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Tinto Maps #2 - 17th of May 2024 - Iberia

Hello everybody, and welcome to the second post of Tinto Maps! We’re really pleased about the great reception that the first one had last week, and also about the great feedback that we received. Just so you know, we have more than 70 action points from it that we will be implementing soon in the game.

Today we will be unveiling the map of Iberia in this super-secret project! So let’s start showing maps without further ado:

Countries:
Countries.jpg

The situation in 1337 shows a strong Crown of Castile under the rule of Alfonso XI, who has overcome the problems of his troublesome minority. To the east, we have the Crown of Aragon (it’s named that way, even if it currently doesn’t appear like that on the map), which is fighting for hegemony over the Mediterranean. An offspring of it is the Kingdom of Mallorca, ruled by a cadet branch of Aragon since half a century ago, that also has a couple of northern possessions centered on Perpignan and Montpellier. To the north, the Kingdom of Navarra is ruled by a French dynasty, its titular queen Jeanne, a member of the Capetian dynasty, being married to Philippe, Lord of Évreux. To the west, Portugal has a tense relationship with Castile, with a war being fought during 1336. To the south, the Nasrid dynasty holds power in Granada, backed by the Marinids of Morocco, who have a foothold in the peninsula centered around Algeciras and Ronda. And yes, Andorra is a starting country.

Locations:
Locations.jpg

Note: We are aware that there are some locations that could be added here and there, as this was one of the first maps that we created, and we weren’t completely sure about the location density we would like to have in the game. Some examples of possible locations that we’d like to add during a review would be Alicante, Tarifa, Alcobaça, Tordesillas, Monzón, or Montblanc. Also, you might notice that Zaragoza is named 'Saragossa'; this is not final, it's because we're using it as our testing location for the dynamic location naming system, as it has different names in Spanish (Zaragoza), Catalan (Saragossa), English (Saragossa), French (Saragosse), or Arabic (Saraqusṭa).

Provinces:
Provinces.jpg

Although it looks a bit like the modern provincial borders, take into account that those are based on the provincial reform of Francisco Javier de Burgos, which were also inspired by the cities/provinces that were accountable for the ‘Servicio de Millones’ during the reign of Philip II. Also, please, don't focus on the province names, the language inconsistency is because we were also using them as a testing ground.

Terrain:
Climate.jpg

Topograhpy.jpg

Vegetation.jpg

Iberia has one of the most complex terrain feature distributions in the entire world. We've also discussed this week that we're not very happy about the Vegetation distribution, which we'll be reworking, so feedback on this topic is especially very well received.

Cultures:
Cultures.jpg

Quite standard cultural distribution here, based on the different languages of Iberia (Asturleonese was still a language back in that time, although close to being opaqued by Castilian, after one century of joint ruling). The Andalusi represent not only the Muslim inhabitants of Granada and the Strait of Gibraltar but also the Mudéjar communities spread throughout much of the territory.

Religions:
Religion.jpg

The Sunni populations present here match the Andalusi pops of the previous map. Although it’s not shown in the map mode, there’s another important religious community in Iberia, the Sephardic Jews, who inhabit several cities and towns.

Raw Goods:
Raw Goods.jpg

This is also a map mode that we'll be revisiting next week, and feedback is also very welcomed. A curiosity: for the first time in a Paradox GSG, there is the Mercury resource in Almadén.

Markets:
Markets.jpg

This is the current distribution of markets, please take into account that it is based on the current gameplay status of the system and that it won’t necessarily be its final status. We tested in previous iterations having market centers in Lisbon and Burgos, but they weren’t working as we wanted; thus why we only have market centers in Sevilla and Barcelona. As the markets are dynamic, it might be possible to create new market centers, so a Portugal player might want to create a new market in Lisbon after some years (although having access to the market of Sevilla is juicy if you get enough merchant capacity on it).

Pops:
Pops.jpg


And that’s all for today! Next week we will be traveling to France! See you then!
 
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The goods map is unreadable and it's going to be very hard for me to memorize or quickly go through any of it without referring to location names in my mind. I would much prefer if color gradation wasn't as rough. Or any change, really, to tune down these screaming colors, like shading or dimming for all locations that don't have mouse hover? Sure other people can come up with more.
 
it must be stressed that Valencia was the biggest market for Aragon instead of Barcelona. You got it right on a different bookmark on EUIV, and the 14th Century was of even bigger importance for this market.
 
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Iberian feudal lords were much less powerful compared to their kings than the French ones.

won't this make Castile into a Big Yellow Blob, covering half of Europe by the 15th century? or is there some system that ensures that decentralized countries aren't horribly inefficient when compared to centralized ones?
 
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it must be stressed that Valencia was the biggest market for Aragon instead of Barcelona. You got it right on a different bookmark on EUIV, and the 14th Century was of even bigger importance for this market.
That has been discussed before and it was said that Barcelona was more important at the time.
 
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how lively will the map be? Imperator map was beautiful in it's design where cities grew over time, we could see weather, storms, blizzards or rain etc both on land sea. Will the map be as lively as that? In Eu4 for instance one didn't really know about harsh Conditions until you entered the province and got slapped with heavy attrition on the tick.
 
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Would it be better to make Granada a mountain province? Since the Alhambra fortress is basically built on a part of the Sierra Nevada mountain range.

Edit: also, although graphics are ofc WIP I think using a gradient/color scale for the pop map would help a lot with readability
 
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Great Maps and especially love my country Portugal! But if I may make suggestions since you say the maps are not final.

You absolutely need to replace 3 names, replace Torres Vedras with Sintra, much bigger and much more important place; replace Esgueira with Aveiro, much bigger and more important; replace Chão de Couce with Alcobaça, one of the biggest and most important monastery complex in Iberia!

Finally, you absolutely need to split Guimarães on half, keep one the halfs as Guimarães and the other should be Braga, the most important city in the country after Lisbon. Having a map of Portugal without Braga is like having Spain without Barcelona or England without York, not possible!

Hope my suggestions help!
 
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Amazing map!

I would like to add some suggestions:
I have noticied that theres a location named Játiva on the province of Xàtiva, Játiva being the castlian name for Xàtiva. (I guess this is just because of the testing, but wanted to be taken notices of haha)
Also, i noticed that rice has been added as a good produced, thats great news, but if im not mistaken rice was one of the most important foods arround l'Albufera, in fact we still grow it today, but no location near it has it as a good, maybe it will be nice to split the valencia location into 2 to add this good there.
And just a small detail, i feel like the colors used in the cultural mapmode for catalan and castilian are too close from each other, could you make them a bit more different?

Really exited to know more, thanks!
 
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What is the significance of the colors on the provincial mapmode? Aragon seems to be split by crown, is it something political or autonomy related?
Areas, it's another geographical layer.
 
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