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Is waiting until we can improve the blast effect without giving up the retargeting a bad idea?

Otherwise I’d research both and decide later, as our situation may change (enemies discovered!), and the advantage of one particular choice may be clearer.
Yeah... researching multiple models of missile (or engine) isn't a big problem, because Practicals typically cost only a few percent as much as a Theory tech does.

The "three stage thermonuclear bomb" tech was 30,000 research points... but the new missile design would only run about 600 or 700. A few percent.
 
Just reread and saw the first missiles have the ECCM and the homing. Still think the second ones make a small enough sacrifice to keep the retargeting which seems important against another fleet so we aren't guessing and hoping we send just enough missiles at each ship and aren't either wasting missiles or not doing enough damage to knock the ship out. Which means I would recommend the second.
 
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Just reread and saw the first missiles have the ECCM and the homing. Still think the second ones make a small enough sacrifice to keep the retargeting which seems important against another fleet so we aren't guessing and hoping we send just enough missiles at each ship and aren't either wasting missiles or not doing enough damage to knock the ship out. Which means I would recommend the second.
I've researched the second one (Pike), yes.

It's my own favorite as well, despite the small penalties (-3% speed and -1% to-hit).

Gonna research the other one, too... since it's only 467 research points (it cost 30,000 for the Theory tech!).

But the factory production line that I've started is for Pikes, yes. Not Battleaxes.
 
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I think the Pike ASM looks good although if we miss a 5k km/s target we know who to blame.
Not sure how to upgrade STO.

That's one reason that I waited until we could build EFFECTIVE weapons before mass-producing them.
I think the only way to upgrade STO is by researching a STO ground unit with the latest Gauss/Laser technology and then replace the old STO ground unit with the new one in the formation template. Next time the STO gets damage they'll get replace with the new units. But there's definitely no way to upgrade the armies.
 
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They're back!
 
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Heh-heh... it looks like the Jerx have lowered their sights a bit, after losing twenty-five ships in that disastrous attempted raid on Tau Ceti. They've decided to attack someplace so irrelevant that we might not even bother to reply.

There's basically NOTHING in Psi Ceti. We landed some people on the planet Moby, simply to validate our claim to the system... and the civvies have brought in more Infrastructure and more colonists, expanding the population... but there were no really useful mining sites in this system, so we just left the civilians to get on with it and make some money. There are a few civilian mines (owned by corporations, not by us) and a planet full of unemployed loafers. That's about it.

... oh, and we donated a full set of defensive turrets. Not sure why. But I guess it's going to see some action.

There are no Sabres in the system at all, because there is basically nothing there worth protecting.
 
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I think we should go over there and kick their asses ANYWAY.

Just to stop them from getting any silly ideas.
 
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I think we should go over there and kick their asses ANYWAY.

Just to stop them from getting any silly ideas.
The Jerx really are becoming that D-tier villain whose schemes are minimal at best that we still stop. Can't wait until we're in the interstellar empire version of a pub trying to get them on the right side of the tracks by giving them a chance.
 
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I'm sending the Earth's Sabre V squadron (the Sabre IVs that are awaiting conversion can cover Earth for them while they're gone), and also sending some of the Fleet that have been converted to 6,600 kps second-generation ships.
 
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The Jerx really are becoming that D-tier villain whose schemes are minimal at best that we still stop. Can't wait until we're in the interstellar empire version of a pub trying to get them on the right side of the tracks by giving them a chance.
Yeah, the Jerx seem to be turning into bottom-feeders.

I miss the crazy days.
 
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Hmmm... the jump point in from the Sol system is in an interesting place...

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It's practically in the same orbit as the inhabited planet.
 
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Unfortunately, the jump point out of the Sol system (leading to Psi Ceti) is so far out in the interplanetary boondocks that even the fast Sabres will take four and a half days to get there. We'll go anyway because this might be just the first wave of Jerx ships.

But the Jerx aren't going to hurt us much in the meantime for the simple reason that there is hardly anything of value in the system for them to trash.
 
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There's a civilian Colonist Transport approaching Moby to unload more Colonists.

Hopefully this will lure the Jerx ship in close enough for the defense turrets to shoot them down.
 
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He's flipped on his active sensor. Probably to have a peek at that Colony Ship.
 
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Headed straight for Moby and that docked Colony Ship.

My prognosis:

He'll close in, shooting at the Colony Ship. He'll score hits on it, and maybe even knock it out. And our defense turrets will shoot him down.
 
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LOL.

All I wanted to say was "I fart in your general direction!".
 
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Any time now...

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One million km and closing.

Jeeze... turns out I've given them a fairly modern (well... only 20 years old) anti-ship turret. That will be useful.

I thought I'd just given them a bunch of old junk that I wanted to clear out of the warehouse. The PD is from the 1970s, certainly.
 
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