- Dec 14, 1999
- 21.966
- 255.744
Can nobles and burghers also affect research?
yes, all pops affects research.
- 36
- 19
- 12
Can nobles and burghers also affect research?
Hopefully modding will solve this issue for me, and clearly plenty of people like this new modern style map. I really don't though - there is such a great balance that can be achieved between still feeling physical and tangible, yet keeping the clear obvious political boundaries.
How does estate power evolve during conquest and vassal integration ? Proportionally to the assimilated pops (culture/religion) ?
What do you mean by “based on the population belonging to the estate “ ? Is it gonna be like at the beginning in EU4 (ie one location belonging to one specific estate) or more of a general state percentage (as in late EU4 patches)
just noticed Venice owns a few regions of land on the map, and they're just called "Venice".
Same with Genoa, they're just simply "Genoa".
So it seems like the dynamic naming mentioned in TT#4 only occurs for certain countries, and most of them (Serbia, Bulgaria, Venice, Genoa, etc.) don't have dynamic names (at least not at the start of the game).
I would personally much prefer to have each country have titles (e.g. Kingdom of Serbia, Serene Republic of Venice, etc, to go along with TT#4's mentioned Crown of Aragon and Kingdom of Sweden).
Beyond renaming each group, will different countries get different power structures? E.g. Clergy providing nobility and/or burghers attributes?
Speaking of Stability. I wish that stability would be closer to the Imperator model than the EU4 model.
Meaning in a scale 0 to 100 and moves toward the equilibrium of 50. Rather than a scale of -3 to 3 and static.
Hello Johan,
Will the estate mechanics going to have a linear action sequence, like we always try to reduce it power (like the landowner in vic 3 where we always try to reduce it and we try to improve intelligensia).
We should have a incentive to have strong estate also, like for prussia like country player will benefit a strong nobility and a country like venice with a strong burgher
2 quick questions: Will there be other estates in the future? If they are "out of the box" or in DLC?
As in the strongest malice when they are upset with you, nerfing research speed and diplo rep
This is such a silly position to hold. The veracity of achievements through ironman is next to zero. It's easy to hack the game through cheat engine, and there's even a simple program to enable the console in ironman that anyone can come across by googling "EU4 console patcher". The community of challenge runners basically requires an entire campaign to be streamed for anyone to take a run seriously because of this, and at least one content creator that I know of has gotten ensnared in a controversy when they had the ironman icon but were using console. There's also the Steam achievement unlocker and probably a bunch of other ways to get around it.
yesJohan, in terms of modding capability, does there have to be a one-to-one correspondence between pop type and estate? Could a pop type be split among multiple estates, or could two or more different pop types share an estate?
Are slave revolts possible?
can you clarify at all please? Like where a noble get's X power per noble pop the crown get's X divided by some Y for the same pop?
Dependent on laws etc presumably? Or else how would you affect it?
Eh! Are you saying that the timeline will reach after 1848?
Ok so it will be based on the local power of nobles/clergy/peasants over the counties / locations I conquer.
Also what about dhimmies ? They are not listed in the base 4 estates (ie if playing ottomans and conquering heathen lands while having religious tolerance, what happens ?)
Will migration of pops be a feature?
Could we get the cheese / cake graph or something similar as well in the UI ?
It’s not really obvious at first sight who owns which share of the country, ie is the nobility really dangerous or are they right in check ?
Also, I expect a 20% nobility power would be way more dangerous than a 20% commoner, or can the threat be considered overall “equal” ?
Will there be a different name for "call parliament" mechanic between different government types, even if mechanically it's the same? It would sound weird if in a government system where there is no parliament, player would still have to call it.
There is no lucky nations mechanic in this game..@Johan Speaking of achievements, will we have to activate "Lucky nations" option like in EU4 to get them? I always found that as rather strange condition.
View attachment 1103979
My hype grows stronger.
Out of curiosity, are the estates hardcoded, or can modders change their number? Like, if a mod decides "five estates is too much, we only need three", could they do that? And by the same token, if a mod decides "five isn't nearly enough to complete our vision, we need 10", could they do that?