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shouldn't the Turkish beyliks' court languages be Persian?

3. Persian was the official court language among most of the Turks, it should be represented as such.
Maybe, some of them were Persianized to an extend, although the "Persian" influence at this point had been mainly from the Mongol Ilkhanate rather than a strong native Persian state, but we can do a review on those.
 
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I'd suggest to maybe change "culture group" into "Language group" ?. Like west slavic, romance etc.
Languages groups exist and are less controversial/ethnic than culture groups. Plus Language Group would imply culture connections.
Culture Group exists to show connections beyond language, like British or Iberian for example.
 
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Hei Dave, since you are the Art Lead in Tinto I think it'd fit to ask you here. Will the rest of the Arts in PC also be AI generated like the one in today's cover art? View attachment 1212504
Art is made for a purpose. We don't make unique marketing illustrations for TInto Talks but reuse them from elsewhere in the game. In this case it is a small window illustration that's been blown up, which is why the rough brushstrokes doesn't quite hold up when you zoom in on it.
 
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Can name pools be affected by other things than just dialect, like religion? In Christian countries for example names based on saints and Biblical figures are common, but you wouldn't expect people who haven't yet been Christianized in the game to have such names. Likewise, in many places pagan names fell out of favor upon the arrival of Christianity. Finland for example is split between Christianity and Paganism at the beginning of the game, and if the pagan areas were to remain pagan, it would make sense if people there could have names based on pagan deities, like Väinämöinen. In the Christian areas this name should be less popular. In fact looking at the geni.com pages of people from before the 19th century, I don't remember ever seeing anyone with the name or other noticeably pagan names, as pagan names would not become popular again until the era of nationalism.
Yes Religion can impact names too
 
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"Accepted Cultures also count towards whether you can core a province,"

So I can't core location/province with unaccepted culture?
Correct, accepted culture and primary culture only. In Caesar, Cores are powerful and expensive and we don't give them away willy nilly.
 
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If name pools are purely name pool related stuff then I get it. Just that TT said that dialects are purely cosmetic and to mee this means (oh it's just there and it doesn't affect anything). But if it affects how characters are named, then I wouldn't count that as purely cosmetic thing. It's a bit misleading is what I say.
Naming is cosmetic to me, it doesn't affect gameplay
 
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Please Pavía, dont do us dirty and show Valenciano as a dialect. It is officially a dialect in Spain. Recognized by both autonomous goverment and central state as well as taught in schoo officially as valenciano. Quite outrageous when aragonese and leonese are not but they are shown in the game.

My book in school said VALENCIANO not catalan, thank you.
The situation of Valencian, Aragonese, and Leonese completely differs when comparing the 14th and the 21st century. The current situation is the most accurate possible for 1337.

By the way, a big hug to the people of Valencia. We have some coworkers from there, some of our devs are going to collaborate with the cleansing, and we're also sending some aid coming from donations, as well.
 
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Since some content is locked to specific cultures, would you automatically lose that culture-specific content if you switch your primary culture to one that doesn't have that content? For example, if your English and enact a policy that only the English culture has access to, then switch your primary culture to Highland, will you immediately lose that specific policy simply because you switched primary cultures, or will you be able to keep that policy until you switch it to something else, at which point you then lose access to it?
It depends on the exact piece of content. Advances will stay but special units usually won't.
 
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Will some countries be better at things such as navy, trade, cavalry, etc. through some mechanism? Or does the way they are configured at the start make them organically better (geography, population size, existing buildings, market location, diplomatic status, etc.)?
Usually it is organic, the many systems are designed to naturally develop these distinctions through interacting with each other in an emergent manner. Some countries get pieces of historical flavour though, such as unique advances, reforms, or events to help with their expected narrative, but they are usually mild and it's a long way from railroading the playthroughs.
 
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Will the game synchronize names from different cultures if for example a Henri of France becomes king of England, so he would be Henry (or Henri III) of England instead of Henri I of England? Or a John becomes John I in Russia when he should be Ivan II?
Yes. The John's name in the database is actually name_john and Russia will compare against their previous name_john rulers (Ivans) when choosing which regnal number to give him.

The spelling of the character's display name is then selected by their culture's language or dialect like this:

Code:
 name_john: "John"
 name_john.catalan_dialect: "Joan"
 name_john.east_slavic_language: "Ivan"
 name_john.scandinavian_language: "Johan"
 name_john.spanish_language: "Juan"
 
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