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Tinto Talks #43 - 25th of December 2025

Hello everyone and Merry Christmas to you all! Today we are celebrating the birth of Jesus Christ, and thus here is a special gift for you all.

So for today we’ll be talking a little bit about how it is when you start playing in Project Caesar, and we’ll start as Norway..

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We start in a union with Sweden, as we have the same king, who is only 20 years old at the start of the game. He is married though to Blanche of Namur, who in history gave birth to Håkon who became the King of Norway. The current heir is Eufemia, the king's younger sister, who is married to Albrech of Mecklenburg.

Norway is a rather big country, but most is sparsely populated and not much developed. There are a few main concentrations of population. Around the Oslo Fjord in the south, around Tröndelag in the north, and on the western coast around Bergen & Stavanger.

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These are the 6 towns of Norway, and these populations include the entire countryside of the location, including all peasants. Oslo has about 900 burghers at the start of the game. This creates a bit of a challenge, as we do not have either a concentrated population nor a big population.

These population numbers are of course going to change dramatically in a few decades, as the Black Death is not exactly avoidable.

There are a few other challenges to consider as well. We do not have our own market and trade through the Lübeck market.

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This has some benefits and some challenges. First of all, it's a market which has a lot of Hanseatic Merchants and access to goods will be plenty. The heartland around our capital in the south also has great market access. However, the rest of the country is not as lucky.

So what shall we do at the start though?

First of all, as Norway has a small population, I can’t rely on large scale raw material production, but should perhaps aim for a more capital economy. One way to achieve that is to grant a privilege to the Burghers. It will make them more powerful, but I think it's worth it.

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Another way is to check the alerts and we see that our population has some needs that are not fulfilled. While we may not care all that much if the pops in Orkney get what they need from the Dublin Market, we can at least look into addressing the needs in Lübeck.

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A lack of wine, beer and silver. The amount of wine needed is nothing I care about now, but it is clear that we could benefit from addressing the other needs.

First of all, we have a Silver Mine in Kongsberg, which we can expand.

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We currently have a level 1 mine here, and due to the development of the area we can get up to a level 6 mine, employing up to 6,000 peasants in total. There is a demand far higher than supply in the market, but fully upgraded we should be able to supply it fully. It will be an important part of our economy, and we are already able to collect 5% of our taxes only from this location.


I start expanding the mines, with 1 level for now, and look into doing more diversification for my economy. The beer demand will easily solve itself over the next few months, as either the burghers will import more, or The Hansa or someone else will import to fulfill demands or some AI minor will build more breweries.

I want to get a higher trade capacity. I could build market or fishing villages in the countryside, but for now I think a Wharf in every coastal town would be the best benefit, as they impact the proximity calculations and give some sailors as well.

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Wharfs are not the most expensive to build for us, especially with the access to lumber and masonry in the market.

There are other things to consider at the start of the game as well. Assigning the cabinet to their duties is one. As we start with 70 legitimacy, I assign a noble to increase the legitimacy of the King.


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Probably only Norwegians or some very knowledgeable people about scandinavian medieval history who find it absolutely hilarious for this guy to do this

The goal now is to slowly build up an economy based around my towns and survive the Black Death as best as possible.

The goal during the next few decades would be to build up a simple gravel road from Oslo past Hamar over Tynset to Nidaros.

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This is just a quick small overview of the start of the game in one country…

Next year we'll be back with another "bonus style" Tinto Talks, where we'll look into every trade goods.
 
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Also i think this is the wikipedia article for that cabinet member? If so, yeah it is funny
This brings up another issue, why is his name "Jan" instead of Jon?

Also, I'm going to reiterate here my request a while back for a more flexible naming system than just "given name followed by dynasty". Magnus IV is rightfully called Magnus IV Eiriksson, and "Jan av Sudrheimætten" is really Jon Havthorsson.

I'm dreading playing as Iceland and seeing a bunch of nonsensical randomly-generated dynastic-surnames everywhere in a culture where dynasties or surnames in general were never really a thing at all. But there's a lot of other cultures this applies to in other ways.

Merry Christmas to the devs btw!
 
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It is very cool to see Norway! Thank you for the christmas present!

The silver mining in that area didn't start operating until the 1500s when the Portuguese Asia trade inflated the demand for silver. Is it possible for the RGO to start undeveloped instead of at level 1, or is that just a limitation of that game system? I don't mind too much, but it if it could be made more historical without issues, it would be nice to do it.
 
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The silver mining in that area didn't start operating until the 1500s when the Portuguese Asia trade inflated the demand for silver. Is it possible for the RGO to start undeveloped instead of at level 1, or is that just a limitation of that game system? I don't mind too much, but it if it could be made more historical without issues, it would be nice to do it.
Kongsberg itself opened in 1623, although there may have been some earlier small scale mining in the area.
Historically, this silver mine wasn't really that important before the 18th century, so it doesn't make sense to have it present in 1337, when there are examples of other silver mines which became important much earlier than Kongsberg, like Schwaz or Jáchymov, that don't exist at all at the start of the game.

Johan mentioned in the Scandinavia thread that Kongsberg should get similar treatment, but clearly this change hasn't been made yet.
 
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Should cities and towns be split into major cities and towns? There weren't that many large cities through the first part of the game but towards the mid to late end of the game you see some large European capitals.
 
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Tinto Talks #43 - 25th of December 2025​

2025 has not yet started but it's officially a meme already! Merry Christmas everyone and a Happy New Year! :D
 
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I can't believe they actually posted on Christmas Day, even if they did post it as 2025 not 2024.

Hopefully, on 25th December 2025 we will have the game!

Bon Nadal to all of the team!
 
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Question: you mention building wharves wherever possible. One of my least favourite things in EU4 is that moment you gotta spam courthouses/factories. This has even more locations. Has anything been done to make this less of a painful task? Perhaps some sort of ‘build in top 10 locations’ button?
I'd be surprised if some sort of multi-click option isn't available. But in general, that style of construction from EU4 shouldn't be relevant in PC as the game's design necessitates much more deliberate resource-spending and strategic location selection for construction projects. Each location will have different needs, met by a different selection of buildings from a huge roster, and no building in PC can be built in every location without negative effects occurring.

If I remember correctly, roads work like in Imperator.
No, armies don't (usually) build roads like in Imperator. There's a dedicated road network interface, the cost is much higher per-location, and the effects of roads are much more profound in PC.
 
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Merry Christmas and thanks for the gift on this holiday!

There's just a couple of things I'm wondering about:

1. What is defined as a town or a city in this game? What is the minimum population needed for a town and for a city?

2. From what I recall, Iceland and Greenland are subject nations or vassals to Norway. Does someone playing as Norway have control over how Iceland and Greenland are governed?
 
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What's the silver used for, actually? Minting and jewelry and such? And if minting, does it mean that it costs money to make money?

And Merry Christmas and thanks, awesome addon to my coal collection!
I always thought that majority of silver was used for silver coins and only a little portion of mined ore to jewelry. So I was surprised to see the somehow huge lack of silver in the market, looking very much for the next announced trade goods TT.
 
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