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Tinto Talks #43 - 25th of December 2025

Hello everyone and Merry Christmas to you all! Today we are celebrating the birth of Jesus Christ, and thus here is a special gift for you all.

So for today we’ll be talking a little bit about how it is when you start playing in Project Caesar, and we’ll start as Norway..

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We start in a union with Sweden, as we have the same king, who is only 20 years old at the start of the game. He is married though to Blanche of Namur, who in history gave birth to Håkon who became the King of Norway. The current heir is Eufemia, the king's younger sister, who is married to Albrech of Mecklenburg.

Norway is a rather big country, but most is sparsely populated and not much developed. There are a few main concentrations of population. Around the Oslo Fjord in the south, around Tröndelag in the north, and on the western coast around Bergen & Stavanger.

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These are the 6 towns of Norway, and these populations include the entire countryside of the location, including all peasants. Oslo has about 900 burghers at the start of the game. This creates a bit of a challenge, as we do not have either a concentrated population nor a big population.

These population numbers are of course going to change dramatically in a few decades, as the Black Death is not exactly avoidable.

There are a few other challenges to consider as well. We do not have our own market and trade through the Lübeck market.

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This has some benefits and some challenges. First of all, it's a market which has a lot of Hanseatic Merchants and access to goods will be plenty. The heartland around our capital in the south also has great market access. However, the rest of the country is not as lucky.

So what shall we do at the start though?

First of all, as Norway has a small population, I can’t rely on large scale raw material production, but should perhaps aim for a more capital economy. One way to achieve that is to grant a privilege to the Burghers. It will make them more powerful, but I think it's worth it.

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Another way is to check the alerts and we see that our population has some needs that are not fulfilled. While we may not care all that much if the pops in Orkney get what they need from the Dublin Market, we can at least look into addressing the needs in Lübeck.

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A lack of wine, beer and silver. The amount of wine needed is nothing I care about now, but it is clear that we could benefit from addressing the other needs.

First of all, we have a Silver Mine in Kongsberg, which we can expand.

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We currently have a level 1 mine here, and due to the development of the area we can get up to a level 6 mine, employing up to 6,000 peasants in total. There is a demand far higher than supply in the market, but fully upgraded we should be able to supply it fully. It will be an important part of our economy, and we are already able to collect 5% of our taxes only from this location.


I start expanding the mines, with 1 level for now, and look into doing more diversification for my economy. The beer demand will easily solve itself over the next few months, as either the burghers will import more, or The Hansa or someone else will import to fulfill demands or some AI minor will build more breweries.

I want to get a higher trade capacity. I could build market or fishing villages in the countryside, but for now I think a Wharf in every coastal town would be the best benefit, as they impact the proximity calculations and give some sailors as well.

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Wharfs are not the most expensive to build for us, especially with the access to lumber and masonry in the market.

There are other things to consider at the start of the game as well. Assigning the cabinet to their duties is one. As we start with 70 legitimacy, I assign a noble to increase the legitimacy of the King.


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Probably only Norwegians or some very knowledgeable people about scandinavian medieval history who find it absolutely hilarious for this guy to do this

The goal now is to slowly build up an economy based around my towns and survive the Black Death as best as possible.

The goal during the next few decades would be to build up a simple gravel road from Oslo past Hamar over Tynset to Nidaros.

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This is just a quick small overview of the start of the game in one country…

Next year we'll be back with another "bonus style" Tinto Talks, where we'll look into every trade goods.
 
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Im a bit scared that Project Cesar will be a lot like Vic3 in terms of "main game loop", in that my main decision constantly will be "What building am I constructing next". And then later "How can I get more pops to staff my buildings"?

It seems to me that a significant difference lies in how construction works between the two games:

Vic3:
- One construction queue per nation.
- Continuous costs for ongoing projects.
- Rapid price fluctuations in the market.
- Government buildings require regular expansion as the population grows.

EU4/5:
- One construction queue per location.
- Upfront costs for projects.
- Market prices adjust more slowly toward equilibrium.

Consequences:
- In Vic3, you focus on allocating your funds optimally in real time, as construction capacity is limited.
- In EU4/5, when you notice you have plenty of money, you can build as much as you want at once.

Of course, this dynamic changes for large nations, where individual buildings have less impact. In such cases, you might pay less attention to what you're building.
 
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Merry Christmas to all PDX employees! Thank you for this present!
 
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Can we get an overview of the different roads that are in the game? Specifically the ones that exist at game start. I'm very curious to see if historical roads like the Persian Royal Road will be represented, of if they'll be considered to be too old and decrepit to be included.
 
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I was hoping for the announcement of Societies of Apes, but I guess it will have to be left as a DLC material.

Jokes aside, I have yet to play as Norway in EUIV, but I think it would be a really fun country in both games that I will surely try out before moving to EUV.
 
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To the general country info, I would add the ruler's religion (you can use an icon) and age next to it. Same for the heir. Also a split on cities, towns, and settlements might be ideal. There will be many settlements in the game, same for towns. Not many cities that stand out but the cities themselves will be important over time. When hovering over the cities, towns, and settlements, it should show you the top 10 in terms of income.
 
Also, diplomacy is a big part of early game Eu4, and that wasn’t really shown here. Maybe because the personal union limits options like it does in Eu4? Though they said before personal unions work differently than before, so I’m not sure. There was no military stuff either, maybe also because of the personal union basically securing the entire eastern border. So basically, Norway is a unique case and different countries will have different focus in early game, which is good for replayability.

Thats probsbly why he showed off Norway instead of Sweden or other countries. Its subject situation makes it so he can focus on just showing us the economic side first moves. This are the newest and most shiny parts of the games so It makes sense he would show that. Nobody is intersted in seeing Norway send an insult to Sweden. If this was a proper AAR we would have seen him eventually start gearing for war etc, but he literally just the 5 first minutes of a game
 
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Norway is a rather big country, but most is sparsely populated and not much developed. There are a few main concentrations of population. Around the Oslo Fjord in the south, around Tröndelag in the north, and on the western coast around Bergen & Stavanger.

View attachment 1235593
These are the 6 towns of Norway, and these populations include the entire countryside of the location, including all peasants. Oslo has about 900 burghers at the start of the game. This creates a bit of a challenge, as we do not have either a concentrated population nor a big population.

I am once again asking you to reconsider this tiering. Currently, with only 3 possible tiers (rural - town - city), there is a weird feeling of disconnect where capitals of some well established European kingdoms are considered towns, because of the gap to the largest urban areas of the time. If instead there was some kind of new, largest tier (i.e. metropolis), then places like Beijing or Constantinople could still be elevated above 99% locations in the game (with special buildings only available to places that large), while now allowing seats of kings 30-40 thousand people strong to be separated in significance from regional towns, which in turn are clearly concentrated enough to not be counted as a rural area.
 
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I find it kind of strange how Oslo has such a «huge» population considering the town of Oslo only had about 2 thousand people in it at the time. (I know Johan said the population is of the whole location and not only the city.)

I wonder how they will represent Bergen being the clearly biggest town in Norway with at least 7 thousand population. Bergen was the biggest city in Norway throughout the entire games timeframe and was so by far, being at least twice the size as the second largest city all the way to the 1830s.

Maybe Bergen will have significantly more burgher pops or development? I hope there is something like that planned, but i do have my doubts about that being the case. Tønsberg has also a significantly larger population in game than Bergen and it just seems odd to me as both Bergen and Nidaros were bigger than Oslo and especially Tønsberg.

Almost all trade in Norway went through Bergen by royal decree and it was the only town you could call a trading hub in Norway. Trade from the western Islands of Shetland, Orkney, Faroese, Iceland and Greenland went through Bergen. The important stockfish trade from Northern Norway was sold and traded in Bergen, and was around 80% of Norways exports.

Oslo had some Baltic trade connections, but that trade was miniscule compared to the trading happening in Bergen, and this is the case throughout the timeframe of PC. I really hope Johan and the PDX team adresses my concerns on the Scandinavian feedback or in other tinto talks.
 
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Are there events where the three cities Tenochtitlán, Texcoco, and Tlacopan unite to form a nation and establish the Aztec Empire, or is it possible to shape the Aztecs?

You could also give the Aztecs a building bonus that makes their buildings cheaper, based on Teotihuacán, which was the architectural model for the Aztecs. This bonus could be called "Architectural Pioneers."
 
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