• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Tinto Talks #43 - 25th of December 2025

Hello everyone and Merry Christmas to you all! Today we are celebrating the birth of Jesus Christ, and thus here is a special gift for you all.

So for today we’ll be talking a little bit about how it is when you start playing in Project Caesar, and we’ll start as Norway..

norway.png


We start in a union with Sweden, as we have the same king, who is only 20 years old at the start of the game. He is married though to Blanche of Namur, who in history gave birth to Håkon who became the King of Norway. The current heir is Eufemia, the king's younger sister, who is married to Albrech of Mecklenburg.

Norway is a rather big country, but most is sparsely populated and not much developed. There are a few main concentrations of population. Around the Oslo Fjord in the south, around Tröndelag in the north, and on the western coast around Bergen & Stavanger.

cities.png

These are the 6 towns of Norway, and these populations include the entire countryside of the location, including all peasants. Oslo has about 900 burghers at the start of the game. This creates a bit of a challenge, as we do not have either a concentrated population nor a big population.

These population numbers are of course going to change dramatically in a few decades, as the Black Death is not exactly avoidable.

There are a few other challenges to consider as well. We do not have our own market and trade through the Lübeck market.

market.png


This has some benefits and some challenges. First of all, it's a market which has a lot of Hanseatic Merchants and access to goods will be plenty. The heartland around our capital in the south also has great market access. However, the rest of the country is not as lucky.

So what shall we do at the start though?

First of all, as Norway has a small population, I can’t rely on large scale raw material production, but should perhaps aim for a more capital economy. One way to achieve that is to grant a privilege to the Burghers. It will make them more powerful, but I think it's worth it.

privlege.png


Another way is to check the alerts and we see that our population has some needs that are not fulfilled. While we may not care all that much if the pops in Orkney get what they need from the Dublin Market, we can at least look into addressing the needs in Lübeck.

alert.png


A lack of wine, beer and silver. The amount of wine needed is nothing I care about now, but it is clear that we could benefit from addressing the other needs.

First of all, we have a Silver Mine in Kongsberg, which we can expand.

silver.png


We currently have a level 1 mine here, and due to the development of the area we can get up to a level 6 mine, employing up to 6,000 peasants in total. There is a demand far higher than supply in the market, but fully upgraded we should be able to supply it fully. It will be an important part of our economy, and we are already able to collect 5% of our taxes only from this location.


I start expanding the mines, with 1 level for now, and look into doing more diversification for my economy. The beer demand will easily solve itself over the next few months, as either the burghers will import more, or The Hansa or someone else will import to fulfill demands or some AI minor will build more breweries.

I want to get a higher trade capacity. I could build market or fishing villages in the countryside, but for now I think a Wharf in every coastal town would be the best benefit, as they impact the proximity calculations and give some sailors as well.

price.png

Wharfs are not the most expensive to build for us, especially with the access to lumber and masonry in the market.

There are other things to consider at the start of the game as well. Assigning the cabinet to their duties is one. As we start with 70 legitimacy, I assign a noble to increase the legitimacy of the King.


jan.png

Probably only Norwegians or some very knowledgeable people about scandinavian medieval history who find it absolutely hilarious for this guy to do this

The goal now is to slowly build up an economy based around my towns and survive the Black Death as best as possible.

The goal during the next few decades would be to build up a simple gravel road from Oslo past Hamar over Tynset to Nidaros.

road.png


This is just a quick small overview of the start of the game in one country…

Next year we'll be back with another "bonus style" Tinto Talks, where we'll look into every trade goods.
 
  • 318Love
  • 149Like
  • 7
  • 6
  • 1
Reactions:
Thanks for such a nice gift and Merry Christmas!

I have a couple of questions and suggestions concerning UI (I know, that it's WIP, but anyway):

  • 1. Will it be possible to choose the number format? For those, who prefer 1 000 instead of 1,000 ? Especially with underline text. Because it looks far more clear:
No comma.png

Also 'There ARE 382K people living in 115 Rural Locations'


  • 2. Will be some numbers, indicators (especially those with %) rounded to ~2-3 significant digits? The tooltip should always show the exact number though:
Digits.png

instead of
4 Digits.png

In case of percentages rounding to the whole number would be enough in almost all cases.
Those prices +0.71, +2.28 are perfectly fine, though.


  • 3. This barrel is a perfect icon to represent the amount of liquids, but with silver and other non-liquid goods it looks strange:
Barrel.png

The barrel can be at least vertical. Or use the combination of a trade chest and a barrel from this piece of art:

Box.png

TradeIcon.png

  • 4. It would be also nice to add the number of locations in your country overview, I think:
N Locations.png


  • 5. Consistency in naming - Resources or Raw Goods. And in the dev diaries you call them Raw Materials, so maybe somewhere in the game they are also called Raw Materials. I like all of them, but I do not like that the game uses different names in different places. If you stick with the RGO (Resource Gathering Operation) acronym, then they should be called Resources everywhere else in the game. Or just remane RGO into Raw Goods Operations, Raw Goods Output:
RawGoods.png
Resources.png
 
Last edited:
  • 85Like
  • 9
  • 8
  • 3Love
  • 3
Reactions:
@Johan speaking of Magnus IV and Hakon, is there flavor to depict the splitting of the union between Hakon who became king of Norway and his brother Erik who would've become Sweden's instead of the union continuing?
 
  • 11Like
Reactions:
Thank you for this!
One small thing though, can Euphemia be localised as Duchess consort Euphemia of Mecklenburg, or Princess Euphemia of Sweden? It isn't entirely clear who she is from this (though I appreciate that this may break the UI!)

1735136873120.png
 
  • 17Like
  • 3
  • 2
Reactions:
Merry Christmas and thanks for posting on a holiday! I appreciate the whole bit with the header and the snowy Northern theme. Looking good and what I would hope for and expect from the game!

Also, I'm sure someone's already pointed it out, and I don't want to fuss over details, but that should say "There are 382K people".

Keep up the good work though and enjoy your holiday!
 
  • 10Like
Reactions:
Does building that road make sense? It seems like using a sea route to connect these two locations would be faster than constructing a gravel road over hills and mountains.
 
  • 10Like
  • 10
  • 1
  • 1
Reactions:
Great TT.

Only one question, as a country with lot of forrests, would expanding/building lumber mills get us some economic boost in early game, and easier/cheaper access to lumber building material?
 
  • 3Like
  • 2
Reactions:
We do not have our own market and trade through the Lübeck market.
Will a new market get created separated from Lübeck or will Lübeck market changed name into Oslo or something if Norway managed to have a strong trade power? What will happen to other countries in the Lübeck market? Will they get angry and envious at Norway's market and want to fight or embargo Norway?

Probably only Norwegians or some very knowledgeable people about scandinavian medieval history who find it absolutely hilarious for this guy to do this
Please tell us the story of this guy
 
  • 5Like
Reactions:
Will a new market get created separated from Lübeck or will Lübeck market changed name into Oslo or something if Norway managed to have a strong trade power? What will happen to other countries in the Lübeck market? Will they get angry and envious at Norway's market and want to fight or embargo Norway?
It was talked about in the market TT, but you have to spend the money to create a new market center in one of your locations if you want a new market (or, as owner of a market center, disband it).
 
  • 5Like
  • 3
Reactions:
Nothing new, nothing exceptional I guess :d

But appreciate giving something as there could be nothing this week as with the bank holidays
 
  • 27
  • 1
Reactions:
What's the silver used for, actually? Minting and jewelry and such? And if minting, does it mean that it costs money to make money?

And Merry Christmas and thanks, awesome addon to my coal collection!
 
  • 6Like
  • 1Haha
Reactions:
1735139492056.png

Could this list show the burgher population in brackets next to total population or something? So you can see your concentrations of urban population at a glance
 
  • 22Like
  • 5Love
  • 4
  • 2
Reactions:
Thanks for such a nice gift!
I have a couple of questions and suggestions concerning UI (I know, that it's still WIP now, but anyway):
  • Will it be possible to choose the number format? For those, who prefer 1 000 instead of 1,000 ? Especially with underline text. Because this looks immediately more clear:
View attachment 1235637

  • Will be some numbers, indicators especially those with %) rounded to ~2-3 significant digits? And the tooltip should always show the exact number:
View attachment 1235639
instead of
View attachment 1235640
(those prices +0.71, +2.28 are perfectly fine, though).

  • Maybe a barrel is not the best icon to represent the amount. At least, with silver and other non-liquid goods it looks strange. So maybe trade chest would be more universal:
View attachment 1235642

  • It would be also nice to add the number of locations in your country overview, I think:
View attachment 1235644
Barrel is fine to me
That's the icon I think of when thinking Trade good
 
  • 6
  • 3Like
Reactions:
Question: you mention building wharves wherever possible. One of my least favourite things in EU4 is that moment you gotta spam courthouses/factories. This has even more locations. Has anything been done to make this less of a painful task? Perhaps some sort of ‘build in top 10 locations’ button?
 
  • 7Like
  • 2
Reactions:
Barrel is fine to me
That's the icon I think of when thinking Trade good
If it were beer, wine, olives I would not even notice it. But it took me a couple of seconds to connect those barrels with silver :)
 
  • 7Like
  • 4
Reactions: