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Stellaris Dev Diary #56 - Ascension Perks

Hello everyone and welcome to another Stellaris development diary. Today we'll be talking about a feature that was hinted at in last dev diary, Ascension Perks. Ascension Perks are related to the Traditions and Unity system, but is a paid feature in the (unannounced) expansion accompanying the 1.5 'Banks' update, rather than a part of the update itself. Those without the expansion will get full access to the Traditions and Unity features, but not to the Ascension Perks themselves.

Ascension Perks
The idea behind the Ascension Perks is to provide more unique unlockable features for Empires, and to provide the player with the ability to determine an 'endgame' for their species: What their empire is striving towards. Perhaps your goal is to go all-in on AI, replacing the frail biological bodies of your pops with immortal machines, or to harness the psionic potential of your species and reach a higher form of existence, allowing your empire to tap into other planes of being? All these and more are covered by the Ascension Perk system.
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Each time you complete a Tradition tree, you will unlock one Ascension Perk slot, of which there are 8 in total. There may also be other ways to unlock slots, such as from certain rare technologies or as a reward for a particular event chain. This slot can then be filled with any of the Ascension Perks available to you. The final number of perks is not yet set down, but there are currently more than 20 and there will likely be more added. Ascension Perks have pre-requisites, which can for example be a particular technology or tradition, a certain number of Ascension Perk slots to be unlocked, or a specific ethos or government type. Some Ascension Perks are one-offs that simply provide a bonus to a particular area of your empire: For example, a bonus to border range, or cheaper terraforming. Others unlock new features, such as the ability to construct new types of space structures (more on in later dev diaries).

Finally there are the three 'Species Endgame' paths: The biological path, the spiritual path and the synthetic path. These three paths each consist of two perks, the first of which unlocks access to the second once a number of other pre-requisites have been met. The paths are mutually exclusive, and once you start heading down one of them, the other two are locked off.
  • The Biological Path focuses on mastery over biological evolution. The first level of it gives access to more gene points and significantly cuts the cost of genemodding projects, while the second level expands the options available during genemodding in addition to further providing more points and less cost.
  • The Psionic Path focuses on developing the psionic potential of your population. The first level unlocks new psionic technologies and benefits, while the second level allows your empire to reach a higher level of existance and communicate with the beings present there.
  • The Synthetic Path focuses on the replacement of biology with machinery. The first level allows you to turn your population partly synthetic through the use of cybernetics, while the second level replaces your biological pops with robots, turning your empire entirely synthetic.
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That's all for today! Next week we'll be talking about the concept of species rights and obligations.

Also about eating pops.
 
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What happens when a multi-species empire decides to go all-synthetic? Will the different species become different kinds of synthetics with their old traits, or is everyone going to be the same? All kinds of groovy implications with both.
 
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Enhanced, psychic and mechanical evolution, alongside ascension to the status of a true Fallen Empire, and more ways to experiance this game... sounds like a party, which is why I will put this in here, in honor of this awesome game:
 
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what is a Tricia Helfer?
The actress who played one of the Cylon "Skinjobs" in the reimagined Battlestar Galactica series. The "skinjob" thing always made me chuckle a bit, since E.J. Olmos, who plays William Adama in BSG, also played in "Bladerunner" where the same derogatory term for replicants was used.
 
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Oh come on, why, WHY must it be a paid expansion rather than part of the Banks update itself? What's wrong with including it IN the Banks update?

Because without paid expansions we will not be able to continue developing Stellaris.
 
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A high end luxury toaster.
The actress who played one of the Cylon "Skinjobs" in the reimagined Battlestar Galactica series. The "skinjob" thing always made me chuckle a bit, since E.J. Olmos, who plays William Adama in BSG, also played in "Bladerunner" where the same derogatory term for replicants was used.
so a meat toaster who acts is that right?
 
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How this paths will interact with multi-species empires is a legit question.

I would really wish to play as a empire with evolutionary focus but as one which will not change itself. Instead it will uplift pre-sentient species en masse and then weaponize them into shock troops like Old Ones from Warhammer 40K lore. This would be awesome.
 
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Problem is, you won't be able to change anything with Ascension in future expansions. Like with Retinues.

? Superawesomeness of the concept apart they are just unlockable perks that comes with some quest and event chains associated. In future DLC they can just add more perks and events around them.
 
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Seems promising.

I do feel like we need another endgame path for species. One that doesn't end with us drastically altering the nature of our race. I'm not a fan of the idea of going mechanical, bio engineered or the psionic path.

Maybe something such as preserve the genetic identity of our people?
 
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Problem is, you won't be able to change anything with Ascension in future expansions. Like with Retinues.

Not true. We have instituted better policies since, like features being unlocked by multiple different expansions in EU4.
 
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? Superawesomeness of the concept apart they are just unlockable perks that comes with some quest and event chains associated. In future DLC they can just add more perks and events around them.
It is certainly possible to create cross-DLC content. In EU4 Patch 1.18, players that own both the El Dorado and Rights of Man expansions got to set ruler and heir personalities of custom nations (Dev diary in question)
 
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so a meat toaster who acts is that right?

Yeah. Toaster was the original derisive term for cylons, when they were still metal made. Once they started to build meat bodies they started to be called skin jobs.

In a sense a skinjob is a high end toaster. And I think we can all agree here that the numver 6 model was a deluxe one.
 
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Hmm... it's nice and all, but I was hoping for something more ... "end-game", since the three listed path seems more like the key for the end-game.

For example,
a. To travel to another galaxy (hence, the need to biologically alter yourself to prolong your live and/or become a synthetic);
b. To find the meaning and solve the purpose of life (scientifically) (hence, the need to become a synthetic to build the most powerful supercomputer of all, or just go ala Matrix of enslaving people for their brainpower);
c. To transcend and enter a higher dimension (not just contacting these beings, but joining them as well);

I mean, there's so much potential here.
 
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