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Tinto Maps Special Edition - 6th of January 2025 - The World

Hello, and welcome to a Special Edition of our Tinto Maps series! Today, as a Three Wise Men present (a quite important tradition here in Spain), we'll be taking a look at how the different map modes look like throughout the entire world. Without further ado, maps!

Countries:
Countries1.png

Countries2.png


Building-based Countries:
Building-based.png


SoPs:
SoPs.png


Dynasties:
Dynasties.png


Country Governments:
Governments.png


Court Languages:
Language Court.png


Locations:
Locations.png


Provinces:
Provinces.png


Areas:
Areas.png


Terrain:
Climate.png

Topography.png

Vegetation.png

Johan will talk this Wednesday about the effects of each terrain type.

Development:
Development.png


Harbors:
Harbors.png

European Harbors.png

We're also showing the map of European harbors, as that was not shown previously. Feel free to give your feedback!

Cultures:
Cultures.png


Languages:
Language Dominant.png


Religions:
Religions.png

The Animism split was completed, and the grouping into bigger families is almost finished (there's some pending work on Western and Eastern Africa, but that's it).

Raw Materials:
Raw Materials.png


Markets:
Markets.png


Population:
There is a total of 421M pops worldwide, distributed this way (and pending review, as we have identified some duplicates and errors that we have yet to fix, as in Germany, plus some additions in other places, as discussed in the different Tinto Maps threads):
  • 99.203M in Europe
  • 262.270M in Asia
  • 37.204M in Africa
  • 20.499M in America
  • 1.885M in Oceania
And that's it for today! Although there's pending work yet to be done in the new year, we think that the progress since we started the Tinto Maps series last spring is noticeable, something that we wouldn't have achieved without your feedback. We will keep gathering, processing, and implementing it in the Tinto Maps Feedback posts, continuing with the Maghreb review, which will be shown tomorrow.

And this Friday 10th we will start a new series, Tinto Flavour, in which I will show and talk about the content that we have been creating for Project Caesar. We hope that you will enjoy this new series and that you can keep helping us make this a fun and engaging game. Cheers!

PS: Today is a bank holiday in Spain, so I will reply to the comments tomorrow.
 

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Isn't Byzantium a little too dark now?

Also apparently duke of Płock is still disconnected from his family (Piast), as already talked about here:

2. He has a Piast ruler, but I've just found that he's disconnected from the rest of the dynasty, lol.

Markets map looks great, if a little abstract, at that level of zoom.
 
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2: Why is the Development in Britain so low?
In 1337, Britain is in the middle of a transition from primary wool export to manufacturing cloth on their own at a massive scale, which was one of the first steps towards their economic power in the later half of the game. This moment is represented by the South and East of England being of similar development to the continent but the rest of the isles still operating in a very traditional rural manner.
 
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maybe as a cheat code like jhan mayan or that cyborg invasion in EU4
It's simple, the Terrain Test Island is actually a giant alien test facility where they created a bunch of human clones and gave them advanced tech and did experiments on them and stuff and now the aliens got bored and left and the human clone civilization is unleashed on the world
 
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I guess that's a matter of taste.
It definitely looks... different and I think it's strange how it's the only map mode that really stands out.
It will stand out less after couple of centuries, as you improve communication and therefore market access.
 
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The biggest distinctions are that inland Seas can freeze over and they also give a combat bonus to galleys. Imo that doesn't really represent the North Sea.
What about the Irish sea and the English channel? Those could be inland seas, the same goes for that bit of sea south-east of Norway
 
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Still really painful to look at the trade map. Really freaky. Like staring into a map of the universe or something. Can we not have it like in EU4 with just colours and the sea still looking like the sea so it doesnt feel like a mushroom trip every time you look at it?
 
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Do you guys think that the North Sea should count as an inland or open sea?
View attachment 1240318
I genuinely can't sleep at night, so I wanna hear some opinions
The North Sea has very strong currents partly because of to its shallow nature, and storms are frequent. "Ocean" is definitely appropriate, especially compared to the Baltic and Mediterranean ias the game represents those as being 'inland'.

EDIT: actually, it'd be more fruitful to comment on this once we know the terrain modifiers on wednesday.
 
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Still really painful to look at the trade map. Really freaky. Lime staring into a map of the universe or something. Can we not have it like in EU4 with just colours and the sea still looking like the sea so it doesnt feel like a mushroom trip every time you look at it?
I actually find the trade map to be oddly beautiful. The small proto-capitalist, mercantilist beacons of light will soon spread and brighten up the entire world!

Also, it seems to effectively communicate market access, so it's functional, and inland seas are a part of that. I imagine having blue oceans would be even more jarring.
 
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