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Tinto Talks #43 - 25th of December 2025

Hello everyone and Merry Christmas to you all! Today we are celebrating the birth of Jesus Christ, and thus here is a special gift for you all.

So for today we’ll be talking a little bit about how it is when you start playing in Project Caesar, and we’ll start as Norway..

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We start in a union with Sweden, as we have the same king, who is only 20 years old at the start of the game. He is married though to Blanche of Namur, who in history gave birth to Håkon who became the King of Norway. The current heir is Eufemia, the king's younger sister, who is married to Albrech of Mecklenburg.

Norway is a rather big country, but most is sparsely populated and not much developed. There are a few main concentrations of population. Around the Oslo Fjord in the south, around Tröndelag in the north, and on the western coast around Bergen & Stavanger.

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These are the 6 towns of Norway, and these populations include the entire countryside of the location, including all peasants. Oslo has about 900 burghers at the start of the game. This creates a bit of a challenge, as we do not have either a concentrated population nor a big population.

These population numbers are of course going to change dramatically in a few decades, as the Black Death is not exactly avoidable.

There are a few other challenges to consider as well. We do not have our own market and trade through the Lübeck market.

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This has some benefits and some challenges. First of all, it's a market which has a lot of Hanseatic Merchants and access to goods will be plenty. The heartland around our capital in the south also has great market access. However, the rest of the country is not as lucky.

So what shall we do at the start though?

First of all, as Norway has a small population, I can’t rely on large scale raw material production, but should perhaps aim for a more capital economy. One way to achieve that is to grant a privilege to the Burghers. It will make them more powerful, but I think it's worth it.

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Another way is to check the alerts and we see that our population has some needs that are not fulfilled. While we may not care all that much if the pops in Orkney get what they need from the Dublin Market, we can at least look into addressing the needs in Lübeck.

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A lack of wine, beer and silver. The amount of wine needed is nothing I care about now, but it is clear that we could benefit from addressing the other needs.

First of all, we have a Silver Mine in Kongsberg, which we can expand.

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We currently have a level 1 mine here, and due to the development of the area we can get up to a level 6 mine, employing up to 6,000 peasants in total. There is a demand far higher than supply in the market, but fully upgraded we should be able to supply it fully. It will be an important part of our economy, and we are already able to collect 5% of our taxes only from this location.


I start expanding the mines, with 1 level for now, and look into doing more diversification for my economy. The beer demand will easily solve itself over the next few months, as either the burghers will import more, or The Hansa or someone else will import to fulfill demands or some AI minor will build more breweries.

I want to get a higher trade capacity. I could build market or fishing villages in the countryside, but for now I think a Wharf in every coastal town would be the best benefit, as they impact the proximity calculations and give some sailors as well.

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Wharfs are not the most expensive to build for us, especially with the access to lumber and masonry in the market.

There are other things to consider at the start of the game as well. Assigning the cabinet to their duties is one. As we start with 70 legitimacy, I assign a noble to increase the legitimacy of the King.


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Probably only Norwegians or some very knowledgeable people about scandinavian medieval history who find it absolutely hilarious for this guy to do this

The goal now is to slowly build up an economy based around my towns and survive the Black Death as best as possible.

The goal during the next few decades would be to build up a simple gravel road from Oslo past Hamar over Tynset to Nidaros.

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This is just a quick small overview of the start of the game in one country…

Next year we'll be back with another "bonus style" Tinto Talks, where we'll look into every trade goods.
 
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Does building that road make sense? It seems like using a sea route to connect these two locations would be faster than constructing a gravel road over hills and mountains.
My only guess is that the road will also help the provinces in the mountains too and building ports is even more expensive then gravel roads, I hope this gets explained
 
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I wonder how they will represent Bergen being the clearly biggest town in Norway with at least 7 thousand population. Bergen was the biggest city in Norway throughout the entire games timeframe and was so by far, being at least twice the size as the second largest city all the way to the 1830s.
The population of Norway in general seems way too centralised overall, even if we allow for a huge population decrease in the cities when the black death does its work. Hopefully at least some of the issues will be addressed in with the Tinto maps rework which most likely isn't completed yet by the looks of it (although there are some map improvements).
 
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The population of Norway in general seems way too centralised overall, even if we allow for a huge population decrease in the cities when the black death does its work. Hopefully at least some of the issues will be addressed in with the Tinto maps rework which most likely isn't completed yet by the looks of it (although there are some map improvements).
I agree, i believe Trøndelag and Western Norway should get more of the population from the Eastern parts of Norway especially from around the Oslofjord, which i think is severly overpopulated in this timeframe.
 
I agree, i believe Trøndelag and Western Norway should get more of the population from the Eastern parts of Norway especially from around the Oslofjord, which i think is severly overpopulated in this timeframe.


It certainly seems like a lot for a medieval town 23,000 people especially a norwegian one. Then again, as small as locations are, they still represent mostly large areas not just single cities so i guess if you take the population of the whole location then i suppose the population number make a bit more sense.
 
I agree, i believe Trøndelag and Western Norway should get more of the population from the Eastern parts of Norway especially from around the Oslofjord, which i think is severly overpopulated in this timeframe.
I'm not sure about the eastern parts in general, but the Oslofjord area and Kongsberg seems rather high in the Tinto maps. Kongsberg is probably at least in part intended though.

It certainly seems like a lot for a medieval town 23,000 people especially a norwegian one. Then again, as small as locations are, they still represent mostly large areas not just single cities so i guess if you take the population of the whole location then i suppose the population number make a bit more sense.
Some of the more extreme cases are kind of tiny, so even though it represents more than just a single settlement the numbers does seem too centralised.

I kind of suspect the centralisation is intended to make it easier to staff some buildings though.
 
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Could we see some diplomatic gameplay? Not necessarily declaring war, more so interacting with our neighbors, evaluating and seizing opportunities, etc. I always thought that diplomacy was what set EU4 apart from the other Paradox GSGs.
 
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Could we see some diplomatic gameplay? Not necessarily declaring war, more so interacting with our neighbors, evaluating and seizing opportunities, etc. I always thought that diplomacy was what set EU4 apart from the other Paradox GSGs.


Well then lucky for you diplomacy barely innovates in this game sadly so you would not see anything much different from what you see in eu4.
 
The current heir is Eufemia, the king's younger sister, who is married to Albrech of Mecklenburg.
I wrote a little piece about Albrecht II. of Mecklenburg in a different threat. I just want to point out, that he was the II of his name (also his name was Albrecht).


Albrecht II, ‘The Great’ von Mecklenburg, should have above-average stats, particularly in diplomacy.
He successfully stabilized Mecklenburg internally while expanding its territory externally, always prioritizing the duchy’s best interests. Albrecht formed alliances strategically, shifting sides when it suited his objectives, yet managed to maintain the emperor’s favor throughout his reign, reaping significant rewards from this alliance—such as being granted ducal status. He was remarkably successful in war, rarely suffering defeat, and played a key role in establishing peace in northeastern Germany, recognizing that domestic stability was essential for pursuing his foreign policy ambitions.

His (and his father’s) cabinet included members of the Barnekow, Lützow, Stralendorf, Bülow, Moltke, and Plessen families. While I don’t have specific details about the individuals involved, many of these families remain relevant in German military and political circles to this day—you might even recognize some of their names. I believe there should be a pool of advisors from these families for Mecklenburg, allowing for dynamic selection over time.
 
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Thanks for the overview, good DD.
 
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Hey please correct me if I am wrong but since this is the time before the Black Death, shouldn't Norway still use their original Old Norwegian/Norse language instead of Danish which replaced the language in Norway becasue the Norwegian nobility died out during Black Death? So why are the location's names in Danish?
 
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Hey please correct me if I am wrong but since this is the time before the Black Death, shouldn't Norway still use their original Old Norwegian/Norse language instead of Danish which replaced the language in Norway becasue the Norwegian nobility died out during Black Death? So why are the location's names in Danish?

Was some discussion about it in the map dev diary covering Scandinavia. At the moment it seems dynamic province names aren't included. Though it would be interesting to see Norway start out with Old Norwegian/Norse names and then have them changed once the fall under Danish influence.
 
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Can abandoned highways fall into disuse and disappear from the map? Supposing a better more valuable traveling/trading route appears?
 
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Can abandoned highways fall into disuse and disappear from the map? Supposing a better more valuable traveling/trading route appears?
Why would they? If there is maintenance on them, they'll be maintained unless you turn that off.
And if there is no maintenance requirement, it could still be used by merchants going another way. It will basically always be the best connection between two adjacent locations, after all.
 
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