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Developer Diary | Historical Norway

The year is 1936. After 30 years since gaining their independence from Sweden, things in Norway finally seem to be looking up: Its enormous merchant marine continues to be a steady source of wealth, the meager industrial base is starting to recover from the ravages of the Hard Thirties, and there’s finally a majority government, led by Johan Nygaardsvold, who is in the process of enacting sweeping progressive reforms and will bring political stability to this young nation.

The wind may seem to be on Norway’s back, but it is merely the harbinger of the storm to come.
00. In-game Norway.jpg


Hey everyone! I’m Carlo, Content Designer for Hearts of Iron 4, and in charge of the Norwegian content. I’m really excited to present to you how we’re depicting Norway in this period; It’s a fascinating country that played a huge and exciting role during World War II, and I’m sure you’ll all have a lot of fun trying to defend it. Let’s get to it. Disclaimer: All of this is Work In Progress and subject to change.

As I was saying in the prologue, the political situation of Norway is getting better, but they have let their armed forces languish, and not only for budgetary reasons: You see, Norway had declared themselves neutral, and while Switzerland hoped to stay out of the war by making itself be as annoying to conquer as possible, Norway hoped to achieve the same result with the opposite method, trying to appear so harmless and accommodating that nobody would think of invading.

I don’t think I need to tell you, dear reader, this plan failed miserably.

They made themselves so damn harmless, that when the war started, BOTH sides were making plans to invade preemptively before the other one had a chance to do so, and when it finally happened, they were caught completely off guard.

And why did both sides want to keep Norway out of the hands of the other? Well, the main reason I presume you read in Sweden’s Dev Diary, Narvik was where iron from Sweden was shipped to Germany when the Baltic ports were frozen. The second one is simply that Norway is very well positioned to launch aerial and naval operations against Britain.

This is why, if you want to change the course of history and defend democratic Norway against the German threat, it will be a challenge. Here are the starting National Spirits:
01. National Spirits.jpg


Complacent Cabinet is meant to represent the unduly confidence the Nygaardsvold government had in a future smooth sailing, and how unprepared it was for a swift reaction to war. It basically makes it harder for you to switch laws and to change the terrible Theorist you start with. Why is he so bad? Well, to represent the infamous miscommunication that occurred when the cabinet found out about the invasion. TL;DR: The government asked for a Partial Mobilization, but unbeknownst to everyone except Birger Ljunberg, this meant sending the conscription orders by post, a terrible idea when you know the enemy is at the gates. Instead of, you know, telling this to the rest of the cabinet and asking if they were sure, he just went ahead and instructed to send the orders by post .
02. Complacent Cabinet Tooltip.jpg

03. Birger Ljunberg Tooltip.jpg


Obsolete Armed Forces to represent the sorry state of the Norwegian army at the time, ESPECIALLY the forts. That’s why we added two new modifiers so we can make a country’s forts worse than usual. Don’t worry, you can remove this National Spirit later.
04. Obsolete Armed Forces.jpg


The Hard Thirties: AKA country coming out of the great depression starter pack, it makes it slower for you to build and increases your consumer goods usage.
05. The Hard Thirties Tooltip.jpg


Anti-communist Sentiment increases fascism because there wasn’t a massive communist or fascist presence in the country, but the fear towards communism was one avenue fascists used to recruit.
06. Anti-Communist Sentiment Tooltip.jpg


These are just the starting National Spirits, through the Focus Tree you will be able to remove some of them, and add some new ones. Here’s the political branch for Historical Norway:
07. Political Branch.jpg


As you can see, most of the starting focuses will be geared towards building up civilian industry and improving the political situation, ignoring military buildup.
08. Closeup of the start of the political branch.jpg


In fact, if you want to develop Norway properly, you’ll have to complete the focus Broken Gun Policies, which will lock you out of most of the military focuses, but gives you access to the central decision system for Historical Norway:
09. Development System.jpg


The idea is that you can develop each state individually so you can get civilian benefits out of them, at the cost of military readiness for that state. You can Develop a state up to 3 times, with increasing civilian benefits and harsher military penalties. As I said, Norway’s focus before the war was civilian development rather than military preparedness, if you started building up the military right away it wouldn’t be historical would it?
10. Develop State Tooltip.jpg


Don’t fret though, once the war starts, you’ll be able to leverage this development into military benefits to properly defend against the incoming Fascist bully. It won’t only cost you development and political power, you will also spend convoys; after all, Norway had one of the largest merchant marines in the world, so shedding it represents the economic cost of shifting towards military power.
11. Deploy Development Picture.jpg


When you convert the development of a state into military military effects, the state will go one level down in development and you will get a different benefit based on the development level:
  • At level 1 you will get a dynamic modifier in that state to defend it better.
  • At level 2 you will get a free military factory in that state
  • And in level 3 you get two militia divisions, plus a dynamic modifier for the resistance on that state when it is conquered.
12. Deploying Level 1 Development.jpg

13. DeployingLevel 2 Development.jpg

14. Deploying Level 3 Development.jpg


This means that which states you develop, and up to what level, matter a lot if you hope to have a chance against Germany.

Now back to the Focus Tree!
15. Political Focus Branch zoomed in towards the Fascist Invasion of Norway focus.jpg


Now you might be asking yourself “What’s the deal with this “Fascist Invasion of Norway focus to the side?”, and I say, don’t worry about it… Nothing to see here.
16. Picture of Political Focus Branch zoomed in towards the Fascist Invasion of Norway focus e...jpg


17. Fascist Invasion of Norway icon.jpg


I told you already, nothing important is happening over there. Here, have this focus with a doggo.
18. Preparing the return to Norway tooltip.jpg


This is the focus Preparing the Return to Norway, and it features Bamse, the San Bernard mascot of the Norwegian Free Forces. He was a crew member of the NoHMS Thorodd, he broke up fights, saved people from drowning and even a stabbing. A true, certified good boy. The focus is meant to…

Alright, alright. You win….
19. Fascist Invasion of Norway Tooltip.jpg


When the… inevitable happens, and Germany decides to invade Norway, two things will happen(Besides getting invaded). First, that focus completes and then you get an event about Quisling’s historical coup, which gives you three choices:
  • Try your luck. If you trust your preparations then you shouldn’t have much trouble fighting against Germany and Norway’s evil twin.
  • Delay the coup, at a cost that you can reduce depending on Oslo’s Development level. You’ll get the coup without the possibility of delaying it further once you hit more than 50% Surrender Progress, but if you do well enough you won’t see it ever again. Or…
  • You can take the coward’s way out, and betray everything you’ve been doing so far to fight on the side of the fascists. Congrats! You’re a Quisling!

20. Quisling Coup Event.jpg


Look… Listen, jokes aside, it happens to the best of us; you’re on your ironman campaign, distracted building toaster factories and reorganizing your navy and suddenly you realize you’re totally not ready for what’s about to come. If it happened to the Norwegian Government in 1940, it can happen to you. With this, you have the option of salvaging your campaign without having to go into exile, and if you prefer to go into exile there’s a small sub branch for that too; Norway has both a Historical Democratic and a Historical Fascist focus branches.
21. Zoomed out view of both political branches. Fascist Historical and Democratic Historical.jpg


Now that the Oslo shuffle is done, let’s take a look at the Historical Fascist Branch:
22. Just the Fascist Historical Branch.jpg


I’m saving it for the alt-history dev diary but there are fascist focuses before this one, and they allow you to lay the groundwork for a fascist civil war, where you’ll be better prepared and potentially have control of more states than just Oslofjord.

If you’re going fascist from the getgo, or delayed the coup, you can complete this 7 day focus at any time and start playing as fascist (It autocompletes if you switch sides). It also adds the National Spirit Contested Leadership, to represent that Quisling, despite being liked by Hitler and some other inner circle Nazis, was not meant to be the ruler of Norway, it was just a temporary stopgap, and an overeager fascist.
23. Tooltip of Quisling’s Coup.jpg


That’s no problem though, because soon enough you get to make this choice between going alt-history by keeping Quisling in power, or continuing the historical path by getting rid of him, replacing him with Josef Terboven, the German administrator of the Reichskommisariat.
24. Tooltip of Get Rid of Quisling.jpg

25. Tooltip of Quisling’s Regime.jpg


The difference between the two, is that Quisling’s path leans more independent, but lacks the industrial and military cooperation of the Terboven path. You’ll have another chance to bring him back later though, which is what happened historically. But you can choose to put Quisling’s rival, Jonas Lie in power, who will bring Norway closer to Germany, since Quisling wanted to emulate the German Reich but didn’t want to be a puppet of the Germans, while Jonas Lie was called at the time ‘Germany’s man’ and might’ve been content with being a puppet of the Reich.
26. Bring Back Quisling Tooltip.jpg

27. Jonas Lie Coup Tooltip.jpg


You might be wondering, though, why would anyone not take the independent Fascist Norway path, and the answer is that Quisling has terrible modifiers:
28. Quisling 1 Tooltip.jpg


And he gets worse:
29. Quisling 2 Tooltip.jpg


AND EVEN MORE WORSE:
30. Quisling 3 Tooltip.jpg


But hey, at least you get some troops and viking claims!
31. Zoomed in view of claims section of the branch.jpg


Besides those two branches, every ideology will have access to the common branches to build up industry and improve the armed forces. They have some light overlap, but in general they are divided between: Rearmament Branch, with general army and industrial focuses; the Independent Norway Branch, with civilian industry and tech; the Airforce branch, with bonuses to all things flying; and finally, the Navy branch, which will help your efforts trying to defend your comically long coastline.
32. Common Branches.jpg


It is important to note, that if you’re playing Historical Democratic, you will have the Broken Gun national spirit at some point, which will block you from all of those focuses except for the ones in the Independent Norway branch, so you might be a bit delayed in getting to them if that’s the case.
33. Drobak Coastal Fort Tooltip.jpg


Now, let me go on a tangent for a bit. This is the story of Norway’s first, and for our period, only tank.
34. Rikstanken focus tooltip.jpg


In 1937 the Norwegian government realized that they needed to start thinking about armored warfare, to prepare to fight with tanks, and against tanks, so after some thought, they approached the Swedish company Landsverk to buy a tank. The thing is, they realized tanks were expensive, and way outside their budget, so they just ordered an L-120 Light Tank Chassis, no armor, no turret. Kinda like ordering just the fries and soda, no burger. After it finally arrived, they fitted it with metal sheets as armor, and a “turret” that was basically a cylinder with a hole for a heavy machine gun. People nicknamed Norway’s only tank, ‘Rikstanken’ (The Realm’s Tank), and ‘Kongstanken’ (The King’s Tank). The whole thing is even funnier when you learn that ‘tank’ in Norwegian is the word for ‘thought’, so Rikstanken becomes a metaphor for the idea of Norway itself.

For comparison, this is what a Landsverk L-120 looks like:
35. Normal Landsverk Tank.jpg


And this is what the Rikstanken looked like:
36. Real Life Rikstanken.jpg


Granted, that’s a particularly bad picture, but I recommend researching a bit more for yourself. It really was a wonderfully bad tank, so bad that they didn’t even use it when the country was being invaded. It’s ok though, we still love you just the way you are, Rikstanken.

Of course I wouldn’t be talking about this if there wasn’t content for it. By completing the Rikstanken focus, you’ll start an event chain that will let you buy a single tank from Sweden. Or if you want to go wildly ahistorical, you can spend a little more and buy a bunch of tanks from them, or from the Soviet Union. Another option will be accepting some political influence from Germany or the Soviet Union in exchange for a bunch of tanks, or even starting a tech exchange for developing your own tanks from scratch.
37. Rikstanken Event 1.jpg

38. Rikstanken Event 2.jpg


And when you do get that tank, you’ll be able to enjoy it in all its 3D glory:
39. Ingame Rikstanken.png


Of course, this beauty will be able to tour the whole kingdom, all 11 states:
40. State Map of Norway-full.jpg

  • Oslofjord
  • Telemark
  • Opplandene
  • Agder
  • Vestlandet
  • Trøndelag
  • Helgeland
  • Nordland
  • Troms
  • Finnmark
  • And, if you have the boats, Jan Mayen.
41. In-game Jan Mayen.jpg


With that, I conclude this Dev Diary, feel free to ask any questions. Now go and wishlist Arms Against Tyranny and stay tuned to learn all about Denmark’s historical content, it might take you longer to read it than what it took Germany to invade it, but it will surely be an interesting read!
 
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tbf, I get the penalties to forts, they don't have equipment and whatnot to begin with so I'm fine with the devs giving them a debuff.
 
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Hi
To what extent is Svalbard going to be simulated in the game? The island being off the map used for the game (being too far north) means that it's not a province.
Are there any plans on implementing it? I am asking as it was a major coal mining operation there prior to the war which was also occupied and used to supply Germany.
There were also plans for German submarines to raid convoys headed for Arkangles in the Soviet Union. (the primary way allied supplies reached Russia)
Are there any plans for implementing/simulating this?


Also with the Blucher being famously sunk by Oscarsborgs Austro-Hungarian coastal guns will there be any events tied to this? As it resulted in the failure of the initial invasion which gave the Norwegian government and Royal family time to escape. (Recommend the movie the Kings Choice if you want to see this on screen)
 
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There were also plans for German submarines to raid convoys headed for Arkangles in the Soviet Union. (the primary way allied supplies reached Russia)
Map_US_Lend_Lease_shipments_to_USSR-WW2.jpg

It was roughly 25%, with other 25% through Iran and 50% via Vladivostok.
 
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@CarloPDX After reading much of the DD again, and comparing it with the previous DDs for Sweden and Finland, the Norwegian content seems somewhat underwhelming, and realising I might come across as a bit obsessive, given my number of posts the last couple of days, im still going to try to sum up my hopefully constructive feedback in the hope that the DLC I have been hoping for since 2016 turns out as good as I hoped:

First of all, while the other DDs (Sweden and Finland) provides more of a broader picture of the challenges and interesting aspects of playing those nations, this DD seems to focus a lot on all the ways Norway will "suck". While I realize this might not be indicative of the full product, I worry it is.

A perhaps telling example is the amount of attention given to prototype tank of no historical relevance that saw no operational use, with a "LOLish" framing, while the only other attention given to the army seems to be on how much it "sucks". I realize this might just be down to the framing of the DD, and that the Norwegian content will in reality be much more interesting and historically based, but as it stands it does come off as very uninspiring. Surely, a Norwegian content package should include troop categories that were actually in use by the nation being depicted? Having read the Swedish and Finnish DDs, I really expected something very different.

I also question the number of negative national spirits, and seemingly lack of positive ones, and the "obsolete armed forces" one seems like a particularly bad idea. The problem for the Norwegian armed forces in 1940 were indeed a lack of modern equipment, but more importantly the fact that they werent properly mobilized before and when war broke out. HOI4 has mechanisms to model both of these problems. Adding modifiers that make a fully mobilized Norwegian units slower and less effective when fighting in their own territory makes little to no sense, and seems like the wrong way to approach what you are trying to model. A better, more realistic alternative that utilizes the existing game mechanics might be to make mobilizing and equipping your forces harder.

The other national spirits seems to overfocus a bit on all the bad, while seemingly not including any redeeming factors or any positives. Norway was in quite a similar situation to Sweden with regards to building a welfare state, and balancing this with other priorities such as armed forces. Having read the Swedish DD, that seemed to approcah this in a well thought through and interesting way, I was quite dissapointed to see that little of that seemed to have been brought over to Norway. That seems like a missed opportunity, and a way of modelling the same problems in a much more realistic and interesting way. Also, the "click focus to develop MIL/CIV" does not seem like too interesting a mechanic, and sacrifising convoy vessels to better defend on land dosent seem to make too much sense. Again, I think the Swedish DD approaches some of these problems in a much more interesting and realistic manner.

In summary, I think this DD does not compare too well with what has been presented for Sweden and Finland already. I realize the framing might just be different, and that I surely am biased, but I do also fear that the whole approach to the Norwegian content is coloured by a caricature conception of Norway at the time that borders on arrogance. The real situation and considerations of the government at the time were probably somewhat more nuanced than the introduction to this DD and the national spirits suggests, and as the content creators for the other nations seems to grasp this for their respective nations.
 
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@CarloPDX After reading much of the DD again, and comparing it with the previous DDs for Sweden and Finland, the Norwegian content seems somewhat underwhelming, and realising I might come across as a bit obsessive, given my number of posts the last couple of days, im still going to try to sum up my hopefully constructive feedback in the hope that the DLC I have been hoping for since 2016 turns out as good as I hoped:

First of all, while the other DDs (Sweden and Finland) provides more of a broader picture of the challenges and interesting aspects of playing those nations, this DD seems to focus a lot on all the ways Norway will "suck". While I realize this might not be indicative of the full product, I worry it does.

A perhaps telling example is the amount of attention given to prototype tank of no historical relevance that saw no operational use, with a "LOLish" framing, while the only other attention given to the army seems to be on how much it "sucks". I realize this might just be down to the framing of the DD, and that the Norwegian content will in reality be much more interesting and historically based, but as it stands it does come off as very uninspiring. Surely, a Norwegian content package should include troop categories that were actually in use by the nation being depicted? Having read the Swedish and Finnish DDs, I really expected something very different.

I also question the number of negative national spirits, and seemingly lack of positive ones, and the "obsolete armed forces" one seems like a particularly bad idea. The problem for the Norwegian armed forces in 1940 were indeed a lack of modern equipment, but more importantly the fact that they werent properly mobilized before and when war broke out. HOI4 has mechanisms to model both of these problems. Adding modifiers that make a fully mobilized Norwegian units slower and less effective when fighting in their own territory makes little to no sense, and seems like the wrong way to approach what you are trying to model. A better, more realistic alternative that utilizes the existing game mechanics might be to make mobilizing and equipping your forces harder.

The other national focuses seems to overfocus a bit on all the bad, while seemingly not including any redeeming factors or any positives. Norway was in quite a similar situation to Sweden with regards to building a welfare state, and balancing this with other priorities such as armed forces. Having read the Swedish DD, that seemed to approcah this in a well thought through and interesting way, I was quite dissapointed to see that little of that seemed to have been brought over to Norway. That seems like a missed opportunity, and a way of modelling the same problems in a much more realistic and interesting way. Also, the "click focus to develop MIL/CIV" does not seem like too interesting a mechanic, and sacrifising convoy vessels to better defend on land dosent seem to make too much sense. Again, I think the Swedish DD approaches some of these problems in a much more interesting and realistic manner.

In summary, I think this DD does not compare too well with what has been presented for Sweden and Finland already. I realize the framing might just be different, and that I surely am biased, but I do also fear that the whole approach to the Norwegian content is coloured by a caricature conception of Norway at the time that borders on arrogance. The real situation and considerations of the government at the time were probably somewhat more nuanced than the introduction to this DD and the national spirits suggests, and as the content creators for the other nations seems to grasp this for their respective nations.
Agree with all of this. Was hoping for mobilization levels to be more properly modelled (which would also have greatly benefitted the game as a whole), and this DLC would have been the perfect opportunity to do so.
 
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It was roughly 25%, with other 25% through Iran and 50% via Vladivostok.
Thx, I knew about the importance of Iran, for the shipments. but I was not aware that so much was sent through Vladivostok. Always thought with the Japanese navy around and with convoys having to get so close to the Japanese Mainland that the risk would be too great. The more you know.
 
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Thx, I knew about the importance of Iran, for the shipments. but I was not aware that so much was sent through Vladivostok. Always thought with the Japanese navy around and with convoys having to get so close to the Japanese Mainland that the risk would be too great. The more you know.
Basically, since Japan was not at war with the USSR they (mostly) ignored the Lend-Lease convoys heading to Vladivostok. This route was suboptimal because after arriving in the east the equipment had to be shipped to the west where it was needed. Which is why the Iran route was the most important, so important that the Russians and Allies invaded when it looked like Iran would start supporting the Axis.
 
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Also when it comes to the Rikstanken, It kinda feels unfunny joke on Norway, can we atleast make it into a 30D focus instead of a 70 and I would argue Norway shouldn't even get Armoured focus Focus Trees and only infantry that buffs Jegers/Sorta Ligt Infantry, Mounteers or Mountain Terrian Bonus + Ski Infantry.

Also Some Facts about the Tank


it had mechanical issues that Sweden found out with it's underpowered engined and bad breaks
A Colonel by the name of Christopher Fougner – Commander of the 2nd Dragoon Regiment, was of the opinion that "the tank was a waste of money and time, reportedly stating that the only working tank the Norwegian Army would ever see would belong to an attacking enemy." Funny enought later that year... you know Germany

"April 1940 would, of course, bring the invasion of Norway by Nazi Germany, and subsequent occupation. The L-120’s role in the invasion is, again, uncertain. There is a possibility that the tank did see some action in defense of Norway, but it would appear this was not the case. Even so, its ability to combat the more advanced Panzers of the Wehrmacht is highly questionable, although it may have done well against infantry. However, it seems more likely that the tank – along with the armored cars – were left at the Gardermoen base when the garrison forces left to face the invaders. Indeed, there are many post-invasion photos of German troops posing with the vehicle to suggest this."
 
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Agree with all of this. Was hoping for mobilization levels to be more properly modelled (which would also have greatly benefitted the game as a whole), and this DLC would have been the perfect opportunity to do so.
I agree, that seems like a better way of approaching this. I always liked how in HOI3, you could have a number of formations that were of little combat value until you mobilized, which made you vulnerable initially but allowed for a considerable war time force with less peace time upkeep. Kind of like in real life.

Also when it comes to the Rikstanken, It kinda feels unfunny joke on Norway, can we atleast make it into a 30D focus instead of a 70 and I would argue Norway shouldn't even get Armoured focus Focus Trees and only infantry that buffs Jegers/Sorta Ligt Infantry, Mounteers or Mountain Terrian Bonus + Ski Infantry.
It does, and dialogue box options like "the realms best idea" seems to suggest it is.

Jegers and ski infantry does seem like a much better fit, and hopefully something like that will be included. I guess my main concern is that the DD shows all the "LOLs" and negatives of the Norwegian content, and really nothing particularly "cool" or inspiring, unlike the two other DDs.
 
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I agree, that seems like a better way of approaching this. I always liked how in HOI3, you could have a number of formations that were of little combat value until you mobilized, which made you vulnerable initially but allowed for a considerable war time force with less peace time upkeep. Kind of like in real life.


It does, and dialogue box options like "the realms best idea" seems to suggest it is.

Jegers and ski infantry does seem like a much better fit, and hopefully something like that will be included. I guess my main concern is that the DD shows all the "LOLs" and negatives of the Norwegian content, and really nothing particularly "cool" or inspiring, unlike the two other DDs.
You mean kinda like BBA division Cap that is unlocked by the war or by a focus tree to similuate this aswell? Because I have had it in my mind which is a idea that I have no idea if it is a bad or cool idea.

And yea same concern here with the Norwegian Content, I want democratic Norway to also be cool or viable in most games (On the same level as Finland)
 
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You mean kinda like BBA division Cap that is unlocked by the war or by a focus tree to similuate this aswell? Because I have had it in my mind which is a idea that I have no idea if it is a bad or cool idea.

And yea same concern here with the Norwegian Content, I want democratic Norway to also be cool or viable in most games (On the same level as Finland)
I would prefer something like divisions being at something like 10 % strengt untill mobilized, or manpower for land units being at an absolute minimum, but a division cap could work as well. As @safe-keeper pointed out above, this would be a perfect opportunity to implement mobilization levels and mobilization units, seeing as that was the backbone of the armies of all the Nordic nations at the time.
 
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@CarloPDX After reading much of the DD again, and comparing it with the previous DDs for Sweden and Finland, the Norwegian content seems somewhat underwhelming, and realising I might come across as a bit obsessive, given my number of posts the last couple of days, im still going to try to sum up my hopefully constructive feedback in the hope that the DLC I have been hoping for since 2016 turns out as good as I hoped:

First of all, while the other DDs (Sweden and Finland) provides more of a broader picture of the challenges and interesting aspects of playing those nations, this DD seems to focus a lot on all the ways Norway will "suck". While I realize this might not be indicative of the full product, I worry it is.

A perhaps telling example is the amount of attention given to prototype tank of no historical relevance that saw no operational use, with a "LOLish" framing, while the only other attention given to the army seems to be on how much it "sucks". I realize this might just be down to the framing of the DD, and that the Norwegian content will in reality be much more interesting and historically based, but as it stands it does come off as very uninspiring. Surely, a Norwegian content package should include troop categories that were actually in use by the nation being depicted? Having read the Swedish and Finnish DDs, I really expected something very different.

I also question the number of negative national spirits, and seemingly lack of positive ones, and the "obsolete armed forces" one seems like a particularly bad idea. The problem for the Norwegian armed forces in 1940 were indeed a lack of modern equipment, but more importantly the fact that they werent properly mobilized before and when war broke out. HOI4 has mechanisms to model both of these problems. Adding modifiers that make a fully mobilized Norwegian units slower and less effective when fighting in their own territory makes little to no sense, and seems like the wrong way to approach what you are trying to model. A better, more realistic alternative that utilizes the existing game mechanics might be to make mobilizing and equipping your forces harder.

The other national spirits seems to overfocus a bit on all the bad, while seemingly not including any redeeming factors or any positives. Norway was in quite a similar situation to Sweden with regards to building a welfare state, and balancing this with other priorities such as armed forces. Having read the Swedish DD, that seemed to approcah this in a well thought through and interesting way, I was quite dissapointed to see that little of that seemed to have been brought over to Norway. That seems like a missed opportunity, and a way of modelling the same problems in a much more realistic and interesting way. Also, the "click focus to develop MIL/CIV" does not seem like too interesting a mechanic, and sacrifising convoy vessels to better defend on land dosent seem to make too much sense. Again, I think the Swedish DD approaches some of these problems in a much more interesting and realistic manner.

In summary, I think this DD does not compare too well with what has been presented for Sweden and Finland already. I realize the framing might just be different, and that I surely am biased, but I do also fear that the whole approach to the Norwegian content is coloured by a caricature conception of Norway at the time that borders on arrogance. The real situation and considerations of the government at the time were probably somewhat more nuanced than the introduction to this DD and the national spirits suggests, and as the content creators for the other nations seems to grasp this for their respective nations.
I have a feeling we're still missing some key info, but I do agree that right now Norway seems to have been made insanely weak since it's only job is to get overrun by Germany as fast as possible.
 
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I have a feeling we're still missing some key info
I have this feeling, too, and I guess I should withhold judgment until we know more, but yes, I feel the same way. Like "Norway was neutral and then invaded and occupied so let's focus our efforts on Sweden and Finland". Still eager to read the next DDs on this DLC, of course.
 
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I have a feeling we're still missing some key info, but I do agree that right now Norway seems to have been made insanely weak since it's only job is to get overrun by Germany as fast as possible.
We sure do, and as I write, I realize that what this DD shows might not be indicative of the full product. Still, the amount of attention given to negatives and the "LOLs" makes me fear it is, and that the Norwegian content is approached with a quite different mindset than the Swedish and Finnish content.
 
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As somebody not knowledgeable about Scandinavian history: I knew that Finland resisted dearly against USSR, and that DD was spot on, with lots of interesting details. I knew that Norway was invaded early 1940, without effective support from the Allies unfortunately. Yet, because several nations were involved in the expeditionary forces, I was hoping more "adventures" to develop. On the other hand, Sweden has a lot of stuff in its tree, even the game mechanics are going to change (resources...) because of that country. Yet, Finland and Sweden seem so far the most intriguing DD, so I understand some people might feel let down... for the moment...
 
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On the other hand, Sweden has a lot of stuff in its tree, even the game mechanics are going to change (resources...) because of that country.
Not necessarily because of Sweden, but because of Germany. I put it in the Swedish DD because every change needs to be championed by someone and I happened to be the one working on both Sweden and the resources.

The values from that DD has already changed internally and I'll probably post more updated resources in a future DD
 
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Not necessarily because of Sweden, but because of Germany. I put it in the Swedish DD because every change needs to be championed by someone and I happened to be the one working on both Sweden and the resources.

The values from that DD has already changed internally and I'll probably post more updated resources in a future DD
Ah ah, then it's a rework of Germany we're going to have !!! Yeah !!! You made my day :p
I just love and welcome any change brought to the majors: it's another opportunity to visit again and try something different.
 
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