? Do pops still grow and promote?
It’s very ahistorical though. Vic 3’s colonisation system looks awful imo, they represent any non Westphalian state as decentralised, lumping them in with egalitarian tribes, hopefully Vic 4 still represents feudal states
 
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Will there be a East-West split with Finns, kinda like North German and South German in Vic2? As it is, displaying Finns as a monolith is inaccurate. Eastern Finns had a different way of living compared to fully agrarian West Finns, speak differently (particularly the Finnish Karelian tribe, not to be confused with Karelians) and have very different DNA.
The thing is that North Germans speak a language that is cladistically closer to English and Frisian than to High German called Low Saxon. The East-West split of Savonian and the Western Finnish dialects is a monophyletic split with some influence from Karelians into Savonians, but it's not quite comparable to the Low Saxon High German distinction but more akin to a split between the various French cultures. All this depends on the level of detail PC wants to represent here. Finnish could be argued to be a culture based on the early medieval cultural areas of Finland proper and Häme with Savo coming later on, so the question lies on if they were distinct enough at this point in time yet. If so then the split should be between Finnish and Savonian first before any other split, so no Bothnian or Tavastian culture before the distinction of Savonians into a culture. On top of this the identities of Bothnians wasn't yet a thing as they were forming from a mix of Western Finnish, Savonian and Karelian migrants on top of Saami natives. I think due to the archaeological differences Savonians could have their own archaeological culture as they represent a mixture of old Karelians and Iron Age Finns in the Late Medieval period. However several other Finnic cultures need to be added such as the South Estonians as their tongue split first among all Finnic languages.
 
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I know it's not too important,but is there a difference between Russian tsardom(started with ivan) and empire(peter the great) in PC?would they be different government ranks or would the latter be a dynamic name change when certain requirements are made?
 
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Regarding the origin of modern East Slavic ethnic groups and how they evolved from medieval tribal groups to contemporary ethnic groups during Project Caesar's timespan, may I recommend Serhii Plokhy's book "The Origins of the Slavic Nations: Premodern Identities in Russia, Ukraine, and Belarus"? It's an amazing resource concerning the development of East Slavic ethnicities, which Project Caesar would need to touch on.

In addition, despite existing in the game start, the principalities of Malmyzh and Izhmari are absent from the map. Both were among the largest of the Mari principalities, and persisted until late 1500s until they were conquered during the Cheremis Wars. Malmyzh's prince Boltush was one of the main commanders of the Mari during the Cheremis Wars. The Mari principalities of Vetluzhsky Principality (AKA Vetluga/Shanza/Sanga) and Chimbulat Principality (AKA Kokšar) would've probably still existed during the game's timeperiod, whereas the Mari principalities of Kityaka, Porek, and Urzhum would go on to form later in the 1500s.

Vychegda Perm AKA Principality of Vym should probably also be represented as a distinct political entity separate from Great Perm.


Probably not for the Vepsians, since they were Christianised in the 900s-1000s, and are thus the oldest Baltic-Finnic ethnic group to have Christianised. This is reflected in Vepsian folklore being rather Christianised - one of the reasons why Finnish folklorists ignored Vepsians was that their early Christianisation had led to them not preserving their traditional runic songs, and having instead adopted much Russian folk poetry. For Izhorians and Karelians, the presence of Baltic Finnic polytheism is perfectly reasonable - even among the Finns, missionary work was still ongoing in the 1300s and 1400s.
Insightful feedback, thanks!
 
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  • Why are Smolensk and Rhzev subjects of Lithuania in 1337? As far as I can determine this didn't happen until the 1350s.
  • On the Volga visibility, it's certainly be nice to have it (and the major Siberian routes) visible on the map, but regardless of their direct visibility, are these used in the proximity calculations Johan mentioned in Talk #6?
1. We'll double-check.
2. Yes, it's used for those.
 
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Regarding the naming, not sure if this is a very good choice of it. We went through this on Wikipedia way too many times already. Muscovy is a latinized exonym, which in Russian both historically and today both in academia and colloquially deemed anti-scientific and almost derogatory. Proper English localizations for any East Slavic monarchical feudatory polity would be like Moscow -> Moscow (here as an adjective) Principality -> Grand Principality of Moscow. What to choose between Principality / Dutchy / Princedom etc personally I am not quite sure, but would go with Principality since it is both somewhat unique (in comparison with purely westernized term dutchy with another translation and meaning in Russian) and convenient, but ideally it should be the same with Lithuania.
 
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Here are my suggestions for the Vychegda Pechora Region.
View attachment 1155215

States
View attachment 1155314

The sites are based on archaeological sites and their distribution in the region, and nearly every location has at least one archaeological site in it.

The names are usually in Komi instead of Russian. The Russian equivalents can be provided if need be.

Here's the culture setup for this region.
View attachment 1155285
Made it so that Moksha and Erzya actually exist in their homeland since they weren't yet displaced by either Tatars or Russians that much in 1337. The exact borders might be different but the general idea is that they weren't expelled east until way later under Russian rule.

The Komi cover a huge area but that's because they inhabited this large an area. One could split it later on into Permyak and Zyriane. However it is not historical to cover Perm in Udmurt for no discernible reason at all, so I have reduced the Udmurt area by quite a bunch to a more historical zone. They could also expand a little toward the Vyatka region as well but at this point Russians started to settle Vyatka land so it's fine here.
For some reason Mari are only in a very small area so I expanded them to be more accurate. I also added back the Chuvash as a remnant of the Bolghars.
The Magyars represent the Chiyalik culture which existed all the way to the 15th century at the very least and spoke a Magyar language as evidenced by it's connections to the Magyar and Ugric Karayakupovo and Kushnarenkovo cultures. Nenets should cover a little smaller area in the Pechora region mainly concentrated alongside Usa and very lower reaches of Pechora. There should be connecting locations between the Kanin peninsula and lower Pechora as well.

Religion is hard to determine at this stage but most of these cultures should have either their own ethnoreligions at this point or be somewhat christianized. Namely Komi and Udmurt could share a religion and so could Moksha and Erzya. The Mari religion still exists and has quite a bunch of literature behind it and should have their own religion for sure. The Chuvash as well. The Magyar could share a religion with other Ugric speakers or have their own as they've been isolated for quite some time now and the specifics could be added according to their Pannonian cousins. The Nenets also deserve their own religion maybe shared with other tundra Samoyedic peoples.

As for tags here we come to the philosophical question of what a TAG in PC even is. Right now the massive Great Perm is not only ahistorical but unbalanced and represents nothing, not at least the real Great Perm centered around Cherdyn. As far as I can see the massive Great Perm TAG covers not only Cherdyn and Upper Kama but also most Udmurt territory, Vychegda Perm and even the reaches into Pechora. If you're willing to represent these territories under the control of a TAG then may I give some ideas as to how to split up Great Perm alongside a few other changes to the current political setup of this area.

View attachment 1155287
Ežva is the core area of the Vym culture. Ežva is the name of Vychegda in Komi and named so because the area was called Vychegda Perm in Russian sources. If a polity was to be here, I think it should be based on the Vym culture the ancestors of Komi Zyriane.

Great Perm centers mostly around the Rodanovo culture, the ancestor of Permyaks.

Udmurtia is largely based on the Chepetsk fort culture and could be renamed Cheptsa to reflect this.
The Mari principalities are based on Russian sources of Mari principalities in the area that existed between the 13th and 16th centuries after the fall of Volga Bulgaria and the rise of Russia. They could be in some sort of relations with the Golden Horde. I would like some verification on them as my sources on them aren't the best right now and could be left as is until further confirmation on their state and existence is provided.

Southern Udmurtia could be argued to be part of the Golden horde if anything.

As for Pečöra they would represent the Pechora tribe in Russian chronicles. They could be subjects of Novgorod to reflect the taxing relationship. Nenets could also have their own tribe further north centered around the Komatyvis culture if you want to give them a TAG to play with.

As for climate, I think it should be adjusted according to the new locations I suggested but I don't know the exact specifics so I'll leave it up to the team to appropriately represent this area on that front. As far as resources go they seem okay for me although specific resources will obviously have to be discussed for the new locations depending on if there's any archaeological or cultural basis.

Sources

https://www.zamky.com.ua/ru/respublyka-komy/arheologyya-y-drevnyaya-ystoryya-pechorskogo-rajona/
https://www.zamky.com.ua/ru/respublyka-komy/arheologyya-y-drevnyaya-ystoryya-ust-tsylemskogo-rajona/
https://www.zamky.com.ua/ru/respublyka-komy/arheologyya-y-drevnyaya-ystoryya-yntynskogo-rajona/
https://www.zamky.com.ua/ru/respublyka-komy/arheologyya-y-drevnyaya-ystoryya-usynskogo-rajona/
https://cyberleninka.ru/article/n/n...ii-v-epohu-zheleza-po-arheologicheskim-dannym
https://web.archive.org/web/2021042...42/1/10.17746-1563-0110.2019.47.3.074-084.pdf
https://sci-hub.se/10.1007/s10816-020-09455-w
https://illhkomisc.ru/wp-content/uploads/2014/11/maesv_xix_24_12_web.pdf
https://cyberleninka.ru/article/n/o...i-srednevekovie-po-dannym-arheologii-chast-ii
https://cyberleninka.ru/article/n/ob-ochen-drevney-istorii-yazycheskogo-belomorya
https://illhkomisc.ru/wp-content/uploads/2015/02/maesv_18.pdf
http://old.archaeology.nsc.ru/ru/publish/journal/doc/2011/47.pdf
https://ru.wikipedia.org/wiki/Ижмаринское_княжество
https://ru.wikipedia.org/wiki/Малмыжское_княжество
https://ru.wikipedia.org/wiki/Ветлужские_марийцы
https://www.zamky.com.ua/ru/moskovskaya-oblast/arheologyya-y-drevnyaya-ystoryya-pryluzkogo-rajona/
https://cyberleninka.ru/article/n/p...i-zyryan-arheologo-etnograficheskie-paralleli
https://cyberleninka.ru/article/n/pogrebeniya-s-monetami-kichilkosskogo-i-mogilnika
https://cyberleninka.ru/article/n/e...dnevekovya-po-materialam-pogrebalnogo-obryada
https://cyberleninka.ru/article/n/i...v-epohu-srednevekovya-po-materialam-vymskoy-i
https://cyberleninka.ru/article/n/b...nizhnevychegodskogo-chezhtyyagskogo-mogilnika
https://www.rulit.me/books/finno-ugry-i-balty-v-epohu-srednevekovya-read-722947-140.html
http://nasledie-archive.ru/objs/1100091000.htmlhttps://www.zamky.com.ua/ru/respubl...-drevnyaya-ystoryya-knyazhpogostskogo-rajona/
https://naukarus.com/gorodische-novik-xii-xiii-vv-na-sredney-vychegde-respublika-komi
https://prussia.online/Data/Book/fi/finno-ugri-i-balti-v-epohu-srednevekovya/Финно-угры%20и%20балты%20в%20эпоху%20средневековья%20(1987),%20OCR.pdf
https://journal.fi/iskos/article/view/110524/64996
https://www.thefreelibrary.com/ON+N...PERM+FINNS+IN+VII-VIII+CENTURIES.-a0564608534
Great feedback, thanks!
 
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Why are you showing us this? What do we see here? We see that you are cosmically strengthening Moscow to form a Russian empire as the game progresses! This is a cosmic amount of grain and livestock. Just look at Google Maps in the 21st century and see how many forests there are. The productive agricultural regions of the Russian Federation are much further south. The rise of Moscow is a diplomatic thing. Moscow collected tribute from the Russian principalities and, if possible, got tired or did not pay tribute to the horde at all. Military successes were also associated with the support of the horde in the war. It’s the same with the population, these are cosmic numbers. Population growth was associated with enslavement and resettlement, and not because there were paradises around Moscow. Read Karamzin (Russians love him very much) at least how Moscow captured Novgorod or Pskov. How the population was exported and settled on the lands of Muscovy. During the wars with the Grand Duchy of Lithuania and the Polish-Lithuanian Commonwealth, the eastern lands of the Grand Duchy of Lithuania lost 70% of their population. Instead of realizing the diplomatic rise of Moscow, you are pumping it with resources. Gigantic volumes of food and population in a small area. Muscovy fought wars and expanded to gain resources and population. And already controlling vast territories it was able to become an empire. And not as you do, concentrating wealth around Moscow. Moscow has always sucked resources from other regions.
 
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Regarding Sokol (east of Vologda, which is southmost part of eastern Novgorod Republic, east of Beloozero) - the town was only founded in 1932. According to the wiki, it had a village in the same place called Sokolovo, first named in 1615 according to some documents, which I was unable to find. It was called after somebody named Sokol ("falcon").
(history section, first sentence)
This date and name are also mentioned on other websites related to region's history, but still no documents.

Anyway, the name is anachronistic, even if we take Sokolovo from 1615. The town itself nowadays is very small, about 40k people. I can only assume that the population in 1337 was negligible. I would like it to be renamed to something else, main Sukhona (after the river), Kubenskoe (after the lake Kubenskoe, which fits nicely with Zaozerye (meaning "beyond the lake") location), or simply Sokolovo (I'm sure you've noticed how naming villages in the region goes).

I've also found this map, dated 1785, which has no towns or villages along the river (where modern Sokol is) marked, but it has a name for the river - Rybinsnkaya Sukhona (meaning Sukhona belonging to Rybinsk)
http://www.etomesto.ru/map-vologda_vologodskaya-gub-1785/?x=40.105248&y=59.451262

Also, Sokol mentioned, lets fucking gooooooooo!

Edit:

Regarding Tsareva, north-east of Sokol - I have a feeling that it is also anachronistic. The subdivisions are *very* small and I do not envy the people that have to work on this region. It is simply not as populated as Europe and has much less history. Still, Tsareva means "belonging to a tsar/tzar/zar" (speculation on my part, there are no evidence that I could find), which would be anachronistic, since the first tzar in Russia was Ivan IV Grozny (the Terrible), who's been crowned in 1547, all others before were princes (or knyaz singular, knyazia plural). I am almost certain that the river was named after some tzar. Sadly, the information is very sparse, I only found some topographical/hydrological data, no dates or previous names. There are a lot of villages nearby, but they are *tiny* tiny, we're talking dozens of people at best. What I did found is that the local orthodox church in Tsareva village was built in 1779 (https://sobory.ru/article/?object=03693).

I dug around some more, but there are a lot of small villages there with not much history or data at all. Still, I belive that the name alone warrants reconsideration.

Here is the oldest map I could find, 1785 as well. The marker is right on top of the Tsareva river, which is also written right above it. There are two smaller rivers that form Tsareva - Tafta (Тафта) to the west and Vojbal (Вожбал) to the north, these are black lines. There are three places marked by stars between them - Kudrinskoye (Кудринское), Sergeevskoye (Сергеевское, but I can be mistaken about the first "e" letter), and Solеnogorskoye (Соленогорское). The second star is circled, and so is Totma, the big city to the east. I would assume this means that it is sizable, but I can't find it on the map. The only similar sounding place has a whooping population of 20 people. There is also a village of Krasniy Bor (Красный Бор), 300 people, located right between three rivers - Tafta, Vojbal and Tsareva (https://ru.wikipedia.org/wiki/Красный_Бор_(Вологодская_область) plus https://yandex.ru/maps/geo/posyolok_krasny_bor/53145575/?ll=42.266485,59.870604&z=13.03). I think it would be a better fit - it means "red fir forest", but, again, lack of data.

As a sidenote, I'd recommend you use 2GIS maps or Yandex maps, preferably both. Google lacks details, since the former two are russian-made-for-russians.

I can't really pinpoint you to an answer, but I can tell you which doesn't quite fit. Still, hope it will be of help!
 
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First of all, excited to see the sneak peek of Finland and find my own home town there! Definitely something I wasn't expecting but it makes me even happier.

Now, to the questions/suggestions regarding Finland and it's relationship with Russia.

- you can kinda see the border between Sweden and the Novgorodian vassal, and it's pretty much just in the south. However, the Treaty of Nöteborg acknowledged the border much further north in the now-uncolonised lands.

- something in the predecessor of Project Caesar that bothers me about independent Finland was the capital, as it is always Helsinki, although for the timeframe it should be Turku. Helsinki was only made the capital during the Grand Duchy (under Russia).

- speaking of the Grand Duchy. If Russia conquers Finland, will it always create the Grand Duchy, or will it at least be heavily nudged into the direction of creating it?
 
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Regarding the naming, not sure if this is a very good choice of it. We went through this on Wikipedia way too many times already. Muscovy is a latinized exonym, which in Russian both historically and today both in academia and colloquially deemed anti-scientific and almost derogatory. Proper English localizations for any East Slavic monarchical feudatory polity would be like Moscow -> Moscow (here as an adjective) Principality -> Grand Principality of Moscow. What to choose between Principality / Dutchy / Princedom etc personally I am not quite sure, but would go with Principality since it is both somewhat unique (in comparison with purely westernized term dutchy with another translation and meaning in Russian) and convenient, but ideally it should be the same with Lithuania.
What’s with the nationalism and the hatred of exonyms? It tells more about the importance and richness of a culture when they exist.
 
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The Magyars represent the Chiyalik culture which existed all the way to the 15th century at the very least and spoke a Magyar language as evidenced by it's connections to the Magyar and Ugric Karayakupovo and Kushnarenkovo cultures.
I'm a bit hesitant as to this for two reasons, but am interested to see your thoughts. Firstly, I'm not sure if they can fully be considered Magyars, but they were certainly a Uralic tribe that had some previous connections to the migrating Magyars from archeological and genetic evidence. Culturally however they remained much more nomadic and had a more tribal structure and culture, as noted in Friar Julian's account of his travels to Magna Hungaria. Perhaps labeling them as Chiyalik is a more proper term given these differences, but this culture would die out and be assimilated into the Bashkirs of the area. They can however, still be considered Hungarian/magyar speaking, since PC seems to have some language component alluded to, and given Friar Julian's describing of the language as mutually intelligible to Hungarian at the time.

The second concern is the limits you show them on the map, since by Friar Julian's second journey, he reported that the eastern Hungarians had been wiped out and he couldn't find them as a result of the encroaching Mongols. As such I believe the limits of the culture should be smaller, and already partially assimilated with the Bashkirs.
 
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What’s with the nationalism and the hatred of exonyms? It tells more about the importance and richness of a culture when they exist.
It's imposing the European/English term and perspective, so a form of Eurocentrism, as a general rule people should decide what they themselves are called. Part of the fun of playing EU is playing from different perspectives and learning about that region
 
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