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Tinto Talks #13 - 22nd of May 2024

Welcome to another Tinto Talks, where we give out top-secret information about our upcoming unannounced game with the code name Project Caesar. This time we will touch a little bit on the aspect of religion in this game.

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Every country, pop, or character has a religion they adhere to. This impacts their relationship with the place they currently are, and their relationship with others in the world.


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This is the religious setup of Aragon in 1337.

Every religion in Project Caesar belongs to a Religion Group, such as Christianity or Paganism. Fellow religions in the same group consider each other to be merely Heretic, whereas religions in different groups condemn each other as Heathen.

Every religion has a specific view of other religions as well, that ranges from Kindred to Enemy, which impacts relations between countries of different faiths, and how populations of another faith view your country.

Each country also has their own tolerance of their true faith, of heretics, and of heathens, which impacts how happy or angry the population will be depending on which country they belong to.


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The Same Religion here, is from the law relating to valid heirs.

The religious unity of your country has a really large impact on the satisfaction of your Clergy Estate.

Important to know is that in Project Caesar, you just do not send missionaries to your locations and eventually they have changed religion. Here conversion is a slower process, which relies on government activities and infrastructure.


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A unique building for Muslim countries that has a tiny impact on conversion.

Each religion belongs to a group, which impacts which tolerance is applied and how religions interact with each other. Religions in the same group are viewed as heretics, but those of another group as heathens.

The groups we currently have are, but that may change as we continue to develop the game.
  • Christian
  • Muslim
  • Eastern
  • Dharmic
  • Zoroastrian
  • Manichean
  • Judean
  • Andean
  • Pagan

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The current Christian religions. Take into account that they are very much WIP!

In some games we have made there have not been any major differences between religions, merely being different modifiers, and while some religions in Project Caesar are still only a few modifiers, many will have mechanics. Right now, we have made unique mechanics for Catholicism, Orthodoxy, Miaphysitism, the various Protestants, Muslims, Buddhists, Shinto, Nahuatl, Hinduism & the Inti religion. Each of these will get their own unique later development diary.

Now every religion will still have some modifiers that describe them, in many cases it is things that enable or disable certain mechanics. Some examples include the fact that countries with Jain as their state religion can not start wars without a casus belli, and that Calvinist countries will never reroll the dice in a battle, as everything is preordained.

Stay tuned for next week, where we talk about another completely new feature that adds flavor to the game.

Sadly, I can’t reply today, as I am at some management thingie in Stockholm, but @Pavía will help you out!
 
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Dude you cannot simply classify China's major religion as Buddhism. To express the composite religion of normal people, like farmers and bureaucrats in China, it would be better if you 1.create a Chinaism in game 2.mix Confucianism, Taoism and Buddhism features together 3.just leave them without religion. Chinese people treat those supernatural power very un-seriously. They are more concerned about things like their families and ancestors in real life, apart from creed or dogma. If a plenteous harvest comes after worshipping any gods, they will do it next time but if not they leave this matter way behind.
 
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Is it Hellenic in Greece? It looks accurate to Pindos Mountain and from my ultra-quick "research" some pagans ceremonials were happening there and then.
 

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Since Norse pops were mentioned, will playing as a Norse tag be possible or does the minority pretty much exist to go extinct within a century? If the former, how will players be able to adopt minority religions? Especially fringe minority religions.
 
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Is it Hellenic in Greece? It looks accurate to Pindos Mountain and from my ultra-quick "research" some pagans ceremonials were happening there and then.
No, those are Bogomils; we don't have any Hellenic pop in the game.
 
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and that Calvinist countries will never reroll the dice in a battle, as everything is preordained
This seems pretty silly. The fact that Calvinists believe things are preordained doesn't mean they actually are preordained.
 
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Representing the Chinese 'systems of beliefs' is difficult and complex, indeed, and I think that it wouldn't be possible to have an entirely accurate depiction of them, because of this complexity. However, we're trying to depict them in the best possible way to make it work with the different game systems.
China's belief system is indeed quite different from the rest of the world, but the way Mahayana is the mainstream religion does not match historical China, and the huge Chinese population in history may not be a tenth or even less of the true faith in Mahayana.

I thought Project Caesar might be able to describe Chinese religion in terms of some of the Chinese local philosophical intentions that are common to Chinese religions. For example, "Tian(天)" or "Tiandao(天道)" represents both official, civil, and mainstream religion in China (Confucianism, Taoism, and Mahayana), and here are some explanations:

Tian(天):It means heaven, sky. Officially, another Chinese name for emperor (Huang Di,皇帝) is Tianzi (天子,the heir of heaven, expressing the legitimacy of the emperor's power). From a folk point of view, the common people generally believe in "Laotianye" (老天爷,meaning The Heaven's Lord), and in the respective philosophical concepts of Confucianism, Taoism, and Mahayana, Tian is also supreme.

Tiandao(天道):It means the rules of the world and the principle of the operation of the world. As a description of Confucianism, Taoism, Mahayana, and the supreme of Chinese various cultures.
 
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I see there are at least three tiers as of now: Kindred, Negative, Enemy. Could there be a Positive/Neutral tier used for such cases?
We have those 5 stages, yes.
 
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Well, you will add in project Caesar "Strigolnichestvo" as Russian Orthodox heretic, but you won't add "old believers" as Russian heretic orthodox, which at least still exist today? Or on the screens we don't see all of the Christianity's versions?
 
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Is it possible to make them adjustable during gameplay, even if it's not something used by the game? For modding?

Just an effect to change holy sites, adding or removing them.
Should be easy to do, at least for modding.
 
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Will Iranian countries get a similar decision to the "religious path of Persia" decision in Ck3 or the branching missions in EU4? And if so will it be limited to just Zoroastrianism, Shia sect(s), and Sunni sect(s), or will there be an option to turn Persia back to the Persian Church of the East (Nestorian), Judaism, Buddhism, etc.
 
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