- Dec 14, 1999
- 21.966
- 255.744
yes
Is there a drawback to this? I assume having strong Nobility means you can easily pass pro-nobility reforms but not really other things. Is there a merit in keeping the estates in balance to go through parliament relatively easily on many different stances, or would that just be inefficient?
Also, with seemingy 400+ years of gameplay to look forward to, what is the mechanic stopping me from favouring one estate since 1337 and creating a 100% Burgher Trade Empire or Commoner-only "Communist" regime by the end date?
Do levies pull from all pops, or just the commoners? It would be kind of weird in this era for commoners to have some kind of authority over whether they are pressed into service or not.
Yeah, they are hardcoded? Or Yeah, modders can change those things?
Now is 'Parliament' here separate from 'Diet'? Or are you using them as bywords? And I ask that from both a historical perspective (France didn't have a Parliament, but the estates did force the King to call a Diet just before the French Revolution to deal with the debt and famine) and gameplay (Parliaments were one gameplay mechanic which were a seperate gameplay mechanic from calling Diets of your Estates)
@Johan I undestand that there will be no *unique* estates and that is honestly fine, however, is it possible to change the names of the estates to fit the region we are playing in? Same goes for the parliament, which essentially replaces the Diet from Eu4. I somehow feel that playing a monarchy and calling a parliament seems weird. Again, this would only change the name not any of the functionality/systems.
Reason being: immersion.
Querido Johan,
Could you tell us, please
What about dynamic flags?
I only need a Yes/no
On paper this sounds good but hopefully there aren't restrictive building slots like in CK3, because your vassals would build useless buildings in your kingdom and fill up building slots, so the meta was to build optimal buildings at lvl 1 before they start with useless ones.
Although EU4 also had building slots they were pretty generous and did not restrict you as much, you had loads of space to build what you wanted.
This is all assuming the building system will work similar to previous games.
Hopefully it will work in favour of Tall play.
Greenland starts as Norse confirmed?